Skyrim has no Variation

Post » Fri Jun 08, 2012 10:53 am

Mother of God, another one of these threads? Can we just ban Morrowind fans please
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Brentleah Jeffs
 
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Post » Fri Jun 08, 2012 6:10 am

The dungeons and exterior environments are a lot more varied than they were in Oblivion.
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Laura Wilson
 
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Post » Fri Jun 08, 2012 3:51 pm

The exterior environments in particular are amazing. Dungeons are far better than in Oblivion, although to some extent I'm greedy and I'd like to see even more variety.
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Austin Suggs
 
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Post » Fri Jun 08, 2012 3:07 pm

There was one mod for Oblivion that attempted to band-aid the dungeon repetitiveness by giving each one a unique lighting/color theme. Something similar would make Skyrim's dungeons even better.
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suniti
 
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Post » Fri Jun 08, 2012 2:37 pm

Holy crap. One of these again.

I've seen screenshots of Morrowind and it didn't look like anything amazing. I especially prefer the medieval look of Skyrim over the bizarre, science-fiction look I see in every Morrowind screenshot Google shows me.

And yeah, Attributes were nothing but a means for people to play the game system instead of the game.

Well I am sorry but that was the reason I fell in love with TES. It was a different world called Nirn with different creatures and wildlife. Not the same old cliche crap we have now. Wolves, Bears, and the same lame a** mythical creatures I have seen in books and movies since I was 10 years old. The dev team of BGS have no imagination anymore IMHO. That is probably what makes SKyrim and Oblivion good, but NOT better then Morrowind for me. Along with the fact tthat they have gutted the skills and spell crafting since then. Visually Skyrim is much better. But only because it is almost 10 years later and the graphics engines are better.

I also see all you whinning about us Morrowind fans. Simple fact that if we hadn't been here on these forums before and loved TES and bought the game. The series might have flopped and you wouldn't be playing it right now..... :facepalm:
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Lovingly
 
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Post » Fri Jun 08, 2012 1:05 am

Well I am sorry but that was the reason I fell in love with TES. It was a different world called Nirn with different creatures and wildlife. Not the same old cliche crap we have now. Wolves, Bears, and the same lame a** mythical creatures I have seen in books and movies since I was 10 years old. The dev team of BGS have no imagination anymore IMHO. That is probably what makes SKyrim and Oblivion good, but NOT better then Morrowind for me. Along with the fact tthat they have gutted the skills and spell crafting since then. Visually Skyrim is much better. But only because it is almost 10 years later and the graphics engines are better.

But it's just weird when a so-called fantasy world has nothing recognizable in it. If your "fantasy" world ceases to be based on Earth, you've left fantasy and moved into science fiction, because congratulations, you're in a totally alien place.

High fantasy is based in a world largely like Earth's past, whether medieval or ancient, with the addition of some fantastical creatures and magic. As I say, if you leave all similarities to Earth behind completely, you've left fantasy and moved into science fiction.
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Thema
 
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Post » Fri Jun 08, 2012 2:22 pm

I do like that the OP has lumped Glass and Ebony in with Elven to make the Skyrim list smaller as well as completely ignoring iron, plate and Scale.

Now we really are scraping the bottom of the barrel.

Morrowind was a good game, an excellant game, but it also had some immense flaws. It was a buggy crash happy nightmare, the AI stunk at times (NPCS wandering in a simple circle until they either fell off something or ended up in the water, the combat system though stat based was a nightmare for beginners, written dialogue made it seem as if NPCs had more to say, but they often just regurgitated the same lines as everyone else, and the quests were no more expansive than Oblivion or Skyrim, they just seemed longer due to a) all the written dfialogue, b)The lack of fast travel and C) The written directions that could lead you wandering an area for ages.


edit: Inncidently, the OP has done nothing but complain about the game since long before it was even released. I've not seen a single post from him that says 'Well, this is done well'. I wonder whether he's actually played the game or if he's just looking at what the most common complaints are on the forum and making a thread about it.

I love you.
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Theodore Walling
 
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Post » Fri Jun 08, 2012 6:05 am

But it's just weird when a so-called fantasy world has nothing recognizable in it. If your "fantasy" world ceases to be based on Earth, you've left fantasy and moved into science fiction, because congratulations, you're in a totally alien place.

