1.6 priority requests.

Post » Wed May 23, 2012 3:17 am

Hate to say it guys, but there is no point requesting fixes from Bethesda. Their slogan of "we're listening" and "we're reading the forums" is all an illusion. They know how broken their games are, and they know people will be here discussing how broken their games are, and which quest are broken. Most likely they probably have a meeting after a game launches, and come up with a short term plan of what to fix, and what just isn't all that important to them. Requesting fixes is pointless as they aren't really listening, and they will fix what they want fixed, not what any customer actually wants fixed. If you have had a quest break, and was later fixed it wasn't because you and dozens upon dozens of others came here to request a fix, it's because that was their plan all along.
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Nadia Nad
 
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Post » Tue May 22, 2012 9:25 pm

or that it just took that long to fix.

There have been fixes that were done when inquired by the community. Just because they dont get fixes out how youd like them doesnt mean that its an 'illusion' that they are listening and reading the forums.

If it wasnt for players posting their issues how else do you expect fixes to happen?
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Klaire
 
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Post » Wed May 23, 2012 2:13 am

Texture streaming issues and shadow quality/glitches fix. Texture streaming has been a real issue for us Xbox 360 players since day 1 and it still hasn't been fixed! Some inventory items look terrible and, overall, the whole game is full of low res textures. Bones and skulls are examples of that. The shadows look awfull. Very blocky and there's also a vertical "line" going through the shadows in ceratin places.
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Alisha Clarke
 
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Post » Wed May 23, 2012 7:09 am

My number one gripe at the moment is the broken incidental music -- long stretches without background music at all and almost non existent battle music has become a major flaw in the game for me. It's my number 1 pet peeve, and it's present on every single platform. I wish they'd fix it.

Battle music is a design decision. Its designed to only play if the enemy is a serious threat to you. Obviously as you level up these become less and less
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Kevan Olson
 
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Post » Wed May 23, 2012 5:31 am

Resolve issue where Shrouded Cowl 's mask does not show up on male characters

Fix issue where you cannot smith the Headman's Axe
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Adam Porter
 
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Post » Tue May 22, 2012 4:06 pm

It's scary. So often I'll read someone who says their game is glitching/bugging with X issue. And then I'll think, "I'm glad that hasn't happened to me". Sure enough, a short time later... I remember when I first got the game someone was on here complaining that Esbern wouldn't come out of his room in the Ratway. I'm thinking the guy just hasn't done the quest right. It couldn't have been more than a couple days later when it happened to me.

I've never had the Nirnroot problem or the archery problem but now that I've read about them, I'm sure I will. The patches should deal almost exclusively with these bugs and apparently 1.5 had done a lot. But until the quest-breakers are fixed, I don't care a patch or DLC that allows for horse armor or fishing or anything like that. With having a 50% failure rate on the MQ thus far, all I want are the bugs fixed. The fluff can come later.
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Kayla Bee
 
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Post » Tue May 22, 2012 9:37 pm

The two things that lead to bloated save files:

1) Nirnroot glowstacking
2) Enemy weapons and arrows (including bound) not cleaning up properly
Quoted for emphasis.
These two are my biggest issues as I wish to play a character other than Janitor class.

Note the wording in this patch note, though:
- Arrows and other projectiles that were stuck in objects in the world now clean up properly

So, as it reads, arrows that lie about after striking walls or rocks will not clean up properly?
They're not stuck in anything. Your character can move them by walking over them.
Clarification from Beth (not conjecture or guesswork from the forum) is needed before we see that patch note as a clear positive.
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priscillaaa
 
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Post » Tue May 22, 2012 6:11 pm

1. Fix the Trinity Restored bug. I'm referring to the one which causes Karliah and Brynjolf not to show up at the Standing Stone should the player discover it prior to having the quest activated. It completely breaks the rest of the Thieve's Guild main quest so the player is unable to become Guild Master.


This.
Quest ending bugs need to be dealt with.
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Steve Smith
 
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Post » Tue May 22, 2012 4:42 pm

1. Fix nirnroot glow stacking aka "Atomic Nirnroot"

2. Fix the http://elderscrolls.wikia.com/wiki/Illia dismissal bug and make her marriageable.

Indeed; if this issue is not fixed than longevity is useless and I will seriously steer clear of any BS titles...I cannot believe they are not fixing this....
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Evaa
 
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Post » Tue May 22, 2012 6:15 pm

Oh it;s been a while since I've been on this forum....and my issue is still not fixed.


Balance destruction.


