Are you saying that player skill in button pressing should not be involved, because I can agree with that but player skill and creativity in decisionmaking should definately be the deciding factor in determining success. My first RPG was before the computer age, playing AD&D (first edition) now known as pen and paper D&D. For me AD&D was the epitome of roleplaying, at least the way we played it back then, complete with our house rules to rebalance the glitches and unrealisms we felt Gygax left in the game. In that type of a game, you were limited by the abilities of your character, but you skill at decisionmaking and deriving creative solutions to complex problems made all the difference. To me that is the defining characteristic of an RPG, computer or otherwise.
In a video game it can be hard to seperate player skill at button pressing from player skill at creative decisionmaking, unless you go to a Morrowind style system where everything is dependant on a computer generated dice roll. I kind of like that type of a system but most people don't, and once you eliminate that, it is pretty hard to eliminate player skill at button pressing as a factor. Even in a Morrowind style system, there is not complete seperation between player skill at button pressing and player skill in decisionmaking. Two players may make the same creative decision to hide behind a tree and jump out and attack when the bad guy approaches but one may be more successful than the other simply because they are better at manipulating the controller, even in a Morrowind sytle system.
In Skyrim, the lockpicking skill is the easiest to criticize because anyone with a modicum of skill can pick a master lock at low level with a handfull of picks. Combat is generally going to be a lot easier for kids with crazy flipper fingers (that's actually a compliment for those of you who are too young to know who The Who is), than for old dudes with failing hand-eye coordination. But your success at alchemy, enchanting and smithing is entirely character skill dependent. So, Skyrim is a blend of RPG and action.
You are probably right that we are not going to get any more pure RPG's because they won't sell as well as the action RPGs. But I hope that future Elder Scrolls Games will incorporate some of the elements that are discussed on these forums that will at least make their games more RPG friendly, such as more in game directions so that people who wnat to play with quest arrow off have the ability to complete quests solely from information derived from the game world. That is probably my biggest pet peev with Skyrim when it comes to roleplaying. That and the essential tags that stops me from killing whomever I damn well please.
Yes, absolutely.
I meant how well you mash a button. For me that will always remind me of donkey kong or mario 1, where you had to jump at
just the right time.
Creativity in decision making skills I think is paramount to a good RPG, and thats what I liked about Morrowind.
You were given all the tools to have full control over the world. I for instance permanently pacified the hostile Ashlanders on my diplomat Nerevarine by calming them, and then getting their disposition to 100.
This is one of a million things you used to be able to do, but not anymore, either because the mechanic has been entirely removed or because it has been put behind the scenes and can no longer directly be influenced.
Its true that you can never remove button mashing skill completely, but I prefer the Morrowind style of lockpicking, which was chance based dependant on skill, attributes, lock level and lockpick level, over Oblivion and up which is much more player skill. TES has gone this route of relying on player skill more with a number of other mechanics, and for me that takes away roleplaying, because its not my characters skill anymore, but my own.
I also like the diceroll mechanism. It meant that my character was more important than the controller. I also prefer turn-based strategy over realtime, for the same reason I prefer an unrestricted game of chess to a timed one.
I know this isnt very popular, but on the other hand there are also many people that like what I like, so its a shame that part of the market is hardly provided for.
That is why Im dissapointed with the direction TES has taken after Morrowind. It used to be a bastion, a great wonder, in a sea of games that catered to a very different market.
I cant really blame em for going the mass appeal money route, especially with todays economic state, but Im saddened that I no longer have that TES haven.