» Wed Jun 13, 2012 8:58 am
Heh, I bring this up often in certain circles, but it keeps getting shrugged off.
I personally think that combat in the game is not well-tested in later levels and the exponential damage games you get needs to be SERIOUSLY curved. Yet, it appears the community at large seems to think this is all fine and dandy and normal, and that the bigger problem is that destruction magic is "broken." I've played pure mage characters, and I found the intensity and difficulty with magic to be exactly what you should expect with the difficulty cracked up to Expert. I don't seen the broken magic, all I see is people who have gotten used to one-shotting things with daggers whining about how you can't one-shot things with a fireball.
I've suggested ideas for fixing some of these perceived problems and it seems that largely those ideas upset people. Things like putting a soft cap on the exploits (Oh NOES! If I can't level to 1000 or make a weapon with +1000% effeciency, what will I ever do!?) and slowing down leveling to compensate, lowering base weapon damage, redoing the perk trees so you don't get so much bloody percentage stacking (people don't realize what a big deal "20 percent" actually is when your base damage is ALSO scaling upwards, nevermind 80 or 100 percent), and rescaling leveled damage.
Meh.
/rant ;P
I feel your pain, OP. Unfortunately, I don't have a solution for you without a good mod that takes the teeth out of combat and scales it back down to the rest of the game. It's lame to say, "use a different playstyle", but that's really all we're looking at in terms of fixing the one-shotting issue.