If New Vegas Could Do it

Post » Sat Jun 16, 2012 6:00 am

Yes I've often considered faux medieval worlds with cannibal cults, a special pillar to sacrifice your friends at and bukets for toilets to be more civilised.
A better anology would be wandering into Berlin in 1944 wearing a British army uniform - people would tend to react. This is a war, not people making confrontational fashion statements like Sid Vicious wearing a swastika t-shirt.

And no, you couldn't wear what you wanted where you wanted. This is the point longknife made - it's the fear of restricting the player in any way becaus they might be upset they can't wear their snazzy new armour in the base of that faction's enemy. Instead, we have a nonsense world where you can do the equivalent of walk up to Winston Churchill dressed as a German paratrooper waving your gun about.

There aren't cannibals in our world? I guess we should be considered medieval era freaks to. Dude, cmon now. Skyrim as a whole is much more civilized then the Fallout games.

The point I'm making is that in current implementation its not GOOD enough for it to be implemented. It seems as if its like a two way situation. You wear bad armor? You get attacked. There's no if's about it. If I've been working hard for the NCR and I'm idolized by them I should be able to wear BoS Power Armor because it freaking protects me far greater then any of the NCR stuff. Unfortunately, the game doesn't recognize that and I become the NCR's top kill. Also like I said, some of the restrictions make sense in FONV. CL should attack me if I wear NCR to any of their outposts the first time, but if I'm idolized by them then why should I? If I was really switching sides mid way through, why in the hell would I wear NCR armor into their camp to infiltrate them? Why can't I just be wearing it to mock the NCR?

Faction armor typically had non-faction counterparts in later DLCs, by fan request. NCR Ranger got Desert Ranger armor, Brotherhood armor had normal TB-51 armor as the counterpart, Legion got Lanius' armor (and in a sense, normal legion armor) from Lonesome Road. The counterparts looked similar enough to appease players like you while looking different enough to send a clear message of "I'm not with them."

So I have to pay $10 for each one? This isn't really a thread for me to discuss my distaste for the way Obsidian did the DLC so I'll leave it at that.

As for Skyrim being more civilized, that theory would hold if everyone didn't say "next imperial I see is dead." :tongue:

People say this kind of stuff all the time! Have you never heard someone say they want to kill their boss? Or their teacher? Just because they say that doesn't mean there going to kill them the next time they see them.

Companion AI included the fact they could calculate jump height, could be told how much distance to keep between you and them, the companion wheel was (imo) much easier to use as an interface, and although it was definitely NOT perfect in New Vegas, you could make them passive or aggressive (though in New Vegas it was at times trivial. Biggest bonus was for stealth users, cause as long as you weren't found, passive meant your companion wouldn't Leroy Jenkins and give you away).

Skyrim companions calculate jump height as well. That is why they also jump off cliffs (well, not really a cliff, but you get my point) and go around if they know they are going to die.

Skyrim has some odd occurances, like companions drawing their weapon EVERY TIME you do, often walking the long way around ledges and the like.

That's no odd, that's realistic imo.

As for the terminal, I can't recall if they DID fix it or not; I never had the bug. I think they implemented it because there were Xbox players who wanted to start Honest Hearts but had lost ED-E somewhere BEFORE the bug was fixed. Thus, they couldn't start Honest Hearts on their oldest character. The alternative was re-releasing Honest Hearts completely and changing it so the beginning of it automatically dismissed your companion. Needless to say, it should've been like that to begin with, but faced with re-releasing Honest Hearts for such a tiny change or just adding the terminal as a general "just in case" they chose the terminal.

It was affecting a fair share of people before Honest Hearts came out. I for one had EDE get lost inside Vault 22. He stopped moving by the elevator there and when I left he disappeared. Never went back to Primm or Lucky 38 (this happened before HH). I know people had complained about this a lot before Honest Hearts. Plus all the DLC's had a script to forcibly dismiss any companion so I don't know how they would have been the cause of the problem.
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Jordan Moreno
 
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Post » Sat Jun 16, 2012 2:08 am

That's not odd. If a guy you were following suddenly drew his weapon, wouldn't you follow his example in the event of an impending attack?

