Operative Discussion

Post » Fri May 27, 2011 2:46 pm

what does the auto pvssyr do? ive heard people talk about it but why is it there


I think it is a PC thing. I'd look it up but I am sure someone here can explain it.
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X(S.a.R.a.H)X
 
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Post » Fri May 27, 2011 10:51 am

It's not just a PC thing, it's for all platforms. Basically, it's an in-game voice chat system that automatically relays information to the appropriate players when important things happen. So if you're under fire at an objective, the the game will automatically ley your team know (with your characters voice) that you need assistance, or if you're low on health, the game will notify only the medics on your team that you need health, or if your team needs an Engineer, and you select to switch to Engineer, your voice will broadcast to your team, "changing to engineer." It does a lot of the important voice chat stuff, so you don't have to.
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Wayland Neace
 
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Post » Fri May 27, 2011 11:21 am

It's not just a PC thing, it's for all platforms. Basically, it's an in-game voice chat system that automatically relays information to the appropriate players when important things happen. So if you're under fire at an objective, the the game will automatically ley your team know (with your characters voice) that you need assistance, or if you're low on health, the game will notify only the medics on your team that you need health, or if your team needs an Engineer, and you select to switch to Engineer, your voice will broadcast to your team, "changing to engineer." It does a lot of the important voice chat stuff, so you don't have to.


Alright that is good. I see that in TF2. It will also me the main form of communication when you turn mics off.
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W E I R D
 
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Post » Fri May 27, 2011 2:52 pm

thats pretty handy
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Kate Norris
 
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Post » Sat May 28, 2011 12:54 am

Back on topic. Death dealing tools, I want to make it easier to incapacitate my enemies. Stuns, blind (smoke grenade), hmmm. Guns, grenades, knives, what more do you need to effectively deal death. I heard the crossbow mentioned but we have silencers. We really need more info,
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Joanne Crump
 
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Post » Fri May 27, 2011 6:00 pm

Well sorry about the very long double post but new info begs new questions.

We now know there is a very early perk that allows you still to shoot while incapacitated.

Operative kills enemy engineer.
Op: And now to interrogate
En: (censored) this bam bam bam
Op: WTF??

The Op will need a way around this if there is too be interrogation. I guess a stun gun/grenade would be the easier option or maybe some kind of poison.
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Nice one
 
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Post » Fri May 27, 2011 7:35 pm

In the most recent vid we finally saw the operatives sticky grenade in action. It works kind of like a mine so if they run over it they have 5 seconds for a teammate to get it off. I think it has to be a engineer but maybe I heard wrong. I wish we heard more about the turret hacking.
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Adrian Powers
 
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Post » Fri May 27, 2011 10:40 am

In the most recent vid we finally saw the operatives sticky grenade in action. It works kind of like a mine so if they run over it they have 5 seconds for a teammate to get it off. I think it has to be a engineer but maybe I heard wrong. I wish we heard more about the turret hacking.

*Looks at the thread list* You've been busy, good sir.

1. I don't think it has to be an Engineer that pulls the grenade off.

2. I only saw two turrets in that entire video, and they were both placed in rather useless spots. <_<
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Ronald
 
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Post » Fri May 27, 2011 1:08 pm

*Looks at the thread list* You've been busy, good sir.

1. I don't think it has to be an Engineer that pulls the grenade off.

2. I only saw two turrets in that entire video, and they were both placed in rather useless spots. <_<


1. I though Wedgwood might have said that. All the more reason to go watch it again.

2. No one said Engineers were geniuses.

I am playing catch up my internet is being weird.
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X(S.a.R.a.H)X
 
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Post » Sat May 28, 2011 2:32 am

In the most recent vid we finally saw the operatives sticky grenade in action. It works kind of like a mine so if they run over it they have 5 seconds for a teammate to get it off. I think it has to be a engineer but maybe I heard wrong. I wish we heard more about the turret hacking.
He says something like only Operatives can see them, so Operatives may the only ones who can remove them.
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Cagla Cali
 
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Post » Fri May 27, 2011 2:30 pm

He says something like only Operatives can see them, so Operatives may the only ones who can remove them.


