» Fri Jun 22, 2012 5:54 pm
Perhaps if it were incrementally applied, more control over your perks wouldn't be so bad. For example, if you were allowed to clear a single perk per level from the top of your perk trees and reassign the slot elsewhere so that switching focus took place over a span of levels it might actually be kind of cool.
As to the realism argument, even in a fantasy setting the world needs to operate on a set of rules grounded in the familiar so that players can identify with the world on some level. Magic is fantastic because it is practiced in the otherwise mundane world, for example. To a certain extent, the world needs to function as a simulation with limitations to what is and isn't possible. While one can differ in opinions as to where the line of these limitations are drawn, to dismiss those who prefer to emphasize believability in the simulation aspect of the game as 'lacking credibility' is uncalled for and certainly doesn't constitute an argument.