Operative Discussion 2

Post » Sat May 28, 2011 4:49 am

As far as other classes buffing eachother you act like thats the extent of there abilities they will be doing alot more than that as well as each class will need to do there job in order for the team to win so every class is high risk reward class. If a medic throws a laz grenade and wastes it leaving him without Pips then that was (high risk) but same time might revive 4 teamates and turn the tide the battle (big reward), Engineer throws down a turret or mine in the wrong position or when objectives are about to change ( high risk) or get them positioned perfectly and helps push back the enemy (high reward), Operatives sneaking behind enemy lines and get caught(high risk) or fools everyone and gets withing the ranks and waits for an opening to change the tide of battle (big reward).



You are still missing my point. Every other class is designed to work together specific, mostly signified by the buffs and other abilities. The operatives are often times alone and behind enemy lines. Trying to stay alive, being conviencing in disguise, know when to retreat etc. You are out by yourself most of the time with little to no support. This is most of the high risk I am talking about. Perhaps the high risk high reward wasn't the best way to put it.

Ok I am about about to use an anology that some of you might not like but I think it fits. Operatives are kind of like special forces teams. They go behind enemy lines to mess with the enemy (among many other times) put they are mostly out there without support. Unlike regular infantry that could probably call for fire support or some other aid. I am not saying that operatives are the best class, just that it will be harder to be effective since you are at your best when you are on by yourself.
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Tiffany Holmes
 
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Post » Sat May 28, 2011 6:08 am

Don't be hating.

Anyway I like that fact that operatives has abilities to let you be "Creative"

they do?
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LADONA
 
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Post » Sat May 28, 2011 8:12 am

They talk about operatives in videos because this appeals to the mass public, as much as we might hate it people like to run around by themselves with a shotgun and a sniper thinking they are carrying the team, talking about the medic or engineer class will certainly not appeal to most console gamers, people understand going lone wolf and building things to get kills, buffing and healing strangers is an unknown concept to many console gamers.
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Tessa Mullins
 
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Post » Fri May 27, 2011 10:00 pm

You are still missing my point. Every other class is designed to work together specific, mostly signified by the buffs and other abilities. The operatives are often times alone and behind enemy lines. Trying to stay alive, being conviencing in disguise, know when to retreat etc. You are out by yourself most of the time with little to no support. This is most of the high risk I am talking about. Perhaps the high risk high reward wasn't the best way to put it.

Ok I am about about to use an anology that some of you might not like but I think it fits. Operatives are kind of like special forces teams. They go behind enemy lines to mess with the enemy (among many other times) put they are mostly out there without support. Unlike regular infantry that could probably call for fire support or some other aid. I am not saying that operatives are the best class, just that it will be harder to be effective since you are at your best when you are on by yourself.


No I get your point but your point can be applied to any class. Engineers may go off by themselves to setup a turret or landmines or defuse a charge. Medics may run off by themsleves to get to a friendly away from a group or protect AI from being killed, Soldiers may go off on there own to get to a route blocked and set charges to make a quicker route to an objective. You forget that everyone will have different objectives depending on there class so there will be times when all classes are on there own trying to complete something it doesnt just apply to Operatives. Sure there abilities are a more solo based but they doesnt neccisarily have to behow they play they could stay with the group if they wanted thats on the player and how they decide to use the Operatives abilities.
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Brad Johnson
 
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Post » Sat May 28, 2011 4:10 am

No I get your point but your point can be applied to any class. Engineers may go off by themselves to setup a turret or landmines or defuse a charge. Medics may run off by themsleves to get to a friendly away from a group or protect AI from being killed, Soldiers may go off on there own to get to a route blocked and set charges to make a quicker route to an objective. You forget that everyone will have different objectives depending on there class so there will be times when all classes are on there own trying to complete something it doesnt just apply to Operatives. Sure there abilities are a more solo based but they doesnt neccisarily have to behow they play they could stay with the group if they wanted thats on the player and how they decide to use the Operatives abilities.



