Skyrim has no Variation

Post » Fri Jun 08, 2012 6:47 am

Has it occurred to any of you that skyrim is the least adventurous of the elder scrolls games in nearly all aspects (except for maybe perks and crafting, which are broken)



Look at it this way. Skyrim has two types of building.

Stone - grey or brown
Wood

In comparison- Morrowind had

Stone
Wood
Concrete (Balmora)
Mushroom
Chitin (redoran)
Whatever daedric ruins were
Bronze (dwemer)
Plus Each cave would have drasticaly different lighting. You would have caves with what would apear to be large soul gems. Wet caves with green lighting. Red lit caves with spooky candles and so on! skyrim's interiors are all lit by either yellow or white lights (the Single exception is the college)


Same thing with the apparel . Skyrim has

Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing

Morrowind had..

Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Glass
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass)
Crude western (or eastern?) (iron and leather)
Crude dumner (netch leather, Druegh)

Oh... and armour didn't change drastically Depending on gender, Oh how men were capable of wearing a skirt they found without it turning to trousers and the touch of a woman didn't transform flat briastplates into boob armour is beyond me... What happened to freedom? Why cater for the insecurities of the confused and sixist activists who both think that a man in a dress is automatically a homosixual?

One simmilar issue is Animations. The technology is there!! At level 100 all two handed weapons are clumsily swung and dual wielding one handers looks rather artsy! It's like bethesda went "two handed weapons are barbaric and should always be handeled in a barbaric way" Then they decided that Everylone looks like a kung fu artist when they hold a mace in their left hand (despite the fact that nobody in skyrim can punch for [censored] )

I Don't even have to list how skyrim's list of monsters are inferior to the Varied creatures of both morrowind AND oblivion.

My second issue is the quests. Did skyrim's factions Do anything other than pronounce you hero or the plot at the start and then send you on a predictable and linear journey with no plot twists at the end? Well.. Arguably the thieves guild and it's awful voice acting and stereotypes. But that's it! It's far worse than oblivion. You are never given any difficult choices to make and you are always several steps ahead of the plot unless you are unquestionably thick.


Id like to end my argument with attributes and spell-making. Attributes were not confusing and would be the only way to get balanced enchanting. Spell-making was no more of a chore than the other crafting systems added but it might not have been necessary if not for The awful variety of spells. Spell-making would not have been hard to balance . These features were not "redundant" and i have no clue why someone would think that they are yet make Features like cooking and perks like "enchanter"

Has it occurred to any of you that skyrim is the least adventurous of the elder scrolls games in nearly all aspects (except for maybe perks and crafting, which are broken)



Look at it this way. Skyrim has two types of building.

Stone - grey or brown
Wood

In comparison- Morrowind had

Stone
Wood
Concrete (Balmora)
Mushroom
Chitin (redoran)
Whatever daedric ruins were
Bronze (dwemer)
Plus Each cave would have drasticaly different lighting. You would have caves with what would apear to be large soul gems. Wet caves with green lighting. Red lit caves with spooky candles and so on! skyrim's interiors are all lit by either yellow or white lights (the Single exception is the college)


Same thing with the apparel . Skyrim has

Nordic
Elven (includes ebony and glass)
orcish
Imperial
Daedric
Dwarven
Forsworn
Goblin
Regular clothing

Morrowind had..

Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Glass
Samurai (orcish)
Imperial
Regular clothing
The fantastic [censored] that the telvani hokerrs wear
Indoril (badass)
Crude western (or eastern?) (iron and leather)
Crude dumner (netch leather, Druegh)

Oh... and armour didn't change drastically Depending on gender, Oh how men were capable of wearing a skirt they found without it turning to trousers and the touch of a woman didn't transform flat briastplates into boob armour is beyond me... What happened to freedom? Why cater for the insecurities of the confused and sixist activists who both think that a man in a dress is automatically a homosixual?

One simmilar issue is Animations. The technology is there!! At level 100 all two handed weapons are clumsily swung and dual wielding one handers looks rather artsy! It's like bethesda went "two handed weapons are barbaric and should always be handeled in a barbaric way" Then they decided that Everylone looks like a kung fu artist when they hold a mace in their left hand (despite the fact that nobody in skyrim can punch for [censored] )

I Don't even have to list how skyrim's list of monsters are inferior to the Varied creatures of both morrowind AND oblivion.

