Perk reallocation, your thoughts? *Thread 2*

Post » Fri Jun 22, 2012 3:03 pm

Lot's of other rpg's do it and they don't sell any less trust me.
Blizzard, Bioware, honestly what's hurting you guys so much? Just the thought of ''being able to'' bothers you that much?

Okay, let's recap what I said. I accept neither side will convince the other. It doesn't bother me that much. I accept you want it. You can accept I think it's silly.

And it's not a matter of making money that I'm talking about. developers have ideas for what they want in their games. Look at the Fallout games. They are heavy on the fact that you have to live with your choices.
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Yvonne
 
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Post » Fri Jun 22, 2012 10:15 am

Experiencing ALL of the game's content with a single character. Yes, I did assume that meant you were a master of everything. I guess you aren't, as you now say (at the same time though, if your character has done everything aren't they essentially the head of every single guild? Sounds like a master of all things to me).

But yes, thank you for telling me why you want to respec. But is your argument any better than mine, or mine any better than yours? I don't see a conclusion to this, ever.

I said I've done pretty much everything in the game, but I didn't keep the saves I made when I did the Dark Brotherhood, Companions and Thieves Guild questlines, so no he isn't the leader of every guild and he isn't a "master of everything". You should probably stop assuming things just to make an argument.

And I don't care which argument is or isn't better, you said it was beyond you why a respec option should be in a game, and asked why anyone of "us people" would want one. I replied to that, end of story. I'm not trying to make an argument either way, I was just saying why I personally want a respec option for my character.
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Louise Andrew
 
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Post » Fri Jun 22, 2012 4:50 pm

I said I've done pretty much everything in the game, but I didn't keep the saves I made when I did the Dark Brotherhood, Companions and Thieves Guild questlines, so no he isn't the leader of every guild and he isn't a "master of everything". You should probably stop assuming things just to make an argument.

And I don't care which argument is or isn't better, you said it was beyond you why a respec option should be in a game, and asked why anyone of "us people" would want one. I replied to that, end of story. I'm not trying to make an argument either way, I was just saying why I personally want a respec option for my character.

First, read my updated post.

I'm not assuming things to make an argument. Or perhaps I was at first, but not any more. But when you say "experiencing all content with a single character" the natural and logical assumption is that you have completed all of the guild quests. I don't see how it is wrong to assume such a thing. I personally find it strange that you didn't keep the saves. So, you did the Dark Brotherhood quests, then reverted back to a previous save? Isn't that almost like playing different characters entirely? I mean, the same character has done all of the content, but in "alternate universes" so to speak. I mean no offense, I just find it odd.

As fun as this is, I'm leaving this thread. Apologies on my behalf for any snarky comments or dismissive attitudes. Such is life on the Internet.
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Jade MacSpade
 
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Post » Fri Jun 22, 2012 7:35 pm

Whats this ruckus about Replay value, there isn't anything you can't complete on one play through in Skyrim so toss that out the Window k thanks.

What happened to do what you want?

this is a SP game right? who's it hurting other than the person taking it who says it'll hurt them?

you can already change from Magic user to Fighter to Theif as is already with no repercussions why is respecing a problem??
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Cat Haines
 
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Post » Sat Jun 23, 2012 12:43 am

Since it's a single player game as you like to point out, and you don't have to use options you don't want to, here are a few ideas I would like to see implemented...

1) Mountable flying monkeys.
2) The ability to smith a pink unicorn.
3) The ability to poop.
4) Beastiality.
5) Option to have your followers give you a piggyback rides instead of using horses since they can also carry things.

I have more, but I don't want overwhelm anyone. Of course as you have said, since it's a single player game, these new features shouldn't bother anyone since they don't have to use them in their game.
Oh you, :biggrin:
http://weknowmemes.com/wp-content/uploads/2012/05/oh-you-show.jpg

I will agree that many use console commands to their advantage. But I disagree that console commands are there for the player's advantage. They are only included in the PC version.

