Nerf smithing... enchanting, and... alchemy too!

Post » Fri Jun 08, 2012 4:21 am

Wow way to reply a portion of the sentence and reply to it out of context. Next I bet you'll say you were only kidding or disappear from this thread.

How have I replied it out of context? The point i'm making has nothing to do with the rest of your post, only your desire to see the most ridiculously overpowered skill in TES history to become even more over powered. Does'nt matter if you grind, or progress normally, your skill will inevitably increase regardless. Making it more powerful would mean that at lower levels, it would affect players who are deliberatly avoiding using the skill extensivley. So really what you want to do is drag more people into the 'overpowered skill conundrum'. Players who are deliberatly trying to avoid it.
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quinnnn
 
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Post » Fri Jun 08, 2012 4:20 am

I have never understood people who grind a skill then complain about what happens.

If you play the game, and craft only when you need to, or maybe to get a level or two for the next Perk, these skills do not and can not make you over powered. My character level is in the low 40's, my Alchemy is the same, my Enchanting is at 71 and Smithing is 100. Yes, I grinded smithing, but I wanted to see what the Dragon Armor was like, so that was the only reason. I have enchanted all my weapons and armor.

I can kill most things with little to some challenge, some things are quite tough, and sometimes I get my character's butt handed to me with some battles. Which is the way it should be.

Crafting is only a problem if you make it one by grinding the skills. To NERF the skills so the power grinders don't become over powered will ruin the game for everyone else who just plays it.
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Anthony Santillan
 
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Post » Fri Jun 08, 2012 2:17 pm

It's interesting though, there's a whole generation of gamers conditioned to min-max thanks to MMOs, and they get a game like this and don't know what to do.

I am level 46. First character. I mostly leveled smithing though found bars/ore, and didn't go out of my way to use shops (i.e., I never bought out their bars and waited a few days, or by fast traveling to different cities for bars), and I was only able to craft each type of armor only shortly before or shortly after the regular enimies started dropping armor of the same type (up to ebon, naturally). My smithing didn't hit 100 until my late 30s

I only leveled enchanting by putting petty and common soul gems (when I had them) into gems/rings/tiaras that were dropped by enemies, then vending them. Enchanting is currently at 70, with no perks invested.

My alchemy is at 26.

I've completed 80% of the game, including the main quest line, but I can kick the difficulty up to the highest level and still be somewhat challenged. Master is easy.

Personally, I avoided the urge to grind, and found it to be refreshing.

I started a new character again a few days ago, figured I give Master a go. I had decided to go for a 2h heavy armor kind of character, and focus on that and maybe later on also skill up 1h + shield. What I found was... [censored] it was hard... any time I found an enemie with a 2h:er they would kill me in 2 - 4 attacks, and they would get these finisher moves too so nothing I could do about it. I played like this up to 25 or so, and I was skilling smithing while leveling, I have not quested exstensivly, not done much main quests, just the random stuff I come across that I feel fit my new character. At level 30 I had 100 in smithing, 35 in enchanting. 20 in alch. And I have only enchanted 2 items so far, because I dont wanna enchant my daedric and ebony items yet, I'll do that when I got higher skill. I try to do all this in a way so I dont get too over powered. But I cant in any way see how ANYONE can say its EASY. Atleast not as a warrior... I can see that it might get easy fast if you skill archery and sneak, then you probably wont need any enchants at all to become overpowered because sneak is crazy as it is and so is archery. But as a warrior, [censored] you'll get smacked around alot! Its starting to get alot better now with full daedric gear. And because more enemies now are lower level then me. I know that past 40 everything start to become very easy. So the whiners here probably push so hard that they hit 45 - 50 super fast and then they come here to whine. My first character got 340 or so hours put in to it, she is quite over powered even tho I dont stack enchants, I do have one of each type on my gear even that is abit too much, if you want a challange. She wear light armor and shield most of the time, has 100 in sneak aswell, decent archery, 100 in 1h, 100 in smithing and enchanting, not much in alchemy. Same there, I dont go out of my way to make my character super over powered. Its like many of you have said, ITS A CHOICE. Stop the stupid whining... go away! Go back to WoW or what ever you came from. Makes me sick reading all these dumb posts... (this i directed to the OP) Skyrim is great, it gives us choices, you can play as a GOD or a simple farmer put in a sticky situation.. what ever you want... its up to you! Dont come here and complain! I can understand those complaining when they have poor performence on the PS3 or what ever, but this.. thats just... dumb.
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Sophie Miller
 
