Perks are bonuses, Morrowind gave like you said Quests Bonuses. Oblivion doesn't Oblivion makes them Automatic, Skyrim makes them all manual while keeping the "doing quests gives you some bonuses that aren't Perks" you are none the worse for picking any perks, there are no draw backs, they are all -bonuses- hence why I don't support Perks alone being the Replacement for attributes or whatever folks are chalking them up to be. Bonuses are Bonuses are Bonuses, nothing really "deep" about them to be honest, and I stand by that statement.
I desire -control- over my character, atleast when you picked speed over strenght in past interations you could move faster and run down fleeing enemies better, but you weren't better off in damage(barirng the skill) BUT you could atleast run away. there is no such dichotomy with Perks in Skyrim. I can only hope sometime soon Perks+Attributes see the light of day.... well thats not all I can do but you get my point...or do you.
I desire -control- over my character, atleast when you picked speed over strenght in past interations you could move faster and run down fleeing enemies better, but you weren't better off in damage(barirng the skill) BUT you could atleast run away. there is no such dichotomy with Perks in Skyrim. I can only hope sometime soon Perks+Attributes see the light of day.... well thats not all I can do but you get my point...or do you.
Edit: More correctly you are too narrowminded to see that even without attribute you still have control over your character, and you completely ignore the effect the magica/health/stamina has. Want mobility? Increase stamina, sprinting is an intergrated part of the game.