But I'm in Whiterun, and I'm drawing MY HAND so I can cast an alteration spell. Then Lydia draws her sword like she's ready to battle. Typical situation is I'm converting iron to gold and then smelting it, and she'll draw and holster her sword EVERY time.
New Vegas the companions were independent in this sense. Boone would only draw his weapon if he saw the enemy too.
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Matt Terry
 
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Post » Sat Jun 16, 2012 11:39 am

There's not a single New Vegas supporter in the Skyrim forums who claims New Vegas is incredibly stable, and I don't think there's ever been a time a single New Vegas supporter ever said "Skyrim is so buggy, needs to be as stable as New Vegas."
I am going to say this about New Vegas and Skyrim. So far in Fallout: NV I haven't had a bug/problem that prevented me from starting/finishing a quest. But Skyrim on the other hand I had that happen to me twice.
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Angelina Mayo
 
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Post » Sat Jun 16, 2012 7:38 am

I am going to say this about New Vegas and Skyrim. So far in Fallout: NV I haven't had a bug/problem that prevented me from starting/finishing a quest. But Skyrim on the other hand I had that happen to me twice.

Just twice? Lucky you I've about six times thankfully the mighty console comand can fix.
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helliehexx
 
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Post » Sat Jun 16, 2012 2:11 pm

Markath.

Oh, 'that' jail. I consider that more a mine than a jail :\
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Katie Pollard
 
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Post » Sat Jun 16, 2012 8:03 am

Just twice? Lucky you I've about six times thankfully the mighty console comand can fix.
I'm playing on the 360 so I'm screwed if I have that jail bug that you had.
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steve brewin
 
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Post » Sat Jun 16, 2012 1:17 pm

Just twice? Lucky you I've about six times thankfully the mighty console comand can fix.

Blood on the Ice and the Markarth one are, to my knowledge, the most heavily bugged. I'd just avoid them til they fix them (if ever).
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Dean Brown
 
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Post » Sat Jun 16, 2012 12:47 pm

Oh, 'that' jail. I consider that more a mine than a jail :\

Yup, that's the one I've redo the quest twice and yet no avail, I was just about to give up and abandonned the quest, thus I kill the jailkeeper through console command due to annoyance turns out killing her is the solution.
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Miranda Taylor
 
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Post » Sat Jun 16, 2012 1:59 am

Blood on the Ice and the Markarth one are, to my knowledge, the most heavily bugged. I'd just avoid them til they fix them (if ever).

Blood on the Ice seems to be fixed the Markarth one I just avoid because there isn't really a good way to end it.

Yup, that's the one I've redo the quest twice and yet no avail, I was just about to give up and abandonned the quest, thus I kill the jailkeeper through console command due to annoyance turns out killing her is the solution.

I don't understand. Are you in the mine? Don't you have to go talk to that other guy? Sorry, I haven't done this quest in a long time.

I actually haven't had a glitch that prevented me from doing any quest in Oblivion, FO3, or Skyrim on the PS3 :| I consider myself to be extremely lucky.
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Captian Caveman
 
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Post » Sat Jun 16, 2012 8:17 am

I don't know where people get this silly idea that Bethesda needs to be 100% original and shouldn't copy from anyone.

It's already been established that Bethesda pulls from user mods. Some on this forum have even pointed out that most of Skyrim's big improvements were first found in user mods, whether it's the denotch arrow mod or Deadly Reflexes. Heck, even seemingly simple things like flowers disappearing after you pick them was taken from a user mod. So, yeah, it's very clear that Bethesda has no qualms about taking good ideas from other people and incorporating them into their games. Why? Because it makes for a better game. And if they're willing to draw from user mods, then why not New Vegas?

