I've completed all FF games and i am amazed you don't consider -6 for example- as linear and that are not supposed to be like that, so we totally disagree about that and that's it.
I suppose so. You wanna know a linear Final Fantasy game? Try Mystic Quest, you seem like you've been around a while so you should know what that is. I actually like it tho, incredibly linear, over simplified, but it's funny as hell.
Ye indeed that's how the majority of the gaming community is nowadays. Arrows and exclamation marks everywhere showing you even when to ...fart.
You have to look at it from a design perspective. Not everyone that plays your game will be quick on the uptake. Gonna use WoW as an example because it's good for this. Back in the day, before it started catering to casual players, you use to have to actually quest to quest. You got a quest and you HAD to read it to figure out where to go and what to do, there were no arrows pointing you in the right direction. (Unless you downloaded addons) Fast forward to the present, you dont have to read [censored]. Ever. Just pick up a quest and go to the ? on the map. Pretty damn straight forward. Why did they do this? Because as the game's user base grew people were complaining quests where to hard to find/do. And resorting to addons. Blizzard does not like addons, although they allow them. But they do everything in their power to make them obsolete. With that said, you can turn off that [censored]. If you wanna actually quest during your quest you can still play like you did in vanilla. They have just added the option to show you where to go for the lazy/less experienced gamers. Maybe Bethesda/Obsidian should take a page out of that book and allow you to toggle quest tracking.
I don't think anyone said they should be like that. Even the hardest games give you hints.
Maybe that's not what you're saying, but that's how it comes off. At the very least, that's how i interpret what you're saying.
Oh i know what i ask for.
I should hope so. But that's not how I meant it. You may understand what it is you want. But when you relay that to other people, they may see it differently than you tell it. I myself am an example, as I don't think what you want is how I understood it to be.
Its ridiculous that you claim that your statement wasnt a gross over exaggeration and im hardly being harsh. Im being realistic.
You start at Goodsprings..
Spoiler West? Blocked by cliffs and invisible walls.
North? Deathclaws galore
East? Radscorpions you cant yet kill.
South? Open road.
Is that harsh and untrue? The road is almost always void of enemies to fight and it even shows up on your PipBoy encouraging you to follow it.
For the people with bad reading comprehension who think im saying this game is linear: Im not saying that. Im saying its open, but feels linear due to a few reasons (terrain, tough enemies, etc)
And how exactly does that make the game feel linear? After putting a good amount of hours into the game it makes perfect sense. Should they have lowered all the enemies levels so you could walk wherever you want, whenever you want right from the start? Had they done this rather than saying "the game feels linear" which is essentially you saying you think the game is linear, you would be saying the game is too easy. There is no challenge. There is no balance. You can own all the enemies from level 1. Granted, the first time I ran into a deathclaw I was pissed, first thing I did was hop on the forums and rant about it. [censored] deathclaws beat my ass, how do I kill these damn things? Omg omg it's not fair...ok I didn't say all that. Still you get the point. The invisible walls DO piss me off right much tho. The game tries to keep you from areas you shouldn't be going at early levels, could they have done it differently. Sure. But it's a bit unfair to say the game is linear over it. And you CAN kill those rad scorpions at low levels, it just requires a lot of running and kiting on your part. But like another person said,you could consider that an extended"soft" tutorial. I didn't take the "usual" route my second time around.