Skyrim: Not a complete RPG?

Post » Thu Jun 21, 2012 10:21 pm

Attributes were poorly-implemented in Fallout too.

Case in Point:
Check out Fallout's Intelligence, Speech, and Charisma relationship:
Intelligence was the only factor to determine whether or not you could choose a certain speech option.
Speech determined the success rate of the option, but More Intelligent options generally had higher success ratings anyway.
Charisma was to be dropped to 1 and have its points put into Intelligence because it didn't do anything the Speech skill didn't do better.

Let's look at the intelligence Attribute:
Damage and ability are determined more by Skill than the governing Attributes.
Intelligence grants more Skill points on level-up.
Ergo, the nerd with all SPECIAL points in Intelligence hits more often than the Perceptive Gunslinger, avoids and disarms traps and locks better than the Agile Thief, hits harder than the Musclebound Brute, and is more persuasive than whatever poor sop thought Charisma was worth any points.


your actually wrong about that, with a high perception you get huge bonus for long range shooting. Coupled with the deminishing returns on skills over 100% and average inteligance gunsling ca neasily outshoot a high intel one with low perception.
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Rachie Stout
 
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Post » Thu Jun 21, 2012 2:08 pm

your actually wrong about that, with a high perception you get huge bonus for long range shooting. Coupled with the deminishing returns on skills over 100% and average inteligance gunsling ca neasily outshoot a high intel one with low perception.
My playthroughs say otherwise.
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butterfly
 
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Post » Fri Jun 22, 2012 1:19 am

Then I guess you really hated Morrowind and Oblivion because it was a lot easier to transform all your chars into near perfect carbon copy of each other with 100 everywhere. With perks, that draugr would die in 1 hit or 2. Without perks in smithing, you cannot smith anything at all, you only improve stuff at half power and you cannot improve magic stuff in the first place. Without perks in enchanting, you enchant at half power and at 1/4 power once at level 100 due to the lack of "dual enchant". Why are you saying that perks do not matter? If you find the game too easy, play on master.

HUh? you are not making sense with your Oblivion/Morrowind anology. I loved Morrowind, disliked Oblivion, I only like the way Oblivion built stats and held me to my character build. Otherwise, that game was really uninspiring. With your perks anology, why would I want to just be able to cut through enemies with such ease because the game allows it. That takes away challenging aspects of magic or melee style combat. Also, if i go into a cave at level 3, the enemies are at the same level. If I leave and come back later at level 30, they're still level 3, HUH? I also like in Oblivion that as I get more powerful, the enemies change looks and types and are more powerful. Skyrim has some scale leveling but it isn't as much as Oblivion. I know some hated that in Oblivion, but I liked it the challenge. The one thing I like about Skyrim better is that it rewards more XP for defeating higher level enemies.

Also, you are totally wrong about Smithing, you do not need a perk to start smithing, you only need certain perks to smith certain armor/weapon types (Steel, Orchish, etc). I can still make hide, Iron, etc armors and enchant them. The problem with your thinking on this is, that not using any perks in Smithing doesn't stop me from buying or acquiring Steel, Orchish etc, armors and weapons as I play the game.
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Curveballs On Phoenix
 
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Post » Thu Jun 21, 2012 12:41 pm

In Skyrim, just do any activity relevant to any skill and watch how fast it levels. You are not held to your choice of a character style. It really isn't role playing outside of your imagination.
Your character has only what you choose to let him have. If you don't give him perks in magic, and you don't give him advanced spells, and you don't boost his magicka, the game reciprocates by not permitting him to be a strong mage. You are held to your choice of character style. If your choice is an unimaginative "I'll do anything I darn well feel like doing", the game will hold you to that too.
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Kaley X
 
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Post » Thu Jun 21, 2012 12:39 pm

Welcome to the Elder Scrolls. Also, on the Khajiit/Whiterun issue, it's a lot more complex than you think
Spoiler
The "merchants" are being disingenuous to you, Ysolda's naively uninformed, and those damn cats are smugglers.

So? The fact that they (the Khajiits) are not officially allowed in Whiterun and I am as a Khajiit and treated as a human is somewhat game breaking, in spite of what your spoiler states. There's no complexity there, even your spoiler lacks a complex meaning to that situation. Still though, Skyrim seems to do a worse job than even Oblivion in NPCs reacting to who/what I am. Note, I can kill people needlessly for the fun of it, and get blessings from any of the Nine Divines. Couldn't do that in Oblivion if your infamy was at a certain level.
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james tait
 
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Post » Fri Jun 22, 2012 12:12 am

They got rid of them, like most choices at character creation so it would be more forgiving and new player friendly.
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Richus Dude
 
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Post » Thu Jun 21, 2012 6:54 pm

The biggest issue with the new "play the character you want to be" style used in Skyrim is that your character can start out as a thief, and then switch to magic, but as grand as all that is, you're still carrying a lot of baggage from your previous playstyle. Namely, chances are you'll still have some perks in thievery and some high ranks in those skills - you can simply ignore that previous experience through sheer self-discipline as I would encourage, but it's still there and by the late-game virtually everybody's characters begin moving into that bland middle ground of well-rounded skill sameyness.

