Quest Markers, and why they should be discontinued.

Post » Fri Jun 08, 2012 1:41 pm

Firstly, there are books that inform you of such a thing.

Secondly, mobiles give you directions to landmarks.

What?
No there are no 'books that inform you of such a thing' in Skyrim..
I dont even know what the second remark means.

Ive payed attention, thank you, I know what the topic is actually about.
Questmarkers are something people would like to play without, and they cannot.
Its simple really, I dont know why you have to come in here and obfuscate the discussion with your nonsensical arguments, especially if you cannot be bothered to actually find out what the thread is about.
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xemmybx
 
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Post » Fri Jun 08, 2012 6:11 am

fuzz's post made incredible sense. very easy to understand. he articulated it more than adequately. quite in depth, as well.

the quest markers are not an option in skyrim due to the lack of proper directions.
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Samantha Wood
 
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Post » Fri Jun 08, 2012 11:32 am

I refer you to

And to all those who say don't like it don't use it, due to the voice acting instead of text speech, instructions are kind of derp and the quests are built around the quest marker making it almost impossible to perform quests without them.
I wouldn't have a problem with it if the game was made with no quest marker in mind and it was added as an afterthought.

That is just using the concept of a quest marker and making it more difficult on yourself, quests made without a questmarker in mind are far different than ones with the quest marker in mind (
For every single quest radiant or otherwise?

Name a quest where a mobile didn't tell you a landmark associated with the quest through further conversation?
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electro_fantics
 
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Post » Fri Jun 08, 2012 5:17 pm

PLEASE [censored] READ BEFORE COMMENTING. YOU CAN'T PLAY WITHOUT QUEST MARKERS IN SKYRIM BECAUSE THERE ARE NO DIRECTIONS IN THE JOURNAL.

Technically you can. It's much more difficult but you can, also there are quests that tell you where to look. So yes, it is 100% optional, now if your willing to deal with no directions or not is different. That's why better dialogue is needed, but quest markers should be kept. This way it appeals to everyone. Bethesda made a mistake in Skyrim, we can only hope they fix it in the next TES.

Don't assume your opinion is fact, because it isn't.
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OJY
 
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Post » Fri Jun 08, 2012 7:30 pm

What?
No there are no 'books that inform you of such a thing' in Skyrim..
I dont even know what the second remark means.

Ive payed attention, thank you, I know what the topic is actually about.
Questmarkers are something people would like to play without, and they cannot.
Its simple really, I dont know why you have to come in here and obfuscate the discussion with your nonsensical arguments, especially if you cannot be bothered to actually find out what the thread is about.

Every quest I can remember had options to inquire further about the quest.

Can you name one that didn't?

I will be more than willing to go investigate this and reverse my decision.

Thanks.
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Charles Mckinna
 
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Post » Fri Jun 08, 2012 2:46 pm

I refer you to

And to all those who say don't like it don't use it, due to the voice acting instead of text speech, instructions are kind of derp and the quests are built around the quest marker making it almost impossible to perform quests without them.
I wouldn't have a problem with it if the game was made with no quest marker in mind and it was added as an afterthought.

That is just using the concept of a quest marker and making it more difficult on yourself, quests made without a questmarker in mind are far different than ones with the quest marker in mind (
For every single quest radiant or otherwise?
The Quest marker needn't be removed, I'm just asking for quests not to be built around it.

Maybe I'm just dense. What is so hard about opening your map, finding the location, and going to it? I did that often in the days before GPS and mapquest and the like . . . was told to go someplace, looked at a map, and figured out how to get there.
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Tom Flanagan
 
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Post » Fri Jun 08, 2012 1:32 pm

Name a quest where a mobile didn't tell you a landmark associated with the quest through further conversation?
Mobile? What are you talking about, Shadowkey?

And "Over by the farm/tree/amusingly shaped potato" doesn't help you find the quest goal and you know it.

Maybe I'm just dense. What is so hard about opening your map, finding the location, and going to it? I did that often in the days before GPS and mapquest and the like . . . was told to go someplace, looked at a map, and figured out how to get there.
Because that is just using the quest marker in a more difficult way.

If the place wasn't on the map at all and you were told directions as well, then it would be optional.
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Oceavision
 
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Post » Fri Jun 08, 2012 2:32 pm

Oh I read it.

It just didn't make sense.

No, you just failed to understand, because your points are meaningless and I already addressed them before you comemnted.

