Skyrim has no Variation

Post » Fri Jun 08, 2012 4:07 pm

https://sites.google.com/site/leithri/Morrowind2006-12-0914-11-07-87.jpg

http://images.uesp.net/b/b7/SR-place-Windhelm.jpg

lol, wut? What's so bland about Aldruhn? Are it's GRPHX not PURDY enough for you?
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Richard
 
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Post » Fri Jun 08, 2012 3:29 pm

(text)

Hey, whatever dude.
If you want to disregard all that wonderful lore then do so.
Im just saying that this is the lore.

Im just saying that if you have that kind of attitude youll doubt if the ancient Romans even existed, cause, you know, its just books.

The gods you meet in the games?
They say so.

The mythologicians, historians and astronomers of Tamriel say so.

Ill leave you to ponder over something what Vivec said, as he is the best one of them all.
"
What created the Tower?
The Wheel created it. The Wheel is the structure of this universe, and it is easiest to see it that way: rim, spokes, hub, and all the spaces within and without. I shall take each in turn.
What created the Wheel?
Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.
What are the spaces within and without of the Wheel?
Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.
What is the rim of the Wheel?
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.
Anu’s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan. As time allowed more and more patterns to individualize, Lorkhan watched the Aurbis shape itself and grew equally delighted and tired with each new shaping. As the gods and demons of the Aurbis erupted, the get of Padhome tried to leave it all behind for he wanted all of it and none of it all at once. It was then that he came to the border of the Aurbis.
He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.
What are the spokes of the Wheel?
For ages the etada grew and shaped and destroyed each other and destroyed each other’s creations. Some were like Lorkhan and discovered the void outside of the Aurbis, though if some saw the Tower I do not know, but I know that, if they did, none held it in such high esteem. In any case, some of those that did see the void created its like inside the Aurbis, but each of these smaller voids sought each other out. Void shall follow void; the etada called it Oblivion. What was left of the Aurbis was solid change, otherwise known as magic. The etada called this Aetherius.
Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity. He did not know what he wanted, but he knew how to build it. Through trickery (“We have made the Aurbis unstable with the voids”) and wisdom (“We are of two minds and so should make a perfect gem of compromise”) and force (“Do what I say, rude spirit”), he bound some of the strongest etada to create the World.
The spokes of the Wheel are the eight gifts of the Aedra, sons and daughters of Aetherius. The voids between each spoke number sixteen, and their masters are the sons and daughters of Oblivion. The center of the Wheel was another circle, the hub, which held everything together. The etada called this Mundus.
What is the hub of the Wheel?
We are the hub, the Mundus that goes by many names. We are the heart of all creation. What does this mean? Why should we care? Lorkhan created it so that we could find what he did. In fact, and here is the secret: the hub is the reflection of its creators, the circle within the circle, only the border to ours is so much easier to see. Stand in its flux and remain whole of mind. Look at it sideways and see the “I”.
This is the Tower.
"

Source: Vehk's teachings, Imperial Library.

Now, if you want to disregard all lore and pretend its Earth really, thats fine.
Im just saying that a mythical, mystical universe like the one described above is infinitely more fascinating to me than the hum-drum boring ole real one.

Lastly, if you think legend and myth has nothing alien, you have probably never learned more about legend and myth than disney and hollywood have to teach.
Study some of what India has to offer in that regard, or China.
Read about Gilgamesh.
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aisha jamil
 
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Post » Fri Jun 08, 2012 12:31 am

Eh... never much cared for Morrowind.

Arena was the best game in it's time, Daggerfall is still the best TES game, Oblivion was awesome... and Skyrim is one of the greatest games ever created.

Lots of complaints over changes that aren't that big of a deal once you adjust yourself.