It'd be way more interesting if your characters' skills actually decayed from lack of use (though these "rusty" skills could be restored to their former levels more quickly than when they were originally trained).

I agree and at the same time I disagree, yes it is easy to make a well rounded character sometimes without even trying, but in my own expreince my characters have become very specialized.

I suppose that may be because I am a tight [censored] when it comes to spending my perks (My level 26 Redguard currently has 5 points stocked) and I generally have my character pre-planned with exactly what perks I am going to take.

Try being a Warrior for 30 levels, never spending a point in Magicka, pick up a magic school and use it in combat, you're out of Magicka before you can say "Gee I really should've put some points into Magicka".
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Gaelle Courant
 
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Post » Thu Jun 21, 2012 8:43 pm

So? The fact that they (the Khajiits) are not officially allowed in Whiterun and I am as a Khajiit and treated as a human is somewhat game breaking, in spite of what your spoiler states. There's no complexity there, even your spoiler lacks a complex meaning to that situation. Still though, Skyrim seems to do a worse job than even Oblivion in NPCs reacting to who/what I am. Note, I can kill people needlessly for the fun of it, and get blessings from any of the Nine Divines. Couldn't do that in Oblivion if your infamy was at a certain level.
They have no reason NOT to allow you into Whiterun. You may be a "Khajiit"(Someone descended from the Cat-people of Elsweyr), but your not "a khajiit"(Caravan Smuggler who lies and deceives for sympathy - IE, the type that get banned from cities). Saying "Playing as a Khajiit breaks the game because I'm allowed into cities" is like saying "Playing a Redguard breaks the game because I'm allowed into Whiterun" after the
Spoiler
Incident with the Alik'ir

Furthermore, there are generally three reasons you're allowed into Whiterun, regardless of race:
Spoiler
1. You're bearing important news from Riverwood/Helgen
2. You're on a task for the Court Wizard, and by extension, the Jarl himself.
3. No guards are stupid enough to keep out their own [censored] Thane of the city
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Jessica Raven
 
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Post » Thu Jun 21, 2012 3:27 pm

Your character has only what you choose to let him have. If you don't give him perks in magic, and you don't give him advanced spells, and you don't boost his magicka, the game reciprocates by not permitting him to be a strong mage. You are held to your choice of character style. If your choice is an unimaginative "I'll do anything I darn well feel like doing", the game will hold you to that too.

That's not the point, I am not held to my choice of character by the choices I make as the game should limit it, not me meta-gaming or making choices though the game allows for me to level all and everything maxed out. I can still not use perks for mage abilities, but enchant my items that makes me a stronger mage. The fact that all of the projectile type mage abilities are gimped in their range, precluded me from ever using that style and then having to use melee or archery. Because of that, I don't feel like a mage, though that is my preferred style of game play.

Keep in mind, most of the perks are overkill. Dual casting is good as are the multipliers on the elemental spells, but most other are just superfluous. So, I could use perk points to make all other non-mage abilities uber-powerful. Really, I get 81 total perk points. Mage and melee skills will rule the day with some left over.
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Ells
 
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Post » Thu Jun 21, 2012 6:01 pm

On my first playthrough I decided to be a pure mage. In the beggining of the game I heard about the College of Winterhold, so what more logical choice would there be but to go there and train my magic? So I finish the quest line and get the nice robes. I've just found out those are the best robes in the game. That means no loot will ever be of interest to me. Game is ruined. Serious flaw.
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Latisha Fry
 
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Post » Thu Jun 21, 2012 7:16 pm

mordy-

in morrowind, i had to train and continue to train to do activities or else i would fail or not even be allowed to do certain things. in skyrim, it doesn't matter. it just comes down to trying again or total damage taken/given, etc.

in fact, that is one of the biggest problems, yet, could have been easily avoidable: the amount of experience given to perform the skills.

my warrior in morrowind couldn't even pick certain locks or cast a spell unless he payed for training. (again, without exploits most of the skill levelups took time.)

for me, skyrim has the organic become what you play down, but, severly lacks governing rules of skill advancement and the specialization that attributes and other customization options fleshed out.

