One shotting anything with a dagger is ridiculous

Post » Wed Jun 13, 2012 10:01 am

Your "it's realistic" was hardly noteworthy.
What? I thought we were past that? That was left back on page one. We are (or at least I am) talking about post #31.
Yes my comment about cutting throats was very realistic and it still is. You however have brought up, this whole "dragon tale" thing and I am waiting for your damages and at the said levels.

Note: I am aware that it is possible. But it will be hard pressed to get there, on master. And without truly exploiting your character. (example would be - to improve a weapon PAST the point of Legendary)

EDIT : *goes off to enjoy playing Skyrim*
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Charles Mckinna
 
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Post » Wed Jun 13, 2012 11:55 am

I still think the Monster Hunter weapon/armor system is by far the best weapon/armor system. If any of you play Monster Hunter.
A dagger having it's place as a low powered weapon and a rathalos blade being as powerful as it is. Bethesda has alot to learn.
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suzan
 
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Post » Wed Jun 13, 2012 8:52 am

so you don't want to one hit people as an assassin but you abuse the crafting system to make damn sure you one hit enemies....i don't really get what your saying. So you want enemies balanced to that you have to abuse crafting to defeat them?

It's one of the main complaints about the game here. "There's an option of becoming ridiculously overpowered and I don't like it, even though I do it with all my characters. I don't think anyone should be allowed to do that. Teh game iz broke!"

If you don't want to be "overpowered" then don't use smithing/perks/enchanting/whatever else your problem is to become overpowered.
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Connor Wing
 
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Post » Wed Jun 13, 2012 10:17 pm

if you don't fortify your smithing your weapons won't get insanely powerful, and most players really like breaking games with exploits, it happens in just about every game there is, skyrim is no different. They do things the developers would never have dreamed of. The only people who use a 2k damage sword are the people who don't care about balance anyways. And i like the crafting in this game, adds one more thing to do.

Should there have been a damage cap? maybe, but tes is about freedom, even if its the freedom to break any sense of balance the game trys to impose

It's so odd how people cite "TES is about freedom" yet can be very okay with some of those freedoms being completely removed.

What? I thought we were past that? That was left back on page one. We are (or at least I am) talking about post #31.
Yes my comment about cutting throats was very realistic and it still is. You however ave brought up,this whole "dragon tale" thing. ad I am waiting for your damages and at the said levels.

Note: I am aware that it is eventually. But it will be hard pressed to get there, on master. And without truly exploiting your character. (example would be - to improve a weapon PAST the point of Legendary)

I don't have hard numbers, hence why I basically said Google it, because all of the websites that offer hard numbers are blocked on this computer. Not to mention there have been several forum goers who have said they can one shot almost anything on various difficulties.

If you don't want to be "overpowered" then don't use smithing/perks/enchanting/whatever else your problem is to become overpowered.

And this is one of the weakest counter arguments.

What if I want to make a God Killing Sword but still come up against a God that can still give me a challenge? Several games allow you to become extremely powerful, but that doesn't stop said several games from having challenges that can still stand up to you.
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Chloe Mayo
 
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Post » Wed Jun 13, 2012 9:27 am

It's so odd how people cite "TES is about freedom" yet can be very okay with some of those freedoms being completely removed.



I don't have hard numbers, hence why I basically said Google it, because all of the websites that offer hard numbers are blocked on this computer. Not to mention there have been several forum goers who have said they can one shot almost anything on various difficulties.
What freedoms in skyrim were removed? And just a tip, when someone brags on the internet 4/5 times they are talking out their butt, i've seen videos of people spamming shadow warrior to kill dragons on master, but not one hitting the top tier dragons

Edit:not saying it isn't posssible, but it would probably have to be under very specific circumstances,

Edit dos http://www.youtube.com/watch?v=GPv5VK0TEKE Some one one shotting a dragon with an ass stab,
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matt oneil
 
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Post » Wed Jun 13, 2012 7:30 pm

What freedoms in skyrim were removed? And just a tip, when someone brags on the internet 4/5 times they are talking out their butt, i've seen videos of people spamming shadow warrior to kill dragons on master, but not one hitting the top tier dragons

Several mechanics from Oblivion are gone that offered player freedom.

