Patch 1.4 Unoffical Thread #3 With Changelog!

Post » Sat Jun 09, 2012 3:42 pm

Is there any chance Bethesda could implement a maximum casting cost discount in this patch or a future one?

Considering what you have to go through to get 0 Cost Casting, it is an Exploit, not something that you stumble upon just playing the game. And, it takes effort and a skill has to be at 100, so it also requires grinding. Most Exploits are not patched out. Now, the Mannequin Duplication Glitch, that may very well be patched out, as that is something that can be stumbled upon and requires no effort to get.

No one creates an overpowered character in this game without effort and steps. There is no reason to patch out things like this.

Edit, also since no one is using the official editor yet, we don't know what can or can't be done with mods in this game using the official editor
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Lady Shocka
 
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Post » Sat Jun 09, 2012 6:45 am

:shocking: :shocking: :shocking:

Can a member of Bethesda's staff please comment on the PC bloated save CTD issue, and whether or not it is being addressed in this patch? I have heard nothing from anyone on this, and it is seriously concerning me. I am now locked out of all indoor areas, including all of my 5 homes, and cannot travel more than 10 steps in any direction in the open world.

:shocking: :shocking: :shocking:
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Talitha Kukk
 
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Post » Sat Jun 09, 2012 12:00 pm

Well I am surprised at all the feedback and answered questions here honestly. It is comforting and different, and I feel much better. I feel more "appreciated". Now I will calmly wait to try out the patch...

Edit: Thanks

Edit Edit: Not that I don't think the game needs more patching even after this one, it definitely does. And the issue with the favorites menu and stacking, and the hotkeys either taking a very long time to load the hotkeyed item or actually having to sheathe/unsheathe to get them to work really needs some attention. So after this patch is released you will see me talking about those issues and a few others that don't seem to be addressed in this patch around this forum. :tongue:
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i grind hard
 
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Post » Sat Jun 09, 2012 4:41 am

I couldn't tell if there was any fix for the game performance suffering with big save counts.

With a game like this, it's highly beneficial to save early and often. Yet that also causes the game perfomance to suffer and potentially become unplayable. I had to abandon my Oblivion character after a 400+ hour playthrough due to constant freezing and glitching.

You know you can clean out your "saves" folder, don't you? Or is there something about save files that I don't know?
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Kelly Upshall
 
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Post » Sat Jun 09, 2012 8:25 am

Considering what you have to go through to get 0 Cost Casting, it is an Exploit, not something that you stumble upon just playing the game.
actually it's pretty trivial, max skill -40% and a couple of things you can enchant without buffing or just buy/find.

e: seriously this is on the same level as having infinite health or infinite stamina, if it makes you happy to have such things then wonderful, but it's clearly an oversight and should at least be made fixable even if the actual setting is left as it is. If there is such a global setting I'd be really happy to be wrong (I'd just make my own mod to fix it myself).
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Farrah Lee
 
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Post » Sat Jun 09, 2012 11:56 am

You know you can clean out your "saves" folder, don't you? Or is there something about save files that I don't know?

Individual save files themselves bloat as the game world's state grows more and more different from start, I don't think he's talking about the number of files. It's an old problem with Bethesda's games - not a complaint, just the problem of persistent world state. Search around a bit and you'll see many people with similar problems (I'd give a link or two but the forum won't allow it).
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Roy Harris
 
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Post » Sat Jun 09, 2012 7:33 am


Man you guys need patch 1.4 or 1.5 stat you need to fix Scoundrels folly quest on ps3 i just got to the part where i got to follow the Lizard (i forgot his name) and its say shadow "name" and it shows him outside Solitude but when you go out the game tells you to go in hes just gone. I need it to contiune the thieves guild line.
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Chantel Hopkin
 
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Post » Sat Jun 09, 2012 8:54 am

Soooo...is it out yet? :devil:

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Milad Hajipour
 
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Post » Sat Jun 09, 2012 4:06 pm

Individual save files themselves bloat as the game world's state grows more and more different from start, I don't think he's talking about the number of files. It's an old problem with Bethesda's games - not a complaint, just the problem of persistent world state. Search around a bit and you'll see many people with similar problems (I'd give a link or two but the forum won't allow it).

