Original thread: http://www.gamesas.com/topic/1385575-why-perk-reallocation-will-never-happen-and-why-it-makes-zero-sense-at-all/
It feels like a 50:50 from what i have read in the previous thread, many do not want it because they feel it will ruin the remaining RPG aspects and immersion of the game, or it will ruin replay value, or use the argument that you can't be a master of multiple things in real life, so doing the same in a game would break it's realism, or it would ruin character archetypes, and there's 'they should be spending their time on more important things' and my favourite one, 'it's a choice you made so you just have to stick with it, just start a new game'.
My arguments and opinions about the above are:
1) It's a single player RPG, so if someone else wants to respec their perks how would it harm your experience? If you do not want to respec, then don't.
All I have to say at the moment is this:
The above is not a valid argument, because it would apply to
any mechanic somebody proposed adding and therefore would mean that
all mechanics are by definition a good idea. So long as it's optional, there's never a good reason to say "that's a bad idea".
Which is itself an absurd argument. If a car had a button on the dash that made the stereo speakers say I LIKE MUSTARD ON MY CORNFLAKES three times in a row, it would be optional, but it would be absolute lunacy for somebody to say "There's no good reason for them not to add that button, because anybody that doesn't wanna use it can just not hit the button. It would be an option!"
Please see my signature.
