New Vegas is.. linear?

Post » Sun Mar 06, 2011 5:57 pm

Really?

New Vegas:

1. Freeside.
2. New Vegas.
3. North Vegas.
4. Westside.
5. Jacobstown.
6. Novac.
7. Primm.
8. McCaran
9. The Fort.
10. Hidden Valley
11. Hover Dam.
12. Nellis
13. Goodsprings
14. Thorn
15. Cottonwood Cove
16. Mojave Outpost
17. Sloan
18. Trading Post 188
19. The people living in the NV Sewers
20. Vault 3 depending on how you handle it.


Fallout 3:
1. Rivet City
2. Megaton.
3. Arefu (Hardly.)
4. Tenpenny Tower.
5. Underworld.
6. Citidel.

Girdershade DOES NOT COUNT.


Added some.
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Ana
 
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Post » Sun Mar 06, 2011 1:39 pm

Added some.


Doh''! -Slaps Head-

I am really tired right now. Thanks for the help! I know that those settlements are there btw.
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Emmi Coolahan
 
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Post » Sun Mar 06, 2011 7:45 am

Well put. Of the major RPG titles in recent years, FO3 had one of the most linear paths. Just because a game has a more open environment does not make it less linear. There were three ways to play FO3 - Good, Bad and Neutral.

NV, on the other hand, seems to have nearly endless possibilities as far as choices go. The reinstatement of the Reputation system gives the player dozens of options when it comes to story advancement. I adore how Obsidian has restored the whole "play one faction against the other" options that were in the original games. I remember when I first started questing for the Powder Gangers and then had to do recon on NCR and find out about their upcoming raid -- then at the last moment, I sided with NCR and conquered the gang that trusted me. It was so nostalgic of the Killian Darkwater vs. Gizmo's Gang conflict in Junktown back in Fallout 1.

As for me, I could give a rat's behind if the environment is overly polished. I want options. Choices as to how my story progresses. Obsidian brought that back to the franchise, and I worship them for it.

Well Obsidian pretty much screwed the karma system. I feel that the open environment needs just as much attention as the story. they did a great job putting in how your viewed through the factions you've done work for or your with. And the story didn't feel that much bigger than FO3's. It was, but not by much imo.
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Marion Geneste
 
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Post » Sun Mar 06, 2011 4:25 pm

Well Obsidian pretty much screwed the karma system. I feel that the open environment needs just as much attention as the story. they did a great job putting in how your viewed through the factions you've done work for or your with. And the story didn't feel that much bigger than FO3's. It was, but not by much imo.


Why does it matter how much bigger the story is? The point is that it has much more depth.
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Chris Guerin
 
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Post » Sun Mar 06, 2011 2:06 pm

After the initial routing south to Primm the game stopped feeling so linear to me (as if you're being shunting along from one cut-scene driven story piece to another). I actually was all over the smaller settlements and the entire map for 35+ hours before I set foot on The Strip. I cultivated reputation with numerous factions and took getting to the city at my own pace. No, now that I'm at about 60 hours it definitely doesn't feel linear.
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Lynne Hinton
 
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Post » Sun Mar 06, 2011 4:58 pm

Really?

New Vegas:

1. Freeside.
2. New Vegas.
3. North Vegas.
4. Westside.
5. Jacobstown.
6. Novac.
7. Primm.
8. McCarran
9. The Fort.
10. Hidden Valley
11. Hover Dam.
12. Nellis

Fallout 3:
1. Rivet City
2. Megaton.
3. Arefu (Hardly.)
4. Tenpenny Tower.
5. Underworld.
6. Citidel.

Girdershade DOES NOT COUNT.

C'mon, don't make me get on FO3 to compare these. And there are more settlements than that my friend but I can't argue that with you since I don't have a map up of FO3. And arn't these all a cluttered mess of areas full of people? Why not just count it as one huge settlement.. Either way this was a fun argument. I'm going to bed as well, see ya peoples.
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Marnesia Steele
 
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Post » Sun Mar 06, 2011 4:09 pm

This topic started off reasonable enough, I thought...


... unfortunately, the OP seems to have gone off on a tangent which I can't even begin to follow, much less justify.


It seems to me that, where originally you were asking a question: 'Is this game more linear than it looks at first?' ... you have now devolved into making baseless claims and accusations about the CONTENT of the game. Is the game world bigger? No. Not really. It's right around the same size. It might even be exactly the same size. I'm not sure. I can't do math very well... so I'll rely on J.E. Sawyer's reliable tile counting.

As for the metro? It was HIGHLY unpopular. Even though I loved it... I understand why folks didn't.

