I'm pretty sure that's a different game altogether and has not the size nor scope of Skyrim, rendering a comparison quite problematic. Also, I believe the mods don't want us discussing other games... so, that's where I'll stop discussing that point.
Now, as for the word "fix" versus "optimize," I think others have already pointed out the reasons for parsing language like that, but I don't mind reiterating:
1) they can't promise a "fix" in case someone still experiences problems somehow.
2) the things causing the problem are multiple and compounding, so therefore there's no way to "fix" it 100% - they can only optimize the conditions causing the problem in an effort to lower the odds that it will occur in the future.
I'm sorry, you're wrong. There's nothing wrong with discussing other games in context to Skyrim. You can read most of my posts- I do exactly that.
If it was a problem I would have received a warning a long, long time ago. And I don't even have my posts removed either. So that is incorrect.
Read the forum rules. I did. There's nothing in there about cross-game discussion as long as it holds relevance to the subject, which mine did.
As for your two "points" they don't necessarily disagree with mine? In fact, it seems like the second agrees with my point. I'm not sure if you
read my post correctly, but you should give it a deeper look if you haven't.
Also, while Skyrim is somewhat of a big game (it's actually smaller in size to previous TES games, look up the number of unique dungeons alone)
I was simply using Dark Souls as an example of what a game company USUALLY says when they patch the game. They aren't the same game,
but in terms of complexity- they both don't hit too far off the mark. One game is super streamlined but big and the other is vast and deep but short.