High fantasy is based in a world largely like Earth's past, whether medieval or ancient, with the addition of some fantastical creatures and magic. As I say, if you leave all similarities to Earth behind completely, you've left fantasy and moved into science fiction.
No, it's still fantasy. Just stupid fantasy. Or maybe I'm just putting myself down, because I have an utterly fantastic world, where waffles roll ceaselessly across endless dunes, and other such stuff.
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Benji
 
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Post » Fri Jun 08, 2012 12:12 pm

I don't see anything wrong with the game in regards to what the OP is talking about and we've gotten plenty of new things like Orcish Swords, I don't remember those being in Oblivion.
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Jennifer Rose
 
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Post » Fri Jun 08, 2012 8:32 am

Morrowind bible thumpers are out witnessing again.
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Patrick Gordon
 
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Post » Fri Jun 08, 2012 4:47 pm

No, it's still fantasy. Just stupid fantasy. Or maybe I'm just putting myself down, because I have an utterly fantastic world, where waffles roll ceaselessly across endless dunes, and other such stuff.

lol

Oddly enough, I could enjoy something like that and not care about whether it's fantasy or science fiction. But Morrowind always just struck me as unappealingly alien. I dunno, maybe one day I could get a copy and give it a shot, but I'm just completely enamored with the Viking feel of Skyrim.
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Ria dell
 
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Post » Fri Jun 08, 2012 4:43 am

Morrowind bible thumpers are out witnessing again.

Aren't they always? Sad fact is, they're just associating "Morrowind" with "annoying monomania" in the minds of the rest of us. They'd do their favorite game a bigger favor if they'd ease down on this nonsense. I'm sure the sane Morrowind fans feel something similar. It's like having strong libertarian sympathies and then hearing Ron Paul go on about his crazier rants. :teehee:
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Rebekah Rebekah Nicole
 
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Post » Fri Jun 08, 2012 2:27 am

Look at it this way. Skyrim has two types of building.

Rural stone - Farm buildings/town buildings
Dwarven architecture - Markarth/Blackreach
Orcish style - Strongholds
First Empire style - Windhelm
Yellow roofed carved style - Whiterun and Riften is pretty similar with a different coloured roof
Imperial styled stone buildings - Solitude
High Hrothgar

Since you're also including dungeons we might as well be fair:
Natural cave style
Ice cave style
Nordic ruins
Fortress style (Since there's a fair few fortress dungeons)


In comparison- Morrowind had

Stone
Wood
Hlaalu style
Mushroom
Chitin (redoran)
Daedric Ruin style
Dwemer

No offense but "slightly different coloured lighting" does not count as serious dungeon variation.

Now onto armour shall we? I'll exclude artifacts and unique sets. Plus I'll count Elven just as Elven despite having several different types in Skyrim.
Iron/Banded Iron
Hide
Fur
Studded
Scaled
Steel
Steel Plate
Elven
Ebony
Glass
Orcish
Imperial
Daedric
Dwarven
Forsworn
Falmer
Guard/Stormcloak
Blades
Leather

Morrowind had..

Knight
Nordic
Dunmer bonemoulds
Daedric
Dwemer
Ebony
Glass
Orcish
Imperial
Indoril (badass)
Iron
Leather
Netch Leather
Chitin


Fixed.
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saxon
 
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Post » Fri Jun 08, 2012 6:50 am

Well I am sorry but that was the reason I fell in love with TES. It was a different world called Nirn with different creatures and wildlife. Not the same old cliche crap we have now. Wolves, Bears, and the same lame a** mythical creatures I have seen in books and movies since I was 10 years old. The dev team of BGS have no imagination anymore IMHO. That is probably what makes SKyrim and Oblivion good, but NOT better then Morrowind for me. Along with the fact tthat they have gutted the skills and spell crafting since then. Visually Skyrim is much better. But only because it is almost 10 years later and the graphics engines are better.

I also see all you whinning about us Morrowind fans. Simple fact that if we hadn't been here on these forums before and loved TES and bought the game. The series might have flopped and you wouldn't be playing it right now..... :facepalm:

I started with Morrowind and fell in love with TES then as well. But MW was its own land with its own culture. Skyrim is its own land with its own culture and I think it feels and looks just like it should. Would be weird seeing Nords living in mushrooms. Having wierd looking buildings didn't make MW a great game. The options the game gave the players as well as the story and openness made it a great game. I do miss some of the options that are missing as well as some of the interesting questlines that even OB had that Skyrim seems lacking. But Skyrim has features that I think surpass MW. Each has its pros and cons.