And nothing is broken in this game. Some of you just aren't capable of playing it.... apparently.
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Gaelle Courant
 
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Post » Fri Jun 08, 2012 8:04 am

Skyrim is the first of this series that I've experienced. I played World of Warcraft for 5 years and, while WoW may have a lot more variety as far as cities and scenery, I've been amazed at the variety in play-styles Skyrim offers. I popped Skyrim in and the first thing I thought while playing was, "Holy crap. I can pick any race and be any class? That's awsome!"
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Mackenzie
 
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Post » Fri Jun 08, 2012 3:34 pm

Eh... never much cared for Morrowind.

Arena was the best game in it's time, Daggerfall is still the best TES game, Oblivion was awesome... and Skyrim is one of the greatest games ever created.

Lots of complaints over changes that aren't that big of a deal once you adjust yourself.

And nothing is broken in this game. Some of you just aren't capable of playing it.... apparently.

Nothing is broken? Have you seen the PS3 version?
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Margarita Diaz
 
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Post » Fri Jun 08, 2012 3:02 pm

Hey, whatever dude.
If you want to disregard all that wonderful lore then do so.
Im just saying that this is the lore.

No, I'm by no means saying "ignore the lore". What I am saying is that you can't just point to some book and say "It says so here, so it's an established fact." You know that these books contradict themselves, and that the only thing that can distinguish them is in-game events.

After all:
Spoiler
We have at least one book that says that Akatosh and Alduin are the same being, and one book that says they are not. Both these books are in Skyrim alone. They both can't be correct, yet both points of view are part of the lore. Until we see an in-game event to tell us which is correct, we can't know.

Ditto with Lorkhan. Did he trick the Aedra into creating Mundus, as the Elves seem to believe? Did he create Mundus for more creditable reasons, and make the necessary sacrifice for mortals and specifically Man to come to be, as the human races think? Or is the truth some combination of the two, or something else altogether?

Im just saying that if you have that kind of attitude youll doubt if the ancient Romans even existed, cause, you know, its just books.

Not at all. Many, many, many books refer to the Romans. Occam's Razor tells us that all things being equal, the simplest explanation is the likeliest. The simplest explanation for all the historical references to "the Romans" through the past twenty-some centuries is that the Romans did indeed exist. But I certainly don't take the attitude of "I read this about the Romans in a book; therefore it must be the case."

The gods you meet in the games?
They say so.

Do they talk like Vivec? Because Vivec was a god as well, and if the gods always talk in circles like he does in your quote, then you can't take everything as a literal diagram of the cosmos.

The mythologicians, historians and astronomers of Tamriel say so.

Great. The mythologicians, historians and astronomers of Earth used to say that Earth was at the center of the universe - did that make it fact?

Ill leave you to ponder over something what Vivec said, as he is the best one of them all.
"
What created the Tower?
The Wheel created it. The Wheel is the structure of this universe, and it is easiest to see it that way: rim, spokes, hub, and all the spaces within and without. I shall take each in turn.
What created the Wheel?
Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.
What are the spaces within and without of the Wheel?
Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.
What is the rim of the Wheel?
As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.
Anu’s firstborn, for he mostly desired order, was time, anon Akatosh. Padhome’s firstborn went wandering from the start, changing as he went, and wanted no name but was branded with Lorkhan. As time allowed more and more patterns to individualize, Lorkhan watched the Aurbis shape itself and grew equally delighted and tired with each new shaping. As the gods and demons of the Aurbis erupted, the get of Padhome tried to leave it all behind for he wanted all of it and none of it all at once. It was then that he came to the border of the Aurbis.
He saw the Tower, for a circle turned sideways is an “I”. This was the first word of Lorkhan and he would never, ever forget it.
What are the spokes of the Wheel?
For ages the etada grew and shaped and destroyed each other and destroyed each other’s creations. Some were like Lorkhan and discovered the void outside of the Aurbis, though if some saw the Tower I do not know, but I know that, if they did, none held it in such high esteem. In any case, some of those that did see the void created its like inside the Aurbis, but each of these smaller voids sought each other out. Void shall follow void; the etada called it Oblivion. What was left of the Aurbis was solid change, otherwise known as magic. The etada called this Aetherius.
Now Lorkhan had by at this point seen everything there was to see, and could accept none of it. Here were the etada with their magic and their voids and everything in between and he yearned for the return to flux but at the same time he could not bear to lose his identity. He did not know what he wanted, but he knew how to build it. Through trickery (“We have made the Aurbis unstable with the voids”) and wisdom (“We are of two minds and so should make a perfect gem of compromise”) and force (“Do what I say, rude spirit”), he bound some of the strongest etada to create the World.
The spokes of the Wheel are the eight gifts of the Aedra, sons and daughters of Aetherius. The voids between each spoke number sixteen, and their masters are the sons and daughters of Oblivion. The center of the Wheel was another circle, the hub, which held everything together. The etada called this Mundus.
What is the hub of the Wheel?
We are the hub, the Mundus that goes by many names. We are the heart of all creation. What does this mean? Why should we care? Lorkhan created it so that we could find what he did. In fact, and here is the secret: the hub is the reflection of its creators, the circle within the circle, only the border to ours is so much easier to see. Stand in its flux and remain whole of mind. Look at it sideways and see the “I”.
This is the Tower.
"

