I don't believe Skyrim is an actual RPG because its near impossible to spin any kind of interesting life story (or an addition to one thats already been started) for any of my characters. The only successful character I've had in this way was my main character (out of the 300 or so that I've always recreated as the games go on) and that was only possible by cleverly tying the Civil War story, the Companions, the Main Quest, and a couple specific side quests together. And even then, I still had to come up with a lot in my head to make it really feel like I spun some sort of story, and that shouldn't be at all. If I'm going to use my imagination as the main drive for spinning a story then I may as well skip the game and create a story thats absolutely perfect. Which I in fact do a lot, but that misses the point of playing RPG's. I play them because they not only give a visual, real-world representation of my story (as I fail at story writing and unless I already have something to work with (like a model) or if its a house, I'm a terrible artist) but also introduce situations for my character to react to that aren't, in the end, being manipulated by me.
Stats don't matter so much (though they do a lot towards setting up your character in the most specific way so that your character is exactly who you want them to be) as the choices and consequences do, as well as the general depth of what exists in the game. Skyrim gives your character very little choice in what he does beyond the manner in which you slay your enemies and whether or not he'll bother to be railroaded for however long a particular quest takes to complete, and while that'd be cute if I was trying to role-play a mindless killer (which I find massively boring), it doesn't work for virtually every other character. But that wouldn't be so bad if the choices you're railroaded into actually had some sort of impact that didn't last all of 5 seconds or however long you decide to hold onto that generic magic weapon.
Depth. What depth? The only real depth that exists in Skyrim can only be found in books, and that provides very little towards spinning a story.
Would you be able to exspress what would allow your own story telling in games like this because, i cant think of an instance, im not knocking im interested, because we seem to have had vastly different exsperences with skyrim but similar interest(i too make up storys, id like to say im a wrighter/artist but ill come back to you on the wrighter part when i get more than just my poetry published, i studied art at college/uni for 5 years and produce a series of books that are a cross over of illustrated novels and conventional storytelling alone side source material to back up the fiction i create for the world.) Ive got characters from:
my main playthrough nord that leads the companions and completed the civial war,
to my pasifist monk that came to skyrim to get away from a life of violence to study at the mages college,
i have a dark elf mercinary that was paid to come to skyrim by influencial partys to help with the cival war,
i have a master thief that only kills when really pushed to and is disapointed by such out comes,
i have a bosmer hunter that plays the npc role doesnt do dangerous quest only helps people in logical situations and just eaks out a living hunting,
i have a bandit that raids rival bandits and lives in his fort with his fellow bandit clan gathering food and mead for his brothers,
an alchemist (npc type) that has worked up his alteration spells in pursuit of scientific magics and mines minerial for anolysis, he started to transmute and is thinking of setting up as a jewller on side as his father was a watch maker,
i have a high elf that is a secret thalmor spie that not even the resident thalmor of skyrim are aware of, he has alot of reconisence to do but still does quests to help hide is identity,
an orc shaman that sort out the dark brotherhood to become an assassin to gain revenge on the family that betrayed her, and there fore punishes the orcs of skyrim in cruel and unusual ways.
I have more planned but like to get to between lvl 20-50 before finishing or making more. ive only deleted 1 character and that was a thief i didnt like too agro.
The only thing that i see can spoil the rp is quest dialougue that in previous beth games allowed alot more illusion of game world manipulation, i still feel there alot of potenial, i came to this conclusion after a slight hiastus were i too felt skyrim had nothing more/less to offer than previosly, but i found with a good plan and under stand of the game, ive had 100s of hour of inthrailing game play already.