Perk reallocation, your thoughts? *Thread 2*

Post » Fri Jun 22, 2012 7:00 pm

You would then be able to re-train and put the perk/vital points somewhere else, instead of just having it handed to you. That gives people the option, but still preserves the hard-work aspect of it.

For example, a warrior could decide that after all this time, maybe there's more to understanding life than just swinging a sword; he puts many of his old ways behind him, and begins learning a little about magic.

But he can go learn magic or whatever without forgetting the sword skills. What's the point of removing the skill points, perks, and so forth?
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Laura Mclean
 
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Post » Sat Jun 23, 2012 12:42 am

But he can go learn magic or whatever without forgetting the sword skills. What's the point of removing the skill points, perks, and so forth?
Giving people some kind of reason to feel better about decisions. If you can't live with decisions you've made in an RPG, you won't get very far in life.
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Donald Richards
 
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Post » Fri Jun 22, 2012 8:43 pm

Giving people some kind of reason to feel better about decisions. If you can't live with decisions you've made in an RPG, you won't get very far in life.

Yes. Once again, I feel the urge to state the political relevance of all this, but as always, I'm gonna behave myself. :angel:
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Chloe :)
 
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Post » Fri Jun 22, 2012 10:25 pm

But he can go learn magic or whatever without forgetting the sword skills. What's the point of removing the skill points, perks, and so forth?

It's exactly the same as reallocation, except that it takes a little more time and effort.
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Nauty
 
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Post » Fri Jun 22, 2012 10:31 pm

It's exactly the same as reallocation, except that it takes a little more time and effort.

Well, really, it's just a pure loss. Instead of being able to undo a choice you made and re-choose that choice differently, his way you're just reversing time in terms of character progression, losing any progress made at that level.

Sounds like a bad idea.
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NEGRO
 
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Post » Fri Jun 22, 2012 4:35 pm

Exactly.. so give me my mountable flying monkeys already!!

Well put.
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Farrah Lee
 
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Post » Fri Jun 22, 2012 10:23 am

Giving people some kind of reason to feel better about decisions. If you can't live with decisions you've made in an RPG, you won't get very far in life.
any normal rpg elements have been gutted. they honestly need to rework the perk system an example that I dont know if its been patched or not but daggers did not scale with one-handed at launch which confused the hell out of me when I rolled an assassin oh well just wasted perks
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hannaH
 
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Post » Fri Jun 22, 2012 9:35 pm

How have RPG elements been gutted? You still play a role in the game, after all. Hell, re=speccing would just completely remove all RPG-ness to the game, because your "character" would no longer be a character, but would in fact be a cipher, a shape-shifting, identity-less nonentity.
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FoReVeR_Me_N
 
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Post » Sat Jun 23, 2012 12:22 am

Well, really, it's just a pure loss. Instead of being able to undo a choice you made and re-choose that choice differently, his way you're just reversing time in terms of character progression, losing any progress made at that level.

Sounds like a bad idea.


The reason you can't add more perks to fix misplaced ones at level 81 is because you can't level up anymore at all. When one's level is lowered, it allows the character to level up again.

This is exactly the same as perk reallocation, except that it appeases those who think a person should have to train in order to do certain skills better.
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NAkeshIa BENNETT
 
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Post » Fri Jun 22, 2012 12:24 pm

The reason you can't add more perks to fix misplaced ones at level 81 is because you can't level up anymore at all. When one's level is lowered, it allows the character to level up again.

This is exactly the same as perk reallocation, except that it appeases those who think a person should have to train in order to do certain skills better.

Holy hell, if you've reached level 81 and you want to do things differently then you just need a new character.
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Hazel Sian ogden
 
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Post » Fri Jun 22, 2012 5:47 pm

Holy hell, if you've reached level 81 and you want to do things differently then you just need a new character.

My in-world accomplishments would say otherwise.
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Cccurly
 
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Post » Fri Jun 22, 2012 1:01 pm

Gee Kudos on constrewing my statement and making it all encompassing, I hope you feel better about yourself.

Stop waving the RPG flag around K? the mechanics are nowhere as deep or monumental as you make it out to be, Todd Howard himself (since that seems to galvanize people for some reason) alluded to more or less not punishing people/making it easier to change what they're doing when they don't like the turn out.

So hell why not, its not like there are consequences beyond losing HMS and dying in Skyrim. I'm surprised there are folks against this

Freedomtm
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Matt Terry
 
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Post » Fri Jun 22, 2012 1:10 pm

Gee Kudos on constrewing my statement and making it all encompassing, I hope you feel better about yourself.

Stop waving the RPG flag around K? the mechanics are nowhere as deep or monumental as you make it out to be, Todd Howard himself (since that seems to galvanize people for some reason) alluded to more or less not punishing people/making it easier to change what they're doing when they don't like the turn out.

