Case in Point:
Check out Fallout's Intelligence, Speech, and Charisma relationship:
Intelligence was the only factor to determine whether or not you could choose a certain speech option.
Speech determined the success rate of the option, but More Intelligent options generally had higher success ratings anyway.
Charisma was to be dropped to 1 and have its points put into Intelligence because it didn't do anything the Speech skill didn't do better.
Let's look at the intelligence Attribute:
Damage and ability are determined more by Skill than the governing Attributes.
Intelligence grants more Skill points on level-up.
Ergo, the nerd with all SPECIAL points in Intelligence hits more often than the Perceptive Gunslinger, avoids and disarms traps and locks better than the Agile Thief, hits harder than the Musclebound Brute, and is more persuasive than whatever poor sop thought Charisma was worth any points.
your actually wrong about that, with a high perception you get huge bonus for long range shooting. Coupled with the deminishing returns on skills over 100% and average inteligance gunsling ca neasily outshoot a high intel one with low perception.