btw, balance could be better in all the games.
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Sierra Ritsuka
 
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Post » Thu Jun 21, 2012 10:29 pm

They have no reason NOT to allow you into Whiterun. You may be a "Khajiit"(Someone descended from the Cat-people of Elsweyr), but your not "a khajiit"(Caravan Smuggler who lies and deceives for sympathy - IE, the type that get banned from cities). Saying "Playing as a Khajiit breaks the game because I'm allowed into cities" is like saying "Playing a Redguard breaks the game because I'm allowed into Whiterun" after the
Spoiler
Incident with the Alik'ir
Furthermore, there are generally three reasons you're allowed into Whiterun, regardless of race:
Spoiler
1. You're bearing important news from Riverwood/Helgen 2. You're on a task for the Court Wizard, and by extension, the Jarl himself. 3. No guards are stupid enough to keep out their own [censored] Thane of the city

Do you see non-caravan Khajiits in Whiterun? As I said, it doesn't follow your complexity meme. I know why I am allowed into WR, that makes sense, but not being treated like a human in convos. Hell even with the mention of your previous spoiler to me as I am a Khajiit is just jarring.

"Hey you mention other Khajiits negatively, while I am a Khajiit you have never met before!" Now do you get it?
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Jesus Duran
 
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Post » Thu Jun 21, 2012 5:46 pm

Do you see non-caravan Khajiits in Whiterun? As I said, it doesn't follow your complexity meme. I know why I am allowed into WR, that makes sense, but not being treated like a human in convos. Hell even with the mention of your previous spoiler to me as I am a Khajiit is just jarring.

"Hey you mention other Khajiits negatively, while I am a Khajiit you have never met before!" Now do you get it?
I find it more jarring that you expect to be treated as anything but a human. Would you like a scratch behind the ears instead?

There are no non-caravan khajiit in Whiterun because there are (almost) no non-caravan Khajiit in Skyrim
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Scarlet Devil
 
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Post » Thu Jun 21, 2012 7:27 pm

x) skyrim is a RPG.
at least what i think,And i didnt like the classes that much,Feels great that i dont get that
"Oh crap! Why didnt i choose restoration when i needed/wanted it! and now i cant level up while using restoration spells!"
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Adam Kriner
 
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Post » Thu Jun 21, 2012 2:29 pm

Classes don't make rpgs. Stats do. And they svck in Skyrim.
A lot of games have stats, but they aren't in the slightest an RPG.

There isn't a single definitive quality or feature that turns a game into an RPG; it's a recollection of different features. You would need stats, a controllable character, some level of customization both character-wise, equipment-wise and/or ability-wise... you also need a story and what I deem the most important: a world with a personality and a history to call its own.

Of course there are also other things that can help define an RPG, but those are amongst the most important - and Skyrim fills most of them pretty well (except story [main], and the [in]ability to change your character after the game starts [without console commands]).
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Oceavision
 
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Post » Thu Jun 21, 2012 2:50 pm

I find it more jarring that you expect to be treated as anything but a human. Would you like a scratch behind the ears instead?

There are no non-caravan khajiit in Whiterun because there are (almost) no non-caravan Khajiit in Skyrim
the only khajiit i know that isnt in a caravan is that khajiit in thalmor embassy :)
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Veronica Martinez
 
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Post » Fri Jun 22, 2012 12:28 am

the only khajiit i know that isnt in a caravan is that khajiit in thalmor embassy :smile:
Theres one at Pyrites shrine as well.
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aisha jamil
 
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Post » Thu Jun 21, 2012 2:38 pm

Classes don't make rpgs. Stats do. And they svck in Skyrim.

I don't think either "make" an RPG, and Skyrim isn't actually that different from the other TES game in terms of build depth.

TES games have always had a two-tiered system for skill aptitude: stats and skill levels. Skyrim also has a two-tiered system, except it's skill levels and perk investment. IMO, the benefits of the new system are as follows: less hinges on decisions at level 1, and there's less of a hurdle for unusual builds (ie, non-ideal race/class combinations, or builds which require aptitude in several non-synergistic stats) and there's more leeway for roleplay. In Oblivion, if you wanted a low-strength high-dex melee combatant, you were basically SOL. In Skyrim, that's not a concern.

Mechanics can get in the way of roleplay, and there were times in previous games where this was the case. No longer: you can make an altmer warrior or orc mage just fine without feeling gimped. You can make a spellsword without having to worry about whether to train up your str/end or int/will.