Personally, I think it has more to do with Bethesda wanting a player to be able to do everything on a single character. They almost seem terrified of locking a character out of any content. Faction armor and a New Vegas style reputation system would do exactly that. Put on some Imperial armor and you'd get attacked in any Stormcloak city you tried to enter. Join the Stormcloaks and you'd become KOS to any imperial soldier or supporter. And Bethesda just couldn't have that.
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Marcia Renton
 
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Post » Sat Jun 16, 2012 2:01 am

Blood on the Ice and the Markarth one are, to my knowledge, the most heavily bugged. I'd just avoid them til they fix them (if ever).
Mine is Blood on the Ice and this one at some mine camp/small town. I have to travel to some Ice cave to kill this one guy. Who I ened up killing before that quest in one of the Thieves Guild quest.
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CHARLODDE
 
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Post » Sat Jun 16, 2012 12:29 pm

Blood on the Ice seems to be fixed the Markarth one I just avoid because there isn't really a good way to end it.


I don't understand. Are you in the mine? Don't you have to go talk to that other guy? Sorry, I haven't done this quest in a long time.

In the mine the orc in the begginning wouldn't talk to me.
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Adrian Morales
 
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Post » Sat Jun 16, 2012 3:30 am

I don't know where people get this silly idea that Bethesda needs to be 100% original and shouldn't copy from anyone.

It's already been established that Bethesda pulls from user mods. Some on this forum have even pointed out that most of Skyrim's big improvements were first found in user mods, whether it's the denotch arrow mod or Deadly Reflexes. Heck, even seemingly simple things like flowers disappearing after you pick them was taken from a user mod. So, yeah, it's very clear that Bethesda has no qualms about taking good ideas from other people and incorporating them into their games. Why? Because it makes for a better game. And if they're willing to draw from user mods, then why not New Vegas?

Personally, I think it has more to do with Bethesda wanting a player to be able to do everything on a single character. They almost seem terrified of locking a character out of any content. Faction armor and a New Vegas style reputation system would do exactly that. Put on some Imperial armor and you'd get attacked in any Stormcloak city you tried to enter. Join the Stormcloaks and you'd become KOS to any imperial soldier or supporter. And Bethesda just couldn't have that.

It wouldn't be a problem except that TES is inheritly an RPG series. Skyrim barely meets the requirements of an RPG (depending on who you ask; some would say it isn't one, others would say it's absolutely an RPG) as it is, and with that philosophy, TES 6 won't be an RPG at all. An RPG is based on the idea that your character is unique and will be handled uniquely, but in Skyrim this just isn't the case at all: practically everyone will love you at all times, because hate = quests and content locked out for the player.
While there's nothing wrong with other video game genres, it seems like suicide to change genres when you know your fanbase foundation is composed of RPG fans.
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Anne marie
 
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Post » Sat Jun 16, 2012 4:58 am

Mine is Blood on the Ice and this one at some mine camp/small town. I have to travel to some Ice cave to kill this one guy. Who I ened up killing before that quest in one of the Thieves Guild quest.

One of my most annoying one is that I was once given a quest to clear some place which I already done and thus I was unable to complete the quest. That's madness how hard it is to add a dialogue option that I already clear the place?
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elliot mudd
 
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Post » Sat Jun 16, 2012 10:40 am

There aren't cannibals in our world? I guess we should be considered medieval era freaks to. Dude, cmon now. Skyrim as a whole is much more civilized then the Fallout games.

I'm in the UK, and if we get any cannibals here, that's pretty big news. I don't know where you live, but I'm kinda glad I'm not there. The point was, I don't think it's some kind of liberal artsy place where people wear t-shirts with Chairman Mao on them as some kind of ironic statement. It's a faux medieval world in the middle of a civil war, not Brick Lane in London.
Why even have faction armours if they don't mean anything? Why don't Stormcloaks and Imperials look exactly alike? they may as well do.

