Skyrim: Not a complete RPG?

Post » Fri Jun 22, 2012 1:31 am

Perks are bonuses, Morrowind gave like you said Quests Bonuses. Oblivion doesn't Oblivion makes them Automatic, Skyrim makes them all manual while keeping the "doing quests gives you some bonuses that aren't Perks" you are none the worse for picking any perks, there are no draw backs, they are all -bonuses- hence why I don't support Perks alone being the Replacement for attributes or whatever folks are chalking them up to be. Bonuses are Bonuses are Bonuses, nothing really "deep" about them to be honest, and I stand by that statement.

I desire -control- over my character, atleast when you picked speed over strenght in past interations you could move faster and run down fleeing enemies better, but you weren't better off in damage(barirng the skill) BUT you could atleast run away. there is no such dichotomy with Perks in Skyrim. I can only hope sometime soon Perks+Attributes see the light of day.... well thats not all I can do but you get my point...or do you.
I get it perfectly. You are too narrowminded too see that any changes in your "perfect" little Elder Scrolls as anything but dumbing down.

Edit: More correctly you are too narrowminded to see that even without attribute you still have control over your character, and you completely ignore the effect the magica/health/stamina has. Want mobility? Increase stamina, sprinting is an intergrated part of the game.
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M!KkI
 
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Post » Fri Jun 22, 2012 12:35 am

How the hell is it complex? You can add onto whatever you want at any given time with very little room for making any mistakes...Hell even the 1st perks on all the trees are generally the strongest, so investing into a skill you later decide you don't like isn't really a waste.
It's not very complex, but it is more complex than earlier ES games.
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Nick Jase Mason
 
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Post » Fri Jun 22, 2012 12:26 am

People doing those message board or chat room RPs without using stats or dice, it's incredibly easy to cheat in... especially since the game is supposed to be based completely on "logic," but players can be vague enough that any amount of action or counter-action can be possible.

Dude, there are usually rules about 'cheating' (No powerplay, no metagaming, no godmoding) in forum/chat RPs. Most of them are based around player creativity and character personalities. One of my characters is a 40-year-old, one-armed widow. I write her interacting with the characters of other players. No one 'wins' so there's no reason to 'cheat'.
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James Wilson
 
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Post » Fri Jun 22, 2012 12:29 am

tdroid-

seriously, post some substance to your claims.
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WYatt REed
 
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Post » Thu Jun 21, 2012 8:31 pm

tdroid-

seriously, post some substance to your claims.
Take a moment and trace through the thread before bashing my short posts, I have been a part of a longer discussion.
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Doniesha World
 
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Post » Thu Jun 21, 2012 6:34 pm

Post limit.
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Music Show
 
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