It's quite simple:

Despite being technically optional, there are no actually legitimate alternatives to quest markers in Skyrim. You used to receive (through NPC dialogue) directions. Apart from the Golden Claw quest, you no longer do. For people who wish to play without a compass and quest markers, the game is not set up to accomodate their playstyle. (Which is naturally the superior playstyle, but I digress).

Of course, I mentioned all of this in my thread - it seems you just lack the intellectual capacity to understand.
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Alister Scott
 
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Post » Fri Jun 08, 2012 9:02 am

Name a quest where a mobile didn't tell you a landmark associated with the quest through further conversation?

What is a 'mobile' ?
And no, I cant name any quest like that, because I would have to name them all.
There is probably one of those quests, and that is the one for the golden claw.

Have you even played Skyrim?
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sas
 
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Post » Fri Jun 08, 2012 3:27 am

Name a quest where a mobile didn't tell you a landmark associated with the quest through further conversation?

I can vouch for that. I've come across more than a handful of quests that have literally provided no information on where you're going. The reason for this is because with some quests, the location changes randomly. That's understandable, but for quests where locations aren't random, it is kind of annoying when you want to find the location yourself and not rely on markers.

In the end, however, you can just chalk it up as the NPC marking the location on your map. There's nothing far-fetched about that.
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rheanna bruining
 
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Post » Fri Jun 08, 2012 4:26 am

Mobile? What are you talking about, Shadowkey?

And "Over by the farm/tree/amusingly shaped potato" doesn't help you find the quest goal and you know it.

Mobile, or if you prefer the modern term there champ...

NPC. ;)
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Barbequtie
 
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Post » Fri Jun 08, 2012 9:23 am

I can vouch for that. I've come across more than a handful of quests that have literally provided no information on where you're going. The reason for this is because with some quests, the location changes randomly. That's understandable, but for quests where locations aren't random, it is kind of annoying when you want to find the location yourself and not rely on markers.

In the end, however, you can just chalk it up as the NPC marking the location on your map. There's nothing far-fetched about that.

Which quests were these?

I remember dialogue options being added for every quest I ventured into.

Though, I have been drinking :shrug:
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Bird
 
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Post » Fri Jun 08, 2012 6:51 pm

Mobile, or if you prefer the modern term there champ...

NPC. :wink:
Ah, I see.

I'm just used to Morrowind where they have deep vein thrombosis from standing in one spot all the time :biggrin:

Which quests were these?

I remember dialogue options being added for every quest I ventured into.

Though, I have been drinking :shrug:
The dialogue options aren't a viable alternative.
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Daramis McGee
 
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Post » Fri Jun 08, 2012 1:10 pm



Because that is just using the quest marker in a more difficult way.

If the place wasn't on the map at all and you were told directions as well, then it would be optional.

So you want "go northwest from Markarth until you hit the rock shaped like a mudcrab, then go west?" to "go to this spot on your map?"

Seems six of one, half dozen of another.
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Emmanuel Morales
 
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Post » Fri Jun 08, 2012 11:37 am

I politely request you actually read a thread in full before commenting, because I have actually already rebutted you in the last bullet point. I discuss how quest markers AREN'T optional.

In future, please read a comment properly before responding.

Just because you say something doesn't mean it's inarguable.

The only thing you said that made any sense was to have the NPCs provide more info so that the marker isn't an absolute necessity. You could have saved the novella for something better.

Also, consider the fact that you have a map and a compass; both of which have been sources of information for people for thousands and thousands of years. It stands to reason that the beings in Skyrim would know how to use such things as well.

So what it boils down to is you wanting something removed that many people, myself included, find incredibly useful due to the fact that you dont realize the long-used utility of the map and compass.
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Pumpkin
 
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Post » Fri Jun 08, 2012 7:30 am

So you want "go northwest from Markarth until you hit the rock shaped like a mudcrab, then go west?" to "go to this spot on your map?"

Seems six of one, half dozen of another.
Yes, it worked in Morrowind and it is a more realistic approach.


Also, consider the fact that you have a map and a compass; both of which have been sources of information for people for thousands and thousands of years. It stands to reason that the beings in Skyrim would know how to use such things as well

Last time I checked compasses only pointed north
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Jade Payton
 
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Post » Fri Jun 08, 2012 5:43 pm

Which quests were these?

I remember dialogue options being added for every quest I ventured into.

