Operative Discussion

Post » Sat May 28, 2011 2:09 am

They're really trying to make ALL the classes team based, to avoid a cluster[censored] of players running around doing their own thing.


Yes its gets really tiring watching your teammates say wait im going to be a bad(censored) and they get killed cause they didnt work with the team
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Brooks Hardison
 
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Post » Fri May 27, 2011 2:45 pm

Getting XP for beacon assist is a grand idea.

Also from new Rahdo interview:

Operatives get several unique death-dealing weapons, they learn how to hack into enemy communication channels to keep track of their location, and can even firewall Command Posts to protect them from the enemy.

Several unique death dealing weapons stop teasing us=> sadly this re-enforces the uber ninja lonewolf stereotype.
Hack communication maybe there will be comm towers
Firewalling I have mentioned before

That interview makes me actually kind of want to be an Operative. That is, unless the "unique death-dealing weapons" are like...knives or something. :stare:
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Crystal Birch
 
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Post » Fri May 27, 2011 6:11 pm

Does the magic cookie answer all your questions for you? :whisper:


Do not mock the magical cookie. it created the universe. but do not falter in fear my child. the magical cookie forgives you for your indescretional hating. it is because you were raised in a community of ignorance and hate and reduced to not finding your identity. as a result you changed or avatar to become a doppleganger of the one the call J u K E and then reduced to steal clips from japanese cartoons. you most likley have not even read the book it is based off of. to enlighten your selves go to the Prophet Jaque Fresco's website http://www.thevenusproject.com. may the prophet of Venus enlighten you to the words of the magical cookie, otherwise known as La'Taniana'Bo'Vanashrianiqualiquanice . (he was raised by two lisbian black women)
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 7:53 pm

That interview makes me actually kind of want to be an Operative. That is, unless the "unique death-dealing weapons" are like...knives or something. :stare:


They need to stop teasing and give us the info. So people what in your mind are "unique death-dealing weapons?"

It gave me the vision of using a Garrote.
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Kevan Olson
 
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Post » Fri May 27, 2011 9:47 pm

Wraith my child you go from cheap anime and decend into the 7th circle of hell. you are a freak. the only consolation is that you did not jump to the 1,262,478,375,937,594,749,728th level of hell that should not even exist. the horrifiying MW2 1337 ninja wannabes
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Jarrett Willis
 
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Post » Fri May 27, 2011 11:31 pm

Wraith my child you go from cheap anime and decend into the 7th circle of hell. you are a freak. the only consolation is that you did not jump to the 1,262,478,375,937,594,749,728th level of hell that should not even exist. the horrifiying MW2 1337 ninja wannabes


???
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IsAiah AkA figgy
 
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Post » Fri May 27, 2011 11:13 am

you went from bleach as you avatar to the freak archtype but at least your not a MW2 1337 ninja
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Ella Loapaga
 
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Post » Fri May 27, 2011 9:01 pm

you went from bleach as you avatar to the freak archtype but at least your not a MW2 1337 ninja


Due I refuse to play MW2 its retarded. WTF is your problem.
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Marilú
 
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Post » Fri May 27, 2011 4:29 pm

you went from bleach as you avatar to the freak archtype but at least your not a MW2 1337 ninja

mw2 has no ninjas. neither will brink
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Sasha Brown
 
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Post » Fri May 27, 2011 11:25 am

im just messing with you im not being serious. did u read my post about the cookie?
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 10:50 am

im just messing with you im not being serious. did u read my post about the cookie?