Source: Vehk's teachings, Imperial Library.

As I said, he's speaking in such a mystical fashion that you can't just take this as being utterly literal. Are you saying Aetherius is literally shaped like a disk, a circle, with Mundus literally being another circle or disk inside it? Again, this is not plainly enough spoken to take it so literally. He's giving you a metaphysical description of the cosmos, not a physical one.

Also, you'll note that Vivec himself contradicts whatever bit of lore it is that says that Anuiel is the soul of Anu, not Auri-El; Auri-El is described as the soul of Anuiel, which is the soul of Anu. So again, we can't just assume that this statement is simple fact when it contradicts another piece of the lore that also claims to be simple fact.

Now, if you want to disregard all lore and pretend its Earth really, thats fine.

Not Earth, but Earth-like. Gravity pulls things down, apply heat to water and it will boil if you get it hot enough, water freezes when it gets cold, if I see a bear I'll avoid it unless I know I'm tougher than it, and so forth. There's no reason to assume, for example, that just because some piece of lore says that the Sun is a hole in Mundus torn by Magnus when he left, that this means that it is not a glowing ball of gas.

Im just saying that a mythical, mystical universe like the one described above is infinitely more fascinating to me than the hum-drum boring ole real one.

Well, that right there is a problem. Anybody that thinks this universe is boring doesn't know much about it. I don't appreciate fantasy as an escape from this "boring" universe, I appreciate it as a work of creation - and it works best if common things are based on our own world. People living in mushroom houses and the like just makes me think there were a lot of hallucinogenic drugs involved in the writing.

Lastly, if you think legend and myth has nothing alien, you have probably never learned more about legend and myth than disney and hollywood have to teach.
Study some of what India has to offer in that regard, or China.
Read about Gilgamesh.

Certainly creation myths involve outlandish things, as they should; they're about the very beginnings of the cosmos, after all. But legend is different. Read some of the Grimm legends, and note that many of the protagonists start in very ordinary circumstances. They aren't living in mushroom houses and herding their domesticated giant beetles, they're living in a shack, or a house in town, or a castle of stone, depending upon who they are in society, and they get up and open the cobbler's shop, or they hold court, or they go and milk the cows, again depending upon who they are in society. Now, fantastic things do come into these legends, but they happen to ordinary people in fairly ordinary circumstances.

Take The Hobbit as an example. In the beginning Bilbo is simply sitting around in front of his house after breakfast smoking a pipe, enjoying the day and watching the clouds. He isn't living in some weird mushroom-house or anything so utterly removed from normal life. Yes, his house is built into the side of a hill and he's a hobbit, but the hobbits are utterly domestic and very human people, and having a house built into the side of a hill is hardly fantastical. Then along comes a Wizard, to talk Bilbo into going along with a pack of Dwarves to be their thief on a quest to go and liberate their ancestral home from a dragon. Normal circumstances, in a very familiar place, and unusual events intrude. That is fantasy.
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Janine Rose
 
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Post » Fri Jun 08, 2012 8:49 am

Nothing is broken? Have you seen the PS3 version?

