Operative Discussion 2

Post » Fri May 27, 2011 9:45 pm

Just from thinking about balance, I think Operatives should be able to actively destroy the disguise of another Operative, which would count the same as a buff. If they kill them, it counts the same like a kill.

When I played the game, the medic was just waaay to good in making points, as there was always someone to be revived.

So, you actually were able to play it? :D
Well, guess that you know more than me about the game ^^
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 6:52 pm

Just from thinking about balance, I think Operatives should be able to actively destroy the disguise of another Operative, which would count the same as a buff. If they kill them, it counts the same like a kill.

When I played the game, the medic was just waaay to good in making points, as there was always someone to be revived.


I guess we need a bottle of disguise be gone or as they call it in the outback jarate
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Darrell Fawcett
 
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Post » Sat May 28, 2011 12:33 am

I love stealth and I'm probably going to have multiple operative characters. What I really want to try is a heavy operative who doesn't rely much on disguises or bouncing about but instead combines the hacking and special abilities of the operative with the heavy's stopping power and fortitude. I've really got my eye on the operatives ability to play dead - having someone run by me playing possum only to get a rocket in the back sounds delicious. :hehe: I suspect this will work well in the middle of the battlefield but also as a defense, people probably won't be expecting a heavy operative or a defensive one.
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Motionsharp
 
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Post » Sat May 28, 2011 10:06 am

I love stealth and I'm probably going to have multiple operative characters. What I really want to try is a heavy operative who doesn't rely much on disguises or bouncing about but instead combines the hacking and special abilities of the operative with the heavy's stopping power and fortitude. I've really got my eye on the operatives ability to play dead - having someone run by me playing possum only to get a rocket in the back sounds delicious. :hehe: I suspect this will work well in the middle of the battlefield but also as a defense, people probably won't be expecting a heavy operative or a defensive one.

Thanks for the tip, now I'll be pumping every dead body full of bullets, or maybe the bodies aren't really dead.............
:ninja:
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Kelvin Diaz
 
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Post » Sat May 28, 2011 10:30 am

Play dead is sooo funny when they do it in midcombat :D Most people realise that they're playing dead and just keep shooting. It's quite funny sometimes.
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BEl J
 
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Post » Fri May 27, 2011 9:04 pm

I am playing a light opertive to run and do objectives and not kill people unless it would be easy.
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joeK
 
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Post » Sat May 28, 2011 6:47 am

I love stealth and I'm probably going to have multiple operative characters. What I really want to try is a heavy operative who doesn't rely much on disguises or bouncing about but instead combines the hacking and special abilities of the operative with the heavy's stopping power and fortitude. I've really got my eye on the operatives ability to play dead - having someone run by me playing possum only to get a rocket in the back sounds delicious. :hehe: I suspect this will work well in the middle of the battlefield but also as a defense, people probably won't be expecting a heavy operative or a defensive one.


So true. I wonder how much harder a CP will be to hack once its been firewalled?
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Steve Bates
 
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Post » Sat May 28, 2011 1:38 am

I am playing a light opertive to run and do objectives and not kill people unless it would be easy.

thats how im going to play
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Chris Duncan
 
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Post » Sat May 28, 2011 1:54 am

Play dead is sooo funny when they do it in midcombat :D Most people realise that they're playing dead and just keep shooting. It's quite funny sometimes.

I can see the logic of doing that mid combat but I'm not at all surprised that it doesn't usually work. :) It seems to me that playing dead requires at least as much finesse and forethought as using disguises - and as such using it poorly is going to have the opposite effect.

Thanks for the tip, now I'll be pumping every dead body full of bullets, or maybe the bodies aren't really dead.............
:ninja:

That works great until someone living flanks you while you're busy shooting corpses!

(And in fact one of the benefits of playing dead is the potential for paranoid opponents once they figure out what you're up to. ;))
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Raymond J. Ramirez
 
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Post » Sat May 28, 2011 2:56 am

I can see the logic of doing that mid combat but I'm not at all surprised that it doesn't usually work. :) It seems to me that playing dead requires at least as much finesse and forethought as using disguises - and as such using it poorly is going to have the opposite effect.


That works great until someone living flanks you while you're busy shooting corpses!

(And in fact one of the benefits of playing dead is the potential for paranoid opponents once they figure out what you're up to. ;))



So true. You take a few potshots at someone and they fall over dead, kinda of susoecious, Disguising, faking death, and god knows what else. So many ways for operatives to mess with the minds of their enemies. :celebration:
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Kim Kay
 
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Post » Sat May 28, 2011 8:21 am

The only thing I could see being useful about being a heavy operative is being able to spot enemy operatives trying to stop you, after all a heavy that isn't moving forward and isn't shooting is such a blatant target( ie. an obvious op)
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lolli
 
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Post » Fri May 27, 2011 8:48 pm

The only thing I could see being useful about being a heavy operative is being able to spot enemy operatives trying to stop you, after all a heavy that isn't moving forward and isn't shooting is such a blatant target( ie. an obvious op)


Well not operatives have to disguise and fall behind enemy lines. As you mentioned going for rooting out enemy spies. I daresay hacking and interrogation would be benefical as you move with the team.
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Assumptah George
 
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Post » Sat May 28, 2011 5:17 am

The only thing I could see being useful about being a heavy operative is being able to spot enemy operatives trying to stop you, after all a heavy that isn't moving forward and isn't shooting is such a blatant target( ie. an obvious op)

As I said I'm not planning to rely on disguises much so this isn't an issue.
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Sarah Kim
 
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Post » Fri May 27, 2011 7:45 pm

So, you actually were able to play it? :D
Well, guess that you know more than me about the game ^^

I guess I actually don't. A 10 minutes insight is not thaaat much. I could test the Operative and Medic for ~5min each.

