for me, the whole "class" choice is meaningless, since, you were never forced to choose in any game. as well, i agree that becoming what you play is more organic and just feels right.
however, i just don't see how many of you don't realize the lack of character customization. the lack of options that really seperate one character from the next. it's blatantly obvious to many of us.
when skills are all accessible in the beginning there is really no problem. however, as our characters level-up and there STILL is nothing that seperates or distinguishes themselves from someone else then problems arise. combine that with an oblivious world around me and meaningless dialogue then the game becomes a simple roleplaying game of the mind.
a lot of this is due to the insanely poor implementation of smith, alch, ench, lock, pick, etc..
I am not having that issue in Skyrim. My Glass-armored Sword+Board khajiit with bonuses in Restoration is
completely different from my Forsworn-Armored Greatsword-and-bow-using khajiit with a few stray points in Destruction - They're even the same race, yet are completely distinct from each other.
That's not the point I made. My point is that you are not held to your choice of a class, because actually, there are no classes, only races, as they were removed. Classes no longer exist (like being a Battlemage, thief, etc). You can level up any and all skills easily, making the game more action/adventure than role playing. If
I choose being a mage, I should be held to that, not just cast magic, then decide to shoot arrows and level up marksman as easily as I do using spells relevant to my choice of character. Not only that, you can choose a different guardian stone to help ramp up the leveling speed of the skills relevant to that stone. Previous TES games held you to your character choices. Also, you are wrong about Fallout with Speech, Intelligence and Charisma, it isn't as simple as you say either, but that is another topic.

Have you heard of something called "Multiclassing"? When I play D&D and other class-based games, I am not "held" to my choice as a character. The difference is that TES has an intra-level skill system, as opposed to a point-buy-on-level-up (Which it still does have). Your mage that decides to start shooting a bow in TES levels up just as fast as a Mage that kills his enemies with a bow in D&D (Because you get XP based on encounter level, not how you handle the encounter), and can choose to increase your bow-using ability on level-up by taking a Bow feat or multiclassing into Fighter or Ranger. I'm not seeing your point here.
Also, previous TES games did
not "Hold you to your choices" - My fighter became just as powerful a mage as my Mage did in every game except
Daggerfall, where I opted to abuse the "Cannot use Magic" disadvantages (That NO pre-made warrior or stealth class have) to get a wall of hitpoints and immunity to everything. However, in Skyrim, I
am held to my choices. My two-handed warrior will
always be able to dual-cast Destruction spells, because she does EVERYTHING two-handed.
As much as I don't care about attributes being gone...... his example's a good one. "Know how to work a gun" =/= "be skilled with a gun". You can teach someone all the technical aspects of how guns work, show them all the proper techniques for firing, etc. And if their Strength or Dexterity is too low, all that knowledge won't be very useful if they can't hold the gun up & keep it aimed and steady. There's a physical aspect to using a gun that's separate from the informational aspect.
(In this case, the difference - in Fallout:New Vegas - between a character with 8 Strength / 8 Agility / 100 Guns and one with 3 Str / 3 Agi / 100 Guns.)
That's because the character
isn't skilled with a gun. No amount of explanation, teaching, or bookwork can improve a skill to even a fundamental level. The
only way to get skill is to use that skill. You can show someone all there is to know about wiring an electrical cabinet, but unless they've had prior experience, they will take forever getting it hooked up right and mistakes will
still be made. With a gun, you can
show someone how to shoot it and how it works, but they aren't skilled until they actually start using and applying that skill.
The "informational Aspect" of anyone's skillset is generally less than 1% of the total "skill" - it's all about practice and conditioning. It's why reading the Skill Books in any TES game will not automatically send your character's skill to 100, even if they know "how" to do something from an informational standpoint. Skill has
jack [censored] do do with "knowledge". Skill is at least 90% practice and Conditioning.