Sorry long day, out in the sun, very tired, not in the mood. Yes all hail the mighty fortune cookie!
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neen
 
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Post » Fri May 27, 2011 6:12 pm

Well anyways im really curious what death dealing weapons operatives will have access to.
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Assumptah George
 
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Post » Fri May 27, 2011 2:55 pm

Crossbow would be kickass. Bow maybe, but with gun based FPS a crossbow might be better to create.
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Eire Charlotta
 
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Post » Sat May 28, 2011 2:53 am

Crossbow would be kickass. Bow maybe, but with gun based FPS a crossbow might be better to create.


in the newer turok they it was fps and he has a compound bow and it was amazingly sick so either crossbow or compound bow would be sick
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helen buchan
 
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Post » Fri May 27, 2011 5:36 pm

Im hoping for some rtype of c4 or semtex, im also curious about the death dealing things.
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Dan Scott
 
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Post » Fri May 27, 2011 10:24 pm

Im hoping for some rtype of c4 or semtex, im also curious about the death dealing things.


Im guessing that the engineer will have the c4 or the soldier sense they do explosive things.
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M!KkI
 
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Post » Fri May 27, 2011 1:27 pm

the soldier has explosives - one of the things he does for objectives is blowing things up. Engineers can defuse them though, and Engineers also have landmines.
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stevie critchley
 
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Post » Sat May 28, 2011 2:42 am

Operatives can make their grenades sticky. :shocking:
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Red Bevinz
 
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Post » Fri May 27, 2011 11:40 pm

I've got something for you to add to the topic post. Source: http://www.pcgamer.com/2010/06/07/brink-screenshots

Wedgwood took various primary objectives – to blow open a door, to hack a safe, to deliver information – and each was distinct and challenging. The hacking, for example, happened automatically after a device was stuck to a computer, but the process could be sped up if the player lowered his weapon and opened up his PDA. This leaves you vulnerable to attack, but if others come and join with their own PDAs or to provide covering fire, you can progress much faster.


Hacking occurs automatically while the hacking transmitter is attached to the objective, but progresses faster if the player makes an active effort to hack. So, you can attach the transmitter, stay by the objective to keep the signal strong, but keep alert and ready to fight instead of speeding the hacking process, OR you can place the transmitter, go and hide so you can devote your attention to actively hacking, but suffer from a weakened signal that slows your progress.
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Lewis Morel
 
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Post » Fri May 27, 2011 7:32 pm

I've got something for you to add to the topic post.



Hacking occurs automatically while the hacking transmitter is attached to the objective, but progresses faster if the player makes an active effort to hack. So, you can attach the transmitter, stay by the objective to keep the signal strong, but keep alert and ready to fight instead of speeding the hacking process, OR you can place the transmitter, go and hide so you can devote your attention to actively hacking, but suffer from a weakened signal that slows your progress.


:celebration: Awesome!!
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steve brewin
 
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Post » Fri May 27, 2011 4:47 pm

How about a remote camera that acted like a small radar? Similar to the one in ET:QW?
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Jonathan Montero
 
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Post » Sat May 28, 2011 1:58 am

How about a remote camera that acted like a small radar? Similar to the one in ET:QW?

I think I'd prefer not to have radar available as often as in ET:QW. It's very frustrating to newbies who haven't got in the habit of checking their minimap all the time, when enemies always seem to know where you are and you really can't do anything useful. Plus, like everyone's always going to say when anyone brings up radar in any form: Comm Hack gives your team full radar coverage for a short time when you interrogate a fallen foe, and that's a really big deal. Any other type of radar cheapens that.
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Victoria Bartel
 
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Post » Fri May 27, 2011 12:55 pm

I think I'd prefer not to have radar available as often as in ET:QW. It's very frustrating to newbies who haven't got in the habit of checking their minimap all the time, when enemies always seem to know where you are and you really can't do anything useful. Plus, like everyone's always going to say when anyone brings up radar in any form: Comm Hack gives your team full radar coverage for a short time when you interrogate a fallen foe, and that's a really big deal. Any other type of radar cheapens that.


Yea I am hope radar won't be that important in this game.
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Nikki Morse
 
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Post » Fri May 27, 2011 8:32 pm

Plus, like everyone's always going to say when anyone brings up radar in any form:

The games auto-pvssyr will take care of that.
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jenny goodwin
 
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Post » Fri May 27, 2011 9:15 pm

what does the auto pvssyr do? ive heard people talk about it but why is it there
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Nathan Barker
 
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