The point I'm making is that in current implementation its not GOOD enough for it to be implemented. It seems as if its like a two way situation. You wear bad armor? You get attacked. There's no if's about it. If I've been working hard for the NCR and I'm idolized by them I should be able to wear BoS Power Armor because it freaking protects me far greater then any of the NCR stuff. Unfortunately, the game doesn't recognize that and I become the NCR's top kill. Also like I said, some of the restrictions make sense in FONV. CL should attack me if I wear NCR to any of their outposts the first time, but if I'm idolized by them then why should I? If I was really switching sides mid way through, why in the hell would I wear NCR armor into their camp to infiltrate them?

Well gee. If you want to infiltrate a military base, one idea might be to look like the people you're infiltrating - it's just a thought. And you can do that if you're vilified. Which is a good mechanic that makes sense.

Hell - that legion assassination mission where you're in dusguise and have to be careful not to get too close to people - Skyrim has nothing like that.
Mind you, you can easily fail that mission -and nobody fails in Skyrim! Players cannot be allowed the terrible burden of messing up.

As Longknife said, the game did give you alternatives. It also kept vaguely in the realm of reality insofar as NPCs recognised uniforms - something very, very important in war situations.

Why can't I just be wearing it to mock the NCR?

Yes because wars are full of such ironic statements. I think at Dunkirk all Allies dressed up in German uniforms before they advanced to take the piss out of Jerry. Pretty standard stuff.


I always wore clothes in NV, so I never experienced any problems anyway.

I find myself thinking of the Hitman franchise - I imagine everyone complaining they can't wear exactly what they want at all times and keeping having to disguise themselves so it's rubbish.
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:)Colleenn
 
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Post » Sat Jun 16, 2012 5:38 am

It wouldn't be a problem except that TES is inheritly an RPG series. Skyrim barely meets the requirements of an RPG (depending on who you ask; some would say it isn't one, others would say it's absolutely an RPG) as it is, and with that philosophy,
I know it's an RPG game, but it is missing a lot of the things to make it immersive and it has things that makes it hard to.
-The hard core mode in Fallout: NV really hepled out in making the game immersive. There is no reasone why Skyrim didn't have it.

-The compass takes the whole adventuring aspect out of the game. It takes the fun out of traving around looking for something. When I can follow the campass to the soruce.

-They took out weapon and armor damge.

-Fast travel really killed adventuring. I know I don't have to use it. But it's really hard not to.

-The god awful stolen item system just kills the game. Morrowind has it right.

-The leveling scaling system is just a bad idea.

-Other things I don't feel like listing.

To me Morrowind is the last true Elder Scrolls RPG game.
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Stacy Hope
 
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Post » Sat Jun 16, 2012 2:39 am

One of my most annoying one is that I was once given a quest to clear some place which I already done and thus I was unable to complete the quest. That's madness how hard it is to add a dialogue option that I already clear the place?

It's the programming. Basically the initial dialog was programmed as a TRIGGER to start the quest, when really it should've only been programmed as a trigger to start your quest notification. THEN that trigger activates the game waiting for you to kill the bandit leader, which acts as a trigger to activate the final dialog option. The problem is if he's already dead, you can't kill him to trigger it. Instead of acting as a direct trigger, it should've checked on the Bandit's status, with alive = a no (0) and dead = a yes (1) to continue the quest.
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Ryan Lutz
 
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Post » Sat Jun 16, 2012 11:11 am

How about we just ignore the Plebeian?

Umm... okaaaayyyy... that's not going to hurt my feelings, sorry to say. But your presumption is quite comical. Are you some sort of leader of the forums? Are the people posting here all your subjects that will instantly fall in line like sheep at the suggestion of Your Eminence? Dude. I'm sorry that you don't understand that, while you're taking the position of "Obsidian could do it better", I'm taking the opposite position. You're thinking of them implementing cool things in New Vegas and I'm thinking they couldn't do it without making the game a Yugo. I don't understand how that's illogical.

