If New Vegas Could Do it

Post » Sat Jun 16, 2012 3:33 am

:facepalm: :banghead: :wallbash: :stupid:

My reason is perfectly valid, its understandable to complain about features missing from previous elder scrolls titles (spellmaking, spears) but complaining about things available in a different series created a different team is just obnoxious.
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Undisclosed Desires
 
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Post » Sat Jun 16, 2012 4:28 pm

People are so quick to complain about features that are missing from other games instead of praising all the great things you can do in skyrim.

I don't think people are "quick" to complain and I didn't see the OP as a "complaint" at all.

I do find many people "quick" to jump in and defend Skyrim even when no real complaint or outright negative and unjustified (in most people's eyes) comment has been made, i.e., OP offers their own observations in the sincere, and likely naive, hope that something they find a bit "weak" in the game might be improved and gets jumped all over for doing so.

In my view, the real issue isn't that Skyrim doesn't let you disguise yourself in the manner OP mentioned.

The real issue is, in my opinion, that in Skyrim, it doesn't matter what you do, i.e., there's no need to disguise yourself because nobody cares what you're wearing or, for the most part, what your actions/decisions are.

Skyrim is, as I previously mentioned, pretty much a "logic-free" zone.

And many people have come at this "real issue" from different angles, e.g., "no real or consistent recognition", "no logic in the way NPCs react to you", etc.

But it all boils down to the same cause which is keep things "logic-free" so the players who wants to do everything and obtain every achievement possible on their first ... and perhaps only ... play-through is able to do so.

And that's not just an "oversight" on Beth's part.

And isn't due to "they didn't have enough time" because some of it is exactly the same, or worse, than Oblivion.

I'm lucky because I just started playing TES ... with Oblivion ... so I don't have the same "investment" in the series that some long-time fans do ... so stuff that might be quite upsetting for them , based on their support of the series through the years, may just be mildly annoying for me.

It's easier for me to just accept TES as a light action/hiking simulator "no real thought required" game and get fun out of it on that basis ... and avoid parts that on a previous playthrough I found to be annying, outright stupid or demonstrative of a "don't care" attitude on the developer's part.

In my opinion, Beth has created a beautiful and very detailed world in which to adventure around.

But oher than that, there isn't much I'd find particularly praiseworthy or more than mediocre at best ... but, that's just my opinion and I certainly wouldn't criticize anyone who felt differently.

And if the mediocrity directly relates to more sales for Beth, well that's just good business ... or at least may appear to be in the relatively short term view.
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claire ley
 
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Post » Sat Jun 16, 2012 1:58 am

My reason is perfectly valid, its understandable to complain about features missing from previous elder scrolls titles (spellmaking, spears) but complaining about things available in a different series created a different team is just obnoxious.
I think people just like to complain.
TBh I played 300 hours of FO3 still one of my favorite games. I got NV couldnt even play it for a month due to the npc framerate problem.
Once i finished the main story had nothing to do because half the side quests were the main quests.
Nv was ok but more of expansion in my eyes and I felt as if the atmosphere of the series died in that game.
FO3 felt more like i was trying to survive out in the world after it was blown up, NV was colorfull and bright and everybody was more..............well off.

As to skyrim, I love it, I miss spell creation but thats the only thing im really missing.
I came into skyrim with no bias,no info, no videos watched and got a great game, loved the story and quests.
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Ridhwan Hemsome
 
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Post » Sat Jun 16, 2012 4:32 pm

:facepalm: :banghead: :wallbash: :stupid:

You know... you're pretty lucky that you're in a thread with advlts here. I've actually been banned for implying someone was an idiot before... you're explicitly calling someone stupid with your emoticon. If anybody were to decide to report you, they could easily get your wrist slapped with this one... just sayin'

But you should be safe, it's usually the complainers that run to the moderators whenever their feelings get hurt.
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Nauty
 
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Post » Sat Jun 16, 2012 10:24 am

I think people just like to complain.
TBh I played 300 hours of FO3 still one of my favorite games. I got NV couldnt even play it for a month due to the npc framerate problem.
Once i finished the main story had nothing to do because half the side quests were the main quests.
Nv was ok but more of expansion in my eyes and I felt as if the atmosphere of the series died in that game.
FO3 felt more like i was trying to survive out in the world after it was blown up, NV was colorfull and bright and everybody was more..............well off.