Furthermore... there is no subway system in Nevada. There's -barely- a functional monorail system! That's all true to real-life. Which is what New Vegas conveys BEST. It feels like you're seeing a REAL place... as it REALLY exists... only slightly skewed into the Fallout style.


I don't know what you were looking for when you made this topic, mate... but I'm obviously thinking you're not going to find it.

Since there's nothing constructive or... well... even rational that I think you want to hear... I'm just gonna have to drop out of this one. These things always have a way of turning from making sense... to becoming 'subjective' hissy-fits.

Not my scene.

Cheers.
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Sophie Morrell
 
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Post » Sun Mar 06, 2011 11:08 am

C'mon, don't make me get on FO3 to compare these. And there are more settlements than that my friend but I can't argue that with you since I don't have a map up of FO3. And arn't these all a cluttered mess of areas full of people? Why not just count it as one huge settlement.. Either way this was a fun argument. I'm going to bed as well, see ya peoples.


Fallout 3 had very few real settlements. All of the settlements he has listed have their own unique quests, their own unique attractions, or at the very least are involved with a couple of quests. As well as the ones I added.

For the record: I'm not putting down Fallout 3. I enjoyed the game. Just saying what I know.
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Leanne Molloy
 
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Post » Sun Mar 06, 2011 9:44 am

FO:NV is sorta set like a tree to me. it starts at the trunk and work your way up to many different branches of how the game could end. remember this is obsidian (story rpgs) not bethesda (sandbox rpgs)
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ImmaTakeYour
 
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Post » Sun Mar 06, 2011 11:25 am

This.

Fallout 3 Annoyed me so much on its beliveability, I quit several times and played Oblivion. Where does the food come from? How come there is still 200 year old food in plain site? How come there is is still rads in the water? Why are there more raiders than people to raid?


Yes, the mighty Ceasar's Legion of about 20 NPC's in the Fort was very belivable and invisible walls everywhere helped immensely because being able to walk up hills would be totally unreal. But that irradiated water in FO3 was just horrible...
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Ells
 
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Post » Sun Mar 06, 2011 7:21 am

Well put. Of the major RPG titles in recent years, FO3 had one of the most linear paths. Just because a game has a more open environment does not make it less linear. There were three ways to play FO3 - Good, Bad and Neutral.

NV, on the other hand, seems to have nearly endless possibilities as far as choices go. The reinstatement of the Reputation system gives the player dozens of options when it comes to story advancement. I adore how Obsidian has restored the whole "play one faction against the other" options that were in the original games. I remember when I first started questing for the Powder Gangers and then had to do recon on NCR and find out about their upcoming raid -- then at the last moment, I sided with NCR and conquered the gang that trusted me. It was so nostalgic of the Killian Darkwater vs. Gizmo's Gang conflict in Junktown back in Fallout 1.

As for me, I could give a rat's behind if the environment is overly polished. I want options. Choices as to how my story progresses. Obsidian brought that back to the franchise, and I worship them for it.


Well put. For example, one of my favourite RPGs is Vampire Bloodlines. Those who've played it know that it takes place on a tiny map, and yet gives you so much to do, and options how to do it. It's not about "exploration", it's about characters, stories, choices and consequences. To me, that matters most in any RPG.
Tastes differ, so others will disagree with me, but all the repetitive metro tunnels and ruined buildings in F3 didn't feel like actual content to me - they were filler. I remember how I searched the map, trying to find more settlements like Megaton and Rivet city, until I realized there were hardly any.
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Suzie Dalziel
 
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Post » Sun Mar 06, 2011 1:40 pm

I'm also in the camp of FO:NV being leaps and bounds better then FO3.
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Elea Rossi
 
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Post » Sun Mar 06, 2011 9:30 pm

Really?

New Vegas:

1. Freeside.
2. New Vegas.
3. North Vegas.
4. Westside.
5. Jacobstown.
6. Novac.
7. Primm.
8. McCarran
9. The Fort.
10. Hidden Valley
11. Hover Dam.
12. Nellis

Fallout 3:
1. Rivet City
2. Megaton.
3. Arefu (Hardly.)
4. Tenpenny Tower.
5. Underworld.
6. Citidel.
7. Paradise Falls
8. Republic of Dave
9. Washington Monument
10. Little Lamp Light
11. GNR plaza
12. Oasis
13. Vault 101
14. Raven Rock
15. Jefferson Memorial
16. Big Town

Girdershade DOES NOT COUNT.


C what I did thur?
Bias Much?
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Undisclosed Desires
 
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Post » Sun Mar 06, 2011 1:41 pm

I think I discovered the pattern for forum posts regarding Fallout!

