Quest Markers, and why they should be discontinued.

Post » Fri Jun 08, 2012 3:06 pm

so are you now changing your position to the non use of quest markers being handholding? instead of, you don't need to use quest markers to complete the game?

do you lack the faith of beth's creativity to come up with quality non-handholding directions when, as jagar stated, quest markers are not assumed from the beginning?

Me change my position? When the facts, or good opinions support it... why not? Its called being honest. :cool:

No, I am attempting to point out that a visual cue is no different than an audible cue.

So much for character skill huh? ;)
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Iain Lamb
 
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Post » Fri Jun 08, 2012 7:22 pm


It isn't for what I would've thought were obvious reasons, saying go here it's marked on your map means you can't do anything but auto-pilot to the destination instead of finding your way, and obviously that is logical to do if you have already been there so the map has a purpose (and marking it on your map makes sense if the questgiver has been there)

It's only auto-pilot if you turn on the GPS (questmarker).

Looking at a map, with a spot marked in the middle of nowhere northwest of Markarth, means you travel northwest, checking your map. I don't mean make the map permanent, I mean you have to pull the map up the way we do now. It's no different than being in the wilderness right now with a map, a compass, and a destination.

I can get behind making the quest-marker optional. I don't like the concept of "eliminate it entirely" nor do I like the idea of "the only way to do it is to have some NPC give me directions".
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Big mike
 
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Post » Fri Jun 08, 2012 7:13 am

yes, obviously some do. too detailed vs to vague. again, that was not the original point being made. i love the digression people have as a debate progresses and their points are proven invalid.

And I love when people are needlessly snide. The point I'm making is that I doubt Bethesda can be trusted with directions again, I don't care how far things have come graphically.
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barbara belmonte
 
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Post » Fri Jun 08, 2012 11:58 am

I can get behind making the quest-marker optional. I don't like the concept of "eliminate it entirely" nor do I like the idea of "the only way to do it is to have some NPC give me directions".

And that's a completely fair system...which is what Skyrim uses, so I don't know why everyone is getting so wound up.

Look, if you don't like markers, shut the markers/HUD off. If the NPC didn't give you directions, check your map because they always mark your map.

If you do like markers, well then you're in luck because Skyrim has them! :biggrin:

Discussion over.
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Kaley X
 
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Post » Fri Jun 08, 2012 2:36 pm

Again, listed for your derisive quotation :

1. From memory, every big quest I went on had directions to landmarks or a general direction. Radiant Quests don't always, but lets be honest... who does Radiant Quests?

2. A Quest Marker is no different than detailed directions.

3. Vague directions? Why not.

You can't agree to having explicit directions and no visual cues (Quest Markers) because they are essentially the same thing.

Unless you have a faulty memory. :shrug:

Should that information be added to the quest log?

Well thats 'holding the hand' of the player just as much as a visual cue is.

Thanks, gentlemen.
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sw1ss
 
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Post » Fri Jun 08, 2012 2:03 pm

Me change my position? When the facts, or good opinions support it... why not? Its called being honest. :cool:

No, I am attempting to point out that a visual cue is no different than an audible cue.

So much for character skill huh? :wink:

ah, but their is no intelligence mechanic anymore. so it's no longer an option, right? lol
cmon- you know that people just want the ability to find the location on their own with minimal and general directions.
sorry, maybe its the sugar from these homemade apple fritters i'm being fed right now that's got me feisty?...
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Lloyd Muldowney
 
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Post » Fri Jun 08, 2012 1:12 pm

It's only auto-pilot if you turn on the GPS (questmarker).

Looking at a map, with a spot marked in the middle of nowhere northwest of Markarth, means you travel northwest, checking your map. I don't mean make the map permanent, I mean you have to pull the map up the way we do now. It's no different than being in the wilderness right now with a map, a compass, and a destination.

I can get behind making the quest-marker optional. I don't like the concept of "eliminate it entirely" nor do I like the idea of "the only way to do it is to have some NPC give me directions".
Well, I believe my other posts have made clear I do NOT want it removed, I want quests built without the devs assuming I will use it.

