» Mon May 28, 2012 1:34 am
I fully agree with the OP , started video games on sega master system 2 and saw the industry evolve since , Morrowind was indeed immense in term of originality and freedom in an open environment when it came out compared to other games of the time , its complexity and impressive content really set this game apart ( aside from the excellent screenplay/writing and atmosphere of the game and of course the music of J.Soule ) .
I think that if we ever get to have a "Morrowind" impression again , it will be a game that will dwarf the current games on the market in term of quantity and quality of the content , not the just the technical aspects like graphics .
Beyond the nostalgia , if we anolyze the evolution between the latest Elder scrolls titles , apart from the graphics (since obviously , a newer game will always look better ) , what has remained is the concept of letting the player immerse in a fantasy environment and live his own life and what is new compared to Morrowind , is the emphasis on action and dungeons
However speaking about immersion , if we compare Morrowind with Skyrim on a few elements that influence immersion we can still note that :
- For the number of objects , weapons , books , items in general : Skyrim has not been an improvement in this matter compared to Morrowind , and in such an open world game , the greater the complexity and amount of objects , the better the immersion in this world is ( other factors influence immersion but this one is important )
- Large cities and population of the world : Skyrim has lots of very well designed dungeons , but even 10 years later , we are yet to see even a single large city (remember Vivec ) , which is really lacking IMHO , instead Skyrim like the FallOut series has "hamlet" sized locations with on average no more npc than in Morrowind . Locations like Solitude should be the smallest "city" you could visit in an "ideal" TES title IMHO .
- Complexity of the magic system and alchemy : Let's face it , Magic is a very important part of the elder scrolls world ("at the beggining of the world , there was magic ..." ) , and i think we can only notice that the magic system has been simplified compared to previous title instead of being expanded , however it is more fun to fight with since Oblivion
- RPG content : The guilds in Skyrim still have a couple of quest and the radiant quest system adds to the lifespan of the game , however here again , the Guilds quest lines are still far , far shorter than in Morrowind , some concepts like Vampires and Werewolf for example could have been so much more (they could have added clans , with long quest lines , for instance say in Blackreach which is a vast underground area in Skyrim ) , somehow there is a sense of the game not being finished in this regard , but objectively there has not been an improvement from Morrowind in this regard , more like a regression to be honest (less stuffs to do to put it bluntly , less guilds/clans , less unique quests )
But it's just a few aspects of the game , there are others and Skyrim 's emphasis obviously was on action and visuals , Skyrim is massively superior to Morrowind (logically ) in this regard , the dungeons and art design is first class and the gameplay more fluid , but in my opinion if the Next Elder scrolls title wants to recapture the "Morrowind " feeling and set a new standard , it will have to work on the aspects i described , cause so since Morrowind , the "formula" of Bethesda has not changed , they tried their best to make the game sells better and thus more appealing to the console market (fluid gameplay , action , simplicity , good graphics ) , but hopefully Bethesda ( or another developper ? ) will produce a game that will be a "revolution" in RPG games like Morrowind was in its day