Patch 1.4 Discussion Includes Changelog!

Post » Fri Jun 08, 2012 2:55 pm

As long as my Companion's quest-line is fixed, I'll be content. Those witch heads are wasting my inventory space.
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hannaH
 
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Post » Fri Jun 08, 2012 7:45 pm

I had to stop playing.

I cannot advance in the main quest because the old man behind cell is unresponsive.
I cannot advance in thieves guild because K* will not talk to me and neither will anyone in the guild.

I have 1.3 installed, and 0 mods.

There is already a fix for this posted all over the net. (for PC)
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Michael Russ
 
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Post » Fri Jun 08, 2012 6:44 am

As long as my Companion's quest-line is fixed, I'll be content. Those witch heads are wasting my inventory space.

I did wonder about that on my last game character. Doesn't matter much I suppose because I'm a mage now and it's much better than the boring Companion's quest line.
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joannARRGH
 
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Post » Fri Jun 08, 2012 11:08 am

I am happy that the PS3 version might actually be fixed, but my main question is this. Is the patch retroactive?
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Tanika O'Connell
 
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Post » Fri Jun 08, 2012 10:29 am

I am happy that the PS3 version might actually be fixed, but my main question is this. Is the patch retroactive?

Good question.
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NeverStopThe
 
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Post » Fri Jun 08, 2012 8:24 am

I'm thinking it won't be retroactive, but who knows?

You'll know if it is by this :

Your savefile will shrink the next time you save after you load it. :)
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Charles Weber
 
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Post » Fri Jun 08, 2012 8:45 am

gamesas again not gonna fix minor bugs and make us fix them on their behalf with creation kit as mods.Yadi yadi yada we gonna spend hours on forums looking for best fixes.Ever since morrowind I got dissappointed on several things.If I remember right I only patched morrowind once.

On the other hand;
Skyrim is SUPER FUN, I give them that but I miss spears,crossbows and throwing stars and what kinda era is this there are no spears,crossbows and throwable stuff.I can understand if Skyrim Era was on Martin's era.200 years later still no crossbow on skyrim or on legion.

They could have been added dwemer crossbow and somebolts in chests at ruins would be a different taste or able to throw daggers like knives.At the times of oblivion I suggested that best of modders should be taking into developer team to create a real sequal to morrowind.

Actually this is the second game ruined this year cause of consoles.Its true gamesas cant add more stuff cause they have to keep game size low for consoles and contents had to be taken out.When I bought skyrim I was like ok I will left pc open for night it would download in the morning and then I noticed it was 5gb O_O we have to congrat them for putting such a game in that tiny size.Many games I downloaded like 18 gb or so.

I think we are comming to an era where companies have to draw a line.I have 8 gb ram guess what Skyrim only utilize 2 gb and someone made a patch so it can utilize more than 2gb well he said its cause of consoles.We have to admit it doesnt work.Extensive games like this cant be on console I dont hate consoles but come on such potentional ruined.I hope they will make something like PS4.5 and Xbox720 so we can enjoy playing on pcs as well.

I will continue playing skyrim after patch from zero and I hope they will fix more than they typed in change log about game play.

I still enjoy Elder Scrolls good job gamesas but please dont turn into EA
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Amanda Leis
 
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Post » Fri Jun 08, 2012 3:06 pm

I hope Fallout 4 is an Obsidian project. I want that heretical amulet out of my possession.
-WHY-? So we can have another ultra glitch fest?! NV was one hundred times glitchier than skyrim.
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GRAEME
 
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Post » Fri Jun 08, 2012 7:18 am

I thought that 1.3 had addressed some balance issues, but I can't find the changelog that says that. Gameplay issues would mostly be Quest Related rather than what I would call Data fixes, which has more to do with Balance. Personally, the game is pretty balanced as far as my character is concerned, but I also don't do magic which I know some folks have complained about.
What?! How could they miss the INSANE amount of magic threads?! :: facepalm ::
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Jordyn Youngman
 
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Post » Fri Jun 08, 2012 10:32 am

Good to see all the quest fix's! Hopefully it doesnt produce mass amounts of problems... But you know programmers...... Fix some and break some, to keep on getting paid~

Hopefully Spell Absorb doesnt absorb Conjuration spells after this patch.... If not............... :nope:
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Jynx Anthropic
 
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Post » Fri Jun 08, 2012 1:40 pm

I'm glad they finally atleast gave us an update. Now all I want is to be able to play again. Up until now i've never been so displeased with having a game for ps3 so if this patch actually works and I can play for more than 10 minutes without it freezing then I'll be happy.
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Kahli St Dennis
 
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Post » Fri Jun 08, 2012 9:03 am

Nothing on them fixing followers not leveling with the player. At this point that's what I want to see fixed the most, I have no broken quests.
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gemma king
 
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Post » Fri Jun 08, 2012 5:48 pm

Can we sticky this thread please.

Letting it float in General Discussion makes it liable to drop of page one and disappearing.

Thanks.