So hell why not, its not like there are consequences beyond losing HMS and dying in Skyrim. I'm surprised there are folks against this

Freedomtm


This entirely. WoW's a great example of reallocation gone right. Used to be, if you screwed up and clicked the wrong button, you had to start a new character or stick with it.

In addition, RPG mechanics are better when simple-yet-complex. I cite Dungeons and Dragons as my source. What a mess.
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Cesar Gomez
 
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Post » Fri Jun 22, 2012 8:53 pm

How many times is this going to be brought back up? It most likely will not happen. You want to place your perks somewhere else? Start a new game. It really pisses me off that people are [censored]ing about this when there are TONS of other things more important to focus on, such as all the bugs, glitches, and design flaws.
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Melanie Steinberg
 
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Post » Fri Jun 22, 2012 5:54 pm

Perhaps if it were incrementally applied, more control over your perks wouldn't be so bad. For example, if you were allowed to clear a single perk per level from the top of your perk trees and reassign the slot elsewhere so that switching focus took place over a span of levels it might actually be kind of cool.

As to the realism argument, even in a fantasy setting the world needs to operate on a set of rules grounded in the familiar so that players can identify with the world on some level. Magic is fantastic because it is practiced in the otherwise mundane world, for example. To a certain extent, the world needs to function as a simulation with limitations to what is and isn't possible. While one can differ in opinions as to where the line of these limitations are drawn, to dismiss those who prefer to emphasize believability in the simulation aspect of the game as 'lacking credibility' is uncalled for and certainly doesn't constitute an argument.
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 22, 2012 5:30 pm

How many times is this going to be brought back up? It most likely will not happen. You want to place your perks somewhere else? Start a new game. It really pisses me off that people are [censored]ing about this when there are TONS of other things more important to focus on, such as all the bugs, glitches, and design flaws.
Let Bethesda focus on bugs. We don't need focus on dumb OCD people who misplaced one perk
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Anna Krzyzanowska
 
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Post » Fri Jun 22, 2012 8:39 pm

If it's ever going to be implemented then you should only be allowed to use it once per character. You've all been playing Kingdoms of Amalur too much.
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amhain
 
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Post » Fri Jun 22, 2012 5:45 pm

Let Bethesda focus on bugs. We don't need focus on dumb OCD people who misplaced one perk
Agreed
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Marilú
 
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Post » Fri Jun 22, 2012 6:09 pm

If it's ever going to be implemented then you should only be allowed to use it once per character. You've all been playing Kingdoms of Amalur too much.
Amalur isn't a bad game, its just more like Fable than Skyrim. At least they have Todd McFarland running the show
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Maya Maya
 
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Post » Fri Jun 22, 2012 7:47 pm

Amalur isn't a bad game, its just more like Fable than Skyrim. At least they have Todd McFarland running the show
I played KoA too, and I liked it. It was a good game. But, all this perk changing that's popping up seems to be coming from that, or some other source I don't know about.
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KIng James
 
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Post » Fri Jun 22, 2012 12:52 pm

Let Bethesda focus on bugs. We don't need focus on dumb OCD people who misplaced one perk


I've got an IQ of 140 and a cognitive skills index of 132. I'd like my four wasted points in Stealth back without having to grind out all my quests and skills.
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chirsty aggas
 
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Post » Fri Jun 22, 2012 11:20 pm

I want to respec perks. I have some really useless perks in some skills I don't particulary care for. Having played 160 hours on one lvl 58 character I don't want to restart. I want to play how I want to play.

Mass Effect lets you respec. perks and I love it. I messed early on with a useless ammo boost, but I could respec and got a much more fun skill to use.
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Hannah Whitlock
 
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Post » Fri Jun 22, 2012 7:35 pm

I've got an IQ of 140 and a cognitive skills index of 132. I'd like my four wasted points in Stealth back without having to grind out all my quests and skills.
Wasted? You start off by stating how intelligent you are, and then go on to say the perks YOU CHOSE were wasted. Maybe you should've chosen better perks.
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Kari Depp
 
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Post » Fri Jun 22, 2012 12:57 pm




I've got an IQ of 140 and a cognitive skills index of 132. I'd like my four wasted points in Stealth back without having to grind out all my quests and skills.
You should have planned better then. All the IQ in the world wont save you if you don't have common sense. Any guide would also tell you those perks were wasted
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Robert
 
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Post » Fri Jun 22, 2012 8:55 pm

You should have planned better then. All the IQ in the world wont save you if you don't have common sense. Any guide would also tell you those perks were wasted

Note to self, before loading a game into my 360, memorize a textbook's worth of game mechanics to better understand all the options.
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Lily Evans
 
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