I think he was referring to the intentional changes, not to the bugs which are obviously there for some people.
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Kat Stewart
 
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Post » Fri Jun 08, 2012 11:36 am

No, man, I'm not playing Skyrim, I'm just here to bash your favorite game just to annoy you, that is all. :rolleyes:

And Morrowind doesn't even need it's expansions to crush Skyrim in terms of content.

So you're saying that Witherun with his Skyforge suprass Vivec City uh? Maybe in the visual aspect since Skyrim is a 2011 game, apart from that I beg to differ, Witherun, with the exception of it's merchants and Companions is effin empty, void of interest and lacks of personnality. You see Witherun, you have seen all the main cities of Skyrim.

Tell me, is there any city like Ebonheart in Skyrim? or Ald'ruh? or even Sadrith Mora? What about the Daedric Shrines, oh yes those are present in Skyrim, if you dare call them shrines...
Solitude's similar to Ebonheart, but better. Have you seen Markarth? How about Windhelm? Riften's built on a lake, and is quite remarkable. And each of those cities has as much interest as Ald'Ruhn, Balmora, Caldera, Ebonheart, and/or Sadrith Mora.

Have you seen the dungeons? Morrowind had a few dungeon types - caves (Some being sixth-house bases), Daedric Ruins, Dwemer Ruins, mines, Ancestral Tombs, and Dwemer Strongholds. Skyrim has rocky caverns, ice-caverns, gorges, ravines, grottos, underground forests, Forsworn Redoubts, Dwemer Ruins, Nordic Ruins, Ancient Barrows, Blackreach, Forts, Towers... and I know I'm forgetting a few. It also has numerous dungeons that transition into a different kind of dungeon.

As far as the shrines - Morrowind has whirly pink rubble around a cave, with a twenty-foot-statue inside. Skyrim's shrines are all unique (Check out Azura's and Mehrunes Dagon's! They're Awesome.), and fit within their respective environments instead of being scattered willy-nilly around the place. Apparently, you either haven't found them, or are being intentionally disingenuous.
You want landscapes? all you can see in Skyrim are just plains and mountains, with or without snow...
Sorry? Have you seen the Reach? How about the volcanic Rift, with its hotsprings, fractures and detectable seismic activity? Even the mountains are different in different areas. Solitude is built on a natural arch... Winterhold is on a yawning, shattered coast that once was a city - Have you seen the College's Architecture and location? How about the swamps around Morthal? The forests of Falcreath? The Ice Floes north and west of Solitude? And the dungeons are far more diverse as well. The Dwemer ruins are notably more interactive and "planned out", often spanning large areas. Hjaalmarch has lonely mountain paths and sweeping valleys between mountainous peaks. I suspect you are restricting yourself to a very small part of the world without thinking of it... have you gone to all eight "corners" yet?

Nobody denies the qualities that possess Skyrim, but to ignore it's defaults and Bethesda's laziness? sorry, but I'm not blind.
Then how'd you miss all the stuff in Skyrim? Complaining about a game having less when it factually has more isn't going to give your opinions any greater credibility.


Morrowind is an amazing game, no doubt about it. But for christs sake I'm tired of seeing Skyrim compared to it..yes, Morrowind had a larger world area, yes it had more armor types, yes it had more styles of architecture. You know what else it had? Piss poor graphics by today's standards. And with that, let the flood of "omg skyrms grafiks ar crap compard to (insert random FPS that requires a hardcoe rig to run on Ultra) teh game looks like sh!t omfgfaptocrysis2!1!!!1!!111!!!!!!"
What [censored] is this? Skyrim is 16 square miles. Morrowind is less that three-quarters that size (10 mi2).
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^~LIL B0NE5~^
 
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Post » Fri Jun 08, 2012 1:26 pm

Look it's obvious a lot of people just want a Morrowind 2.