The OP starts a thread.
People post in agreement or disagreement.
Normal conversation ensues.
Someone says Fallout 3 is better than Fallout: New Vegas.
People split into groups.
The groups disagree with each other.
Baseless claims are made that FNV is worse than Fallout 3.
Someone calls someone a troll.
OP loses interest in his/her own topic.
Thread expands to five pages of different sides calling each other idiots for thinking the way they do.
Moderators step in and close the thread.

Then it starts all over again...
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Lisa
 
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Post » Sun Mar 06, 2011 2:42 pm

I'm also in the camp of FO:NV being leaps and bounds better then FO3.


:thumbsup:

Yes, the mighty Ceasar's Legion of about 20 NPC's in the Fort was very belivable and invisible walls everywhere helped immensely because being able to walk up hills would be totally unreal.


Believable as in setting being more logical towards what has happened - not as in abstractions of population count being accurate - not to mention, I still haven't found any invisible walls where there shouldn't be one (like at almost vertical walls).
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Pumpkin
 
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Post » Sun Mar 06, 2011 7:20 am

It's definitely not linear. And the map is equal to if not bigger than Fallout 3's, it just seems smaller because in the Pip-Boy there are unscalable mountains on the edges.
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Nienna garcia
 
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Post » Sun Mar 06, 2011 4:06 pm

C what I did thur?
Bias Much?


Washington Monument had, count them, 3! Three! One more then two! BoS members there. I don't call that a settlement.
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Joey Bel
 
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Post » Sun Mar 06, 2011 7:06 am

So...should we start counting the Casinos, Kings Impersonate school and Old Mormon Fort settlements?
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benjamin corsini
 
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Post » Sun Mar 06, 2011 9:32 pm

Arefu
Republic of Dave
Washington Monument
GNR plaza
Vault 101
Raven Rock
Jefferson Memorial
Big Town
Girdershade

These in my mind are not settlements.

To me a settlement has to have a merchant that i can use or a doctor, otherwize to me its just exp or a blip on the radar
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Samantha Mitchell
 
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Post » Sun Mar 06, 2011 8:50 am

The only real settlements in Fallout 3 to me were Megaton and Rivet City...

What that has to do with New Vegas being linear? No idea.

Do I think its linear? Maybe a bit. Some of the terrain is linearly placed as if i'm playing some sort of MMORPG. The path to the Great Khan valley or Jacobs town come to mind. The main quest also has you do practically the same thing no matter what side you choose.

Regardless of this, there is still plenty of exploring to do in New Vegas, tons of miscellaneous quests and tons of loot. And when it comes down to it , at the end of the day all I care about is running around with some phat lewt. :P
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Christie Mitchell
 
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Post » Sun Mar 06, 2011 10:10 am

Tenpenny tower was a "settlement" as it has everything Megaton and Rivet city had.
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Sista Sila
 
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Post » Sun Mar 06, 2011 8:20 am

Let's be honest here. None of us should care which game has more settlements. What we should care about is which game's settlements improve it the most.

Shocking huh?
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willow
 
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Post » Sun Mar 06, 2011 11:10 am

VaultTecBoy, you don't like the game because you've already made up your mind and are hellbound to not like it no matter what others say. Given that, I fail to see the point in coming onto the forum to try to find others to validate your decision. You've already made it.

On an unrelated note, I honestly don't understand the folk who dislike NV while simultaneously singing the virtues of FO3. Thread after thread I see different people complain about invisible walls while ranting about how great DC was despite the fact it was blocked off by tons of impassable rubble. Thread after thread I see different people complain about NV being "too linear" and "not having enough dungeons" and that the ones we get are "too samey" while praising the metro tunnels in DC which were the epitome of awful, linear, samey "dungeons". I just... can't any of you see the hypocrisy?
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Big Homie
 
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Post » Sun Mar 06, 2011 6:08 pm

Let's be honest here. None of us should care which game has more settlements. What we should care about is which game's settlements improve it the most.

Shocking huh?


Not shocking at all. Quality over quantity, always.

I'd rather spend hours messing around on the Vegas strip than 15 minutes of wandering around a town founded by primitive mouth-breathers, made out of scrap metal with a bomb at the center, the structure of which defies any notion of being a somewhat livable area.
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Quick Draw
 
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Post » Sun Mar 06, 2011 8:23 pm

Let's be honest here. None of us should care which game has more settlements. What we should care about is which game's settlements improve it the most.

Let's see, FO3:
GNR
.
.
.
.
.
Citadel
.
.
.
.
Nope, that's it.

NV:
Cottonwood Cove is kinda boring, that's about it.....
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Franko AlVarado
 
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