A better anology would be wandering into Berlin in 1944 wearing a British army uniform - people would tend to react. This is a war, not people making confrontational fashion statements like Sid Vicious wearing a swastika t-shirt.
And no, you couldn't wear what you wanted where you wanted. This is the point longknife made - it's the fear of restricting the player in any way becaus they might be upset they can't wear their snazzy new armour in the base of that faction's enemy. Instead, we have a nonsense world where you can do the equivalent of walk up to Winston Churchill dressed as a German paratrooper waving your gun about.
There aren't cannibals in our world? I guess we should be considered medieval era freaks to. Dude, cmon now. Skyrim as a whole is much more civilized then the Fallout games.
The point I'm making is that in current implementation its not GOOD enough for it to be implemented. It seems as if its like a two way situation. You wear bad armor? You get attacked. There's no if's about it. If I've been working hard for the NCR and I'm idolized by them I should be able to wear BoS Power Armor because it freaking protects me far greater then any of the NCR stuff. Unfortunately, the game doesn't recognize that and I become the NCR's top kill. Also like I said, some of the restrictions make sense in FONV. CL should attack me if I wear NCR to any of their outposts the first time, but if I'm idolized by them then why should I? If I was really switching sides mid way through, why in the hell would I wear NCR armor into their camp to infiltrate them? Why can't I just be wearing it to mock the NCR?
So I have to pay $10 for each one? This isn't really a thread for me to discuss my distaste for the way Obsidian did the DLC so I'll leave it at that.

People say this kind of stuff all the time! Have you never heard someone say they want to kill their boss? Or their teacher? Just because they say that doesn't mean there going to kill them the next time they see them.
Skyrim companions calculate jump height as well. That is why they also jump off cliffs (well, not really a cliff, but you get my point) and go around if they know they are going to die.
That's no odd, that's realistic imo.
It was affecting a fair share of people before Honest Hearts came out. I for one had EDE get lost inside Vault 22. He stopped moving by the elevator there and when I left he disappeared. Never went back to Primm or Lucky 38 (this happened before HH). I know people had complained about this a lot before Honest Hearts. Plus all the DLC's had a script to forcibly dismiss any companion so I don't know how they would have been the cause of the problem.

