6 page preview in PC gamer UK

Post » Thu May 26, 2011 10:47 pm

I never played MZ but the idea of aliens in the infamous area 51 is just nice i think. And maybe MZ shouldnt exist, but you cant say aliens shouldnt exist can you?


No, they were fine as easter eggs, but they shouldn't have been explored further. One or two alien bodies in Area 51 would be ok, but I don't want a quest about them.
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Rach B
 
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Post » Fri May 27, 2011 11:15 am

I swear I will buy any type of magazine in the US to see this stuff. Anybody know what American video game mags will have info on new vegas?


http://bethblog.com/index.php/2010/02/05/fallout-new-vegas-cover-stories-hitting-soon/
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Hella Beast
 
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Post » Fri May 27, 2011 9:57 am

http://bethblog.com/index.php/2010/02/05/fallout-new-vegas-cover-stories-hitting-soon/

Ah no mention of Game Informer unless I skimmed over it. Not bad I'll check em out thanks!
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Stephanie Valentine
 
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Post » Fri May 27, 2011 11:14 am

It's good to see that so many changes were implemented to serve the needs of obsessive-compulsive people with no self-control.
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willow
 
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Post » Fri May 27, 2011 1:01 pm

Omg, I was about to make a thread in hopes of a harcorde mode.... yes!
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Vivien
 
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Post » Fri May 27, 2011 12:59 am

The all dialog options shown thingy has been bugging me since I first read it. I do hope they change it at least so, that, there is only an indication that there could be more dialog to be had (a blank, uncheckable line or something), but don't show its contents or what would cause it to be shown (at least the first). Otherwise everything so far sounds very good.
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Devils Cheek
 
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Post » Fri May 27, 2011 6:12 am

Just finished reading the full preview!

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"

I hope the above info was able to clarify somewhat!
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ZANEY82
 
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Post » Fri May 27, 2011 12:20 pm

It's good to see that so many changes were implemented to serve the needs of obsessive-compulsive people with no self-control.


Er...such as?
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Zach Hunter
 
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Post » Fri May 27, 2011 1:49 am

Er...such as?

Need to drink
Ammo weight
Healing that isn't
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kitten maciver
 
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Post » Fri May 27, 2011 5:46 am

Just finished reading the full preview!

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"

I hope the above info was able to clarify somewhat!


Thank you!!!

Finally, a decent summary. That sounds quite awesome.

Need to drink
Ammo weight
Healing that isn't


That's only in hardcoe more, you don't have to use it if you don't want to.
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Mrs. Patton
 
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Post » Fri May 27, 2011 1:44 pm

I want to ask that too: Any mention of the Enclave or BoS as factions?

And again i will ask why do you hate enclave so much?? They were cool to fight with, and they had cool armours that made u powerful (at least in F2).
I also hope there will be Brotherhood of steel, it would be strange if they wouldn't try to get to the area 51 where enclave should be.

And NO, NO aliens in area 51 (maybe 2 dead bodies in there as an easter egg, so u could also get alien blaster), i don't want any aliens in the fallout NV. And if they will be involved into storyline i won't buy fallout NV.

Also the dialogue options that u can't choose should be hidden.

That storyline doesn't sound to good in my opinion.

If there won't be junkies i will cry.

Also if there won't be plasma rifle and F2 style enclave armour i will cry.

But everything else sounds VERY good.
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Dj Matty P
 
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Post » Fri May 27, 2011 7:56 am

In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser


Eh....? I hope that's got more purpose than just being a toy to burn down enemies or write thing to the ground. Not a biggie, though.

Nice sum-up, btw.
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Sunny Under
 
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Post » Fri May 27, 2011 11:33 am

Need to drink
Ammo weight
Healing that isn't


So...not being able to carry around infinite ammunition is for people with no self-control? Wuh?