More of what they loved about Morrowind. Understandable I suppose, but this isn't Morrowind, it's Skyrim. Not all of the same devs are around (including some big name writers/leads) and the game has a bit of a different feel, with some different game mechanics. If you don't like it, go play Morrowind.

I've been playing it since about 2003/2004, and I still love it. I've been playing Skyrim since November and I'm still loving it as well. If you don't like Skyrim, don't play it, and don't expect TES to get any better for you. If the devs aren't making Morrowind 2 now, and don't look like they're going to anytime soon, be secure in the fact that it isn't going to happen because the fans ask for it. These devs make the games that they want to make and play. Not what the fans of Morrowind want them to.

In short, I'm a Morrowind fan, but I'm not going to blow a gasket because the development team is taking an approach to their games that distances itself from Morrowind (even though, realistically, it's not a whole lot.. )

I've enjoyed every TES game so far. I just can't wait until they do Summerset Isles :D
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Danny Blight
 
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Post » Fri Jun 08, 2012 1:18 am

everyone is entitled to their own opinion :blush:
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Mrs Pooh
 
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Post » Fri Jun 08, 2012 4:59 pm

Look it's obvious a lot of people just want a Morrowind 2.

More of what they loved about Morrowind. Understandable I suppose, but this isn't Morrowind, it's Skyrim. Not all of the same devs are around (including some big name writers/leads) and the game has a bit of a different feel, with some different game mechanics. If you don't like it, go play Morrowind.

I've been playing it since about 2003/2004, and I still love it. I've been playing Skyrim since November and I'm still loving it as well. If you don't like Skyrim, don't play it, and don't expect TES to get any better for you. If the devs aren't making Morrowind 2 now, and don't look like they're going to anytime soon, be secure in the fact that it isn't going to happen because the fans ask for it. These devs make the games that they want to make and play. Not what the fans of Morrowind want them to.

In short, I'm a Morrowind fan, but I'm not going to blow a gasket because the development team is taking an approach to their games that distances itself from Morrowind (even though, realistically, it's not a whole lot.. )

I've enjoyed every TES game so far. I just can't wait until they do Summerset Isles :biggrin:
The problem is when they claim one of three things (Which they do all too often):
1. Skyrim is lacking a feature from Morrowind that Skyrim also has.
2. Skyrim is lacking a feature from Morrowind that Morrowind did not actually have.
3. Skyrim is lacking a feature from Morrowind that Morrowind did not actually have, but Skyrim does have.

Yes, those are all as stupidly illogical as they sound.
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Karen anwyn Green
 
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Post » Fri Jun 08, 2012 1:52 am

Morrowind really doesnt have that much variability, I have messed around with the construction set a few times and I saw that 1 type of house was used over 50 times throughout the game, in Skyrim however besides the normal houses (like those in small villiages) houses are never reused and each one is unique
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^_^
 
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Post » Fri Jun 08, 2012 11:31 am



Nothing is broken? Have you seen the PS3 version?

Nope... haven't seen it because I don't own a PS3. I have several friends that have that version and all of them are playing just fine and aren't complaining.

But.... you're right... the PS3 version has problems.

My "nothing is broken" comment was meant for destruction, stealth, lockpicking, leveling, smithing, and every other game mechanic that some claim is "broken" because either it doesn't work the way they want it to, or they just can't figure out how this game works.
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Alexx Peace
 
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Post » Fri Jun 08, 2012 2:30 am

The problem is when they claim one of three things (Which they do all too often):
1. Skyrim is lacking a feature from Morrowind that Skyrim also has.
2. Skyrim is lacking a feature from Morrowind that Morrowind did not actually have.
3. Skyrim is lacking a feature from Morrowind that Morrowind did not actually have, but Skyrim does have.

Yes, those are all as stupidly illogical as they sound.