My second issue is the quests. Did skyrim's factions Do anything other than pronounce you hero or the plot at the start and then send you on a predictable and linear journey with no plot twists at the end? Well.. Arguably the thieves guild and it's awful voice acting and stereotypes. But that's it! It's far worse than oblivion. You are never given any difficult choices to make and you are always several steps ahead of the plot unless you are unquestionably thick.


Id like to end my argument with attributes and spell-making. Attributes were not confusing and would be the only way to get balanced enchanting. Spell-making was no more of a chore than the other crafting systems added but it might not have been necessary if not for The awful variety of spells. Spell-making would not have been hard to balance . These features were not "redundant" and i have no clue why someone would think that they are yet make Features like cooking and perks like "enchanter"
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tiffany Royal
 
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Post » Fri Jun 08, 2012 1:56 am

What is "B***s"?
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Vera Maslar
 
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Post » Fri Jun 08, 2012 3:01 am

What is "B***s"?
B A L L S

what bout dwares(sp?)?
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Helen Quill
 
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Post » Fri Jun 08, 2012 9:31 am

Holy crap. One of these again.

I've seen screenshots of Morrowind and it didn't look like anything amazing. I especially prefer the medieval look of Skyrim over the bizarre, science-fiction look I see in every Morrowind screenshot Google shows me.

And yeah, Attributes were nothing but a means for people to play the game system instead of the game.
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Minako
 
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Post » Fri Jun 08, 2012 5:21 am

Obviously things were better back in the day. I'm just finishing up my 189th playthrough of Pools of Radiance. Can you believe you were able to play with six characters back then, but the clowns at Bethesda can't even let you play two?
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i grind hard
 
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Post » Fri Jun 08, 2012 1:30 am

And yeah, Attributes were nothing but a means for people to play the game system instead of the game.

Lulz
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Svenja Hedrich
 
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Post » Fri Jun 08, 2012 1:46 pm

lol

I played Master of Magic just the other day! Why don't I have that many spells in Skyrim? Also, I've played Space Invaders, and they were able to have a good sixty aliens on-screen at once with out dragging or any drop in FPS? What do you think would happen to Skyrim if they tried to have you fight sixty enemies at once? That's what I thought. Why can't Bethesda get these things right? TOOOOOOOOOOOOOODDDDDD!!!!1
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Angela
 
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Post » Fri Jun 08, 2012 1:54 pm

Wow... I see you holding a lot of double-standards and dismissing of Skyrim's elements to try and make Morrowind look better.
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Scared humanity
 
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Post » Fri Jun 08, 2012 10:09 am

Christ. This again
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Kim Kay
 
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Post » Fri Jun 08, 2012 12:40 am

Quantity is not the same as quality...Daggerfall was 30000 times larger than Morrowind, had over 15000 NPC′s and monsters and over 50 different variations of the common shirt...yet doing the same three types of random quests over and over again just doesn′t add up to fun...

What part of the perk system in Skyrim is broken?

Having to do 30 repetitive go fetch quests for every guild isn′t any more compelling and inspiring than the short anti-climatic quests of Skyrim. Better quests for the guilds would have been welcome, but not in the Morrowind way thank you!
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Darlene DIllow
 
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Post » Fri Jun 08, 2012 7:05 am

I admit I wouldn't at all mind more weapons and armor, even if the differences were often only cosmetic - but hell, Skyrim's just fine as is. The armors look far better than they did in either Oblivion or what I've seen of Morrowind.
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des lynam
 
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Post » Fri Jun 08, 2012 9:39 am

this thread is becoming pointless. Skyrim has a lot of variation. It's patently obvious. This is the same stuff from Oblivion, when people with Stevie Wonder-like optical skills prattled on about how every tree looked alike.
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Suzie Dalziel
 
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Post » Fri Jun 08, 2012 2:32 pm

There are only so many art assets that you can fit on a console disk. I think that explains any visual repetition as much as anything.

edit - spell badly
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His Bella
 
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Post » Fri Jun 08, 2012 6:58 am

There are only so many art assets that you can fit on a console disk. I think that explains any visual repetition as much as anything.

edit - spell badly
And yet, there are more than there were in Morrowind.
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Ebou Suso
 
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Post » Fri Jun 08, 2012 3:42 am

And yet, there are more than there were in Morrowind.
And it is no longer 2002.
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Soph
 
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Post » Fri Jun 08, 2012 1:46 pm

And it is no longer 2002.

