I think the biggest issue for many players in my age range (28) is that we remember the feeling and emotion Morrowind evoked, which came at this magical time in our gaming history. I distinctly remember how profoundly immersed I was the first time I discovered I could "play" a game by wandering through some swamps and picking mushroom academical ingredients at my leisure. When I hear the Morrowind main theme I get a kind of pseudo-narcotic high. I remember rushing home and starting up the game, hearing the music, and anticipating the amazing experience I felt awaited me. The same phenomenon applies to FF7.
Through no fault of Bethesda, I have aged some. I have gained quite a bit of experience in playing video games. I'm much more keenly aware of what makes a game good and what doesn't. I can spot a line that isn't anti-aliased properly a mile away. I actively participate in forums which give users a false sense in having some input in game development. I have become my own worst enemy when it comes to allowing myself to enjoy games. I have developed absolutely zero tolerance for any perceived imperfection. The DRM wars that software companies have waged on PC users has strongly reinforced my "us" vs "them" mentality.
So I don't necessarily blame Skyrim for not being Morrowind. If you sat a kid who was new to the series down infront of both I'm quite sure he would choose Skyrim as the better game. Unfortunately I believe many of us desire that nostalgic "Morrowind" experience but we have all grown older and life has taken it's toll. It's sad.
Another cynical critical confession.
TBH Skyrim came very close to the Morrowind moment, and i still have glipse of very near coming to that point. Theres very few items that still diferenciate MW from Skyrim.
I m no grafical [censored], i couldn t care less if a line is wrong, i look at the whole.
After playing many hours (70+) and not progressing far i can surely say the following obvious weak points arent killers:
Low texture that are SO visible on big screen (37" here)don t kill immersion but bother,
An absolute piss poor quality light management dont kill but bother.
The clear sensation the team that was involved indoor never talked with the team that worked outdoor to align, light, brightness, contrast, and other item is so clear its bring tear of rage,
The lack of customization and choices in character creation don t kill but bothers.
The lack of viable non abusive gameplay, without spamming potions and without using restoration magic is a pain in the ass.
The complete failure of implementing food in a usefull, logical way don t kill but bothers
The lack of obvious itens in crafting don t kills but bothers.
The lack of dialogue in most situations is almost a killer, they could very well have made part voiced and part written dialogue.
The lack of a decent journal due to the assumption everybody lie to be spoon fed and hand holded is a pain.
The PC receiving a total console game when it was promised to be a superior product is a piss on the face of the player base
The clear unbalance at walking/running
The engine with clear issues and limitations present since Morrowind are a deception
And the killing of RPG elements using as excuse the dumbness of the customers is sad (OK its a valid point as most never saw they were being called dumb [censored]s in RP arguments, and thats why they were streamlining)
But all this IS understandable and extremely logic when you observe that:
The main base platform had reached its limits, and many features couldn t be rightly implemented or refined, because there wasn t any more disc space.
Would bethesda have choosen a less weak platform and thus be able to refine Skyrim, then it would have sit at Morrowind and Daggerfall.
I only hope one thing:
Next title, the company, doesn t limit itself to one of the the weakest Hardware/software integration avaliable on the market.
They have enought money so don t have to lower themselves to limit themselves because of writing size limits.