I think everything you're saying is brilliant (even though perhaps you might forget 1 or 2 details ( but we're all human, and you seem to make a lot less than the Morrowind purists who turn a blind eye to every good thing about Skyrim which there are a lot of)), but meh. It's obvious a lot of these people just want a second Morrowind, and expect since it's the same studio, that that is a reasonable demand. Why not just let them rage over it though? I like the games for what they are, not what they aren't personally. You don't seem to have an issue liking a game for what it is either, so +1 to you(although dude... how have you not finished Morrowind haha.. it's amazing..unless I'm remembering someone elses post).

:)
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Matt Bee
 
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Post » Fri Jun 08, 2012 1:58 am

Iron armor? Steel? Thalmor? and many other clothes that weared by bandits, enemies, etc.

And most of all.

Radiant AI
Radiant Story?

dude, i have never played any RPG game as long as Skyrim.
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Dragonz Dancer
 
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Post » Fri Jun 08, 2012 10:15 am

Skyrim has no variation? Ha.
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Damned_Queen
 
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Post » Fri Jun 08, 2012 1:34 am

(text)

Right.
So what evidence apart from speculation do you have to back up your hypothesis?
All evidence presented via lore points to one view of the cosmos and here you suddenly questioning everything right down to the age of the world.
I would ask you then, what evidence or what clues have you found that hint the Dawn Era did not end at the start of recorded history?
If you wish to challenge that the sun is a hole Magnus tore into the sky when leaving for Aetherius, a hole through which magic flows into the world, what evidence do you have to do so?
I can for instance show you Dwemer and Ayleid contraptions built to harvest startlight, or point out the Altmer Sunbirds that have been to Aetherius.

TES takes place in a mythical universe, not one driven by laws of physics. There are no laws of physics in NIrn, they are called the Earthbones and are dead Aedra.
This is what all sources from the monomyth to the anuad to every little snippet tells us, and if you want to contest that then a blind hypothesis is all well and fine, but frankly it fits TES as much as our universe fits the theories of Erich von Daniken.

Edit: and please do not assume I do not know about this place we live in. I have had an education, you know.
That I find it boring is because it is all so real. I dont care to read about stories that 'really could have happened'. I get enough reality in real life. Id like some fantasy in my downtime, and the intricate lore of TES suits me just fine.
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Rik Douglas
 
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Post » Fri Jun 08, 2012 4:27 pm

everyone is entitled to their own opinion :blush:

This. But people seem to forget that.
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Chica Cheve
 
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Post » Fri Jun 08, 2012 11:37 am


Hey, to each their own, but that would bore me to tears. I mine all the ore I can get my hands on, but the actual process of mining is a time-svcking, pain-in-the-ass boring chore.

Nothing fun about mining anyway and a lot of people would get bored of the RPG elements, so perhaps that's why Bethesda made Skyrim repetitive for the console crowd, after all they like endless killing things in waves because the quests in this game are terrible. :P
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Jamie Lee
 
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Post » Fri Jun 08, 2012 10:54 am

I'm glad I am a computer player, this lack of variation will quickly fade as Bethesda releases the construction set. So much work to be done...
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BlackaneseB
 
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Post » Fri Jun 08, 2012 11:12 am

I'm a dedicated Morrowind fan, and I say that it was the best game that I have played ever.

But on the other hand, Skyrim is great as well and is my second best game, and has surpassed Morrowind in some aspects, mostly what comes with newer technology, and the idea of perk trees and ditching the problematic attribute sustem was brilliant IMHO.

I just wished that they did not tag the 11/11/11 date on the game and had given the game the proper finishing touches that it really and visibly requires.

And I wished that they had developed a more balanced Perk/Skill system that would not render some Perk trees useless as some are now, and had given the proper balanced scaling to the game's challenge/reward ratio through out the game, as I think that it is made for the casual players and the more experienced fan base would find the current setting unbalanced and on the easy side.

And I really hate the curent quest system that gives us minimal quest goal description and journal entry and is totally dependent on the on-screen quest target pointers, like Oblivion, and in order to complete the quests, you can only follow the on-screen carrot to the target, and can not use the scenery and journal descriptions to find the target yourself, like in Morrowind.