More's the pity. I'd be doing doughnuts in a parking lot in a 32 year old musclecar with a 7.5L V-8 if it were, instead of posting online. Now I'm depressed
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FoReVeR_Me_N
 
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Post » Fri Jun 08, 2012 5:51 am

I do like that the OP has lumped Glass and Ebony in with Elven to make the Skyrim list smaller as well as completely ignoring iron, plate and Scale.

Now we really are scraping the bottom of the barrel.

Morrowind was a good game, an excellant game, but it also had some immense flaws. It was a buggy crash happy nightmare, the AI stunk at times (NPCS wandering in a simple circle until they either fell off something or ended up in the water, the combat system though stat based was a nightmare for beginners, written dialogue made it seem as if NPCs had more to say, but they often just regurgitated the same lines as everyone else, and the quests were no more expansive than Oblivion or Skyrim, they just seemed longer due to a) all the written dfialogue, b)The lack of fast travel and C) The written directions that could lead you wandering an area for ages.


edit: Inncidently, the OP has done nothing but complain about the game since long before it was even released. I've not seen a single post from him that says 'Well, this is done well'. I wonder whether he's actually played the game or if he's just looking at what the most common complaints are on the forum and making a thread about it.
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Curveballs On Phoenix
 
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Post » Fri Jun 08, 2012 4:55 am

and the quests were no more expansive than Oblivion or Skyrim, they just seemed longer due to a) all the written dfialogue

This ^^
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biiibi
 
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Post » Fri Jun 08, 2012 9:47 am

I do like that the OP has lumped Glass and Ebony in with Elven to make the Skyrim list smaller as well as completely ignoring iron, plate and Scale.

Now we really are scraping the bottom of the barrel.

Morrowind was a good game, an excellant game, but it also had some immense flaws. It was a buggy crash happy nightmare, the AI stunk at times (NPCS wandering in a simple circle until they either fell off something or ended up in the water, the combat system though stat based was a nightmare for beginners, written dialogue made it seem as if NPCs had more to say, but they often just regurgitated the same lines as everyone else, and the quests were no more expansive than Oblivion or Skyrim, they just seemed longer due to a) all the written dfialogue, b)The lack of fast travel and C) The written directions that could lead you wandering an area for ages.

Now now, don't besmirch sacred Morrowind. People want to hear that it was a utopia that could do no wrong.
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Mrs Pooh
 
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Post » Fri Jun 08, 2012 9:07 am

Now now, don't besmirch sacred Morrowind. People want to hear that it was a utopia that could do no wrong.

Don't get me wrong, I love Morrowind. Wasted way too much time on it, but I also seem to lack the rose tinted spectacles that make me remember it as some sort of perfect game that had not a single flaw.
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SEXY QUEEN
 
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Post » Fri Jun 08, 2012 4:57 am

Don't get me wrong, I love Morrowind. Wasted way too much time on it, but I also seem to lack the rose tinted spectacles that make me remember it as some sort of perfect game that had not a single flaw.

Exactly. Great, not perfect. many people don't want to hear it has flaws
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Devils Cheek
 
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Post » Fri Jun 08, 2012 5:17 am

isnt there like a forum for morrowind like on the same page? why cant you use this as a positive post there, instead of a negative post here?
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Jacob Phillips
 
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Post » Fri Jun 08, 2012 3:23 pm

What about Thalmor clothing in Skyrim, or the fact that Elven, Ebony and Glass shouldn't be lumped together.
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Emily Rose
 
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Post » Fri Jun 08, 2012 8:55 am

isnt there like a forum for morrowind like on the same page? why cant you use this as a positive post there, instead of a negative post here?

:whisper: for attention
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neen
 
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Post » Fri Jun 08, 2012 1:46 pm

What about Thalmor clothing in Skyrim, or the fact that Elven, Ebony and Glass shouldn't be lumped together.

NO INCONVENIENT FACTS PLEASE.
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Mark Churchman
 
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