Skyrim has no Variation

Post » Fri Jun 08, 2012 2:26 pm


Has it occurred to any of you that skyrim is the least adventurous of the elder scrolls games in nearly all aspects (except for maybe perks and crafting, which are broken)
No it hasn't, but please, tell me, I'd love to hear ALL about it...



Look at it this way. Skyrim has two types of building.

Stone - grey or brown
Wood
Logical, considering all of their landmass is comprised of 99.9% trees and rocks

In comparison- Morrowind had

Stone - Der...
Wood - herp...
Concrete (Balmora) - You mean stone with plaster...
Mushroom - last I checked, huge mushrooms were not really around in Skyrim. The ones in Blackreach are not really suited for buildings.
Chitin (redoran) - i minor material only seen so far in Morrowind
Whatever daedric ruins were - stone...
Bronze (dwemer) - brass actually, and IIRC Skyrim ruins had brass as well as stone. Seems logical since theres stone EVERYWHERE.

Plus Each cave would have drasticaly different lighting. You would have caves with what would apear to be large soul gems. Wet caves with green lighting. Red lit caves with spooky candles and so on! skyrim's interiors are all lit by either yellow or white lights (the Single exception is the college - From what I remember, the prominant colors were yellow, blue, white and green in Morrowind. Some red here and there, but really every dungeon was well lit.



Same thing with the apparel . Skyrim has

Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing
Why are you grouping evony and glass with elven? They are their own armor types, and should be listed as such.

Plus you forgot steel, iron, leather, fur, cloth, plate steel, scale, studded... seriously, did you even play the game?
Morrowind had..

Knight - thats not a material like Skyrim uses in its naming
Nordic
Dunmer bonemoulds - why would there be bonemould armor in Skyrim?
Daedric
Dwemer
Glass ?- Oh, so you list glass separately here?
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass) - thats a rather locational specific armor. It wouldnt logically be in Skyrim.
Crude western (or eastern?) (iron and leather) - you list iron and leather here and forget to mention a bunch, including these, for Skyrim... right...
Crude dumner (netch leather, Druegh) - A more morrowind specific armor type since none of the animels the armor is made out of are present in Skyrim.

Oh... and armour didn't change drastically Depending on gender, Oh how men were capable of wearing a skirt they found without it turning to trousers and the touch of a woman didn't transform flat briastplates into boob armour is beyond me... What happened to freedom? Why cater for the insecurities of the confused and sixist activists who both think that a man in a dress is automatically a homosixual?
I duno about you, but I want my female characters to not look like tin cans. As long as the armor looks practical and functional while still defininf the figure of the wearer, who cares? I do agree, however, that some of the armor has some rather drastic changes between gender. Glass is one of them.


One simmilar issue is Animations. The technology is there!! At level 100 all two handed weapons are clumsily swung and dual wielding one handers looks rather artsy! It's like bethesda went "two handed weapons are barbaric and should always be handeled in a barbaric way" Then they decided that Everylone looks like a kung fu artist when they hold a mace in their left hand (despite the fact that nobody in skyrim can punch for [censored] )
So they didnt do the greatist job on the animations, that has nothing to do with the topic at hand.

I Don't even have to list how skyrim's list of monsters are inferior to the Varied creatures of both morrowind AND oblivion.
Skyrim has more creatures then morrowind and Oblivion. Many of the ones you saw in morrowind have no place in Skyrim. Oblivion had many creatures that were only there because of the Oblivion Gates.

My second issue is the quests. Did skyrim's factions Do anything other than pronounce you hero or the plot at the start and then send you on a predictable and linear journey with no plot twists at the end? Well.. Arguably the thieves guild and it's awful voice acting and stereotypes. But that's it! It's far worse than oblivion. You are never given any difficult choices to make and you are always several steps ahead of the plot unless you are unquestionably thick.
I duno about you but I had some difficult choices on a few quests.

But as it is, this isnt the morally taxing Mass Effect or Dragon Age kind of game.



Id like to end my argument with attributes and spell-making. Attributes were not confusing and would be the only way to get balanced enchanting. Spell-making was no more of a chore than the other crafting systems added but it might not have been necessary if not for The awful variety of spells. Spell-making would not have been hard to balance . These features were not "redundant" and i have no clue why someone would think that they are yet make Features like cooking and perks like "enchanter"
They never said attributes were confusing, they said they were pointless, and I agree. They removed the visual appearance of attributes and instead went for a more direct approach. The attribute effects are still there, just not for you to see or manipulate via meta-gaming.

