One shotting anything with a dagger is ridiculous

Post » Wed Jun 13, 2012 4:04 pm

If it's ridiculous, don't use it. As for the realistic side, yes, it doesn't make a lot of sense but for the love of Talos, it's just a game.

I never said anything about realism.
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Justin
 
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Post » Wed Jun 13, 2012 3:10 pm

I never said anything about realism.

My bad, I'm sorry, I meant that towards Darkside Erics comment. Sorry mate. :)
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CxvIII
 
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Post » Wed Jun 13, 2012 6:14 pm

Another misunderstanding of a single player game comes to light.

Where is the balance between myself and myself? I cant figure it out.
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Tiffany Castillo
 
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Post » Wed Jun 13, 2012 4:25 pm

My bad, I'm sorry, I meant that towards Darkside Erics comment. Sorry mate. :smile:

Shouldn't be ridiculous in the first place, thus the whole "just choose not to use it" angle would never come up.

Another misunderstanding of a single player game comes to light.

Where is the balance between myself and myself? I cant figure it out.

Another misunderstanding about how video games work.
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Dean
 
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Post » Wed Jun 13, 2012 3:34 pm

Yes, I understand that. It's more of the fact that Dragons have 0 Armor and the fact that, with the right build, Daggers can smoke through anything because of the 30x multiplier.

Which, if I remember right, no other weapon can get close to that amount of damage because of the 30x damage.
thats the point tho, daggers are for stealth characters, stealth characters are "supposed" to end combat quickly before the burly nord punches their head off. The 30x is obvioulsly op, and shadow warrior probably should have been implemented way differently.
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LittleMiss
 
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Post » Wed Jun 13, 2012 2:05 pm

>Brings up realism angle
>Gets defensive when realism is used as a counter
You sound like my snooty grandchildren. In stead of responding with anything note worthy. You just comment with smart remarks. Leave that pvssyr at school.

Lets look at where the Dragon damage lies and at what level.

L-10 (HPs) 905
L-20 (HPs) 1421
L-30 (HPs) 1860
L-40 (HPs) 2255
L-50 (HPs) 3170

Playing on master will double that, and cut your damage in half. So, at what point and with what weapon and perks can you do that?
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David Chambers
 
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Post » Wed Jun 13, 2012 1:50 pm

Shouldn't be ridiculous in the first place, thus the whole "just choose not to use it" angle would never come up.



Another misunderstanding about how video games work.

I would understand if maybe the enemy NPCs were running around and doing that but it's the players choice, saying that it is ridiculous is calling the players gameplay style ridiculous. If it was one of the first perks in the stealth tree to choose one then yes, it would be pretty ridiculous but it's the last perk.
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Stat Wrecker
 
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Post » Wed Jun 13, 2012 9:08 pm



Another misunderstanding about how video games work.

Yes tell me eric, how should my single player game work? But i should have known better than to post in another semantic/opinion thread, I'll leave all this to the rest of you.
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Love iz not
 
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Post » Wed Jun 13, 2012 3:36 pm


You sound like my snooty grandchildren...

Agree
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Rich O'Brien
 
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Post » Wed Jun 13, 2012 10:44 pm

Another misunderstanding of a single player game comes to light.

Where is the balance between myself and myself? I cant figure it out.

The concept of balance is not dependent on multiple players.
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kennedy
 
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Post » Wed Jun 13, 2012 8:11 pm

thats the point tho, daggers are for stealth characters, stealth characters are "supposed" to end combat quickly before the burly nord punches their head off. The 30x is obvioulsly op, and shadow warrior probably should have been implemented way differently.

Yes, Stealth characters are meant to end some (most... but not all) enemies quickly with one hit. The 30x + Shadow Warrior, along with ridiculous AI and bad overall balancing make Stealth + Dagger much too powerful.

You sound like my snooty grandchildren. In stead of responding with anything note worthy. You just comment with smart remarks. Leave that pvssyr at school.

Lets look at where the Dragon damage lies and at what level.