Doing Alchemy in the field.
Spellmaking.
Chameleon.
Etc. Etc.

TES is about freedom, yes? But I can't make a damn Health potion in the wild?
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Elea Rossi
 
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Post » Wed Jun 13, 2012 10:31 am

Several mechanics from Oblivion are gone that offered player freedom.

Doing Alchemy in the field.
Spellmaking.
Chameleon.
Etc. Etc.

TES is about freedom, yes? But I can't make a damn Health potion in the wild?
Skyrim is a separate game, i mean removing crafting from skyrim to help people not "cheat" would be lame.
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Julie Ann
 
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Post » Wed Jun 13, 2012 10:58 pm

Skyrim is a separate game, i mean removing crafting from skyrim to help people not "cheat" would be lame.

Removing crafting would be the easy solution, and the one Bethesda would most likely take, when the correct solution is to simply balance it so it doesn't break the game. The result is often the image of taking a hatchet, to something that requires a scalpel.
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LittleMiss
 
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Post » Wed Jun 13, 2012 5:04 pm

I don't have hard numbers, hence why I basically said Google it, because all of the websites that offer hard numbers are blocked on this computer. Not to mention there have been several forum goers who have said they can one shot almost anything on various difficulties.


If you do your homework and take out the garbage I am sure mom will unlock the computer if you ask nicely. Don't tell her you're talking to strangers though.
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sam westover
 
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Post » Wed Jun 13, 2012 5:55 pm

If you do your homework and take out the garbage I am sure mom will unlock the computer if you ask nicely. Don't tell her you're talking to strangers though.


Why was that needed? Did you have nothing else to contribute so you be an a** instead?
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m Gardner
 
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Post » Wed Jun 13, 2012 4:21 pm

you took the perks. don't like the results? start a new game. without those multipliers, they don't even do much damage. also some other player may have wanted those very results
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Isaac Saetern
 
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Post » Wed Jun 13, 2012 6:29 pm

These threads make me laugh.

We all know how the skills work, perks work, overpowered and underpowered works, and how crafting affects what we can do.
We all know how sneak can make one "overpowered" if maxed, and we all know that maxing sneak, weapons, armor, and bow makes one godlike.

And yet some of you continue to complain and whine because "that's not how it's supposed to be". Your opinion only of course.

Yeh....the games been out for over 6 months now. Haven't you figured out how the mechanics in this game work by now?

Either chose to develop your character in a such a way where your play style will work...or don't. But this constant crying about something that is 6 months old and not changing is getting old...and it's quite juvenile.
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Shelby McDonald
 
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Post » Wed Jun 13, 2012 1:25 pm

Can't really say I agree with you at all OP. I quite enjoy it.
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Donald Richards
 
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Post » Wed Jun 13, 2012 2:19 pm

I think it would be interesting, if Bethesda did what Anet did with Guild Wars' beyond content. Taking the strongest player meta game builds, and applying them to enemies.
It made some people angry, but I personally think it would be fun to figure out ways to counter tactics you yourself use, and are not used to being on the receiving end of.

Query - did this blow "regular" players out of the game? Or was it optional content for powergamers looking for extra challenge? (Me, I'd be annoyed if a game I'd been enjoying suddenly got it's difficulty cranked up severely just because they decided some min/maxers were the thing to balance a game around.)




------
On the random topic of "but this build is the Best? one, why would I play any other way?"

I've always gotten annoyed at the people posting in the WoW and Diablo 3 forums, saying that "well, it's fine that they took out all the various ways you could pick talents/skills. Everyone just looked up the Best Build and followed that!" Um, no. No we didn't. A good number of us enjoyed trying different things, offbeat builds, builds that seemed interesting at the time, etc. "But you're playing svcky! Why would anyone want that? Of course everyone wants max DPS!" Just because that's the way you think, doesn't meant that everyone else does. And doesn't mean that the designers made the game to only be played that way.


So, yeah.

What's the point of getting other weapons in the game knowing that I can just upgrade my dagger and beat the game with a single dagger?

