Single player RPG's have been few and far between since the Diablos, EQ, WoW, X-box live... etc. and the JRPG's started getting a little too J. I guess it makes sense if it was their firstborn, but I could not get into it during several tries in the past few years. I don't think I'm automatically more simple because I like Skyrim more than Morrowind.
Not quite, there's been plenty of single player RPGs but BGS rapidly became a large name. Morrowind was one of the top RPGs ever made at the time and a commercial/mainsteam success upon release both on PC and Xbox.
JRPGs are mostly the fault of WRPGs thankfully. As the easier to make and quicker cash in of the genre started killing off wRPG devs powerhouses like Interplay and studios under it's arsenal ala Black Isle and also people they published such as Bioware and Blizzard quickly charged forward with memorable games we know today and hail as classics.
Others such as the Eidos studios, Looking Glass, etc. also brung back wRPG interest in the 90s and insured the WRPG genre would thrive today and make JRPGs try to copy the western game flagships which in turn seems to of been their undoing.
Fallout was the hallmark title that single handedly saved the WRPG genre and profoundly brought back interest to developers even if selling a measily sum.
As for Morrowind, I consider it a sub-par RPG other than its world which was depicted fine enough and quite a bit mainstream give away to Daggerfall. MW to Oblivion was the progression of a road set by MW.
I do think it excells in a few things Skyrim didn't reach, most of them not even statistic/mechanic related but altogether I consider Skyrim BGS's best developed game since Daggerfall.
As a pure RPG Daggerfall stands though.
And when I mention Morrowind I compare it to Bethesda works only. I consider Morrowind largely a carrying on of the innovations of Ultima.
Bethesda is far from the legacy of Black Isle's works, far far away.
But I do believe they could of done worse from Morrowind so I'm content in their direction and hope criticizers and fans alike make them improve.