I think the game is linear in that it forces you to go certain ways. One example is the beginning where you're almost forced to go in specific direction (easier enemies, story develops, etc). Another example is the invisible walls that prevent you from flanking enemies (I ran into this a couple of times trying to avoid x, y and/or z that was sitting directly on the only traverseable path). To me it was like the game/devs were saying: in order to get to x you have to kill some boss creature.
I'm not disagreeing with you or challenging your opinion...just to be clear.
Did you play Morrowind?
IMO, Morrowind accomplished exactly what you're saying. So it is possible, IMO.
What I don't understand is how/why Oblivion and Fallout 3 were so pathetic in comparison when it came to good writing/stories/immersion.
I also don't understand why Obsidian would take the openness created in Fallout 3 and turn it into what almost plays like a Bioware game.
Lastly, I don't understand why it seems to be impossible to create a game with the depth of Morrowind and the graphics of Oblivion/Fallouts.
But mods can't improve writing or delete invisible walls can they?
Furthermore, doesn't it seem like...maybe it's Bethesda (I dunno)...the last couple of games have been more platforms for modders? How do I put it...it's like the devs are saying: 'why waste time/energy fully developing a game...just give them the shell and tools and let the players make it the way they want. But still charge full price!'
Because to me, Fallout 3 felt incomplete. Fallout: NV feels like I've been bamboozled: I bought a game thinking it would be an open world and ended up stuck with some Bioware crap.
Basically my point is why does it seem like the last couple of games have to be modded just to enjoy them?
I know, originally, I said I was done here... but since you've chosen to address me directly with questions, and they -are- reasonable questions, I will do my best to answer you in earnest.
First of all... yes, I've played Morrowind. In fact, I've played so much Morrowind that I've had to replace my disk repeatedly, due to it melting down in my drive on more than one occasion. Morrowind is, as far as I am concerned, the HEIGHT of what a Bethesda-styled game can be. It is, with all of its faults,
still the closest they have ever gotten to truly perfecting the formula.
So, that's out of the way. Now, onto the second important part of your post: Why are Oblivion's and Fallout 3's storylines so terrible?
The reasoning for this is clear... someone told them 'Gamers these days want all kinds of voiced dialogues in their game... they don't want to have to READ... and if we get some big named celebrities, we'll make even more money off of fans of folks like Patrick Stewart, Etc, Etc'. On paper, that would be fine! Voiced dialogue was actually something I would have liked... had it been done with any kind of decency.
Most folks will agree. Six voice actors and one or two 'big name' talents does not a WORLD make... and so Oblivion's dialogue suffered. Why? Because you can't just make a game in which the player is one of any five or so races... and can talk to somewhere round-about a thousand or so NPC's (I don't know any real numbers off the top of my head... I'm just throwing random ones out there, so don't hold me to them)... and expect that the dialogue isn't going to suffer.
If you don't PAY at least five different people to voice the SAME lines something like 100 different times... in 100 different inflections... with 100 different EMOTIONS... blah... you get the point, right? It's doomed.
You just can't reasonably do it.
So not only did the PLAYER not get a voice, which would have DRAMATICALLY helped the gameplay for both Fallout 3 and Oblivion... but the unvoiced options which you could choose from had to be dumbed down and limited in order for them to be able to AFFORD to have voiced responses.
But because we're all just big dumb apes, we don't care about content. We just want the flashiest graphics and the prettiest looking armor.
Don't get me wrong. I love Oblivion as much as any other game! It finally let me SIT in the damn chairs in my house!
How could I argue with that?
That being said... it was the beginning of the end, as well. Since Oblivion, Fallout 3 has come to adopt MOST of its weaknesses and only a very small number of the old strengths which had survived from Morrowind. Gone was the storytelling, and in-depth plot. Gone was the great depth of written lore... replaced by the more 'Fallout-ish' vague documents and histories, recorded in Holotapes... or largely lost forever, save for some scrambled bits of computer data.
It was, in the end, a failed attempt for Bethesda to hook the old-school Fallout fan.
What it also was, was a failure to cash in on the true POTENTIAL of Bethesda now owning Fallout. Bethesda, the once-masters of Lore and Storytelling, entirely failed to entice the player with any kind of meaningful story... save for the few who found chasing down an elusive father, and playing 'generic messiah to the wastes' anything approaching 'satisfactory story depth'.
Bethesda was handed a golden opportunity. Their strongest suits, factional rivalries... deep stories with deeper lore... could have lent itself AMAZINGLY to a game like Fallout. An older Bethesda may even have done the game justice... but alas... the Bethesda Softworks of Today is a company like any other... and the only thing that matters now is the bottom line, not innovation or a strong sense of quality.
Lastly, I will address your comment about Obsidan changing the formula again.
Obsidian is not a company that, usually, makes a game Fallout 3... a wide-open sandbox of post-apocalyptic meandering.
Obsidian is, more than anything, a company that produces games with a strong central storyline and deeply intricate plots which interweave into such a way that the player is forced to really think about what it is he or she is doing. That's what they DO... and for the most part, they do it very well. They've had a great many issues with technical stability damn near -every- time they launch a game... and -still- they have fans who rave that, if the damn BUGS just weren't there, so on and so forth.
In New Vegas, they did what they do best. They crafted a strong story, and they dropped the player into the middle of it, and they said 'Here's your quest, now hop to it.' And I won't lie... I have greatly enjoyed the story of New Vegas. I loved discovering the aims and goals of the various factions, pitting so and so against this other group, and just generally being a menace to everyone.
You say they made it like a Bioware game... but that anology doesn't really work on me, because I -love- Bioware games. Even though I see no resemblance to a Bioware title anywhere in New Vegas, I wouldn't be objecting at all if I -did-.
You might have to actually explain what it is you don't like about the game in order for me to more accurately assess why or how the decision was made to make it that way.
It sounds to me, though, like you bought New Vegas with the expectations that Obsidian was just going to make another Fallout 3 clone, and what you got did not meet those expectations.
Or maybe you were trying to suggest that you expected Obsidian to somehow attempt to out-Bethesda Bethesda Softworks?
I'm not sure. Maybe you could clarify this thought a little more for me, as well. I really -am- interested in hearing what you think, and trying to understand where it is you're coming from. I think everyone's opinion is valid... so don't feel like I'm challenging your feelings on the matter or any such thing. That would certainly not be the case.