Regards,

E
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Taylah Illies
 
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Post » Fri Jun 08, 2012 8:51 am

still no fix for dual weapon hotkeys unbinding themselves?
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Steven Nicholson
 
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Post » Fri Jun 08, 2012 6:14 pm

just so that it isn't forgotten, there's still that bug with the summon unbound dremora. my unbound dremora currently hangs out at the college sitting in people's seats while eating bread.... LOL

fortunately i find it more advantageous to place the dremora lord wherever i want using the conjure dremora lord spell cuz followers tend to lollygag behind instead of up in the action.

still would be nice to see fixed though!
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No Name
 
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Post » Fri Jun 08, 2012 2:41 pm

  • General optimizations for memory and performance
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
Can someone explain what these three mean specifically? Sorry, I'm not as programmer savvy as most on these boards. In particular, do any of the fixes in the original post address the problem with Dead Thralls disappearing and/or getting stuck in different locations?

It's good news to see 1.4 coming!
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butterfly
 
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Post » Fri Jun 08, 2012 9:36 pm

Not familiar with that problem. Please elaborate.

Spoiler
For some people the quest won't activate after revealing the unseen, it's as if Savos Aren didn't even die
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Laura-Jayne Lee
 
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Post » Fri Jun 08, 2012 3:37 pm

Fix magic, and I'll come back. Not until then. Obsidian can do balancing of weapon types/gameplay styles so can you. If Behtesda had developed and released New Vegas we would have seen the Energy Weapons in the sorry state they were at the beginning of the game. COompletely out classed by even the lowest tier of guns, or so expensive to fire that you need a mobile bottle cap press to use even the lower end ones.

http://www.youtube.com/watch?v=JYc05gZFly0
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Yama Pi
 
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Post » Fri Jun 08, 2012 7:35 am

Whats a change log?
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Nina Mccormick
 
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Post » Fri Jun 08, 2012 11:33 am

"Improved compiler optimization settings (PC)"

I wonder if this means they implemented the performance improvements from TESVal and Skyboost into the vanilla game. I remember the author of TESVal saying in a thread on the subject that Bethesda could optimize the code on their end and improve overall performance to a far greater extent than anything he could do with a mod. Skyboost did wonders for my FPS.
This means they have implemented TESVAL in 1.4. But they haven't implemented SkyBoost, I think, as it's even deeper than that (revision 4 optimized the code for specific set of instructions, FPU for AMD and SSE2 for Intel)

However, I remember curisu saying that "that" compiler optimization will actually do even more optimization than what TESVAL did, so there's a fair chance that 1.4 actually implements SkyBoost R3 than TESVAL 1.1
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Chloe Mayo
 
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Post » Fri Jun 08, 2012 11:37 am

Good to see progress but isn't the fix list a little....small?
Considering the list of bugs we PC users maintain in the forum I'd say yes... Some quest fixes are almost trivial to do; I expected more quest related bugs to be fixed after all this time from the last patch.
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Racheal Robertson
 
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Post » Fri Jun 08, 2012 7:44 pm

Don't want to be negative just for the sake of it, but the usual way of dealing with this old frame rate drop/crashing problem (mainly for the PS3) by this company doesn't help to think it will be fixed at all. Previous games with this same engine problem like Fallout 3 and New Vegas were never fixed.
Well, it is to be hoped that maybe they have learned from those previous failures, and will have made progress with it this time. We'll see when the patch comes out.
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Taylah Illies
 
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Post » Fri Jun 08, 2012 11:09 am

  • General optimizations for memory and performance
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
Can someone explain what these three mean specifically? Sorry, I'm not as programmer savvy as most on these boards. In particular, do any of the fixes in the original post address the problem with Dead Thralls disappearing and/or getting stuck in different locations?


The first one is just usually tech lingo for fixing errors in the engine that resulted in memory hogging which slows overall performance. Most developers wont mention specific engine fixes in this regard as most people wont know what it does, or how it would affect the game.
The second most likely again means just fixing errors in the games scripting that made it hang up, or run to many times. Also sorting the order scripts are loaded for better performance is another way to improve it and would be covered by this header.
Lastly the crash fix is pretty important, as its probably the main culprit in many crash issues. Basically the "pathing" is where the AI can go in the world, and how it decides to do it. If this is broken it will result in a lot of "logic" errors by the AI, meaning that they generate an error that breaks the game causing it to crash. Like the AI trying to walk up a waterfall or deciding that the quickest route to take is over a mountain but it getting stuck on a rock half way up. With towns featuring a lot of unique walkways, stairways and routes for the AI to take it means a lot of people will experience less crashes entering towns if any at all now.
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yermom
 
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Post » Fri Jun 08, 2012 6:02 am

Seriously, WHERE IS THE PATCH? Is Todd so busy he can't even create a forum account and calm us. I am growing impatient. FUS RO DAAAAAAAAAAAAAAAAAH!
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Rhysa Hughes
 
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Post » Fri Jun 08, 2012 9:37 pm

Hey!
I have read the patch release note for the 1.4 , and the fix for the quests, i am missing the quest "The fosworn conspiracy"?
I have heard it is very bugged/glitches.
I thinking of guards are attachking you and many other thing
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Jessica Lloyd
 
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