Just chugging along to the next destination leaves no margin for getting lost or accidentally discovering a new dungeon, and if the quest is built around the quest compass the journey is usually bland and boring, and it is no different to the quest compass, you either press a button and aim your player or look at the compass and aim, rather than trying to find your bearings and follow the road.

And I love when people are needlessly snide. The point I'm making is that I doubt Bethesda can be trusted with directions again, I don't care how far things have come graphically.
They are a far more professional company for better or worse.
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Robert Jackson
 
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Post » Fri Jun 08, 2012 6:40 pm

Again, listed for your derisive quotation

I agree with the whole post but this made me laugh.
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Grace Francis
 
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Post » Fri Jun 08, 2012 7:41 am

Why do people claim that features being removed (like spell crafting) is dumbing down, but once it's a feature they don't enjoy personally then they start lobbying for it to be removed?

No, it shouldn't be removed. It should be made optional, and either NPCs should directly give the player directions or there should at least be directions marked in the quest log / journal. Throw them in the quest journal and don't voice act them, I'm fine with that.

Another feature that should be made optional (as in give me the option to turn the damn thing off) is the way the compas points out nearby locations I haven't even discovered yet.

edit:


2. A Quest Marker is no different than detailed directions.

They're not anywhere near the same thing and you know it. Running to an icon marked on your map is just a matter of pointing your character arrow in the direction of the icon and holding in W. Finding a location based on directions given still involves actually paying attention to your surroundings and utilizing landmarks.
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Samantha hulme
 
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Post » Fri Jun 08, 2012 3:12 pm

pot calling kettle black, perchance? i know what you meant and that's why i included the vague vs detailed line.

no big. i just want the option to not need markers, that's all. and, since, the hud options menu is poorly done, i can't.
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Jaki Birch
 
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Post » Fri Jun 08, 2012 9:13 am

I agree with the whole post but this made me laugh.

There is no laughing on the tubes, interwebz is srs bizness.

They are a far more professional company for better or worse.

Actually, not by much.

Mind blowing, nes pas?

What else is a game other than an extension of the imagination?

I remember a time when even giving directions was a hot button issue in gaming, some things are just supposed to be a mystery they said.

Just put it in perspective, s'all I'm saying. :smile:
srs bizness. :tongue:
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scorpion972
 
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Post » Fri Jun 08, 2012 6:39 am

pot calling kettle black, perchance? i know what you meant and that's why i included the vague vs detailed line.

no big. i just want the option to not need markers, that's all. and, since, the hud options menu is poorly done, i can't.

Do you have the PC version? There are some wonderful mods which address this issue.
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SaVino GοΜ
 
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Post » Fri Jun 08, 2012 4:17 pm

Op is 100% correct.
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Kate Norris
 
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Post » Fri Jun 08, 2012 5:59 pm

They're not anywhere near the same thing and you know it. Running to an icon marked on your map is just a matter of pointing your character arrow in the direction of the icon and holding in W. Finding a location based on directions given still involves actually paying attention to your surroundings and utilizing landmarks.

They are precisely the same exact thing.

Sorry. :(
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Rude_Bitch_420
 
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Post » Fri Jun 08, 2012 4:46 pm

Again, listed for your derisive quotation :

1. From memory, every big quest I went on had directions to landmarks or a general direction. Radiant Quests don't always, but lets be honest... who does Radiant Quests?
Every big quest said the name of the dungeon you were heading too and marked it on your map, if I know where the dungeon is and have to aim at it it is ridiculous not to use the compass, to reiterate quests designed for a quest compass are inherently different to quests designed for you to find your own way.

2. A Quest Marker is no different than detailed directions.
By that reasoning reading about Skyrim on the UESP is the same as playing it.