I would agree with the OP (unfortunately) that Skyrim seems lacking in clothing options, but it's still a great game.
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Danny Warner
 
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Post » Fri Jun 08, 2012 11:00 am

Morrowind bible thumpers are out witnessing again.
That was good. Very good.
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{Richies Mommy}
 
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Post » Fri Jun 08, 2012 3:15 pm

I started with Morrowind and fell in love with TES then as well. But MW was its own land with its own culture. Skyrim is its own land with its own culture and I think it feels and looks just like it should. Would be weird seeing Nords living in mushrooms. Having wierd looking buildings didn't make MW a great game. The options the game gave the players as well as the story and openness made it a great game. I do miss some of the options that are missing as well as some of the interesting questlines that even OB had that Skyrim seems lacking. But Skyrim has features that I think surpass MW. Each has its pros and cons.

I would agree with the OP (unfortunately) that Skyrim seems lacking in clothing options, but it's still a great game.


That's true enough. I'll certainly agree that there should have been quite a few more clothing options, and even more armor types and weapon types, at least with cosmetic variations, the way that there are steel helmets and steel horned helmets, with equal stats, and steel armor with and without pauldrons, and the like. I have several such minor quibbles, but I what kills me is when the True Believers stretch these into the tenets of their Morrowind Roolz, Skyrim Droolz religion.
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Rude_Bitch_420
 
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Post » Fri Jun 08, 2012 9:40 am

You lost me at man in a dress.
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carly mcdonough
 
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Post » Fri Jun 08, 2012 3:31 am

That's true enough. I'll certainly agree that there should have been quite a few more clothing options, and even more armor types and weapon types, at least with cosmetic variations, the way that there are steel helmets and steel horned helmets, with equal stats, and steel armor with and without pauldrons, and the like. I have several such minor quibbles, but I what kills me is when the True Believers stretch these into the tenets of their Morrowind Roolz, Skyrim Droolz religion.

True. Kind of puts some of the complaints about the crafting skills in perspective when I could make potions in MW that boosted my strength to 700pts and healing potions that restored health 800pts per second for 10 minutes. Unless I was one shot killed I healed all my health between attacks and one strike with any weapon killed everything with strength that high.
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Benji
 
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Post » Fri Jun 08, 2012 11:00 am

Skyrim actually has lots of armors most of which you forgot to include on your list--

Hide
Fur (4 types)
Leather
Studded
Scale (2 types)

Iron & Banded Iron
Steel & Steel w/ pauldrons
Steel Plate

Elven
Glass
Dwarven
Orcish
Ebony
Daedric
Dragonscale
Dragonbone


Imperial, Imperial Light, Imperial Studded
Stormcloak & Guard

Blades
Thieves
Forsworn
Falmer
Ancient Nord
Wolf
Shrouded

There are probably others as well.
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Gracie Dugdale
 
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Post » Fri Jun 08, 2012 5:21 am

To address the OP: What is this about only two types of building materials?

Wood timber buildings
Wood board buildings
Cobblestone buildings
Carved Stone Buildings
Metallic buildings (Dwemer)
Norman Style Plaster Panels (I think it's norman, might be wrong)
Fitted stone blocks
Dwemer Concrete (Looks like concrete to me)
Evil looking elven buildings (The Thalmor Embassy)
Falmer huts
Ancient weird looking temples South of Solitude (Might be Dwemer style, only been there once, but it looked unique)

It isn't as much variation of building materials as it is building techniques. Morrowind used bug hides, because there were big freaking bugs laying around. I suppose some enterprising nord could make a house out of Mammoth tusks, or giant scrotum, but I don't see as it would be better than using good old fashion wood.

Each home I have purchased in Skyrim has a vastly different style than the one prior

How I see it at least

And to address a couple older posts here:
NO INCONVENIENT FACTS PLEASE.
What about Inconvenient Truths?! *Pompus laughter*

More's the pity. I'd be doing doughnuts in a parking lot in a 32 year old musclecar with a 7.5L V-8 if it were, instead of posting online. Now I'm depressed
:rolleyes: Thats nice... moving on.
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DAVId Bryant
 
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Post » Fri Jun 08, 2012 6:37 am

I suppose some enterprising nord could make a house out of Mammoth tusks, or giant scrotum, but I don't see as it would be better than using good old fashion wood.