Yes they may go off but not for long since its a team based game, Operatives are the one class that will spend most of their time away from the rest of their team. That is the point I was making,
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Stace
 
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Post » Fri May 27, 2011 9:01 pm

Yes they may go off but not for long since its a team based game, Operatives are the one class that will spend most of their time away from the rest of their team. That is the point I was making,


Yea that may be true but Operatives dont have to neccisarily play lone wolf all on there own. They could stay with the team and use there hacking, sticky bombs, interogation skills to push forward or fortify friendly defenses like control pannels, turrets ect.They can be just as effective doing that as if they went of one there own because they have backup while they interrogate enemies allowing friendlies to see where enemies are and people to kill anyone in range blocking you from taking a disguise ect. So they can be team oriented just like any other class that was my point. Just because they do not have specific abilities to buff teamates doesnt mean they cannot contribute in a group.
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Gwen
 
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Post » Sat May 28, 2011 5:12 am

Yea that may be true but Operatives dont have to neccisarily play lone wolf all on there own. They could stay with the team and use there hacking, sticky bombs, interogation skills to push forward or fortify friendly defenses like control pannels, turrets ect.They can be just as effective doing that as if they went of one there own because they have backup while they interrogate enemies allowing friendlies to see where enemies are and people to kill anyone in range blocking you from taking a disguise ect. So they can be team oriented just like any other class that was my point. Just because they do not have specific abilities to buff teamates doesnt mean they cannot contribute in a group.


If you read my previous post I already said that.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 11:02 pm

my opinion is that i see more people playing as operatives and soldiers than engineers and medics
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LuCY sCoTT
 
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Post » Sat May 28, 2011 7:09 am

my opinion is that i see more people playing as operatives and soldiers than engineers and medics


I really hope not.
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Flash
 
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Post » Fri May 27, 2011 11:52 pm

I really hope not.

I'm only afraid that operative will be overplayed. Maybe opinions will change when we have more information.
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Jade MacSpade
 
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Post » Sat May 28, 2011 5:50 am

I'm only afraid that operative will be overplayed. Maybe opinions will change when we have more information.


I think that is a fear but I don't think it will be the case. I think it should be comparable to the TF2 spy. In the sense that not everyone can play it well. It has a large learning curve in order to play effectively. However those who learn to do it will be able to really mess up an enemy team.
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Racheal Robertson
 
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Post » Fri May 27, 2011 7:22 pm

I think that is a fear but I don't think it will be the case. I think it should be comparable to the TF2 spy. In the sense that not everyone can play it well. It has a large learning curve in order to play effectively. However those who learn to do it will be able to really mess up an enemy team.

Yes, you're right. But I think a lot of people would like to play the fast and stealthy operative. Especially in the beginning. Not much games provide a "disguise feature" and freedom of movement.
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Mimi BC
 
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Post » Fri May 27, 2011 9:07 pm

Yes, you're right. But I think a lot of people would like to play the fast and stealthy operative. Especially in the beginning. Not much games provide a "disguise feature" and freedom of movement.


No doubt in my mind. Lots of people will want to play lights and operatives. I think it would be funny to be spec'd for grenades as a light solider and go around tossing nades and give teammate ammo.
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Lauren Denman
 
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Post » Fri May 27, 2011 10:02 pm

No doubt in my mind. Lots of people will want to play lights and operatives. I think it would be funny to be spec'd for grenades as a light solider and go around tossing nades and give teammate ammo.

Yea, we'll probably see some crazy tactics. I don't mind, as long as it's not becoming a problem *cough* MW2 *cough*
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James Baldwin
 
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Post » Sat May 28, 2011 10:08 am

No doubt in my mind. Lots of people will want to play lights and operatives. I think it would be funny to be spec'd for grenades as a light solider and go around tossing nades and give teammate ammo.

