Well, I believe my other posts have made clear I do NOT want it removed, I want quests built without the devs assuming I will use it.
Just chugging along to the next destination leaves no margin for getting lost or accidentally discovering a new dungeon, and if the quest is built around the quest compass the journey is usually bland and boring, and it is no different to the quest compass, you either press a button and aim your player or look at the compass and aim, rather than trying to find your bearings and follow the road.
You may not have - I admit finding it hard to keep up with who wants what. The OP, however, clearly argued for it's removal. And that's the point I argue against - outright removal.
Chugging along, as you call it, doesn't eliminate finding new places. You find something new? Check it out if you like, or make a mental note and come back later while continuing to your destination. If you check it out, you then re-orient yourself, and continue to destination once done.
I'd be fine with an option to remove the quest marker. Not sure I'd enjoy exclusively directions rather than a map marker and good old north pointing compass, but it's not something I'd go crazy over. Following a quest marker, to me, is different than opening the map, checking alignment, and then moving on. I also would prefer the map system to directions. Maybe it's me. But I see no reason to argue to eliminate any one option, as if it ruins the game or something.
Options I like - let's everyone choose the one they like. Doing it only your way, or mine, or someone else's, let's only some people have what they like.