Though, I have been drinking :shrug:

The only one I can cite from memory is the guy (Amren, or something?) in Whiterun who wants you to fetch his family's sword. He never tells you anything about the location, but again, there's nothing wrong with believing the NPC marked your map. There are several others I remember, but none specifically because there are so many! :biggrin:
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Emma
 
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Post » Fri Jun 08, 2012 1:50 pm

Ah, I see.

I'm just used to Morrowind where they have deep vein thrombosis from standing in one spot all the time :biggrin:


The dialogue options aren't a viable alternative.

Ahh, well then the OP should've stated that in the beginning.

Instead of attacking people for misinterpreting a post that was generalized.
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Laura
 
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Post » Fri Jun 08, 2012 4:35 pm

The only one I can cite from memory is the guy in Whiterun who wants you to fetch his family's sword. He never tells you anything about the location, but again, there's nothing wrong with believing the NPC marked your map. There are several others I remember, but none specifically because there are so many! :biggrin:

Ahh, yes.

Radiant questors are horribly uninformed.

Touche ol' salt.
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Emmi Coolahan
 
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Post » Fri Jun 08, 2012 6:46 am

Just because you say something doesn't mean it's inarguable.

The only thing you said that made any sense was to have the NPCs provide more info so that the marker isn't an absolute necessity. You could have saved the novella for something better.

Also, consider the fact that you have a map and a compass; both of which have been sources of information for people for thousands and thousands of years. It stands to reason that the beings in Skyrim would know how to use such things as well.

So what it boils down to is you wanting something removed that many people, myself included, find incredibly useful due to the fact that you dont realize the long-used utility of the map and compass.

No, once again people should read something before commenting.
No-one wants anything removed.
What people would like is the option to play without questmarkers. What people would enjoy is NPC's that give directions.
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Alyce Argabright
 
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Post » Fri Jun 08, 2012 7:23 am

Which quests were these?

I remember dialogue options being added for every quest I ventured into.

Though, I have been drinking :shrug:

Still though, Fuzz makes a valid point in his first three paragraphs of the OP as to why this serves as a detriment to the "feel of the game". Do I feel like quest markers should not be an option? Of course not, but at that point you're most likely fast traveling and power-leveling through the game at any rate, which already greatly diminishes (in my opinion) one of the strongest appeals TES games have to offer.
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Markie Mark
 
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Post » Fri Jun 08, 2012 6:12 am

No, once again people should read something before commenting.
No-one wants anything removed.
What people would like is the option to play without questmarkers. What people would enjoy is NPC's that give directions.
Or even better, for the game/quests to be designed without the quest marker even considered as an option and then added.
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RAww DInsaww
 
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Post » Fri Jun 08, 2012 7:56 pm

Technically you can. It's much more difficult but you can, also there are quests that tell you where to look. So yes, it is 100% optional, now if your willing to deal with no directions or not is different. That's why better dialogue is needed, but quest markers should be kept. This way it appeals to everyone. Bethesda made a mistake in Skyrim, we can only hope they fix it in the next TES.

Don't assume your opinion is fact, because it isn't.

the fact is that you CANNOT play the game completely without using quest markers. their is no option to not do so. you are forced to use quest markers. that is not an opinion.

UNLESS, of course, you feel random searching is the appropriate alternative to the quest markers, lol. now that's a quality debate position to take.
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Laura Cartwright
 
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Post » Fri Jun 08, 2012 5:39 pm

No, once again people should read something before commenting.
No-one wants anything removed.
What people would like is the option to play without questmarkers. What people would enjoy is NPC's that give directions.

Oh, once again... I read the damned OP.

Radiant Quests are the only one from memory, not guild related or MQ related or side quest related, that have little if any info regarding landmarks.
Still though, Fuzz makes a valid point in his first three paragraphs of the OP as to why this serves as a detriment to the "feel of the game". Do I feel like quest markers should not be an option? Of course not, but at that point you're most likely fast traveling and power-leveling through the game at any rate, which already greatly diminishes (in my opinion) one of the strongest appeals TES games have to offer.

You have to have gone to a place to fast travel there I thought. :shrug:
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Nicole Coucopoulos
 
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Post » Fri Jun 08, 2012 6:52 pm

Ahh, yes.

Radiant questors are horribly uninformed.

Touche ol' salt.

Right, and I think this may only happen with radiant quests, but I can't prove that to be true. Otherwise, NPCs do give directions, although, they're a bit vague.
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Cathrin Hummel
 
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