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Post » Fri Jun 08, 2012 6:11 pm

maybe that person does, maybe i do. honestly i think they should do something to make the difficulty scaling better in general. that way everyones happy, but to ask for them to take more things away is rediculous. thats the reason the game is so shallow NOW, never mind if they axe more things.

True, better scaling is required, but don't get me wrong. I love smithing, and I don't want to see it cut...just toned down a bit.
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Ilona Neumann
 
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Post » Fri Jun 08, 2012 5:04 pm

It has nothing to do with grinding out smithing early. If you develop your crafting skills at the exact same rate as your combat skills, you'll still end up grossly overpowered once you hit around level 35 or 40.



You do realize that I'm playing the same game as you are?

And in recreating the same "conditions" that I've seen in so many whine threads like this, do you know what I've found out?

The complainers certainly know how to exaggerate and play up the hyperbole of their "points."

Like the point about how smithing levels too fast even just only using found materials? Not really, it's only fast in leveling if you...spend time grinding it with making iron daggers with purchased materials. Using only found materials to do any smithing, I found that I would have to actually grind out smithing now and then because I'd reach a point in which my gear was no longer being as effective as I needed it to be, and my smithing skill would be too low to improve it for much of a difference.

Or like the claim that smithing alone trumps all other skills because of how "OP" it makes a character? Not when it's the only skill that's even leveled much at all.


Some of you armchair game designers need to come to terms with the fact that for all you might think you know, you would not be able to make a game that appeals to a large variety of people. You'd only be able to make a game enjoyable for yourself and a small number of people like yourself.

Nice try.


I fail to see what any of this has to do with my post. Why did you quote it?
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Quick Draw
 
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Post » Fri Jun 08, 2012 4:25 am

Two gaming words, I hate with a passion, nerf and toon. Ugh!

I don't see how a person does something to make themsleves do beyond there level and then complains their too powerful. That is the one thing about this game you can do, either do not allow yourself to be God or do.

Its the same way with cheat codes, you can choose to put them in or not. Choosing to put the code in and then blaming the company for it, is well just silly.
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Kerri Lee
 
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Post » Fri Jun 08, 2012 10:29 am

1) There is scaling
2) It's supposed to be about freedom, you can only kill everything in one shot because you made it so.
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Sarah Evason
 
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Post » Fri Jun 08, 2012 7:03 pm

If you play to be godly your going to get what you aim for!!! The game is desgined so you can build your character to be what you want to be as strong or as weak as you want. If you got the strategy guide for the game it even warns about leveling to fast in the section involing the stones.
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Evaa
 
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Post » Fri Jun 08, 2012 7:59 am

I have never understood people who grind a skill then complain about what happens.

If you play the game, and craft only when you need to, or maybe to get a level or two for the next Perk, these skills do not and can not make you over powered. My character level is in the low 40's, my Alchemy is the same, my Enchanting is at 71 and Smithing is 100. Yes, I grinded smithing, but I wanted to see what the Dragon Armor was like, so that was the only reason. I have enchanted all my weapons and armor.

I can kill most things with little to some challenge, some things are quite tough, and sometimes I get my character's butt handed to me with some battles. Which is the way it should be.

Crafting is only a problem if you make it one by grinding the skills. To NERF the skills so the power grinders don't become over powered will ruin the game for everyone else who just plays it.
Why do so many people try to blame this on "grinding". It has nothing to do with the rate at which you increase a skill or even getting a skill to 100. You can still create a very powerful piece of equipment with a Smith skill of 60. If you have the right Enchantment and or Alch skill/perks you can improve items well over 200%.
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Danny Blight
 
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Post » Fri Jun 08, 2012 7:04 pm

Let's follow OP's advice for once and stop having fun starting now :cool:
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neil slattery
 
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Post » Fri Jun 08, 2012 11:05 am

I think Health, Magicka and Stamina should be reduced by 10 for every level after 30, and you HAVE to choose which one to decrease (the game should pop a prompt screen that would prevent all other actions including save/load until you choose). This makes sense since you're getting older as you progress, so you get weaker.