In retrospect that makes far more sense. Ah the joy of Spy vs. Spy eh I mean Operative vs. Operative.
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Janeth Valenzuela Castelo
 
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Post » Fri May 27, 2011 1:20 pm

Well, thats not a fair assumption. I would think an operative player would say thing like "Enemy in Disguise!"Possably able to mark them so anyone else can take a shot at them. Otherwise you have an operative with the knowledge that there is an enemy among their ranks and is killed while trying to take them out.
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djimi
 
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Post » Fri May 27, 2011 11:13 am

Well, thats not a fair assumption. I would think an operative player would say thing like "Enemy in Disguise!"Possably able to mark them so anyone else can take a shot at them. Otherwise you have an operative with the knowledge that there is an enemy among their ranks and is killed while trying to take them out.


Which is why useful players always use mikes. It might autopvssyr the spy but then again it might not. Besides enemy in disguise is vague and then you need up TK'ing everyone. Also one more reason to play a heavy operative.
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carly mcdonough
 
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Post » Fri May 27, 2011 8:21 pm

He says something like only Operatives can see them, so Operatives may the only ones who can remove them.


If i saw myself running around, and I think i'd recognize me, i'm gana just start shooting. Screw the questions, more bullets please...

As far as playing an operative. My goal in Brink will be to cause as much disruption, confusion and deception as possible. I'll likely wield a scoped SMG and a Revolver, with whatever aiming device i can slap on it (if any).

I want to kill people, creatively! I wana see that heavy soldier go "oh hey, its that medic!" and ignore me while i run up to "heal" him with my knife and revolver, then have the challenge of trying to get away alive once my disguise drops, and the devious thrill if i succeed... If i wanted to be a more effective combatant, i'd choose a soldier of forms. Really though, if operatives dont have enough trickery up their sleeves, I'll probably loose interest. I've always chosen to fight with cunning rather then actual brute force.

In nearly every game i've played before, i generally wont engage some one head on, but rather bait them into a more predictable situation, such as dragging them around a corner, or up some stairs, or anything where I'll generally know where they'll be when.

Other then slaying people unexpectedly, I'll be doing whatever i can to cause disruption, hacking turrets, control points, getting that comm data whenever i can. I plan to play an operative fully, since i like how they work.

Other then that, if i want to destroy things and people, i'll play a Soldier. This is likely going to be my sub spec for my character.
If i want to be useful, i'll play a medic.
If i want a change of pace, i'll play an engineer.
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Nitol Ahmed
 
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Post » Fri May 27, 2011 11:42 pm

I tend on playing a Heavy Operative and am curious to see if the Operative will have any abilities that cater a Heavy playstyle. One of the things I will be doing in Brink is mixing and matching skills, to really make every character unique and efficient.
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Jessica Colville
 
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Post » Fri May 27, 2011 7:14 pm

I tend on playing a Heavy Operative and am curious to see if the Operative will have any abilities that cater a Heavy playstyle. One of the things I will be doing in Brink is mixing and matching skills, to really make every character unique and efficient.

:celebration:
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(G-yen)
 
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Post » Sat May 28, 2011 1:57 am

reptaR and HORSE are gunna own da security while the ressistance basks in their heaviness
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remi lasisi
 
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Post » Sat May 28, 2011 12:55 am

He says something like only Operatives can see them, so Operatives may the only ones who can remove them.

Only Operatives can see the sticky bomb when it's on the ground. Once it's attached to someone, I think anyone will be able to remove it. When they mentioned the "seek teammate to remove sticky bomb" mechanic, they didn't say it was tied to any particular class.

As for features for heavy operatives, I dunno. I think of the heavy as a body type that's for main battle, and although you're going to generate plenty of incapacitated enemies, are you going to have time to interact with them? If you can get in disguise, though, a heavy character suddenly appearing where he's not supposed to be could be quite damaging to the enemy team. Heavy operatives might also be really good defenders if they focus their energy on sticky bombs and comms hacking, or, of course, if you buy the appropriate ability for this "operatives can see other operatives" thing we heard so long ago.