I guess we need a bottle of disguise be gone or as they call it in the outback jarate

That's what I imagined. Just throw the first stone, so everyone knows they're malicious ones.

So true. You take a few potshots at someone and they fall over dead, kinda of susoecious, Disguising, faking death, and god knows what else. So many ways for operatives to mess with the minds of their enemies. :celebration:

As playing dead wouldn't give your opponent the kill-award points, it's quite reasonable they would keep shootin ya.
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stevie critchley
 
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Post » Sat May 28, 2011 5:13 am

The only thing I could see being useful about being a heavy operative is being able to spot enemy operatives trying to stop you, after all a heavy that isn't moving forward and isn't shooting is such a blatant target( ie. an obvious op)

that and play dead...

whos gonna suspect that the big heavy mofo is a sneaky operative? You pump him with 20 bullets and he goes down.... who'd think twice?


So pay attention to your kill award points ;)
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Chloe :)
 
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Post » Fri May 27, 2011 7:37 pm

I wonder if while disguised enemy medics can heal/buff/revive you as long as the disguise doesn't drop.
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Ashley Campos
 
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Post » Sat May 28, 2011 3:58 am

I wonder if while disguised enemy medics can heal/buff/revive you as long as the disguise doesn't drop.

Would be quite neat tbh.
If you can't, medics will recognize you as an enemy. Reminds me, can turrets see trough disguises? Same goes for interrogate, will this reveal disguises?
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Lucie H
 
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Post » Sat May 28, 2011 8:54 am

Would be quite neat tbh.
If you can't, medics will recognize you as an enemy. Reminds me, can turrets see trough disguises? Same goes for interrogate, will this reveal disguises?


To be honest I am not sure. I don't think turrets can see through disguises, no idea on interrogate. The only fullproof way is to be an operative.
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John N
 
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Post » Fri May 27, 2011 9:23 pm

To be honest I am not sure. I don't think turrets can see through disguises, no idea on interrogate. The only fullproof way is to be an operative.

Maybe material to discuss about. I hope disguises are only revealed by other operatives or when they blow their cover. Should increase the need for defensive operatives.
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Maeva
 
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Post » Fri May 27, 2011 10:05 pm

Maybe material to discuss about. I hope disguises are only revealed by other operatives or when they blow their cover. Should increase the need for defensive operatives.


Heavy ops can move with the team keeping enemy ops out of the way. Also by interrogating any enemies the group kill on the way they will know where the enemies are coming from.

I am still thinking of ways to use fake corpse. It depends on how long dead bodies stay in the game. Then I would just use it to hide in plain sight then wait till someone passed then sneak up behind them. :ninja:

Also you should look dead and not in final stand. So someone doesn't just try and finish you off.
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Ricky Rayner
 
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Post » Fri May 27, 2011 9:58 pm

Also by interrogating any enemies the group kill on the way they will know where the enemies are coming from.

I don't get what you're trying to say with the "group kill"
I am still thinking of ways to use fake corpse. It depends on how long dead bodies stay in the game. Then I would just use it to hide in plain sight then wait till someone passed then sneak up behind them. :ninja:

Also you should look dead and not in final stand. So someone doesn't just try and finish you off.

Agree on this one. Except that I wouldn't hide in plain sight, but still try to hide in cover and then come out when they've passed me.
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El Khatiri
 
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Post » Sat May 28, 2011 9:01 am

I don't get what you're trying to say with the "group kill"

Agree on this one. Except that I wouldn't hide in plain sight, but still try to hide in cover and then come out when they've passed me.


I mean if the operative is moving in a group with out teammates.

I didn't mean I would sit out in the middle of a courtyard, I would be playing dead off to one side but I was implying that most people don't expect a corpse to jump up and shank you,
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Hussnein Amin
 
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Post » Sat May 28, 2011 1:33 am

I mean if the operative is moving in a group with out teammates.

I didn't mean I would sit out in the middle of a courtyard, I would be playing dead off to one side but I was implying that most people don't expect a corpse to jump up and shank you,

Oh, like that. Yea, that's definetely the tactic I would prefer when playing dead ^^
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Lexy Corpsey
 
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Post » Sat May 28, 2011 4:12 am

Heavy ops can move with the team keeping enemy ops out of the way. Also by interrogating any enemies the group kill on the way they will know where the enemies are coming from.

I am still thinking of ways to use fake corpse. It depends on how long dead bodies stay in the game. Then I would just use it to hide in plain sight then wait till someone passed then sneak up behind them. :ninja:

Also you should look dead and not in final stand. So someone doesn't just try and finish you off.


Yah, I could see having a firefight, pushing them back, then heavy op moves forward and plays dead, second time they come up 30 seconds later, here is a dead security guy... ok, keep moving... pops up behind them with a GL

would only work a once or twice per team... but I bet bots would fall for it a lot

other thing I'm thinking of is when 2 people are shooting at you, play dead... both will assume the other finished you off :D
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michael flanigan
 
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Post » Sat May 28, 2011 3:57 am

Yah, I could see having a firefight, pushing them back, then heavy op moves forward and plays dead, second time they come up 30 seconds later, here is a dead security guy... ok, keep moving... pops up behind them with a GL

would only work a once or twice per team... but I bet bots would fall for it a lot

other thing I'm thinking of is when 2 people are shooting at you, play dead... both will assume the other finished you off :D



It make only work once or twice but it will be hilarious to watch as the enemy team gets slowed down by stopping to shoot at every corpse they pass. :spotted owl:
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Ria dell
 
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