Perk reallocation, your thoughts? *Thread 2*

Post » Fri Jun 22, 2012 11:38 pm

Note to self, before loading a game into my 360, memorize a textbook's worth of game mechanics to better understand all the options.
You're smart, you can do it.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Jun 22, 2012 2:12 pm



Note to self, before loading a game into my 360, memorize a textbook's worth of game mechanics to better understand all the options.
You don't have to memorize a textbook.go google a wiki or go to gamefaqs. That's how I found out what im telling you
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Fri Jun 22, 2012 6:51 pm

You can't always avoid wasting perks by planning alone. As I've stated in multiple threads on the subject many perks do not function as described, are worse in practice than they sound on paper, or have such vague descriptions that you're not sure what you're getting. Since we're talking about a feature for consoles, I don't think it's reasonable to expect console users to do an internet search for every perk they select to make sure it's worth taking.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Fri Jun 22, 2012 8:34 pm

You can't always avoid wasting perks by planning alone. As I've stated in multiple threads on the subject many perks do not function as described, are worse in practice than they sound on paper, or have such vague descriptions that you're not sure what you're getting. Since we're talking about a feature for consoles, I don't think it's reasonable to expect console users to do an internet search for every perk they select to make sure it's worth taking.
Yes, but that's part of an RPG, that your decision is final. If I wanted a game where I could reallocate my skills id go play ME3
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri Jun 22, 2012 6:05 pm

Yes, but that's part of an RPG, that your decision is final. If I wanted a game where I could reallocate my skills id go play ME3
Good thing there's a skyrim perk calculator where I plan all my perks.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Fri Jun 22, 2012 10:38 pm

Good thing there's a skyrim perk calculator where I plan all my perks.
This type of tool is what makes the internet great.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Fri Jun 22, 2012 10:35 am

Good thing there's a skyrim perk calculator where I plan all my perks.
I've never used that perk calculator myself. Im old fashioned I guess
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Fri Jun 22, 2012 2:03 pm

I've never used that perk calculator myself. Im old fashioned I guess
Well I use it all the time cause well, I'm picky when it comes to perks.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Fri Jun 22, 2012 11:06 am

Yes, but that's part of an RPG, that your decision is final. If I wanted a game where I could reallocate my skills id go play ME3

Staples of RPGs primarily revolve around quantitative distinctions between characters; the measurement and determination of a character's skills via stats. Unforgiving permanence isn't all that important.

I quite prefer games to be fun to play rather than laborious.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri Jun 22, 2012 2:52 pm

let me drop some knowledge who claim that you cant forget stuff that youve learned....im in the army coming on my 3rd year of enlistment and my ability to re-enlist is coming up....its come to my knowledge that i dont like job i picked 68Delta(opertating room specialist)... what im going to do at time of re-enlistment is choose a different job and over time forget the skills i aquired in my previous job....so theres some real life knowledge for you

pretty much im respecing...in real life
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Fri Jun 22, 2012 9:55 pm

1) It's a single player RPG, so if someone else wants to respec their perks how would it harm your experience? If you do not want to respec, then don't.
In my opinion, that's the bottom line. I don't see why this is SO controversial. If people want to do it, let them, the only person it affects is the person that chooses to do it. Look at mods for example, if I wanna download a mod for Skyrim, that's my choice. It doesn't affect anyone else but me. Imagine how silly it would be for people to get on the forums and start saying "Don't download this mod, here's a list of reasons why it would ruin Skyrim!". You don't have to download that mod, just like you don't have to respec if you don't want to. Don't trample all over someone's hopes for a respec option just because you don't like it. Not cool. :down:
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Fri Jun 22, 2012 10:53 pm

Wow you new folk sure are spicy aren't ya, dumb OCD people? you do realize their are ACTUAL players with OCD playing Skyrim right? I mean wow.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Fri Jun 22, 2012 6:52 pm



Staples of RPGs primarily revolve around quantitative distinctions between characters; the measurement and determination of a character's skills via stats. Unforgiving permanence isn't all that important.

I quite prefer games to be fun to play rather than laborious.
For better or worse, skyrim is both fun and laborious.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Fri Jun 22, 2012 10:08 pm

You could powerlevel smithing for the perks, put them into smithing then once your done making and upgrading armor redistribute those perks into combat skills. It doesn't seem right at all.