L-10 (HPs) 905
L-20 (HPs) 1421
L-30 (HPs) 1860
L-40 (HPs) 2255
L-50 (HPs) 3170

Playing on master will double that, and cut your damage in half. So, at what point and with what weapon and perks can you do that?

Quite ironic that you cite me for not adding anything noteworthy. How about you look up any of the builds mentioned online on how to build an extremely strong Assassin character on Master?

I would understand if maybe the enemy NPCs were running around and doing that but it's the players choice, saying that it is ridiculous is calling the players gameplay style ridiculous. If it was one of the first perks in the stealth tree to choose one then yes, it would be pretty ridiculous but it's the last perk.

No, I'm not saying the player's play style is ridiculous. Being a killer Assassin is more than fine. I'm calling the design decision to have enemies have Armor below... what was it.. 150ish... ridiculous, being able to pretty much break the game through Enchant/Smith/Alchemy and then top it off with dumb AI and a Perk that allows for 30x damage. And it's not the last Perk, not even close to the last Perk.
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Caroline flitcroft
 
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Post » Thu Jun 14, 2012 12:06 am

Yes tell me eric, how should my single player game work? But i should have known better than to post in another semantic/opinion thread, I'll leave all this to the rest of you.

:lmao: These types of posts are highly amusing. "Tell me how my single-player game should work/be balanced."

Do you understand how balance works at all in games, let alone single-player games?

You ever play Tetris? Did you ever fathom as to why as you progress through levels in the game that the shapes come down progressively faster? Did you ever play Final Fantasy? Did you ever fathom as to why that most major enemies and bosses were immune to the Death spell and status effects?

It's called balance, challenge and incentive.

Even if you grinded your way through Final Fantasy there would still be enemies, maybe only a small handful, that could give you a challenge, but there was still a challenge.

Skyrim, in many ways (and previous TES games), allow you to completely circumvent all challenge. Not just some, all. You remember Chameleon Armor? The crafting system + Perks can be almost as bad as Chameleon Armor.
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Eliza Potter
 
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Post » Wed Jun 13, 2012 11:19 pm

so you don't want to one hit people as an assassin but you abuse the crafting system to make damn sure you one hit enemies....i don't really get what your saying. So you want enemies balanced to that you have to abuse crafting to defeat them?
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Neil
 
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Post » Wed Jun 13, 2012 7:23 pm

Quite ironic that you cite me for not adding anything noteworthy. How about you look up any of the builds mentioned online on how to build an extremely strong Assassin character on Master?
So, your answer is to "use the search engine" ?

How is my post not showing anything noteworthy? I showed you hard numbers and at the given level. Where are your numbers for the damage at those levels?
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Farrah Lee
 
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Post » Wed Jun 13, 2012 8:55 am

Yes, Stealth characters are meant to end some (most... but not all) enemies quickly with one hit. The 30x + Shadow Warrior, along with ridiculous AI and bad overall balancing make Stealth + Dagger much too powerful.



Quite ironic that you cite me for not adding anything noteworthy. How about you look up any of the builds mentioned online on how to build an extremely strong Assassin character on Master?



No, I'm not saying the player's play style is ridiculous. Being a killer Assassin is more than fine. I'm calling the design decision to have enemies have Armor below... what was it.. 150ish... ridiculous, being able to pretty much break the game through Enchant/Smith/Alchemy and then top it off with dumb AI and a Perk that allows for 30x damage. And it's not the last Perk, not even close to the last Perk.


As for the last part, the Shadow Warrior perk is the last the last one in the tree. And if you don't want to make the game to easy, that's fine, neither do I but everyone bought the game to play it how they want. :)
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Big mike
 
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Post » Wed Jun 13, 2012 7:34 pm

I think it would be interesting, if Bethesda did what Anet did with Guild Wars' beyond content. Taking the strongest player meta game builds, and applying them to enemies.
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Victoria Vasileva
 
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Post » Wed Jun 13, 2012 5:02 pm

so you want to have to use a giant hammer to slay dragons only? Its a game, in games the dagger does damage, if x gets damaged to much it dies. Sometimes dragons are x, in which case the dagger can/will do enough damage to slay it. The sneak bonuses are there as an incentive to use daggers instead of swords for stealth characters,
Wth is a thief doing going around slaying dragons in the first place? I rather prefer huge hammers being dragon killers than a small knife.
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Ellie English
 
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Post » Wed Jun 13, 2012 4:51 pm

I think it would be interesting, if Bethesda did what Anet did with Guild Wars' beyond content. Taking the strongest player meta game builds, and applying them to enemies.