And yup, a silly thing to implement.. but I'd bet we could find some people who have lost or killed people that they later needed and wish they could have a do-over. :biggrin:

Now that is a true consequence and something that they need to deal with :nod: Even though console commands are on the PC version only, you can port your console save file onto the pc version, use TGM, save, then port it back to the console *even though simply turning the game to novice difficulty is the same thing :teehee:*
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Breanna Van Dijk
 
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Post » Fri Jun 22, 2012 3:09 pm

Whats this ruckus about Replay value, there isn't anything you can't complete on one play through in Skyrim so toss that out the Window k thanks.

What happened to do what you want?

this is a SP game right? who's it hurting other than the person taking it who says it'll hurt them?

you can already change from Magic user to Fighter to Theif as is already with no repercussions why is respecing a problem??

Exactly.. so give me my mountable flying monkeys already!!
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sally coker
 
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Post » Sat Jun 23, 2012 12:18 am

Exactly.. so give me my mountable flying monkeys already!!
Will this suffice? http://www.youtube.com/watch?v=QKlUJzpTTDc





I barfed a little
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Nany Smith
 
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Post » Fri Jun 22, 2012 11:57 am

First, read my updated post.

I'm not assuming things to make an argument. Or perhaps I was at first, but not any more. But when you say "experiencing all content with a single character" the natural and logical assumption is that you have completed all of the guild quests. I don't see how it is wrong to assume such a thing. I personally find it strange that you didn't keep the saves. So, you did the Dark Brotherhood quests, then reverted back to a previous save? Isn't that almost like playing different characters entirely? I mean, the same character has done all of the content, but in "alternate universes" so to speak. I mean no offense, I just find it odd.

As fun as this is, I'm leaving this thread. Apologies on my behalf for any snarky comments or dismissive attitudes. Such is life on the Internet.

Sigh, I did complete all the quests, on a single character. After I did all the quests I felt were natural for my character, I did the questlines I didn't feel like really doing, but did them anyway because I like Skyrim and I wanted to see what they were like and experience the lore and content. It's a diffence of like ten hours between the saves, and they're all above three hundred hours.

So yes, I have done pretty much everything in the game, my character is not a master of everything, he is not the leader of every guild, I made some mistakes when speccing and I would like a respec option instead of starting a completely new character because I've invested so much in the one I have and I am attached to it. It's really not very hard to understand, unless you make a really great effort not to.
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Trevi
 
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Post » Sat Jun 23, 2012 12:21 am

Will this suffice? http://www.youtube.com/watch?v=QKlUJzpTTDc





I barfed a little

I don't know, do flying monkeys come out of the ponies butt?
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Kate Norris
 
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Post » Fri Jun 22, 2012 10:33 pm

I don't know, do flying monkeys come out of the ponies butt?
From the looks of it............................. Probably.
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Sudah mati ini Keparat
 
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Post » Fri Jun 22, 2012 10:14 am

I'm gonna repeat what I said in the last thread - its an option, therefore there is no problem with it. Some people just dont have the time / patience to make several different characters, and I know on my first character there are some perks which I would re-allocate. Heck, theres one perk on my latest character I'd re-allocate if given the option. Personally, I dont think I would ever completely re-invent any of my characters, as I dont mind starting over, but thats just me :)
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Hussnein Amin
 
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Post » Fri Jun 22, 2012 4:22 pm

Oh you, :biggrin:
http://weknowmemes.com/wp-content/uploads/2012/05/oh-you-show.jpg



Now that is a true consequence and something that they need to deal with :nod: Even though console commands are on the PC version only, you can port your console save file onto the pc version, use TGM, save, then port it back to the console *even though simply turning the game to novice difficulty is the same thing :teehee:*

Yes, but that doesn't in any way say the developers put it there for the player's advantage..
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Love iz not
 
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Post » Fri Jun 22, 2012 6:37 pm

I've read a lot of [censored] topics about "dumbing down" games on the Diablo III forums as well as on here and other various gaming sites, but even I have to admit that this would actually dumb down the game.
Stat/skill reallocation is for E10+ games.
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Gill Mackin
 
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Post » Fri Jun 22, 2012 11:54 pm

Sigh, I did complete all the quests, on a single character. After I did all the quests I felt were natural for my character, I did the questlines I didn't feel like really doing, but did them anyway because I like Skyrim and I wanted to see what they were like and experience the lore and content. It's a diffence of like ten hours between the saves, and they're all above three hundred hours.