3. Vague directions? Why not.
Because they need you to use a quest marker or map exclusively

You can't agree to having explicit directions and no visual cues (Quest Markers) because they are essentially the same thing.
1: I'm doing that right now, so obviously I can :tongue:
2: As I said before, imagining the quest marker is directions is the same as imagining that you own the game or imagining that your sword is really a spear

Unless you have a faulty memory. :shrug:

Should that information be added to the quest log?

Well thats 'holding the hand' of the player just as much as a visual cue is.

Thanks, gentlemen.
No it isn't, it's a realistic addition
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chinadoll
 
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Post » Fri Jun 08, 2012 10:54 am

I swear to god, some people are so mind numbingly stupid that I'm going to have a stroke.

I'm not going to say which side I'm on, though. :devil:
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Avril Louise
 
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Post » Fri Jun 08, 2012 9:32 am

They are precisely the same exact thing.

No they're not. Stop that.
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lauren cleaves
 
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Post » Fri Jun 08, 2012 11:44 am

i've just realized part of the major problem with this whole marker/map system:

there is no option to turn off the marker indicating where I AM on the map. or, is there, lol?

that would solve a lot of the problems with the necessity to keep the markers on AND better directions, etc., as already discussed.

only a gps UPDATES where you are in the world. THAT is the issue.
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christelle047
 
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Post » Fri Jun 08, 2012 12:35 pm

Op is 100% correct.

...in his/her own opinion. There is no correct or incorrect solution to this issue.
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Dawn Porter
 
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Post » Fri Jun 08, 2012 3:40 am

I swear to god, some people are so mind numbingly stupid that I'm going to have a stroke.

I'm not going to say which side I'm on, though. :devil:

Oh yes you will, chunkyman! You came into this discussion, now you will choose a side! :stare:
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Darlene DIllow
 
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Post » Fri Jun 08, 2012 12:42 pm

...in his/her own opinion. There is no correct or incorrect solution to this issue.
Obviously every post on the internet has a silent "in my opinion"at the end.


i've just realized part of the major problem with this whole marker/map system:

there is no option to turn off the marker indicating where I AM on the map. or, is there, lol?

that would solve a lot of the problems with the necessity to keep the markers on AND better directions, etc., as already discussed.

only a gps UPDATES where you are in the world. THAT is the issue
No, you have misunderstood both sides of this discussion
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~Amy~
 
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Post » Fri Jun 08, 2012 10:02 am

...in his/her own opinion. There is no correct or incorrect solution to this issue.

Are you TRYING to make the internet explode?
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naomi
 
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Post » Fri Jun 08, 2012 4:11 pm

Even with the existence of quest markers, I prefer some general directions to be recorded in a journal which I can refer to at a later date.
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SiLa
 
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Post » Fri Jun 08, 2012 3:33 pm

Well, I believe my other posts have made clear I do NOT want it removed, I want quests built without the devs assuming I will use it.

Just chugging along to the next destination leaves no margin for getting lost or accidentally discovering a new dungeon, and if the quest is built around the quest compass the journey is usually bland and boring, and it is no different to the quest compass, you either press a button and aim your player or look at the compass and aim, rather than trying to find your bearings and follow the road.


You may not have - I admit finding it hard to keep up with who wants what. The OP, however, clearly argued for it's removal. And that's the point I argue against - outright removal.

Chugging along, as you call it, doesn't eliminate finding new places. You find something new? Check it out if you like, or make a mental note and come back later while continuing to your destination. If you check it out, you then re-orient yourself, and continue to destination once done.

I'd be fine with an option to remove the quest marker. Not sure I'd enjoy exclusively directions rather than a map marker and good old north pointing compass, but it's not something I'd go crazy over. Following a quest marker, to me, is different than opening the map, checking alignment, and then moving on. I also would prefer the map system to directions. Maybe it's me. But I see no reason to argue to eliminate any one option, as if it ruins the game or something.

Options I like - let's everyone choose the one they like. Doing it only your way, or mine, or someone else's, let's only some people have what they like.
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Eve Booker
 
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Post » Fri Jun 08, 2012 6:55 pm

The amount of stupidity in this thead is amazing.










oh yeah, in my opinion
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sam smith
 
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