As to skyrim, I love it, I miss spell creation but thats the only thing im really missing.
I came into skyrim with no bias,no info, no videos watched and got a great game, loved the story and quests.

I agree with you except the big turn off with NV for me was how buggy it was, the way it held your hand (or forced your hand) to venture all the way around the southern horn then back up north, the desert depicted just wasn't that great (I was raised in the desert, and after playing RDR a new bar has been set as to what a gameworld desert should look like), and they didn't bother to update the graphics at all. I thought it was much more interesting exploring the DC area.

However, some of the things that the NV fans would like to see are things that would be pretty cool in Skyrim. My beef with them is they seem to hold NV and Obsidian up as a *gold standard* when really it played more like American Civil War promissory notes. It's good to have an imagination, but that goes a bit too far. There is no way to discuss things properly when someone wants to argue that a Yugo is a Porsche.
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Beast Attire
 
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Post » Sat Jun 16, 2012 4:09 am

i personally hated the fact that in new vegas you would be killed by certain people because of the clothes you wore. i understand that its more realistic that way but they should have put that in the hardcoe mode instead. imo obsidian took the fallout franchise and bent it over a pinball machine and [censored] it. but thats just me.
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Ice Fire
 
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Post » Sat Jun 16, 2012 2:43 am

I agree with you except the big turn off with NV for me was how buggy it was, the way it held your hand (or forced your hand) to venture all the way around the southern horn then back up north, the desert depicted just wasn't that great (I was raised in the desert, and after playing RDR a new bar has been set as to what a gameworld desert should look like), and they didn't bother to update the graphics at all. I thought it was much more interesting exploring the DC area.

However, some of the things that the NV fans would like to see are things that would be pretty cool in Skyrim. My beef with them is they seem to hold NV and Obsidian up as a *gold standard* when really it played more like American Civil War promissory notes. It's good to have an imagination, but that goes a bit too far. There is no way to discuss things properly when someone wants to argue that a Yugo is a Porsche.

Not to get off topic, but have you ever driven up the I-15 through the Las Vegas area?
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Lilit Ager
 
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Post » Sat Jun 16, 2012 8:07 am

Not to get off topic, but have you ever driven up the I-15 through the Las Vegas area?

Multiple times. There's much more plant life than depicted in the game... the cacti are not nearly as sparse and generic, etc., etc. Let me know if you'd like me to go on. RDR did justice to the desert. Rockstar made an effort.
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Becky Cox
 
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Post » Sat Jun 16, 2012 7:50 am

Multiple times. There's much more plant life than depicted in the game... the cacti are not nearly as sparse and generic, etc., etc.

It's also Post-Apolcalyptic, and suffered from Nuclear Explosions.
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noa zarfati
 
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Post » Sat Jun 16, 2012 8:19 am

It's also Post-Apolcalyptic, and suffered from Nuclear Explosions.

There were no nuclear explosions in the Vegas area (I thought you played the game?). Not only that, desert plant life is much more resilient... which is why it even exists today (think, little water/high temperatures). The type of banol scorched-earth environment you're speaking of existed in FO3, but it fit perfectly there as it was hit by multiple warheads.
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Mrs shelly Sugarplum
 
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Post » Sat Jun 16, 2012 4:59 pm

i just want Beth to make fallout 4 so i can pretend new vegas didnt happen
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Justin Bywater
 
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Post » Sat Jun 16, 2012 3:07 am

Multiple times. There's much more plant life than depicted in the game... the cacti are not nearly as sparse and generic, etc., etc. Let me know if you'd like me to go on.

