Yes tell me eric, how should my single player game work? But i should have known better than to post in another semantic/opinion thread, I'll leave all this to the rest of you.

These types of posts are highly amusing. "Tell me how my single-player game should work/be balanced."
Do you understand how balance works at all in games, let alone single-player games?
You ever play Tetris? Did you ever fathom as to why as you progress through levels in the game that the shapes come down progressively faster? Did you ever play Final Fantasy? Did you ever fathom as to why that most major enemies and bosses were immune to the Death spell and status effects?
It's called balance, challenge and incentive.
Even if you grinded your way through Final Fantasy there would still be enemies, maybe only a small handful, that could give you a challenge, but there was still a challenge.
Skyrim, in many ways (and previous TES games), allow you to completely circumvent
all challenge. Not just some,
all. You remember Chameleon Armor? The crafting system + Perks can be almost as bad as Chameleon Armor.