See what I am wondering is they said grenades will have infinite ammo on a cooldown is this for all classes and there grenade archetypes ex. engineers and landmines, Operatives and sticky grenades ect or will those be based on PIP usuage and if so will soldier and there grenades besides normal ones be based off that as well.
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NAtIVe GOddess
 
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Post » Sat May 28, 2011 3:42 am

Yea, we'll probably see some crazy tactics. I don't mind, as long as it's not becoming a problem *cough* MW2 *cough*

yeah i agree :foodndrink:
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{Richies Mommy}
 
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Post » Sat May 28, 2011 7:23 am

i understand the fear of people that operative will be overplayed since its pretty powerful
like in tf2, alot of new people play spy and get like maybe 10 kills but don't do anything at all to help out the team
i hope brink doesn't end up being like that
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Alexis Estrada
 
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Post » Sat May 28, 2011 8:11 am

i understand the fear of people that operative will be overplayed since its pretty powerful
like in tf2, alot of new people play spy and get like maybe 10 kills but don't do anything at all to help out the team
i hope brink doesn't end up being like that

I don't think it will. I played some other games with a disguise function like this and it was never problematic. Most of the time there weren't enough of these guys. It's just the SMART system in combination with the disguise and interrogate ability that makes operative so attractive.
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vicki kitterman
 
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Post » Sat May 28, 2011 1:24 am

i understand the fear of people that operative will be overplayed since its pretty powerful
like in tf2, alot of new people play spy and get like maybe 10 kills but don't do anything at all to help out the team
i hope brink doesn't end up being like that


New spies will rarely get 10 kills. I am more about keeping their engineers from advancing. Also keeping those pesky teleporters out of comission.
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Nuno Castro
 
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Post » Sat May 28, 2011 7:20 am

i understand the fear of people that operative will be overplayed since its pretty powerful
like in tf2, alot of new people play spy and get like maybe 10 kills but don't do anything at all to help out the team
i hope brink doesn't end up being like that

hopefully not i will use the operative more as a scout than a spy
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Charles Weber
 
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Post » Sat May 28, 2011 4:39 am

I don't think it will. I played some other games with a disguise function like this and it was never problematic. Most of the time there weren't enough of these guys. It's just the SMART system in combination with the disguise and interrogate ability that makes operative so attractive.

Well, it's not like the Operative could use his disguise like the Spy in TF2 whenever he likes. He needs a) an enemy and b) no other enemy to spot him while changing (which, I guess, doesn't happen instantly).
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Hairul Hafis
 
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Post » Fri May 27, 2011 8:59 pm

Well, it's not like the Operative could use his disguise like the Spy in TF2 whenever he likes. He needs a) an enemy and B) no other enemy to spot him while changing (which, I guess, doesn't happen instantly).

It was the same in ET:QW and ET:W. You had to steal it from a downed enemy and it took like 3-4 seconds to do so.
In addition, operatives of the other team can see through disguises in this game. That's why I said it would not get problematic.
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Peter P Canning
 
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Post » Fri May 27, 2011 8:19 pm

Which actually means the Opverative has a reason to stay with the team, to reveal disguised enemy Operatives. Hopefully this gives equal points like buffing a teammate.
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NAkeshIa BENNETT
 
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Post » Sat May 28, 2011 6:17 am

Which actually means the Opverative has a reason to stay with the team, to reveal disguised enemy Operatives. Hopefully this gives equal points like buffing a teammate.

I guess it gives a lot more points if you manage to take him out than other classes buffing teammates. Buffing teammates happens on more occasions than spotting other operatives in disguise. Atleast, that's how I suspect it'll work.
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Taylah Haines
 
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Post » Sat May 28, 2011 5:33 am

Just from thinking about balance, I think Operatives should be able to actively destroy the disguise of another Operative, which would count the same as a buff. If they kill them, it counts the same like a kill.

When I played the game, the medic was just waaay to good in making points, as there was always someone to be revived.
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Agnieszka Bak
 
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