As have I. I'm not one to party in Vegas, as that's not my thing, but I pass through there often on my way to visit family that lives on the other side of Las Vegas. And frankly I think they did a remarkable job reproducing that part of the country, albeit severely scaled down. Of course they're not going to accurately reproduce all the flora and fauna for the game (especially not with the time frame they had to produce the game), but they did it well enough to adequately represent the region.

A bit more on topic, though, the OP suggests that a feature from New Vegas be included because they feel that it will improve the game. Specifically, faction armor. Your reason that they should not include faction armor is because New Vegas was buggy and you don't like the desert. Guess what? They have absolutely nothing to do with what the OP is talking about. It's little wonder Longknife suggested people just ignore you.
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Sabrina garzotto
 
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Post » Sat Jun 16, 2012 1:24 pm

There were no nuclear explosions in the Vegas area (I thought you played the game?). Not only that, desert plant life is much more resilient... which is why it even exists today (think, little water/high temperatures). The type of banol scorched-earth environment you're speaking of existed in FO3, but it fit perfectly there as it was hit by multiple warheads.

Nuclear fallout still drifts, and kills plant-life.
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Marina Leigh
 
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Post » Sat Jun 16, 2012 4:26 am

Nuclear fallout still drifts, and kills plant-life.
Around a week after the initial nuclear explosions, rain started to fall; however, none of it was drinkable. The rain was black; tainted with soot, ash, radioactive elements produced by the nuclear explosions and various other contaminants produced by nuclear weapons. This rain marked the start of the terrible fallout that marked the true, permanent destruction caused by the Great War. The rain lasted four long days, killing thousands of species that had survived the initial destruction of the bombs, be they animal, plant or micro-organisms.

Despite the global destruction caused by the war, many areas remained habitable, with low and tolerable levels of radioactive fallout

So some areas did get hit hard while others were still habitable like Point Lookout.
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maddison
 
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Post » Sat Jun 16, 2012 2:13 am

I think people just like to complain.

It's been my experience that some people do like to complain just for the sake of complining.

But in my opinion, that's not what OP did here.

And something along the same thought expressed by the OP had occured to me long before I played NV ... it's just that for me it was more of a "this doesn't make sense." thought than based on "this other game does this, why can't it be in Skyrim?"

And I have as little sympathey as anyone else for the whiner type who shows up at every opportunity to shoot off the same negative one-liner they have in multiple previous threads.

But, I don't see OP or anyone else in this thread falling into that category.
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Stacey Mason
 
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Post » Sat Jun 16, 2012 5:24 pm

There were no nuclear explosions in the Vegas area (I thought you played the game?).

A few warheads got through in the general area - there's a crater from one of them by the ranger station near cottonwood cove (I though you played the game?)
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Rodney C
 
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Post » Sat Jun 16, 2012 6:48 am

As have I. I'm not one to party in Vegas, as that's not my thing, but I pass through there often on my way to visit family that lives on the other side of Las Vegas. And frankly I think they did a remarkable job reproducing that part of the country, albeit severely scaled down. Of course they're not going to accurately reproduce all the flora and fauna for the game (especially not with the time frame they had to produce the game), but they did it well enough to adequately represent the region.

A bit more on topic, though, the OP suggests that a feature from New Vegas be included because they feel that it will improve the game. Specifically, faction armor. Your reason that they should not include faction armor is because New Vegas was buggy and you don't like the desert. Guess what? They have absolutely nothing to do with what the OP is talking about. It's little wonder Longknife suggested people just ignore you.

No. Actually. The topic thread is "If New Vegas Could Do It..". Obsidian made New Vegas. You're not a stranger to these forums. You know that all of these threads are either explicit or implicit in their notion that Obsidian should have done something for Bethesda to make Skyrim better. That's my beef. After New Vegas, I don't want Obsidian near anything Bethesda any more.

