Its not BS, let me explain. I want to know all abilities for all the classes. All the other classes are based around teamwork. When I say hard I don't mean the other classes are easier to play, I mean it will be harder to play an effective operative. Medics, soldiers, and engineers work together all buffing and supplying each other. It easier to work in a group than alone.
The operative is the class who has to sneak behind enemy lines without the likelyhood of probably most kinds of support. I have heard plenty of medics saying that they aren't going to go and heal those idiot operatives. Going off and messing with the enemy is something I really enjoy. I know the risks and I accept them, as I have said before I see the operative as a high skill, high risk, high reward class,
Now this is not always true since they have the ability to see other operatives and can firewall operatives so they will be highly useful on defense as well.
Actually the most recent thing we heard is about the medics bioweapon or whatever.
What do we really know about the operative. Disguise, interrogation, sticky bomb, hacking, and dead fake. The death fake is the newest one but we still don't know that much as compared to the other classes.
It will be just as difficult for people to play effective as a medic or any other class as it will be to play an Operative. Thats all about the gamers playstyle and skill. Some people pick up quick and can adapt to new gaming mechanics and do well while others run around like a chicken with there heads cut off not doing anything to help there team win the match or contribute.
As far as other classes buffing eachother you act like thats the extent of there abilities they will be doing alot more than that as well as each class will need to do there job in order for the team to win so every class is high risk reward class. If a medic throws a laz grenade and wastes it leaving him without Pips then that was (high risk) but same time might revive 4 teamates and turn the tide the battle (big reward), Engineer throws down a turret or mine in the wrong position or when objectives are about to change ( high risk) or get them positioned perfectly and helps push back the enemy (high reward), Operatives sneaking behind enemy lines and get caught(high risk) or fools everyone and gets withing the ranks and waits for an opening to change the tide of battle (big reward).
We know they can: Disguise, interrogation, sticky bomb, hacking, and dead fake, backstab. Thats more details then information on any other class we know not to mention the have kind of gone into detail how some these abilities will work ex. hacking engineer turrets taking them over as well as the hacking mechanic and how you can hack wireless but is slower and displays your position.
It would be nice to have more details on every class and the mechanics of the abilities ect. I simple stated I would like to see more information about other classes before they release more on the Operative because there is a decent amount that has been released.
Anyways the game is still pretty far out I am sure there will be alot more information released on all the classes mechanics and abilities before release. Atleast I hope. Would be nice to find out specifics for some the abilities and classes.