On an unrelated note, but still about operatives: remember in ETQW, where you could disguise as an enemy and then make progress on capturing or liberating forward spawns? You only lost the disguise when you were done. What tipped the enemy off is that their teammates had no reason to be standing still facing the forward spawn. I wonder if it's going to be like this in Brink, because if it is, you really might not have any indication that anything is wrong until the command post suddenly changes hands--allies will have a reason to be interacting with command posts too.
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Doniesha World
 
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Post » Fri May 27, 2011 4:28 pm

brings a whole new thing to warry about which makes you on your guard wich makes brink more awsome by the second
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xxLindsAffec
 
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Post » Fri May 27, 2011 4:22 pm

Only Operatives can see the sticky bomb when it's on the ground. Once it's attached to someone, I think anyone will be able to remove it. When they mentioned the "seek teammate to remove sticky bomb" mechanic, they didn't say it was tied to any particular class.

As for features for heavy operatives, I dunno. I think of the heavy as a body type that's for main battle, and although you're going to generate plenty of incapacitated enemies, are you going to have time to interact with them? If you can get in disguise, though, a heavy character suddenly appearing where he's not supposed to be could be quite damaging to the enemy team. Heavy operatives might also be really good defenders if they focus their energy on sticky bombs and comms hacking, or, of course, if you buy the appropriate ability for this "operatives can see other operatives" thing we heard so long ago.

On an unrelated note, but still about operatives: remember in ETQW, where you could disguise as an enemy and then make progress on capturing or liberating forward spawns? You only lost the disguise when you were done. What tipped the enemy off is that their teammates had no reason to be standing still facing the forward spawn. I wonder if it's going to be like this in Brink, because if it is, you really might not have any indication that anything is wrong until the command post suddenly changes hands--allies will have a reason to be interacting with command posts too.


Amen different stroke for different folks, hopefully people will discover many number of ways to play characters in this game.
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Jonathan Windmon
 
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Post » Fri May 27, 2011 10:24 pm

As for features for heavy operatives, I dunno. I think of the heavy as a body type that's for main battle, and although you're going to generate plenty of incapacitated enemies, are you going to have time to interact with them? If you can get in disguise, though, a heavy character suddenly appearing where he's not supposed to be could be quite damaging to the enemy team. Heavy operatives might also be really good defenders if they focus their energy on sticky bombs and comms hacking, or, of course, if you buy the appropriate ability for this "operatives can see other operatives" thing we heard so long ago.


The way I see it is a Light Operative is all about subtlety and recon, whereas a Heavy Operative is all about Brute Force - they plow there way through enemies, comms hacking or disguising if need be, and get the objectives done.
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Nuno Castro
 
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Post » Sat May 28, 2011 12:07 am

The way I see it is a Light Operative is all about subtlety and recon, whereas a Heavy Operative is all about Brute Force - they plow there way through enemies, comms hacking or disguising if need be, and get the objectives done.


I very much agree. A heavy operative in disguise and walk up right behind some enemies and undisguise with a minigun.

:gun: :ahhh: :dead: :dead: :dead:

Brute Force with a dash of subtlety. :cake:

Also great hackers since they can defend themselves pretty well better if with a group, which you should be. :rock:
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Kari Depp
 
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Post » Fri May 27, 2011 8:24 pm

Minigun...or maybe one of those rapid fire shotguns we've been hearing about. ^_^
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JESSE
 
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Post » Fri May 27, 2011 5:46 pm

Minigun...or maybe one of those rapid fire shotguns we've been hearing about. ^_^


Rapid fire shotguns and miniguns. No kill like overkill. :gun:
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Sxc-Mary
 
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Post » Sat May 28, 2011 12:03 am

Updated and since everyone wants to open new discussions I figure we could discuss it here.
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Alkira rose Nankivell
 
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