Now, if the dialogue could change to simply "Wouldn't it be cool to have faction armor, more consequences, etc. in Skyrim" without the "because Obsidian could do it in New Vegas" dingleberry, we could have a conversation. I agree that those things would have been cool in Skyrim, but I'd enjoy the game with or without them (possibly more with them). But, I don't agree that Obsidian *rocked* with New Vegas and I wouldn't want those gremlins to ruin Skyrim either... so, if we could cut out the nonsense of how wonderful New Vegas is, then I'm all on board.
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Ben sutton
 
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Post » Sat Jun 16, 2012 7:44 am

Nuclear fallout still drifts, and kills plant-life.
A few warheads got through in the general area - there's a crater from one of them by the ranger station near cottonwood cove (I though you played the game?)

Funny, they tested the nukes in the desert... and, guess what? Desert plant life still grows and exists in the areas where they did their testing. Next.

A few warheads got through in the general area - there's a crater from one of them by the ranger station near cottonwood cove (I though you played the game?)

You know. If I wasn't such a cynic, I'd agree with you. But if you've spent enough time on this forum, you'll note that whenever someone starts a thread with "New Vegas" in it, it attracts a certain group of people who spend a lot of time lambasting Bethesda because they didn't turn Skyrim into New Vegas and who believe that it's impossible that Obsidian's [censored] can stink. So, the initial approach is always, "Obsidian *rocks* and did it right, Bethesda did it wrong and needs them to fix all of these issues" as they run through the litany of comparisons between two different games and series made by two different developers. There is always flamebait tossed freely in the typical "New Vegas" thread and always condescending speech.

If the loyal Obsidian fans could just compose their threads and wishlists without the obligatory "New Vegas is the [censored], why can't Skyrim be like New Vegas" statement, then things would go much more smoother. Which leads me to believe that there is little innocence involved when a thread like this is created. It feeds my cynicism.
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Katie Louise Ingram
 
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Post » Sat Jun 16, 2012 5:36 pm

NV did offer a basic faction element & for the most part it worked really well, however it does upset the type of gamer who feels they have a divine right to dress as they see fit without consequences, limitations are a must have for any game that adheres loosely to the idea of realism(my view of NV) but Skyrim is on a completely different planet where logic & reasoning do not exist.

Although i bash my face on my desk in frustration at the stupidity & nonsensical world of Skyrim at times, I do think that adding logic to it's world, mechanics & inhabitants would somehow spoil the charm of it.

I would leave it be, Silly though it is at times.

FO3 for it's atmosphere & location.
Skyrim for it's long & easy playstyle.
New Vegas for it's magnificent RPG mechanics & story.
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cosmo valerga
 
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Post » Sat Jun 16, 2012 5:52 pm

No. Actually. The topic thread is "If New Vegas Could Do It..". Obsidian made New Vegas. You're not a stranger to these forums. You know that all of these threads are either explicit or implicit in their notion that Obsidian should have done something for Bethesda to make Skyrim better. That's my beef. After New Vegas, I don't want Obsidian near anything Bethesda any more.

Now, if the dialogue could change to simply "Wouldn't it be cool to have faction armor, more consequences, etc. in Skyrim" without the "because Obsidian could do it in New Vegas" dingleberry, we could have a conversation. I agree that those things would have been cool in Skyrim, but I'd enjoy the game with or without them (possibly more with them). But, I don't agree that Obsidian *rocked* with New Vegas and I wouldn't want those gremlins to ruin Skyrim either... so, if we could cut out the nonsense of how wonderful New Vegas is, then I'm all on board.
I agree, though I would like compainions to jump off cliffs with you.
But thats about my only want.
As I stated Nv was a joke to me. I couldnt even play it for two months, and after that the game just seemed, not like fallout at all.
I think FO3 was a perfect depiction of what fallout should be, not colorful citys.

But thats not the point of this thread, the point of this thread was to add some of NV's "features" to skyrim.
The way the factions are in this game faction armor wouldnt work out very well and kinda seems useless IMO.
Rep system as well seems pointless.
Better companions ya, i can see why people would want this, as do I.
hardcoe Dosnt fit in skyrim. Surviving isnt really a aspect of this game.
I think that was it.
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james reed
 
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Post » Sat Jun 16, 2012 3:06 pm

Funny, they tested the nukes in the desert... and, guess what? Desert plant life still grows and exists in the areas where they did their testing. Next.