Until someone can explain a way out of this, reallocation of perks is a dead idea. This guy, who's comments have been largely ignored, hit the nail on the head. You put all your perks toward smithing, then create a bunch of OP armor, then reallocate the perks to one or two hand weapons.

Enough already, no reallocation. Dead, over and out. You may close this thread now. :smile:
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri Jun 22, 2012 2:27 pm

Staples of RPGs primarily revolve around quantitative distinctions between characters; the measurement and determination of a character's skills via stats. Unforgiving permanence isn't all that important.

I quite prefer games to be fun to play rather than laborious.

Then maybe RPG's aren't for you?

In my opinion, that's the bottom line. I don't see why this is SO controversial. If people want to do it, let them, the only person it affects is the person that chooses to do it. Look at mods for example, if I wanna download a mod for Skyrim, that's my choice. It doesn't affect anyone else but me. Imagine how silly it would be for people to get on the forums and start saying "Don't download this mod, here's a list of reasons why it would ruin Skyrim!". You don't have to download that mod, just like you don't have to respec if you don't want to. Don't trample all over someone's hopes for a respec option just because you don't like it. Not cool. :down:

Stop trying to justify a further dumbing down of TES games.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Fri Jun 22, 2012 3:35 pm

Then maybe RPG's aren't for you?



Stop trying to justify a further dumbing down of TES games.


Please explain what "dumbing down" is.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Fri Jun 22, 2012 5:21 pm



Then maybe RPG's aren't for you?



Stop trying to justify a further dumbing down of TES games.
RPGs are laborious by nature. If you think this is complicated, try sorting out tactics for your party members in DA:O
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Fri Jun 22, 2012 11:30 pm

Please explain what "dumbing down" is.

haha, as if you don't know. Try again. Not wasting my time explaining something to someone who already knows the answer. Why not just give me your arguments to why adding reallocation isn't dumbing down the game?

Actually who cares, the reason reallocation doesn't work has already been explained. The day this series went mainstream is the day it was opened up to the kind of players that need compasses, reallocation of perks, etc. And the game now belongs to them more so than true, old-time RPG fans.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Fri Jun 22, 2012 9:13 pm




Please explain what "dumbing down" is.
It means including features intended to make the game easier for certain people. Like adding an in game help feature in a Zelda title
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Fri Jun 22, 2012 10:07 pm

Whats the problem, people seem content with it now, Lets continue down the road of Simplification and accessibility.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri Jun 22, 2012 6:05 pm

RPGs are laborious by nature. If you think this is complicated, try sorting out tactics for your party members in DA:O

Were you addressing your comment to someone I had quoted?
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Fri Jun 22, 2012 5:23 pm

How about resetting the entire skill, one skill at a time for a month?

Like if you abused smithing to get the best smithing gear, then want to re-spec to get enchantments, then your smithing would be brought down to like 10 or 15 or whatever and now you would have to smith a [censored] ton of more iron daggers to get back up where you where. Obviously, put your total level down to where it would be relevant to the points you lost.


Personally I'm starting to believe the whole perk thing was a very dumb idea in the first place, but whatever.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Fri Jun 22, 2012 2:39 pm

Whats the problem, people seem content with it now, Lets continue down the road of Simplification and accessibility.
That's the problem nowadays. People want a quick fix to a mistake and want no consequences for their actions. Decisions in skyrim are permanent, as are decisions in life
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Fri Jun 22, 2012 6:22 pm

How about resetting the entire skill, one skill at a time for a month?

Like if you abused smithing to get the best smithing gear, then want to re-spec to get enchantments, then your smithing would be brought down to like 10 or 15 or whatever and now you would have to smith a [censored] ton of more iron daggers to get back up where you where. Obviously, put your total level down to where it would be relevant to the points you lost.

The equipment you already created would still be there. Someone who was purposely abusing the system wouldn't care if their smithing went down to 0 at that point.
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Fri Jun 22, 2012 8:44 pm

That's the problem nowadays. People want a quick fix to a mistake and want no consequences for their actions. Decisions in skyrim are permanent, as are decisions in life

Preach on brother!
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

PreviousNext

Return to V - Skyrim