1.6 priority requests.

Post » Tue May 22, 2012 5:40 pm

Could be worse, they could be EA

Atleast EA is releasing free DLC to answer user complaints still not an excuse but they are fixing the problem and much better response to complaints. Still waiting on any legitimate news for DLC other than coming soon for Skyrim.
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Kira! :)))
 
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Post » Wed May 23, 2012 5:22 am

The Companions questline has a number of glitches that make it impossible to finish. Fixing that should be top priority in my opinion.
i have gone thru the companions questline twice with no problems. the misc quests are the ones that bug out...
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Angela Woods
 
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Post » Wed May 23, 2012 4:28 am

Atleast EA is releasing free DLC to answer user complaints still not an excuse but they are fixing the problem and much better response to complaints. Still waiting on any legitimate news for DLC other than coming soon for Skyrim.

Guess we forget that because of a 'free' DLC to please the masses that excuses them from Day 1 DLC or worse, enough DLC for a game at once that totals more than the cost of the game. Its why EA is listed as the worst company of the year.
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Nicole M
 
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Post » Wed May 23, 2012 12:22 am

Fix the bug

If you use dead thrall spell on anything, after the new patch those things come back (30 ish on screen) and have a big fight on the screen and the xbox crashes.

just that one please its a big problem
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Krystal Wilson
 
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Post » Tue May 22, 2012 5:46 pm

Most definetly not a priority of any kind, but could we wear two rings at the same time? I mean I do have two hands.
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Kaley X
 
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Post » Tue May 22, 2012 3:51 pm

Fix No Stone Unturned so that the 24th stone can be found. There's a number of posts in this forum about how console gamers are stuck unable to find the last stone.
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lillian luna
 
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Post » Wed May 23, 2012 6:55 am

Re-increase the load distance back to where it was? Has anyone noticed that the xbox object/character load distance is like half of what it used to be? Trees, grass, creatures.. lots of pop ins.. The easiest place for me to see this is a place I used to snipe giants from. They aren't even visibilbe from where I used to snipe them anymore. Have to be much closer.
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Big mike
 
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Post » Tue May 22, 2012 3:40 pm

Alduin's Wall quest is still broken.

After doing the Sky Haven blood switch and going through the temple door, Esbern and Delphine ran all the way back to the 3 pillar switch puzzle and have stayed there....
For 5 months.

I stopped playing it at the end of December after running out of interesting things to do and quests that weren't broken and since then I've only really turned it on to check the patches, none of which have addressed this MAIN QUEST issue. Please fix it so I can finally finish this broken game and have done with it.
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Wane Peters
 
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Post » Tue May 22, 2012 7:11 pm

Fix Marked for Death shout so that you actually say 'Krii' when using 2 or 3 word shouts. This has been messed up since release, I think.
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Katharine Newton
 
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Post » Tue May 22, 2012 8:53 pm

PLEASE fix the last part of the last mission in the thieves guild where you talk to that lady called nocturnal then talk the other lady and she says hello fellow Nightingale to make it short that it
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Erich Lendermon
 
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Post » Wed May 23, 2012 5:32 am

My two would have to be
-Fix every Waking Nightmare bug, getting so sick of not being able to finish that quest
-Fix a couple of the side/guild quests so they don't interfer with the main quest

I did finish the waking nightmare quest. My follower, the mara priest, would not go up the stairs no matter what I did, until I got behind him repeatedly PUSHING him up the stairs with my own character.
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Kirsty Wood
 
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Post » Tue May 22, 2012 8:59 pm

How is waking nightmare not fixed, that's a daedric quest. I got lucky the one time doing it with no problems but I can't guarantee that it would happen again and I'm not touching that quest until it's fixed.

I'll repeat that the Nirnroot glow stacking needs to be fixed, weapons dropped from enemies that don't go away needs to be fixed. Respawn rate needs to be lowered from 30 days for a cleared dungeon to 10-15 days. Forsworn Conspiracy needs to be fixed as well, a toggle for the Killcams and the Bow/Magic killcams need to be fixed so that they trigger only when an enemy is actually getting killed.
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Nadia Nad
 
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Post » Tue May 22, 2012 9:15 pm

I'll say it again and maybe BS will respond by saying that they are looking into it: FIX THE NIRNROOT GLOW STACKING!
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N Only WhiTe girl
 
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Post » Wed May 23, 2012 4:41 am

It's scary. So often I'll read someone who says their game is glitching/bugging with X issue. And then I'll think, "I'm glad that hasn't happened to me". Sure enough, a short time later... I remember when I first got the game someone was on here complaining that Esbern wouldn't come out of his room in the Ratway. I'm thinking the guy just hasn't done the quest right. It couldn't have been more than a couple days later when it happened to me.

I've never had the Nirnroot problem or the archery problem but now that I've read about them, I'm sure I will. The patches should deal almost exclusively with these bugs and apparently 1.5 had done a lot. But until the quest-breakers are fixed, I don't care a patch or DLC that allows for horse armor or fishing or anything like that. With having a 50% failure rate on the MQ thus far, all I want are the bugs fixed. The fluff can come later.

that is exactly what ive been saying to people who have been complaining about the lack of dlc i would rather bethesda fixed these damn bugs than bring out some dlc that as we all know will come with their own bugs (because they always do). So yeah i agree.
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mollypop
 
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Post » Wed May 23, 2012 6:23 am

How is waking nightmare not fixed, that's a daedric quest. I got lucky the one time doing it with no problems but I can't guarantee that it would happen again and I'm not touching that quest until it's fixed.

