Not a rp?!

Post » Sun Jun 10, 2012 2:17 am

That means nothing, my Zune labels Nikki Minaj under "Soul"...
lol that made me laugh.
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Michelle Serenity Boss
 
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Post » Sat Jun 09, 2012 10:14 pm

lol that made me laugh.

I literally facepalmed when I saw that on my .mp3 player.
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Jordan Fletcher
 
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Post » Sat Jun 09, 2012 8:32 pm

While it's impossible to make a visual 3d game engine powered computer game that doesn't have some form of button pressing, the more twitch you add to it the more you take it away from RPG to Action game. There HAS to be a certain medium in there due to what the game is being played on. In P&P you can't just say "I leap from beam to beam while sneaking to avoid detection." You can try it, but the DM will still make your character pass your skill/ability checks. I think what Turija is saying is that a character in Skyrim who is fully devoted to being a mage that happened to sneak alot will be able to do this just as well as an acrobatic assassin based solely on the fact that there is no measure for something like this. It's PLAYER skill. Character skill is basically "does the sneak skill keep the character hidden". The more twitch you add to the RPG, the closer it gets to action game. Yes, it can be an action game with many RPG elements(and Skyrim is great at this), but it is still a game that crosses genres. Oblivion was probably closer to the middle of the two, whereas Skyrim is probably 60-70% of the way there. (Morrowind probably 70-30 RPG/Action)

I think Nell if you would stop trying to make everything so absolute(as you have with the twitch/button pressing argument) you would understand our point of view a lot more.(doesn't mean you have to agree with it)

Also: Is your Nikki Minaj labeled Soul in other applications?(WMP, ITunes, etc)
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i grind hard
 
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Post » Sat Jun 09, 2012 2:39 pm

Computer-rpgs never lived imo. Without a GM (or DM) it's just computer generated doll-playing.

In a world where people think eating and sleeping and other tedious tasks are rp-elements, everything can be sold as such.

I welcome the action elements and the player based skills. At least it gives me a sense of playing a game. Rp or not - I don't care anymore. I just wanna have fun.

In this case, Skyrim gives you a large dollhouse.
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James Shaw
 
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Post » Sun Jun 10, 2012 4:50 am

Skyrim is an RPG. An RPG with Adventure Game Elements, but an RPG all the same. It may not be as complicated as earlier versions, but at the same time, there is more to do than the earlier versions.

But at the same time, Yes it is an RPG....However the only way to make the game interesting after awhile is using the CK. Because TES is slowly becoming over simplified and people like myself and some others end up bored to fast. I wasn't bored of Oblivion for almost a year. Yet Skyrim I was bored after only 2 months. The funny thing is I like Skyrim more then Oblivion...LOL Go Figure!?!?
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Lisa Robb
 
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Post » Sat Jun 09, 2012 3:00 pm

In many situations Skyrim is much more or entirely role-playing and not "game" at all. The success of The Elder Scrolls series is mainly due to the variety of things you can do or approach a situation or make your game world unique to you and not because of planning, timing, or player "skill". The Elder Scrolls series as a whole never really had a great control or gameplay system, they are just put thing you don't like on screen and click or press attack button. You can break down any video game to this, but in many games they require the gamer to figure out patters, know when or where to attack, timing blocks or parrys or dodges, or think about who to take out first or how. In Elder Scrolls its just mindlessly mash or click your way to make the unliked beings to go away.

Many games also have proper balancing systems as opposed to the Elder Scrolls games which are more unbalanced than an elephant on a child's teeter totter?(not sure about spelling or if its even a word). In Skyrim for instance without much time consumption about 10 hours spread across one character playthrough made all spells cost zero, can make any melee weapon do several hundred damage, get an armor rating well over 1000. And yes balance exists in a single-player game, but is it has any relavancy to a game is up to opinion. Without even trying to break my game though i did with ease or intent on doing so, I just wanted to make the character as varied as possible.

Trying to argue that Skyrim has no RP elements is difficult to back up, but saying it doesn't have any great gameplay mechanics are much easier. But then again a game is something something someone can engage in to find fun or amusemant, so anything can be considered a "game" or great "gameplay" mechanics if someone believes it to be, but may be terrible through the eyes of everyone else.

Also many things i said above are breaken down to opinion and I'm not attempting to say are "correct"
RANDOM BUNNY YEAH!!! :bunny:
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GRAEME
 
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