So yes, I have done pretty much everything in the game, my character is not a master of everything, he is not the leader of every guild, I made some mistakes when speccing and I would like a respec option instead of starting a completely new character because I've invested so much in the one I have and I am attached to it. It's really not very hard to understand, unless you make a really great effort not to.

Not to insult or offend. But reading this thread when you said you have been playing the character the whole time and have done everything it was rather misleading. I assumed the char was leader of all the guilds an so forth as well. We had no way of knowing that you would do these other quests and not save.
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Eduardo Rosas
 
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Post » Fri Jun 22, 2012 4:08 pm

not another one of these threads.... on topic now im not really for or against them been playing since launch and have figured out how things work. I dont see how in a single player game it would ruin other peoples games if something like this was implemented. yea people will abuse it but same could be said for the oghma glitch or the restoration potion glitch and those havent been patched yet. if you dont like it show some self control and dont use it
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Sandeep Khatkar
 
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Post » Fri Jun 22, 2012 6:36 pm

I've read a lot of [censored] topics about "dumbing down" games on the Diablo III forums as well as on here and other various gaming sites, but even I have to admit that this would actually dumb down the game.
Stat/skill reallocation is for E10+ games.
They dumbed down the game when they removed the stat system, imo Skyrim is the most dumbed down of all the TES out there.
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Umpyre Records
 
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Post » Fri Jun 22, 2012 10:59 am

The reason this will likely never be added officialy is because it's the same as changing your skills. You can level smithing up to 100, and the reallocate those skill points to destruction. The whole point is that you character's leveling is ment to reflect their progress, and being able to change your progress doesn't fit with the game mechanics.

You could powerlevel smithing for the perks, put them into smithing then once your done making and upgrading armor redistribute those perks into combat skills. It doesn't seem right at all.

And for the argument that 'what if you choose a useless perk and want to change it?' well, thats just an argument to improve the perks, not add a 'respec'.... man, I hate that term... it's such an mmo term....

Leave the 'respec' for mmo's where you may actualy need to do it. For a game like this, either reload a save, start again, or live with the consequences of your choices, it builds 'character' =P
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Sheeva
 
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Post » Fri Jun 22, 2012 8:37 pm

Original thread: http://www.gamesas.com/topic/1385575-why-perk-reallocation-will-never-happen-and-why-it-makes-zero-sense-at-all/

It feels like a 50:50 from what i have read in the previous thread, many do not want it because they feel it will ruin the remaining RPG aspects and immersion of the game, or it will ruin replay value, or use the argument that you can't be a master of multiple things in real life, so doing the same in a game would break it's realism, or it would ruin character archetypes, and there's 'they should be spending their time on more important things' and my favourite one, 'it's a choice you made so you just have to stick with it, just start a new game'.

My arguments and opinions about the above are:

1) It's a single player RPG, so if someone else wants to respec their perks how would it harm your experience? If you do not want to respec, then don't.


All I have to say at the moment is this:

The above is not a valid argument, because it would apply to any mechanic somebody proposed adding and therefore would mean that all mechanics are by definition a good idea. So long as it's optional, there's never a good reason to say "that's a bad idea".

Which is itself an absurd argument. If a car had a button on the dash that made the stereo speakers say I LIKE MUSTARD ON MY CORNFLAKES three times in a row, it would be optional, but it would be absolute lunacy for somebody to say "There's no good reason for them not to add that button, because anybody that doesn't wanna use it can just not hit the button. It would be an option!"