If Obsidian didn't provide a totally accurate depiction of Mojave flora in the retro future then new Vegas must definitely svck.

I don't know why you quoted me anyway. I was just pointing out you were wrong in what you said about no bombs dropping.
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Enny Labinjo
 
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Post » Sat Jun 16, 2012 5:30 am

There were no nuclear explosions in the Vegas area (I thought you played the game?). Not only that, desert plant life is much more resilient... which is why it even exists today (think, little water/high temperatures). The type of banol scorched-earth environment you're speaking of existed in FO3, but it fit perfectly there as it was hit by multiple warheads.

Have you?

77 Nukes were launched at the New Vegas area, 70 got shot down or otherwise deactivated, 7 still managed to hit. Where they hit isn't specified (there's about ~3 locations in the game that imply impact sights though), but 7 can be assumed to have hit in the general area.


As have I. I'm not one to party in Vegas, as that's not my thing, but I pass through there often on my way to visit family that lives on the other side of Las Vegas. And frankly I think they did a remarkable job reproducing that part of the country, albeit severely scaled down. Of course they're not going to accurately reproduce all the flora and fauna for the game (especially not with the time frame they had to produce the game), but they did it well enough to adequately represent the region.

A bit more on topic, though, the OP suggests that a feature from New Vegas be included because they feel that it will improve the game. Specifically, faction armor. Your reason that they should not include faction armor is because New Vegas was buggy and you don't like the desert. Guess what? They have absolutely nothing to do with what the OP is talking about. It's little wonder Longknife suggested people just ignore you.

Josh Sawyer, Project Director of Obsidian, personally took a road trip through the Mojave when they decided they would make the game in Las Vegas. Many of the locations seen in game actually exist or are otherwise based on real world locations, such as:

http://upload.wikimedia.org/wikipedia/commons/0/08/Goodsprings_Nevada_Pioneer_Saloon_2.jpg
http://newenergyandfuel.com/wp-content/uploads/2008/03/solartowermojavedesert.jpg
http://www.playtimelasvegas.com/wp-content/uploads/buffbillscoaster.jpg (Primm, the roller coaster and real life counterpart of the Bison Steve Hotel)

Obsidian believed they shouldn't cover a location unless they can do it justice, hence why they chose a location close to California and why the trip was viewed as neccesary.
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Stephy Beck
 
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Post » Sat Jun 16, 2012 6:22 am

I
I think FO3 was a perfect depiction of what fallout should be, not colorful citys.



NV was far closer to F1 & F2 than F3 was - F3 is the odd one out in the franchise - you did know that, right?

And like 200 years after the war, people still haven't figured out how to even try agriculture?
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joseluis perez
 
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Post » Sat Jun 16, 2012 3:14 pm

NV was far closer to F1 & F2 than F3 was - F3 is the odd one out in the franchise - you did know that, right?
Because in a game were nukes devistated man-kind, I want to live in city with running water, electricity and brightlights.
Yes i know F1 and F2. Fallout 3 is still the best depction of what should happen.
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Michelle davies
 
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Post » Sat Jun 16, 2012 4:10 am




Josh Sawyer, Project Director of Obsidian, personally took a road trip through the Mojave when they decided they would make the game in Las Vegas. Many of the locations seen in game actually exist or are otherwise based on real world locations, such as:

http://upload.wikimedia.org/wikipedia/commons/0/08/Goodsprings_Nevada_Pioneer_Saloon_2.jpg
http://newenergyandfuel.com/wp-content/uploads/2008/03/solartowermojavedesert.jpg
http://www.playtimelasvegas.com/wp-content/uploads/buffbillscoaster.jpg (Primm, the roller coaster and real life counterpart of the Bison Steve Hotel)

Obsidian believed they shouldn't cover a location unless they can do it justice, hence why they chose a location close to California and why the trip was viewed as neccesary.

Yeah but apparently they didn't get all the plants in the vicinity quite right so it fails.
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gandalf
 
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