Anyone notice how a good percentage of demomen seem to be just melees? I dunno, but I find that it kind of defeats the purpose of being a demoman. Speaking of, is the default loadout the best for an offensive demo (with the melee depending on preference)?
And like with Hungry Donner, I'm a much better sentry remover with the soldier than the demo, though I do occasionally switch to demo if the engineer is turtling in a place that's really hard to get a direct hit.
It's not necessarily representative of skill, but generally the quality of a player can be determined by their willingness to change class. The game tends to degrade quickly if one side is dominated by a particular class. A whole pile of ineffective spies or snipers can hamstring one side, or alternatively a gaggle of engineers or heavy/medic combos can grind the game to a halt, and may require the other team adopt a similarly lopsided roster.
This isn't to say you can't have a main class, sometimes it only takes 10-15 minutes as another class to fix a problem. I switch to Soldier almost exclusively to take out sentries, and then switch back after taking care of the problem. I'll admit I probably need to be a bit more flexible in terms of loadout, particularly with my heavy loadout which is a bit specialized (Natascha + fists of steel).
I am the opposite, I find clearing any 'nests' as a Demoman unless the base is around the corner I can really do damage as Pyro.
Also Hellmouth, I have been seeing alot more melee Demos, especially the other day I ubered one not realizing he was just a demo night >_<
the pryos should be embarrassed for not even using the airblast.
Not to sound ignorant but almost 80% of the games I am in I feel like the only Pyro that is actually properly playing that class. I Airblast anyone on fire, on point, stickies, deflect rockets and gernades, and push ubers, I also light any Huntsman sniper's arrow on fire for them and spycheck literally every corner and alcove. I guess it depends on the server I am in