Deleting saves isn't the issue. I could reload to a previous save and still have the same issues when I get back to the same point.

Over time, more things happen in the game, and after a point, the game gets laggy, starts to freeze often while saving, loading or just when walking around. Eventually the game becomes unplayable as my character can't take two steps without the game freezing. If I try to save every 5 minutes due to the constant freezing, the game would freeze while trying to save. As I wasn't looking forward to starting over again after 400+ hours, I just stopped playing Oblivion completely. This was on PS3.

From what I understand, it's an issue where the more the game saves, the save files themselves get bigger, and the game performance suffers. If I was to delete files and then save the game on a brand new file, the new files would be just as big.
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Sabrina Steige
 
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Post » Sat Jun 09, 2012 3:33 pm

So they didn't fix the daedric quest where you have to speak to lod? if you've killed him before it, the quest marker shows at his corpse forever and barbas will never spawn.
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Philip Rua
 
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Post » Sat Jun 09, 2012 2:14 am

Did they fix the dragon infusion perk problem?
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Céline Rémy
 
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Post » Sat Jun 09, 2012 6:56 am

CTDs? I've had ZERO since I loaded up the game, even with my constant saving because of my past experience with Oblivion and Fallout 3/New Vegas. I've gone around 80-85 hours with NO crashes, even with the small gameplay TESsnip and retextures/meshes/etc addons. I just might be lucky this time around..

The only major issue I had was with the "The Way of the Voice" when Wulfgar did not go to the foyer of the building with others to give me the third word of Unrelenting Force. I had to manually give it to myself and force the quest to proceed with the console.
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Maeva
 
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Post » Sat Jun 09, 2012 3:40 am

CTDs? I've had ZERO since I loaded up the game, even with my constant saving because of my past experience with Oblivion and Fallout 3/New Vegas. I've gone around 80-85 hours with NO crashes, even with the small gameplay TESsnip and retextures/meshes/etc addons. I just might be lucky this time around..

People who are experiencing the bloated save CTDs have well over 300 hours logged. It's something that increases with time played.
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Latisha Fry
 
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Post » Sat Jun 09, 2012 9:00 am

Does anyone know what this means?
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

I did Blood's Honor (the 5 witch heads) and I can't do the next one (Purity of Revenge) because of the Helm of Winterhold quest being in my quest log, and that is where that quest takes place. So, are they fixing the transition between Blood's Honor and Purity of Revenge?
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Grace Francis
 
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Post » Sat Jun 09, 2012 8:36 am

CTDs? I've had ZERO since I loaded up the game, even with my constant saving because of my past experience with Oblivion and Fallout 3/New Vegas. I've gone around 80-85 hours with NO crashes, even with the small gameplay TESsnip and retextures/meshes/etc addons. I just might be lucky this time around..

That's the thing though, the game runs fine, for hundreds of hours possibly, until boom! welcome toCTD hell.
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Mizz.Jayy
 
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Post » Sat Jun 09, 2012 5:49 am

I'm happy to see these fixes, but...no fix for A Cornered Rat?!
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ladyflames
 
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Post » Sat Jun 09, 2012 12:08 pm

Ummm... Stupid question but...
Will my save stay 13MB or will it go down now?
If it goes up again I guess the patch failed -.-"
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Heather Kush
 
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Post » Sat Jun 09, 2012 6:23 am

While all of these fixes are wonderful, I'm concerned that there still seem to be irksome issues associated with the major questlines. The latter-half of the Thieves Guild is particularly buggy, which is a pity since the story is one of the more enjoyable ones in the game. I followed guides and checked quest information before doing each step and yet I still can't sell the Left Eye of the Falmer to Delvin and Karliah still wanders off to Snow Veil Sanctum only to act as if she's in Nightingale Hall.
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Lucky Girl
 
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Post » Sat Jun 09, 2012 6:05 am