Because you're playing an Axe warrior? Because your Duellist prefers swords? Because "I can beat the game with a single dagger" is no reason to always pick that as your weapon? (In fact, it's a great reason not to.... okay, you "beat the game" - whatever that means - with a dagger. Now try something else!)
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Jordyn Youngman
 
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Post » Wed Jun 13, 2012 12:04 pm

Query - did this blow "regular" players out of the game? Or was it optional content for powergamers looking for extra challenge? (Me, I'd be annoyed if a game I'd been enjoying suddenly got it's difficulty cranked up severely just because they decided some min/maxers were the thing to balance a game around.)

It was end game content, basically a lead up to the sequel at the far end of the storyline of the game as a bridging point. The game itself is almost entirely based upon player builds and skill sets, and how to counter those set by the enemy. Any player can pick up any build and use it, generally its a very skill/set up based game, and the developers encourage people to get better, instead of lowering content.
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marina
 
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Post » Wed Jun 13, 2012 9:23 pm

There needs to be a limit on how strong a weapon can become. Being able to one shot anything with a freaking dagger is just stupid. Where's the challenge of finding the next best weapon and armor? That's what makes a game fun to explore to search for legendary powerful weapons that are suited for dragons and such.

It's ridiculous how I can have a dagger more powerful than a standard Ebony Warhammer. It's unrealistic and ruins the immersion.

I'm not so sure about that. Daggers have always been useful weapons used to kill people with "one shot". If they weren't effective, you wouldn't have so many terms and euphemisms with regards to daggers. But let's not think about that.
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Tinkerbells
 
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Post » Wed Jun 13, 2012 9:07 pm

Not sure why exactly anyone would pick on daggers. Every single class in this game, apart from a pure destruction mage, can easily become so overpowered as to make all enemies in the game a total joke.

What's funnier is that the class that recieves the most complaints about lack of damage (the destruction mage) is the only class that truely offers a challenging playthrough from start to finish. Now imagine if all the classes were balanced out that way and I'm not sure Bethesda could cope with the massive onslaught of complaints they would recieve from disgruntled gamers who were no longer overpowered demigods.
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josie treuberg
 
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Post » Wed Jun 13, 2012 10:40 am

These threads make me laugh.

We all know how the skills work, perks work, overpowered and underpowered works, and how crafting affects what we can do.
We all know how sneak can make one "overpowered" if maxed, and we all know that maxing sneak, weapons, armor, and bow makes one godlike.

And yet some of you continue to complain and whine because "that's not how it's supposed to be". Your opinion only of course.

Yeh....the games been out for over 6 months now. Haven't you figured out how the mechanics in this game work by now?

Either chose to develop your character in a such a way where your play style will work...or don't. But this constant crying about something that is 6 months old and not changing is getting old...and it's quite juvenile.
Is it my fault that the system is screwed up? Being a thief ok since when do thiefs have as much power to one shot with daggers or fight anywhere near as much as a warrior does? You can still be whatever you want but the system is just broken.

That's like saying playing Fallout 3 with just a knife. Is it really necessary to play the whole game using just a knife that upgrades all the time?
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Emma Pennington
 
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Post » Wed Jun 13, 2012 9:59 pm

Not sure why exactly anyone would pick on daggers. Every single class in this game, apart from a pure destruction mage, can easily become so overpowered as to make all enemies in the game a total joke.

What's funnier is that the class that recieves the most complaints about lack of damage (the destruction mage) is the only class that truely offers a challenging playthrough from start to finish. Now imagine if all the classes were balanced out that way and I'm not sure Bethesda could cope with the massive onslaught of complaints they would recieve from disgruntled gamers who were no longer overpowered demigods.

Ditto.

But . . . I think the classes (and the scaling, and the AI's armors, and the AI, and . . . I'll stop now) definitely need to be balanced out in terms of offering a relatively challenging play-through, at least so you're not bored out of your mind at higher levels. The destruction mage in particular gets more complaints because people are used to Skyrim as being not that of a challenging/slightly strategic combat game. I would think if all the classes were a bit more challenging at the start and continued to be so, much fewer complaints would be if such a change were to happen. :P
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Laura Cartwright
 
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Post » Wed Jun 13, 2012 4:25 pm

Is it my fault that the system is screwed up? Being a thief ok since when do thiefs have as much power to one shot with daggers or fight anywhere near as much as a warrior does? You can still be whatever you want but the system is just broken.