An RPG is a role-playing game. Any changes which improve your ability to play the role you want to play is a good thing.
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Eliza Potter
 
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Post » Thu Jun 21, 2012 5:38 pm

the only khajiit i know that isnt in a caravan is that khajiit in thalmor embassy :smile:
Theres one at Pyrites shrine as well.

aww, how can you forget J'zargo! he's too awesome to forget!
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rebecca moody
 
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Post » Thu Jun 21, 2012 6:45 pm

HUh? you are not making sense with your Oblivion/Morrowind anology. I loved Morrowind, disliked Oblivion, I only like the way Oblivion built stats and held me to my character build.

His point is that Oblivion doesn't "hold you to your character build". You can use any skill, and every single skill you get to 100 will have the full maximum power. An "all 100's" character in Oblivion has every skill perk, regardless of their "class" or Major/Minor skills. An "all 100's" character in Skyrim won't nearly have that - there aren't remotely enough perks. i.e, in Oblivion you can switch class to anything, at full power. You can be a Mage with perfect casting skills, a Thief with perfect sneak/lockpick/etc skills, a Fighter with perfect combat skills.... all on the same character.
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Brittany Abner
 
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Post » Fri Jun 22, 2012 1:18 am

I don't miss Classes from the perspective of needing a label for my character but it would have been nice to be able to tag some specialised skills in which my character could advance more quickly. Better still if they had a zero-sum slider system so you could completely customise how quickly you learn each skill.
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Elina
 
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Post » Thu Jun 21, 2012 9:57 pm

A lot of games have stats, but they aren't in the slightest an RPG.

There isn't a single definitive quality or feature that turns a game into an RPG; it's a recollection of different features. You would need stats, a controllable character, some level of customization both character-wise, equipment-wise and/or ability-wise... you also need a story and what I deem the most important: a world with a personality and a history to call its own.

Of course there are also other things that can help define an RPG, but those are amongst the most important - and Skyrim fills most of them pretty well (except story [main], and the [in]ability to change your character after the game starts [without console commands]).
A car without a motor isn't a car, a boat without a motor is a sail boat.
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JUan Martinez
 
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Post » Fri Jun 22, 2012 1:09 am

I find it more jarring that you expect to be treated as anything but a human. Would you like a scratch behind the ears instead?

There are no non-caravan khajiit in Whiterun because there are (almost) no non-caravan Khajiit in Skyrim


Now that's jsut being silly. I am a Khajiit, but I am to be treated like a human, even the convos don't acknowledge my Khajiit-ness. I am not talking about intelligent conversation with an ability to speak with other NPCs, but the simple fact that as I have convos, no acknowledgement to my race is ever a factor and the convos are all the same even with the mere mention of the spoiler. you'd think that would come up. Just as I mentioned earlier a flaw that I played a Nord, but was told I am a foreigner as another aspect. To be honest, since you make a claim that nearly all Khajiits are of the caravan type (which isn't true). In a well scripted game, if the guard at the entrance to WR really wanted to be careful to be sure I am not the smuggling kind of Khajiit, he would have sent a messenger to the Jarl with what I had to say. Then allowing me in would have fit. As such, all I have to do is tell him I have news anyway and could be lying my way in.
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Stacyia
 
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Post » Thu Jun 21, 2012 9:33 pm

His point is that Oblivion doesn't "hold you to your character build". You can use any skill, and every single skill you get to 100 will have the full maximum power. An "all 100's" character in Oblivion has every skill perk, regardless of their "class" or Major/Minor skills. An "all 100's" character in Skyrim won't nearly have that - there aren't remotely enough perks. i.e, in Oblivion you can switch class to anything, at full power. You can be a Mage with perfect casting skills, a Thief with perfect sneak/lockpick/etc skills, a Fighter with perfect combat skills.... all on the same character.

that's good in theory, but, it just isn't true. why? because of the worthless generic perks that make up the system. many are merely number differences that don't change a thing. they are not truely unique characteristics.

therefore, i can get 100 in all skills, wisely pick the perks that truely matter and play exactly like you say you can't in skyrim. the differences will be minimal %'s.
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Dalia
 
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Post » Thu Jun 21, 2012 3:06 pm

Although your opinion is your own, I feel that you are completely 100% wrong. The class sytem is cool yes, but with Skyrim, they added perks, which enables you to make your own completely custom class. Just because your warrior/archer/mage doesn't have a stupid title under his name doesn't make him not that type of class. If you really have that big of a problem with it, create a backstory for your character and make him whatever you want to be. This way when all your little friends ask you what class you are you can say "WHATEVER THE F**K I WANT!!!"

Sorry if my censored cursing is not allowed :P
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Ezekiel Macallister
 
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