I also think that after skilling up Smithing, Enchanting and Alchemy past 70 should DECREASE the quality of potions, enchants and armor instead of increasing them. This also makes sense because you've been enchanting, alchemy and smithing for so long you're sick of it, and start doing slapdash jobs because of burnout. There should not be any way to stop skilling up.
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Nikki Morse
 
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Post » Fri Jun 08, 2012 6:23 am

Let's follow OP's advice for once and stop having fun starting now :cool:

OK if you insist.... Ok...I can do this... be bored Bats, come on, you can do it!
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emily grieve
 
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Post » Fri Jun 08, 2012 6:51 am

You know, I'd actually support the buffing of Smithing, Enchanting and Alchemy, in such way that you could create 1000 damage weapons. This way everybody can play however they want. You can play on Novice with your 1000 damage Daedric Swords, or play Master with two 10 damage shivs equipped. This way nobody is restricted to what they want to do: players who want to be a god can be a god, players who want to make it hard on themselves can still do it.
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Tina Tupou
 
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Post » Fri Jun 08, 2012 10:10 am

Let's follow OP's advice for once and stop having fun starting now :cool:

DUDE! I'm at work! I have NO fun! Why you think I'm on the forums? =p LOL
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April
 
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Post » Fri Jun 08, 2012 7:45 am

You know, I'd actually support the buffing of Smithing, Enchanting and Alchemy, in such way that you could create 1000 damage weapons. This way everybody can play however they want. You can play on Novice with your 1000 damage Daedric Swords, or play Master with two 10 damage shivs equipped. This way nobody is restricted to what they want to do: players who want to be a god can be a god, players who want to make it hard on themselves can still do it.
You can create weapons with 1000+ damage as it is.
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Dawn Farrell
 
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Post » Fri Jun 08, 2012 4:18 pm

Choose better next time, OP. In this game you become whatever you focus on. You focused on power and you became powerful. Now you know that you don't enjoy being overpowered. Use less uber weapons and armor and the game will become challenging again.

Nerfing things will just take the fun out of it for others.
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Prohibited
 
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Post » Fri Jun 08, 2012 5:25 am

The "others" you speak of can just open the console and tgm.
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Latino HeaT
 
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Post » Fri Jun 08, 2012 12:10 pm

A master Smith, with the perks, gets the equipment to Legendary, ie 200 Smith Skill. A master Enchanter creates a Smith outfit to get Legendary equipment. A master Alchy, with the right perks, can create a potion that will increase the Smith Skill 120%.

A master of one is not that powerful. A master of all three SHOULD be godlike. Not the games fault. That burden lies on the player.

Very true you level 3 profession skills to 100 yes your going to be godly and horribly overpowered, they game should not hold you back you should throttle yourself and think more carefully about your choices.
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Alyna
 
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Post » Fri Jun 08, 2012 7:20 am

Yeah damn you trade skills! taunting me into optimizing gear to outlandish levels!11
If I could only somehow alter how much (or little) I wanted to upgrade something, damn you trade skills, foiled again! :bunny:
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Mark Churchman
 
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Post » Fri Jun 08, 2012 5:52 pm

How have I replied it out of context? The point i'm making has nothing to do with the rest of your post, only your desire to see the most ridiculously overpowered skill in TES history to become even more over powered. Does'nt matter if you grind, or progress normally, your skill will inevitably increase regardless. Making it more powerful would mean that at lower levels, it would affect players who are deliberatly avoiding using the skill extensivley. So really what you want to do is drag more people into the 'overpowered skill conundrum'. Players who are deliberatly trying to avoid it.