Flame on!
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Chelsea Head
 
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Post » Tue May 22, 2012 10:02 pm

Please, please fix Trinity Restored
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Queen Bitch
 
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Post » Wed May 23, 2012 2:29 am

The two things that lead to bloated save files:

1) Nirnroot glowstacking
2) Enemy weapons and arrows (including bound) not cleaning up properly

I would have to agree with these as they cause instability issues.
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Jonathan Egan
 
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Post » Tue May 22, 2012 5:13 pm

Fix the Purity quest that makes the player unable to get followers
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Dan Stevens
 
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Post » Tue May 22, 2012 4:17 pm

Fix the issue where the steward and Jarl in Markarth will not offer to sell Vlindrel Hall if you didn't have enough money the first time they offered.
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LuCY sCoTT
 
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Post » Wed May 23, 2012 3:21 am

Fix the Escape from Cidna Mine/Forsworn Conspriacy quest where the Guards are still attacking you after the quest. Only solution to that problem right now is to either not do the quest or put the StormCloaks in charge.

Fix the issue where Forsworn equipment disappears while wearing Savior Armor.

Put in a Toggle for the Kill Cams

Please fix the Louis Letrush clones.

That's still not fixed yet, :facepalm:
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Queen of Spades
 
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Post » Wed May 23, 2012 3:09 am

Battle music is a design decision.

If it was a design decision, why didn't it start until after 1.3 came out? I was level 57 and still getting battle music during every confrontation prior to 1.3's release, and even now I sometimes get combat music just before a battle ends..

Even if it was a design decision for combat -- I really don't think it was given it took neaely 200 hours of play and three patches to cause it -- that doesn't explain why world/dungeon music fails to play for large periods of time, or why some battles suddenly have music near the end, or why the music in Inns often starts and immediately crashes.
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Sherry Speakman
 
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Post » Tue May 22, 2012 5:33 pm

Fix the companion bow glitch, please. I would like Aela to stop using her cruddy old hunter bow and start using her brand new daedric bow.
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Annick Charron
 
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Post » Wed May 23, 2012 5:29 am

If it was a design decision, why didn't it start until after 1.3 came out? I was level 57 and still getting battle music during every confrontation prior to 1.3's release, and even now I sometimes get combat music just before a battle ends..

Even if it was a design decision for combat -- I really don't think it was given it took neaely 200 hours of play and three patches to cause it -- that doesn't explain why world/dungeon music fails to play for large periods of time, or why some battles suddenly have music near the end, or why the music in Inns often starts and immediately crashes.

I dont know im just going on a post that gstaff made about the issue. Maybe it was patched in, not sure

I do get battle music for tough battles and not easy ones, so appears to be working on mine
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jesse villaneda
 
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Post » Tue May 22, 2012 7:34 pm

regain the rift glitch.
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Alberto Aguilera
 
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Post » Wed May 23, 2012 4:22 am

Having trouble with shouts post 1.5. On more than one occasion my character has shouted but nothing happens. I'm also getting moments where she won't shout at all. It's like I'm in cooldown even though I haven't even shouted yet. :\
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Ashley Clifft
 
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Post » Tue May 22, 2012 6:21 pm

Having trouble with shouts post 1.5. On more than one occasion my character has shouted but nothing happens. I'm also getting moments where she won't shout at all. It's like I'm in cooldown even though I haven't even shouted yet. :\

My shouts keep un-equipping after shutting down the console. I equip them, try to shout, and can't until I un-equip then re-equip the shout.
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Dalley hussain
 
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Post » Wed May 23, 2012 6:02 am

1) Ilas-Tei's corpse is not appearing thus making me unable to loot his body containing his ring. Heck when I saw his surroundings I could not make what happened to fis fate. Didn't see his body but dead Skeevers.

2) I have "Find Pantea's Flute" and "Visit the college of Winterhold" still stuck in my miscellaneous quest. Annoying to see as well as fixed quest items. Will Bethesda adress this, they haven't in their previous titles.
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Kelly John
 
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Post » Wed May 23, 2012 12:50 am

Please, please, PLEASE! Fix the Animal Extermination problem! Aela asked me to clear Greenspring Hollow (or something to that effect), but I found and cleared that place already. Now it's stuck. The game recognizes if you've already picked up the Dragonstone before heading to Whiterun, so it should be a simple thing to impliment something similar here (I'm no programmer, so I could be wrong). I really don't want to have to restart my file at this point.
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Sheeva
 
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Post » Tue May 22, 2012 4:11 pm

Please, please fix Trinity Restored
Someone told me that they fixed this in the 360 1.5 update.
Can anyone confirm this? Didn't see it on the patch notes but that would let me finish the Thieves Guild!
I hope its true.
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Hayley Bristow
 
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Post » Tue May 22, 2012 10:38 pm

personally i want the respawn times to be slightly altered embershard mine for me hasnt respawned for a month in game times none of chests have respawned and non of the enemies either. Also the riverwood trader's 'Clutter' (by that i mean the things on display) havent respawned either which i think could be a bug because they did respawn before the latest patch.

I dont know if these are bugs but they sure are annoying i dont want the spawn times to be as frequent as oblivion but i dont really want them to be this far apart its really annoying

this is just a personal reference
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+++CAZZY
 
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