:blink:

What about Inconvenient Truths?! *Pompus laughter*

NOW I KNOW YOU DIDN'T JUST COMPARE ME TO AL GORE, DURNIT. :stare:

Anyway, there are also Gilded Elven, which admittedly has no cosmetic differences from regular Elven, and then there's Light Elven armor, which is very similar but lacks the shoulder pauldrons. And while Glass is quite obviously Elven in origin, it certainly is not at all the same armor as regular Elven Armor and so counts as a separate type.
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Nathan Hunter
 
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Post » Fri Jun 08, 2012 11:30 am

But it's just weird when a so-called fantasy world has nothing recognizable in it. If your "fantasy" world ceases to be based on Earth, you've left fantasy and moved into science fiction, because congratulations, you're in a totally alien place.

High fantasy is based in a world largely like Earth's past, whether medieval or ancient, with the addition of some fantastical creatures and magic. As I say, if you leave all similarities to Earth behind completely, you've left fantasy and moved into science fiction.

Ugh! No! This is why we can't get any real science fiction on TV. Every fool who sees something alien-looking or something with spaceships and lasers in it assumes it's sci-fi. Science fiction is about the types of stories you tell, not how weird everything looks. IMHO, Harry Potter is more sci-fi than Star Wars could ever be. It's about how the world is constructed and how those differences impact the story. If you wrote Star Wars with sailing ships and swords it would be the same story, where as Harry Potter relies heavily on the rules of the wizards' magic and its interactions with the muggle world to drive the story.

So back to Morrowind and Skyrim. Morrowind seems to have the sort of relation to the Empire that medieval Europeans thought it had to them: alien and hostile. There was lots of room to do interesting things and BGS did a fine job. I did have complaints at the time: too much brown, caves too similar, virtually zero variation in some of the building types (Hlaalu comes to mind), etc. That didn't stop it from svcking up hundreds of hours of my life.

The high-fantasy look of Skyrim appeals to more people, and that's awesome too, because it does fit nicely with the lore of the world. The world designers also did a fine job mixing up what amounts to set dressing, so the buildings constructed from the same pieces often have a different feel.

The OP is being ridiculous. Morrowind is awesome, I do think it has better writing, especially for miscellaneous quests, and everyone should try it out. If you don't like Morrowind then leave it alone. That's cool too. That warm glow caused by running around in the pretty, snow-covered mountains in Skyrim hasn't worn off yet, so I'm going to go kill a dragon now or something.
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CORY
 
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Post » Fri Jun 08, 2012 8:52 am

It's amazing how an obvious attempt to troll is considered worth discussing here.

I loved Morrowind too, but some of these MW fans would do their precious game a big favor if they would stop this ridiculous "Morrowind is the Alpha and the Omega and the rest is a disgraceful garbage" banter.
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Chris Guerin
 
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Post » Fri Jun 08, 2012 3:15 am

A-yup.

I suppose people indulged the OP because his point was largely so easy to prove wrong, with examples.
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Leanne Molloy
 
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Post » Fri Jun 08, 2012 4:05 am

But it's just weird when a so-called fantasy world has nothing recognizable in it. If your "fantasy" world ceases to be based on Earth, you've left fantasy and moved into science fiction, because congratulations, you're in a totally alien place.

High fantasy is based in a world largely like Earth's past, whether medieval or ancient, with the addition of some fantastical creatures and magic. As I say, if you leave all similarities to Earth behind completely, you've left fantasy and moved into science fiction.

Im sorry, but Nirn could not be more different from Earth.
- Its a mythical universe, not a mathematical one. The natural laws are dead gods.
- Its geocentric. Nirn is in the middle and the plane(t)s and sun circle around it.
- Its very young. Only about six and a half thousand years have passed since the Dawn Age.
- The sun is a hole in the sky to the realm of Aetherius through which magic flows into the world.
- The moons are the body of a dead god.

It is this delicious fantasy world that is the main attraction of TES.
And this is what fantasy is. Science Fiction is something else entirely, both genres can take place on recognizable worlds like our own, and both can be set in completely different ones.
I have a bookcase full of excellent examples, from Asimov to Zindell.
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Dan Endacott
 
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