Look at it this way. Skyrim has two types of building.
Stone - grey or brown
Wood
In comparison- Morrowind had
Stone
Wood
Concrete (Balmora)
Mushroom
Chitin (redoran)
Whatever daedric ruins were
Bronze (dwemer)
Plus Each cave would have drasticaly different lighting. You would have caves with what would apear to be large soul gems. Wet caves with green lighting. Red lit caves with spooky candles and so on! skyrim's interiors are all lit by either yellow or white lights (the Single exception is the college)
Same thing with the apparel . Skyrim has
Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing
Morrowind had..
Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Glass
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass)
Crude western (or eastern?) (iron and leather)
Crude dumner (netch leather, Druegh)
Oh... and armour didn't change drastically Depending on gender, Oh how men were capable of wearing a skirt they found without it turning to trousers and the touch of a woman didn't transform flat briastplates into boob armour is beyond me... What happened to freedom? Why cater for the insecurities of the confused and sixist activists who both think that a man in a dress is automatically a homosixual?
One simmilar issue is Animations. The technology is there!! At level 100 all two handed weapons are clumsily swung and dual wielding one handers looks rather artsy! It's like bethesda went "two handed weapons are barbaric and should always be handeled in a barbaric way" Then they decided that Everylone looks like a kung fu artist when they hold a mace in their left hand (despite the fact that nobody in skyrim can punch for [censored] )
I Don't even have to list how skyrim's list of monsters are inferior to the Varied creatures of both morrowind AND oblivion.
My second issue is the quests. Did skyrim's factions Do anything other than pronounce you hero or the plot at the start and then send you on a predictable and linear journey with no plot twists at the end? Well.. Arguably the thieves guild and it's awful voice acting and stereotypes. But that's it! It's far worse than oblivion. You are never given any difficult choices to make and you are always several steps ahead of the plot unless you are unquestionably thick.
Id like to end my argument with attributes and spell-making. Attributes were not confusing and would be the only way to get balanced enchanting. Spell-making was no more of a chore than the other crafting systems added but it might not have been necessary if not for The awful variety of spells. Spell-making would not have been hard to balance . These features were not "redundant" and i have no clue why someone would think that they are yet make Features like cooking and perks like "enchanter"
Has it occurred to any of you that skyrim is the least adventurous of the elder scrolls games in nearly all aspects (except for maybe perks and crafting, which are broken)
Look at it this way. Skyrim has two types of building.
Stone - grey or brown
Wood
In comparison- Morrowind had
Stone
Wood
Concrete (Balmora)
Mushroom
Chitin (redoran)
Whatever daedric ruins were
Bronze (dwemer)
Plus Each cave would have drasticaly different lighting. You would have caves with what would apear to be large soul gems. Wet caves with green lighting. Red lit caves with spooky candles and so on! skyrim's interiors are all lit by either yellow or white lights (the Single exception is the college)
Same thing with the apparel . Skyrim has
Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing
Morrowind had..
Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Glass
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass)
Crude western (or eastern?) (iron and leather)
Crude dumner (netch leather, Druegh)
Oh... and armour didn't change drastically Depending on gender, Oh how men were capable of wearing a skirt they found without it turning to trousers and the touch of a woman didn't transform flat briastplates into boob armour is beyond me... What happened to freedom? Why cater for the insecurities of the confused and sixist activists who both think that a man in a dress is automatically a homosixual?
One simmilar issue is Animations. The technology is there!! At level 100 all two handed weapons are clumsily swung and dual wielding one handers looks rather artsy! It's like bethesda went "two handed weapons are barbaric and should always be handeled in a barbaric way" Then they decided that Everylone looks like a kung fu artist when they hold a mace in their left hand (despite the fact that nobody in skyrim can punch for [censored] )
I Don't even have to list how skyrim's list of monsters are inferior to the Varied creatures of both morrowind AND oblivion.
My second issue is the quests. Did skyrim's factions Do anything other than pronounce you hero or the plot at the start and then send you on a predictable and linear journey with no plot twists at the end? Well.. Arguably the thieves guild and it's awful voice acting and stereotypes. But that's it! It's far worse than oblivion. You are never given any difficult choices to make and you are always several steps ahead of the plot unless you are unquestionably thick.
Id like to end my argument with attributes and spell-making. Attributes were not confusing and would be the only way to get balanced enchanting. Spell-making was no more of a chore than the other crafting systems added but it might not have been necessary if not for The awful variety of spells. Spell-making would not have been hard to balance . These features were not "redundant" and i have no clue why someone would think that they are yet make Features like cooking and perks like "enchanter"

for attention