If your position was one where Obsidian and their abomination, New Vegas, was not used as a template, as laughable as that is, then we'd probably share the same ideas. But listening to the three little monkeys (hear no evil, see no evil, speak no evil) repeatedly tell me that Obsidian's New Vegas was a class act is rather tiresome and truly sad to see.
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Gemma Archer
 
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Post » Sat Jun 16, 2012 8:33 am

It wouldn't be a problem except that TES is inheritly an RPG series. Skyrim barely meets the requirements of an RPG (depending on who you ask; some would say it isn't one, others would say it's absolutely an RPG) as it is, and with that philosophy, TES 6 won't be an RPG at all.
So wich TES Games for you are RPGs? I am curious.
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Amelia Pritchard
 
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Post » Sat Jun 16, 2012 4:19 pm

It's the programming. Basically the initial dialog was programmed as a TRIGGER to start the quest, when really it should've only been programmed as a trigger to start your quest notification. THEN that trigger activates the game waiting for you to kill the bandit leader, which acts as a trigger to activate the final dialog option. The problem is if he's already dead, you can't kill him to trigger it. Instead of acting as a direct trigger, it should've checked on the Bandit's status, with alive = a no (0) and dead = a yes (1) to continue the quest.
It's kinda sad that you can come up with a better system for a quest. Than what the people who made the game did.
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Neko Jenny
 
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Post » Sat Jun 16, 2012 9:43 am

Even though Obsidian and Bethesda were different companies, Bethesda should've borrowed the disguise idea. It's not like Obsidian was the first one to do it anyways. Assassin's Creed Brotherhood had a similar disguise system for one of the missions.

There are ways of making the disguise system better though:

- Other than dogs, nobody can detect you just by looking at you. That includes the Stormcloak generals and Legion Legates.
- Instead, there should be a suspicion meter (not visible of course), similar to sneak. If you draw your weapon with no enemy around, suspicion goes up. If you sneak, your suspicion meter goes up. etc.
- Certain faction armor doesn't provide disguises. Seriously, do you know how annoying it was to use Legion armor and have your reputation set to neutral every time?
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Eddie Howe
 
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Post » Sat Jun 16, 2012 6:13 am

It wouldn't be a problem except that TES is inheritly an RPG series. Skyrim barely meets the requirements of an RPG (depending on who you ask; some would say it isn't one, others would say it's absolutely an RPG) as it is, and with that philosophy, TES 6 won't be an RPG at all. An RPG is based on the idea that your character is unique and will be handled uniquely, but in Skyrim this just isn't the case at all: practically everyone will love you at all times, because hate = quests and content locked out for the player.
While there's nothing wrong with other video game genres, it seems like suicide to change genres when you know your fanbase foundation is composed of RPG fans.

TES 6 will be purely an open world action game with dialogue and a levelling system. Kinda like Skyrim. RPGs are seen as old hat and anyway they take a lot of work to construct properly.
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GRAEME
 
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Post » Sat Jun 16, 2012 8:06 am

The point I'm making is that in current implementation its not GOOD enough for it to be implemented. It seems as if its like a two way situation. You wear bad armor? You get attacked. There's no if's about it. If I've been working hard for the NCR and I'm idolized by them I should be able to wear BoS Power Armor because it freaking protects me far greater then any of the NCR stuff. Unfortunately, the game doesn't recognize that and I become the NCR's top kill. Also like I said, some of the restrictions make sense in FONV. CL should attack me if I wear NCR to any of their outposts the first time, but if I'm idolized by them then why should I? If I was really switching sides mid way through, why in the hell would I wear NCR armor into their camp to infiltrate them? Why can't I just be wearing it to mock the NCR?

That's realistic. From a distance you're just seen as a person in an enemy uniform, and several uniforms cover your face.
And hey, here's an idea. Instead of a useless, uncreative "WORK 20 PURSENT BETTAR11!!," how about a speech perk that allows you to wear faction armor without any NEGATIVE reprocussions, so as to represent your character making up a story to get out of trouble?
We're talking about improving games, after all. Just because you think the implementation was flawed in NV doesn't mean faction armor is flawed as a concept.

Why can't I just be wearing it to mock the NCR?