I do not say that those aspects were perfect in Morrowind, but at least that game was made for more mature audience and required you to earn your place in the game.

The unfinished sense extends to the guild quests as well, and they feel totaly raw and abrupt.

All these problem said, I still vote this game as my second best game of choice because of the enormous work that has gone into it, (however unfinished), and the stylish world that it represent, (how ever not as exquisite as Morrowind), and I have a feeling that with the help of the great modders that this comunity can boast of, it will become even a greater game, and who knows, it might even surpass the almighty Morrowind. :whistling:

Not to mention the official patches and expansions.
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Hayley O'Gara
 
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Post » Fri Jun 08, 2012 5:33 am

What is going on with the OP? It's quoting ............ itself?

Isn't that a paradox or something?
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Kelsey Hall
 
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Post » Fri Jun 08, 2012 7:46 am

You forgot a few,

Duke's Guard Silver
Nordic Bearskin Cuirass
Nordic Fur Cuirass
Nordic Ringmail
Nordic Iron
Nordic Trollbone
Imperial Dragon
Imperial Silver
Imperial Dragonscale
Imperial Newtscale
Imperial Studded Leather
Imperial Chain
Dreugh
Not to mention that bonemold came in several variations.

Agree with the OP's post or not, lets at least be honest here and admit their is less variation in this regard, even more so when it comes to cloathes, weapons and spells, and the seperate varying armor pieces as well as the unique ones.

Archetecture wise is another matter, each style might stand out less than they did in Morrowind, but Skyrim has plenty.

I was summarising when it came to sub-variations. Otherwise I would have also added for Skyrim:

Steel (No Pauldrons)
Steel (Pauldrons)
Imperial (Light)
Imperial (Studded)
Imperial (Heavy)
Imperail (Penitus Oculatus)
Imperial (General)
Dragonscale
Dragonbone
Fur Armour (Bare chested) (Fur also has 2 types of gloves as well as boots)
Fur Armour (Top no sleeves)
Fur Armour (Top and sleeves)
Elven (Light)
Elven (Gilded)
Elven (Heavy)

Plus the different helmets (Steel helmet/Steel horned helmet) (Imperial light/Imperial Heavy/Imperial Captain/Imperial Spartan) and with steel there are the different gauntlets/boots (Nordic/Cuffed and Imperial styles)


Oh and since the different bonemold types were basically used as guard armour
Riften/Rift guard armour
Whiterun/Whiterun guard armour
Morthal/Hjaalmarch guard armour
Windhelm/Eastmarch guard armour
Solitude/Haafingar guard armour
Markarth/Reach guard armour
Dawnstar/The Pale guard armour
Winterhold/Winterhold guard armour

As well as the Stormcloak armour (Normal and Officer variants)

White yes the guard armour is basically the same (with variation on chain and padded armour depending on hold as well as colour) the bonemold was barely any different.

We have more armour variation than Oblivion, be happy it isn't less. (Yes I know about the Greaves issue but I haven't found it all hindering in my playthroughs)
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Lynne Hinton
 
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Post » Fri Jun 08, 2012 3:18 am

it's not really about having or not extravagant architectures in Skyrim, but would have it hurt Bethesda to have a little more imagination when making the cities & architectures other than them being just a slight variation of those from our medieval past?
I mean, there's Markath, but that's pretty much about it...

Oh so you know many cities build on land arches?
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Michelle Serenity Boss
 
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Post » Fri Jun 08, 2012 4:26 am

What [censored] is this? Skyrim is 16 square miles. Morrowind is less that three-quarters that size (10 mi2).

Huh...it always seemed to me that morrowind had a larger area then skyrim, I remember it taking forever to get somewhere in morrowind..in skyrim it doesn't seem to take near as long to walk from hold capital to hold capital... Maybe the walking speed in morrowind is just slower then skyrim's? And just out of curiosity, what's the land size of Cyrodiil?
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Steve Smith
 
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