Besides, it's optional. By all means, have fun pausing the game and spamming 10 stimpaks when you're in trouble. The drinking thing sounds like a drag though.
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Lil'.KiiDD
 
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Post » Thu May 26, 2011 11:05 pm

And again i will ask why do you hate enclave so much?? They were cool to fight with, and they had cool armours that made u powerful (at least in F2).
I also hope there will be Brotherhood of steel, it would be strange if they wouldn't try to get to the area 51 where enclave should be.


It's just that the Enclave is in shambles (on the East Coast anyway) and they've been the main enemy for too long. The slavers or the NCR being the enemy will be refreshing.
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Dagan Wilkin
 
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Post » Fri May 27, 2011 8:06 am

So...not being able to carry around infinite ammunition is for people with no self-control? Wuh?

Besides, it's optional. By all means, have fun pausing the game and spamming 10 stimpaks when you're in trouble. The drinking thing sounds like a drag though.

I'm aware that it's optional. It's a reponse to 10,000,000 fungoid masses screaming about the dumbest things in the world in a video game. And I never need to spam stimpaks, I'm actually good at the game.
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Jani Eayon
 
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Post » Fri May 27, 2011 12:38 am

I'm aware that it's optional. It's a reponse to 10,000,000 fungoid masses screaming about the dumbest things in the world in a video game. And I never need to spam stimpaks, I'm actually good at the game.


Well lah-dee-dah.

The fact that you apparently didn't need to doesn't change the fact that it was a bad game mechanic that was open to abuse.
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Cassie Boyle
 
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Post » Fri May 27, 2011 1:34 pm

It's a reponse to 10,000,000 fungoid masses screaming about the dumbest things in the world in a video game.


Wanting a weightvalue to an item in an RPG is the dumest thing in the world?
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Miranda Taylor
 
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Post » Fri May 27, 2011 12:40 pm

I'm aware that it's optional. It's a reponse to 10,000,000 fungoid masses screaming about the dumbest things in the world in a video game. And I never need to spam stimpaks, I'm actually good at the game.

If it was an action game or just a shooter I could understand it being stupid, but for RPGs it's not unrealistic to want those things, especially in a setting in which survival is tough.
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Tanya Parra
 
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Post » Fri May 27, 2011 6:27 am

I'm aware that it's optional. It's a reponse to 10,000,000 fungoid masses screaming about the dumbest things in the world in a video game. And I never need to spam stimpaks, I'm actually good at the game.


A lot of people want more realism. Just because you don't care doesn't mean it's the "dumbest thing in the world."
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Lady Shocka
 
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Post » Fri May 27, 2011 1:23 am

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"


This clears things up a bit, for me at least.
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Kate Murrell
 
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Post » Fri May 27, 2011 4:14 am

I wonder if there'll be a faninterview of sorts in the future - for the tough questions.
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Tom Flanagan
 
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Post » Fri May 27, 2011 3:18 am

A lot of people want more realism. Just because you don't care doesn't mean it's the "dumbest thing in the world."

No, they don't want realism. They want artificial challenge imposed from above to make up for their inability to exercise restraint.
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Lisa
 
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Post » Fri May 27, 2011 1:00 am

No, they don't want realism. They want artificial challenge imposed from above to make up for their inability to exercise restraint.


Selfgimping is artificial because it's not something the game offers but it is something you create for yourself despite the game.
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sally R
 
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Post » Fri May 27, 2011 12:46 pm

No, they don't want realism. They want artificial challenge imposed from above to make up for their inability to exercise restraint.


Oh, I didn't know you were omniscient. I'm sorry for questioning your all-encompassing knowledge of the wants and opinions of every human being on earth.

By the way, can I get tomorrow's winning lotto numbers?
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Kelly James
 
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Post » Fri May 27, 2011 4:53 am

No, they don't want realism. They want artificial challenge imposed from above to make up for their inability to exercise restraint.


I'll ask it again. Making it so you are unable to carry around infinite ammunition is for people who are unable to exercise restraint? Please, for the unworthy masses - could you please explain the logic behind that.
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Rachel Cafferty
 
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