I hope it fixes the fact that my orc has sixual confusion, he walks liek a female and when i take all his clothes off its like, OH YEAH, im male. That and for some reason my enchanted rings that fortify one handed do not effect my dagger damage....wtf?!
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Everardo Montano
 
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Post » Sat Jun 09, 2012 4:21 pm

The question about a big save file shrinking after this patch.... yes in theory it should, good luck. I'm going to start with a save near the beginning after I did almost everything in Riverwood and that's it. This is because the save file is small and I didn't run into any bugs at that point. It svcks to have to do over 80 hours of stuff again but so be it, this is just how Bethesda makes games. lol... and after patch 1.5 and 1.6 I will probably have to do the same thing. I'm pissed off and happy at the same time.
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Yung Prince
 
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Post » Sat Jun 09, 2012 9:21 am

Today, I was doing a companion quest for a Hircine Totem and looted a Hanging Gardens book, which is a quest item for another quest. If one quest sends me to a dungeon, then there shouldn't be quest items for another quest, which will break the other quest if I loot the item before receiving the quest.

Luckily, I saved before entering the dungeon, but I hope that this issue is addressed in the next patch. I wasn't blindly raiding the dungeon: I was sent there by Aela the Huntress for a separate quest. Picking up quest items (and being stuck with them) before being told about them shouldn't break a quest.
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Paul Rice
 
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Post » Sat Jun 09, 2012 1:59 am

Great news, Ty.
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Michelle davies
 
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Post » Sat Jun 09, 2012 3:07 am

Let's face it you can't play this game as intended. The best way to play is to NEVER go anywhere unless someone sends you there, or you might find something that breaks a quest. And even if you do that, more than one NPC sends you to many places so if you didn't talk to both of them the other one's quest can break. It's absolutely ridiculous to be honest. Makes you want to talk to every single NPC in the game before you go anywhere besides cities... Oh wait... we can't do that because they recommend we do quests AS THEY ARE GIVEN, due to the fact of the lag and save file issue, plus I don't want to play that way anyways. It's a broken loop that no matter what you do you will most likely run into trouble. Exploring is NOT recommended. Looting containers or picking up anything but a quest item you are currently looking for is NOT recommended. This game is tedious at best as it is... It's just no longer fun.

I will say it again as I've said it before... After patch 1.4 I will start a new game, and if I run into a lot of these broken aspects of the game again I will never play it again or buy another Bethesda product and I recommend you all do the same. The funny thing is, I already know from the release notes that many broke things aren't fixed... They had 5 years to make this game... they failed... they are a failure who is rich and wins awards... the world is a funny place. I predict they lose a lot of customers this time because enough is enough... And, I am also one of those people who WOULDN'T have bought this game (at least not for 6 months or so), if they wouldn't have flat out lied and told us the engine was different, and that the PS3 was on par with other systems and was getting special attention, which was just more lies. Scam artists who legally didn't do anything wrong. You gotta love it. Congratulations Bethesda you are amazing!
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Bethany Watkin
 
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Post » Sat Jun 09, 2012 5:19 am

I was just surprised to find the Hanging Gardens book in the dungeon while doing a Companions quest. Either the book shouldn't have been there for me to mistakenly loot or Aela should have sent me to a differet dungeon. I only realized what I did when I tried to drop the tome for some reason and decided to look up what quest it was for. I reloaded, did the dungeon over again and left the book where I found it the second time. Gotta love the wiki site and hate the radiant quests!
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Chris Guerin
 
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Post » Sat Jun 09, 2012 2:02 pm

snip
This.

Edit: A mod posted yesterday that there are no bugs only glitches. Apparently if you load an earlier save it will magically fix all the fabulous quests that break if you do them out of sequence. It says on the box that it's an open world RPG so apparently these oft-reported/repeatable issues are figments of our imaginations.

CCNA: That is not what I posted. This is what I posted

I have not had a bug either. Most bugs are really glitches and loading an earlier save will fix it. However, game conditions can be fragile, for lack of a better word, and can more easily cause a quest to mess up. Most patching is really just making the quest conditions more robust so that weird things don't cause problems.

If you are going to put words in my mouth, make sure they are words that I actually used.
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danni Marchant
 
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