» Sat Jun 02, 2012 3:17 pm
If you're looking into the future of the game , say possible content additions (please god) then you would work this out so you have both sides intact , and maybe over the course of this paarth actually succeeds in turning some dov to the way of the voice.The problem there is they will become a defensive asset.High Hrothgar occupies one of the last pillars of the world , something the Thalmor dearly wish to destroy to bring about their true goals.
Paarthurnax- He doesn't just save mankind.He saves this version of the world from being destroyed to make way for the next.He tauhgt the thu'um to the first men.Dragonrend is the first manmade shout and it's effects are incomprehensible to dragons.But to what goal? That's for you to decide.He expresses remorse for Alduin's death , which is a positive sign that he's got some good in him.Evil is in the eye of the beholder , paarth says his nature is to dominate , not I'm evil.All the dragons that attack you are actually excited to test themselves against you and see what you got.I chose leaving him alive in case he succeeds with the other dragons , but I'm ready to stomp his guts out at the first sign of betrayal.
The greybeards - They aren't pacifists , just attack one. Better yet, just simply get one to whisper in the temple.They can't just go charging off across the land fighting like normal warriors , they'd risk making a mistake and causing a catastrophe.I refer you to the fact they sit upon one of the last pillars of the world. Their founder didn't pick that site on accident.They teach you the concepts of the way and show you to words , they are doing something.Last time they showed a new person the way he promptly left and used it to kill the high king , forgive them for being ..... hesitant.Anything arngier told you turns out to be true-ish about the blades, they start acting domineering rather quickly after you proving your authenticity.After teaching you the concept of the way , they don't throw down with an ultimatum to stop helping you if you don't accept it.I'd say that proves their internal struggle with trying to adhere to the way and help you at the same time , which should be obviously difficult.
The Blades - These people are not the top echelon of blades leadership that managed to survive.They're cogs in the bigger machine going by their leader's last guidances.Delphine is acting retardedly dogmatic to the point you have to assume she was a really good soldier and followed orders to the letter.Esbern really is just an archivist that kept knowledge for them , I see him as having nothing left and he's following in tow with somebody taking the authority role for the blades.As the game stands as of right now , there's no way to just tell almost anyone in the game what you know.They script the reactions and you're left to respond with ...... nothing.These people don't have the knowledge you have nor could they about the recent events.Verdict- the storyline with the blades is seriously flawed and undone or just simply completely overlooked.At the very least you're left clamoring at your screen for the option to just tell her ,"Look paarth helped me , he says he's gonna turn the others to the way , but if he slips up I'm on him like stink on sh!t." But no , you get the huge WTF moment of do it or else.
Alsuin - Not just your average dragon everybody knows that.The reason he's so special is he's an agent of change.He "eats" the old world to usher in the new world , he's decided to turn from this duty which he was created to do and abuse it.Paarth is his brother but can't deny Alduin must be stopped.And not stopped for the reason of being evil , but stopped because he's now doing his "job" at his liesure.The first time Alduin gets banished into the time stream this world would have or was very shortly going to be ended , except Alduin was partying pretty hard and was abusing his power.Paarth probably knows something we could have no way of knowing , one of my theories is Alduin's soul isn't absorbed by you on death it goes somewhere else.I think the agent is being remade.So leaving a possible ally for future dragonborn "might" be an asset.
But after all that storytime , it doesn't really matter , this is all just engrossing stuff to discuss and you play it the way you feel like.This is just my impresions from the first time I did this on a good guy character , and it became convoluted because at the time I was kind of raging about the lack of "good" stuff to do , in fact , trying to roleplay the game "good" you're going to miss quite alot and it was frustrating.After a time you see the shades of grey necessary to do certain things , even if you're truly good.But by this time I approached it from the viewpoint of the future that I seriously hope they bring in the form of DLC's , because the game right now has left me feeling like it's an open-ended trilogy or something.Especially after learning some more lore.So now I have a semi-rebuilt blades that I never go back to , ever , and Paarth BETTER be doing exactly as he said he was gonna do or else.I don't necessarily count on the dov that accept the way as offensive allies , they happen to be sitting on a much bigger liability in this world that's more important than anything else.The blades will continue doing whatever it is Delphine wants to do , and that surely will entail interceding at some point because it will affect them too.But this is all speculation and I'm tired. =P