Yeah, that would add a whole new challenge and make things a lot more interesting. I approve. :foodndrink:
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Alberto Aguilera
 
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Post » Wed Jun 13, 2012 11:36 am

so you don't want to one hit people as an assassin but you abuse the crafting system to make damn sure you one hit enemies....i don't really get what your saying. So you want enemies balanced to that you have to abuse crafting to defeat them?

In a properly balanced game you wouldn't have to "abuse" the crafting system, nor would the crafting system be "abusible." Enemies wouldn't be so godly powerful that you had to use the system, and the system would have caps to it that prevented it from being insanely powerful. I mean if you remove Smithing, as in never use it, the game is still fairly balanced, there's no weapons that do an insane amount of damage is there?

So, your answer is to "use the search engine" ?

How is my post not showing anything noteworthy? I showed you hard numbers and at the given level. Where are your numbers for the damage at those levels?

Your "it's realistic" was hardly noteworthy.



As for the last part, the Shadow Warrior perk is the last the last one in the tree. And if you don't want to make the game to easy, that's fine, neither do I but everyone bought the game to play it how they want. :smile:

Shadow Warrior is not the only issue.
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luis dejesus
 
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Post » Wed Jun 13, 2012 4:36 pm

Wth is a thief going around slaying dragons in the first place? I rather prefer huge hammers being dragon killers than a small knife.
'dem dragon souls are tasty, and when my stealth characters fight dragons they use bows...and the aid of delicious guards to distract the dragons, and to be fair the daggers in skyrim are fairly big, sorta rude to call them a "small knife" lol
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lillian luna
 
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Post » Wed Jun 13, 2012 10:42 pm

Yeah, that would add a whole new challenge and make things a lot more interesting. I approve. :foodndrink:

It made some people angry, but I personally think it would be fun to figure out ways to counter tactics you yourself use, and are not used to being on the receiving end of.
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how solid
 
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Post » Wed Jun 13, 2012 2:46 pm

I'm bowing out if this discussion. :) People may claim it's broken or OP but in the end we can only hope for a patch to fix something. I do wanna know what people have to say but as for me, I'm good.
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Angelina Mayo
 
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Post » Wed Jun 13, 2012 10:25 am

Do you have any idea how incredibly weak assassin characters would be without those multipliers?
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leni
 
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Post » Wed Jun 13, 2012 10:01 am

In a properly balanced game you wouldn't have to "abuse" the crafting system, nor would the crafting system be "abusible." Enemies wouldn't be so godly powerful that you had to use the system, and the system would have caps to it that prevented it from being insanely powerful. I mean if you remove Smithing, as in never use it, the game is still fairly balanced, there's no weapons that do an insane amount of damage is there?
if you don't fortify your smithing your weapons won't get insanely powerful, and most players really like breaking games with exploits, it happens in just about every game there is, skyrim is no different. They do things the developers would never have dreamed of. The only people who use a 2k damage sword are the people who don't care about balance anyways. And i like the crafting in this game, adds one more thing to do.

Should there have been a damage cap? maybe, but tes is about freedom, even if its the freedom to break any sense of balance the game trys to impose
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Brian LeHury
 
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Post » Thu Jun 14, 2012 12:07 am

It made some people angry, but I personally think it would be fun to figure out ways to counter tactics you yourself use, and are not used to being on the receiving end of.

The idea of fighting yourself is very interesting. You get to find out what your weakness is and all your faults and then try to improve yourself. And if the NPC changed their tactics as well then wooh, amazing.
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{Richies Mommy}
 
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