Please see my signature. ;)
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Marquis deVille
 
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Post » Fri Jun 22, 2012 10:07 am

And honestly, I DON'T understand why someone would want to do all of the game's content on a single character. It really is beyond me. And for that reason, I honestly can't agree with your argument for respecing because I don't understand it myself.


Considering the nature of factions in Skyrim, I don't think it really matters if you aren't the appropriate archetype. You might as well do them all in one play through if you don't plan on creating multiple characters and you want to see them all, it's not a big deal. Most of the factions don't interfere with the others(you're only barred from either imperial or stormcloaks). None of the factions are particularly demanding archetype wise - in fact it basically doesn't matter, can become head of Mage College w/out being more than a novice caster, and factions don't continue to be relevant after completing their questlines. Sure, some players won't feel like it's appropriate for a character to be in so many factions, for RP reasons. But Skyrim stresses the sandbox more than it does the RPG, can't really get around that.

I personally only did the mages guild, but I quit playing Skyrim a bit earlier than most on the forums seem to've, I just didn't care to do them all for the sake of doing them all. But it's still easy for me to see why some players would just do them all on one character. When factions are actually weaved into to the non-linear gameplay to a greater degree, then there'd be more and better reasons to commit to certain ones.
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Kaley X
 
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Post » Fri Jun 22, 2012 10:45 pm

I came up with an idea. Rather than a re-spec, how about a de-level? Spend time meditating in order to 'clear your mind'; get rid of old ways and assumptions to become a more blank slate.

You could then remove 1 Level, 1 Perk, 10 Vital Points, and 10 Skill Points at a time. To get it back, you must train as normal.
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Kelly John
 
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Post » Fri Jun 22, 2012 7:04 pm

I came up with an idea. Rather than a re-spec, how about a de-level? Spend time meditating in order to 'clear your mind'; get rid of old ways and assumptions to become a more blank slate.

You could then remove 1 Level, 1 Perk, 10 Vital Points, and 10 Skill Points at a time. To get it back, you must train as normal.

But then all you'd be doing then is losing a level, perk, skill points and so forth. What in the world would the point of that be?
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MARLON JOHNSON
 
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Post » Fri Jun 22, 2012 6:52 pm

Im tired of seeing threads on this. Part of the RPG genre is that your decisions are permanent. If you don't like it, go play a MMO or go play a game with multiplayer. I love creating new characters. If you are too lazy to create a new character, you shouldn't have bought Skyrim in the first place knowing about the massive time commitment Bethesda games require.
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Matt Terry
 
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Post » Sat Jun 23, 2012 1:34 am

Im tired of seeing threads on this. Part of the RPG genre is that your decisions are permanent. If you don't like it, go play a MMO or go play a game with multiplayer. I love creating new characters. If you are too lazy to create a new character, you shouldn't have bought Skyrim in the first place knowing about the massive time commitment Bethesda games require.

The whole thing revolves around OCD. Nobody's game of Skyrim is make-or-break over the allocation of a single perk; I should know, I've wasted a perk before. This is just about people not being able to look at their "character sheet" without gritting their teeth at that one, slight, out-of-place ability.
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Craig Martin
 
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Post » Sat Jun 23, 2012 12:42 am

The whole thing revolves around OCD. Nobody's game of Skyrim is make-or-break over the allocation of a single perk; I should know, I've wasted a perk before. This is just about people not being able to look at their "character sheet" without gritting their teeth at that one, slight, out-of-place ability.
this
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Lauren Graves
 
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Post » Fri Jun 22, 2012 8:31 pm

But then all you'd be doing then is losing a level, perk, skill points and so forth. What in the world would the point of that be?



You would then be able to re-train and put the perk/vital points somewhere else, instead of just having it handed to you. That gives people the option, but still preserves the hard-work aspect of it.

For example, a warrior could decide that after all this time, maybe there's more to understanding life than just swinging a sword; he puts many of his old ways behind him, and begins learning a little about magic.
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Talitha Kukk
 
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