Seriously? THis is getting reported for trolling but I'm in a charitable mood so I'll take the troll bait. For clarification here is my original post that you replied to in its entirety

"How anyone could grind alchemy and smithing is beyond me. At least when I find a new weapon to disenchant i get excited to do it, I can't imagine getting excited to make iron daggers and leather gauntlets or picking flowers all the time to grind alchemy. IMHO Alchemy and Smithing should be even more powerful; if you want to bore yourself that much grinding a skill you should be able sprout dragon wings and fly and basically be invicible."

We can see from the first sentence that I cannot image an enjoyable gaming experience from grinding crafting skills's specifically alchemy and smithing.
In the second sentence I differentiate my feelings for enchanting because I get excited when I find weapon or item with a new enchantment from what is in my opinion monotony of grinding both smithing and enchanting. Now let's use those first to sentences to provide context to the entire third sentence of which you only quoted a portion. You can clearly see that I have a low opinion of grinding so when I say in my opinion the should be even more powerful clearly it is at the very least a jest or could also be viewed as commentary how pitiful grinders are when they complain that they broke the game.

I have expressed no opinions on how people get to 100 Smith or 100 Alchemy through natural progression although I doubt you can actually get to 100 in Smithing before you are level 50 anyway so why would you interject that point in my post? Now use all of my quote and attempt to draw the same conclusion.
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Dean Ashcroft
 
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Post » Fri Jun 08, 2012 4:44 am

You can create weapons with 1000+ damage as it is.

Technically yes, but I believe they are capped at 567 damage (or something around the 500-600 mark). Remove the cap, and even more options would open up.

I wouldn't mind it at all if creating 1000-damage weapons was possible. People who want to play it the overpowered way can do that, but you don't have to.
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Vickytoria Vasquez
 
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Post » Fri Jun 08, 2012 5:46 am

I've seen this in virtually every game I've played, players min-max, use exploits, grind and then complain everything is too easy. I've come to the conclusion, for many (not all) of them, it's a way of boasting "How awesome I am, everyone else iis not as good as I am, nerf the game for me (and everyone else) because I am so very,very awesome." No one forces anyone to create and gulp maxed out fotification potions and figure out mathematical formulae to gain super gear, that probably the great majority of players, that would rather play the game more fluidly and naturally, would never attempt. Any game can be broken with enough determination. There's alwaye the old Blade of Darkness game to try that stuff on, that's one of the very few that you can't exploit and no-one ever complained needed nerfing. Power gamers don't have much of a chance in that one.
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Michael Russ
 
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Post » Fri Jun 08, 2012 2:37 pm

with 100 smithing a legendary daedric sword does not even do 100 dmg, if i remember right.

smithing is not op. the combination of alchemy, smithing and enchanting is op. if you abuse it by making like +50% smithing items, it's your fault.
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Jeneene Hunte
 
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Post » Fri Jun 08, 2012 3:14 pm

Very true you level 3 profession skills to 100 yes your going to be godly and horribly overpowered, they game should not hold you back you should throttle yourself and think more carefully about your choices.

I like thinking carefully about my choices. That's why I want a game that challenges more than just my FPS skills. I'm playing an RPG, I want my character building and gear selection to be challenged, I don't want to have to leave them out. If you have to leave them out to have fun, why not just go play a game that doesn't have them, like Counter Strike or COD?
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Alisia Lisha
 
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Post » Fri Jun 08, 2012 2:59 pm

I agrees to posters who says "Don't nerf the game". If you do something in the game that makes the game too easy, nerf yourself. Use vanilla weapons and potions. I'm level 60 (soon 61) and have some good selfmade weapons, armor and potions. I play adept and still being killed. TES is and should be open game where the player choose self what to do. I have played other games where this_and_that being nerfed by patches/fixes. Not fun being forced to something I don't want to have in the game. Bethesda is one of few who gives editor available to players to make mods. The console can be used also to do changes into the game while playing. That is what I like with Bethesda games. I have not played all new games in stores, but I bet that Bethesda is unique. Keep it that way :banana:

Cheers,
Klevs
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Farrah Barry
 
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