Ok I'm sorry, but I have to mock the HELL out of this argument. :biggrin:

Are you implying that it's perfectly normal for a group of American soldiers to wear Nazi Swastikas on their own initiative and their commander won't react AT ALL? They won't be reporting them for suspicions of being a spy or sympathizer, they won't be repremanding them for goofing off WHILE AT WAR?

They're just gonna say "Ahahahaha, that crazy Private Johnson must be acting ironic again, boy is he a HOOT! :biggrin:"
I dunno where you come from, but I don't think war soldiers or officers appreciate humor very much.

So I have to pay $10 for each one? This isn't really a thread for me to discuss my distaste for the way Obsidian did the DLC so I'll leave it at that.

You had to pay $10 for post-ending gameplay in FO3. That's just how it is. Sometimes the devs realize player desires AFTER initial release. Just for the record the Brotherhood alternative is actually in the base game itself.



It was affecting a fair share of people before Honest Hearts came out. I for one had EDE get lost inside Vault 22. He stopped moving by the elevator there and when I left he disappeared. Never went back to Primm or Lucky 38 (this happened before HH). I know people had complained about this a lot before Honest Hearts. Plus all the DLC's had a script to forcibly dismiss any companion so I don't know how they would have been the cause of the problem.

Honest Hearts doesn't. The others do, HH doesn't.
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Anna S
 
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Post » Sat Jun 16, 2012 1:48 am

I'm in the UK, and if we get any cannibals here, that's pretty big news. I don't know where you live, but I'm kinda glad I'm not there. The point was, I don't think it's some kind of liberal artsy place where people wear t-shirts with Chairman Mao on them as some kind of ironic statement. It's a faux medieval world in the middle of a civil war, not Brick Lane in London.
Why even have faction armours if they don't mean anything? Why don't Stormcloaks and Imperials look exactly alike? they may as well do.

Are you being serious? Did you honestly think I meant that cannibals lived near me in the US by that statement? Of course if cannibals were discovered near me it would be big freaking news, but to say that because you haven't heard of them near you means they don't exist is ridiculous. The FBI shut down a whole website dedicated to human cannibalism awhile back (can't remember the name, but I studied it somewhat in Criminology).

Well gee. If you want to infiltrate a military base, one idea might be to look like the people you're infiltrating - it's just a thought. And you can do that if you're vilified. Which is a good mechanic that makes sense.

And you clearly didn't understand that, that is exactly what I said..."If I was switching sides" (this is to indicate I'm turning against them) "why in the hell would I wear NCR armor into their camp to infiltrate them?"

As Longknife said, the game did give you alternatives. It also kept vaguely in the realm of reality insofar as NPCs recognised uniforms - something very, very important in war situations.

Yes it gave me alternatives I had to pay $10 for.

Yes because wars are full of such ironic statements. I think at Dunkirk all Allies dressed up in German uniforms before they advanced to take the piss out of Jerry. Pretty standard stuff.

Soldiers wear enemy clothing to infiltrate all the time. Some soldiers wear a piece of their enemies clothing as a sign of winning the battle/showing their enemies they were better. Hell, in WWII there were tons of accounts of Americans taking "trophies" from dead enemies such as skulls, teeth, ears, etc.

I find myself thinking of the Hitman franchise - I imagine everyone complaining they can't wear exactly what they want at all times and keeping having to disguise themselves so it's rubbish.

You find yourself thinking about an entirely different genre of video games that is bent around disguise, deception, and infiltration when talking about an RPG?
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Nichola Haynes
 
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Post » Sat Jun 16, 2012 5:33 am

So wich TES Games for you are RPGs? I am curious.

Morrowind and Daggerfall, in the sense that they had choices and consequences. Morrowind didn't let you join every faction without obstacles, Daggerfall iirc had much stronger racials.
Oblivion, to a lesser extent in that race still mattered and several quests offered choice and consequence, but the racial benefits and C&C are pretty limited compared to the former two.
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Phoenix Draven
 
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