I'll repeat that the Nirnroot glow stacking needs to be fixed, weapons dropped from enemies that don't go away needs to be fixed. Respawn rate needs to be lowered from 30 days for a cleared dungeon to 10-15 days. Forsworn Conspiracy needs to be fixed as well, a toggle for the Killcams and the Bow/Magic killcams need to be fixed so that they trigger only when an enemy is actually getting killed.

The respawn time is something i would like to have changed its very annoying 30 days is way to long in my opinion
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Assumptah George
 
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Post » Tue May 22, 2012 5:32 pm

I would really like to see betsheda fix the reunification of skyrim quest. The quest is completely borken for me and I am unable to continue because the "Reporting for Duty" dialog option does not appear when I am talking to Rikke.
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alyssa ALYSSA
 
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Post » Wed May 23, 2012 7:38 am

Forgive me if this has already been covered:

I cannot get into Geirmund's Hall at all. It always freezes at the loading screen and I've tried all sorts of things like installing to hard drive, reinstalling to hard drive, clearing cache, etc.

My save file is 12 megs. If I go back to one that is 6 megs, it works although it acts glitchy and slow when you first come up and start moving after the loading screen. I was hoping 1.5 would fix it, but it didn't.

FIX THIS PLEASE!!!!

I refuse to play Skyrim at all until it is fixed and that means I will never buy another Bethesda game as long as it isn't fixed. I don't want any game that I have to worry about what I do or how much I accumulate in it. That makes the game more work than fun for me and I don't want to create a new character.

All in all, it really was a great game until it started screwing up. Peter Molyneux may stretch the truth a bit, but at least the Fable series doesn't glitch out after you've spent a lot of hours in them.
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naome duncan
 
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Post » Wed May 23, 2012 3:50 am

Fix the Cragslane cavern issue, where if you cleared it before hand the quest cannot be progressed.

Fix worn dark brotherhood/shrouded armor so it can be upgraded at a workbench

Fix Alduin's health/melee damage/meteor damage, and give him back unrelenting force, dismay, ice form, and disarm shouts for both encounters (VO files are clearly in the game for him to use these shouts).

Fix Esbern's potion

Fix any other misc quests that break from picking up items before hand.
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Chris Johnston
 
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Post » Wed May 23, 2012 4:00 am

Re-increase the load distance back to where it was? Has anyone noticed that the xbox object/character load distance is like half of what it used to be? Trees, grass, creatures.. lots of pop ins.. The easiest place for me to see this is a place I used to snipe giants from. They aren't even visibilbe from where I used to snipe them anymore. Have to be much closer.
Definitely need this. I have noticed this a ton as well, it really has gotten a lot worse with the recent updates, mountains and rocks that I barely would notice off in the distance now will suddenly pop in when i get in close, its really jarring and could use some attention.
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Nathan Barker
 
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Post » Wed May 23, 2012 2:17 am

fix dead bodies not cleaning up
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DAVId Bryant
 
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Post » Wed May 23, 2012 5:28 am

Quest: Dragon Seekers
Problem: Obtained the quest after killing the Dragon at Mt. Anthor. Now a floating marker floats there but no dragon. Can't complete quest.

Character: Farkas
Problem: Farkas will not stop following as Dragon Seekers is incomplete. Can initiate dialogue but no option to have him leave. Also un-killable.
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CORY
 
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Post » Tue May 22, 2012 4:36 pm

fix dead bodies not cleaning up

where are dead bodies not cleaning up? haven't experienced this so far
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Chris Johnston
 
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Post » Tue May 22, 2012 9:59 pm

Please please please fix the Blood on the Ice / Hjerim quest. I have tried every suggestion but this quest never starts. Please just make it an option to start if we enter the house and it has not started so we can pick pocket or pull the key off the dead person. I have spent a couple hours trying to get this quest to start and get the best house in the game to no avail.
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sara OMAR
 
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Post » Wed May 23, 2012 5:09 am

No word on the nirnroot stacking yet?
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Jesus Sanchez
 
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Post » Tue May 22, 2012 4:35 pm

No word on the nirnroot stacking yet?


Sadly expecting a reply from Beth on much of anything outside of twitter is rather fruitless.

That being said I'd like it if the finer details of terrain would finally stop unfolding before me. I had zero issues with 1.1 in terms of visuals. Draw distance was shockingly good, I could count on one hand the amount of times terrain details were visibly loading. I had a few quest issues but nothing game breaking or progress halting really. Ever since 1.2 it's been terrible draw distance on those details, stuttering and temporary freezing lasting about 8-15 seconds and random encounters appearing in my midst instead of out of sight with no amount of cache clearing, patch reinstalling or giving the cache time to rebuild itself alleviating any of the issues. It's only gotten gradually better with less frequent stutters/temporary freezing. I still have random encounters appearing in my very close or just a few feet ahead of me instead of out of sight behind the next bend in the road/over the hill, it's just happening a bit more smoothly now. Not by very much though. Also experienced the majority of issues previously stated except dead bodies, I've been okay with those except for ash piles even after the patch that claimed to fix it.
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!beef
 
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