I never cared for spell making so I have nothing to say on that.
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Johanna Van Drunick
 
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Post » Fri Jun 08, 2012 9:56 am

I just reached the Blackreach cave in Sykrim :ohmy:

Holy crap that place is amazing, with the
Spoiler
massive glowing mushrooms and sparkly rocks and vast waterfalls and that glowing yellow thing and the dwewen large flame lighting the area up etc etc

I kept walking around it thinking the caves gonna end here... no here... no wait theres more!, lol.
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Jeneene Hunte
 
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Post » Fri Jun 08, 2012 1:33 pm

Wow i really can't believe some of the sh1t im reading in this thread.

You either love playing the game that is skyrim or you don't..... its really that simple im affraid. Im certainly not going to bore you with a wall of text to prove that Skyrim (In my opinion) is far greater. Everyone has there own opinions and everyone is different.

So for the Morrowind diehards it can't get any more simple. You either love playing Skyrim or you don't. Probably the latter and i have to say if it was me, jerking one out still over Morrowind i wouldn't be here on the skyrim forum....... Id be playing Morrowind instead.

I actually feel embarrassed for the OP
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Matthew Warren
 
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Post » Fri Jun 08, 2012 8:25 am

Same thing with the apparel . Skyrim has

Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing

Morrowind had..

Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Glass
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass)
Crude western (or eastern?) (iron and leather)
Crude dumner (netch leather, Druegh)

I don't really feel like arguing about this, but this is just pathetic and wrong.

These are Skyrim's armours:

Leather
Steel (2 types of chest/leg armour)
Iron (+ a stronger, different looking version, Banded Iron)
Wolf
Thieves Guild armour (3 variations: Nightingale, Guild Master, and "regular")
Dark Brotherhood
Fur (2 types of gloves, 2 types of boots, 4 types of chest/leg armour)
Hide
Studded
Scaled (2 variations)
Steel Plate
Elven
Ebony
Glass
Orcish
Imperial (3 variations, 4 if you include the Penitus Oculatus)
Stormcloak (the "Guardish" one and the officer's)
Daedric
Dwarven
Forsworn
Goblin Falmer
Regular clothing
+ all the variations of guard armor
Dragonscale
Dragonplate
Blades armour
Ancient Nord armour


So uh... What was your point about no armour variation?
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Chloe Lou
 
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Post » Fri Jun 08, 2012 12:45 pm

Anyone notice how the OP hasn't returned to the thread AS PER EVERY SINGLE THREAD HE MAKES (ahem)

He makes these threads with his first post full of wild claims and clearly just sits back to watch the arguements start.
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Sylvia Luciani
 
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Post » Fri Jun 08, 2012 2:04 am

I believe the developers stated in their podcasts that they didnt like the idea of having twice the amount of armours in morrowind.... and that they had to reduce them... because having two types of armour that looked similar but had a different name... were pointless? dunmer... or crude dunmer?

well I have lots of types of steel!
i have
Steel armour
fine steel armour
superior steel armour
exquisite steel armour
flawless steel armour
legendary steel armour...

oh no wait... thats too much steel!! and the same with plate? it may look the same steel... steel with shoulders... or steel plate... oh its not enough it has to have a different art texture on it or it breaks the game and the game will be boring..... :stare: ---> :dry:---> :down:

I can see where you are coming from, but think about it... your just missing the nostalgic attachment to what inevitably boil down to numbers...

if you saw all your armours... in code form...PURE CODE... and their values... and you had to work on it... and make sure the game still ran properly (hence the fact they took out greaves and made skyrim just body) - it improved rendering... then you would see... that it was a sacrifice worth making for the stunning visuals you get now.... id rather the aesthetic pleasing to the eye than the numeral brain candy with lower rendering but more content...

you can still mod old games if one is that bothered!

I play Ultima Online still... but the main game svckS now... T2A back in the old days is the best... so, I play that :) i don't try and change the multi-million pound worth franchise because I dislike the fact they added "special attacks" lol

sorry for the sarcasm but there is no need to get heated...

and sorry for how this conversation ended, think but this and all is mended...

"we may aswell be 5 minutes back in time, for all the chance that you'd change your mind? - Tim Minchin :bunny:
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Darren Chandler
 
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Post » Fri Jun 08, 2012 8:45 am

Skyrim has only little variation yes, but remember that the whole game has to fit on a single DvD. Its actually a wonder that they could create such a huge world and still fit it on a disc.

Imagin all the models that would cost the exctra disc space and worst of all dialog voice recording.
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Ruben Bernal
 
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Post » Fri Jun 08, 2012 2:33 pm

Oblivion had 20 types of flowers, Skyrim only has 3. Its really dumbed down.
How can I roleplay a florist with only 3 flowers?
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Michelle Chau
 
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