That's like saying playing Fallout 3 with just a knife. Is it really necessary to play the whole game using just a knife that upgrades all the time?

It doesn't matter if your an Orc doped up on skooma or a Nord princess in a dress....if you sneak up on someone and slit their throat with a knife...you're gonna one-shot them.
Don't like it? Then don't sneak up on them and slit their throat.
Not sure what you want here.

None of my assassins can go toe to toe with anyone. If they don't get the sneak kill they have maybe one or two shots before they're taken down. I don't build up their health at all..just their stamina.

So many ways to create a character in this game...so many ways to get to the end.
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zoe
 
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Post » Wed Jun 13, 2012 11:33 am

If you do your homework and take out the garbage I am sure mom will unlock the computer if you ask nicely. Don't tell her you're talking to strangers though.

Lol.. was that a life check here on the Bethesda forums?

My simple rebuttal:

:rofl: :lmao:
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tannis
 
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Post » Wed Jun 13, 2012 6:53 pm

If you do your homework and take out the garbage I am sure mom will unlock the computer if you ask nicely. Don't tell her you're talking to strangers though.

A rather pointless post if you ask me.

As to the OP, balance isn't Bethesda's strong point. I can list tons of examples from Daggerfall, Morrowind, Oblivion, etc. But let me ask you this: What difficulty are you playing on?
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Fanny Rouyé
 
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Post » Wed Jun 13, 2012 2:08 pm

Interesting, so much hate for these "invisible cheaters". People that play on novice difficulty, use the oghma infinium glitch, or exploit fortify restoration. Although I do try to accept that not all people enjoy playing the "hardcoe mode" and would just prefer playing through without any challenge at all. I still end up catching myself from giving my friend flack for switching to novice when fighting krosis. Or when I see him run to a certain little outpost the moment he hits lvl 15, Max out all his stats, get all the good perks for the craft skills, and then proceed to one-hit everything in the game....

What's even more offsetting (although not that surprising) is that many of these "legitimate" players share my same track of thought towards these "fakes" and "cheats". And express their dissatisfaction through these "Fix this broken game, so these average joes can't "cheat"!!!" threads... Such as this one..

Although, skyrim is a single player game it can be.... Passively competitive... And what I mean by that is people like to talk about how powerful their character is and the "significance" of them (even extending to YouTube comments). Wether it be through this "Dead is Dead" thread, Best race threads, or even something like these "share your back story!" threads that pop up once and a while. And these "noobs" with their glitched stats ruin it.

Although the "Don't like it don't use it!" argument is pretty weak... It still stands.. If your going to claim that shunning the craft/cheap skills and then re-allocating those points some where else keeps the game balanced for you individually... Then why make an effort to force people to fit your play style?

And come on, let's be honest here... Even I (like many) find myself jumping onto the band-wagon once every few characters and spoil the "challenge" by doing some of the exploits and get gauntlets that deal insta-kill death blows.... Because..it's...Fun.

And I mean let's be reasonable... RPGs in general focus on Weapon "damage" and augmenting your characters abilities with those said weapons through limited perks/skills. Rather than focusing on realism and Fixed damage for certain weapons as well as requiring player "skill" like in Cod, ect.

Though there is always room for realism improvements, these exploits bethesda's allowed to persist really do brighten this game when it grows a bit dull. At least for me.
Just my 2.00$ :shrug:
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Roberta Obrien
 
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Post » Wed Jun 13, 2012 10:46 pm



>Brings up realism angle
>Gets defensive when realism is used as a counter

Yeah because slaying a dragon with a sword and shield is super realistic...

I think one shooting things is fairly realistic; if your role playing an Assasin then you should be able to kill instantly, your not hacking and slashing!!

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Cat
 
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Post » Wed Jun 13, 2012 3:03 pm

The problem is the multiplier in damage, combined with nearly all enemies having under 120 armor rating. Dragons and most non humans have 0 armor rating. Also, the cheesiness of shadow warrior is bad as well.
Exactly... killing an npc in one blow from behind should always be doable but bears and dragons? O_o

Another problem with Skyrim is the hard-to-die game mechanic that high level enemies always have to be damage sponges.

Why not raising armor rating instead? This way it would make sense to invest into maces perks or armor damaging spells.
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Inol Wakhid
 
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