Rarity’s Deluxe Hat Simulator 2

Post » Wed May 02, 2012 11:52 pm

I just play for funsies, usually with tgl1992 and TheMP3. Started playing the Scout one day, and found I'm pretty good at it. Just need to work on my jumping and a bit one my evading skills, but I'm quite the force to be reckoned with when I use Shortstop
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Thu May 03, 2012 7:08 am

I just play for funsies, usually with tgl1992 and TheMP3. Started playing the Scout one day, and found I'm pretty good at it. Just need to work on my jumping and a bit one my evading skills, but I'm quite the force to be reckoned with when I use Shortstop

I noticed it's easier to kill a lot more enemies as an engineer, but I think the demoman, the scout and the pyro are the most fun to play.

As a spy I cannot survive very long at all, so most of the time I'm just waiting to respawn.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Thu May 03, 2012 2:10 am

Yeah, found that without Cloak and Dagger or Dead Ringer, it's going to be very hard being a spy. Not really enjoying the engineer as I thought I would, probably because there are at least 3 on a map and a 4th would be overkill.

Getting better with the soldier too, and that Liberty Launcher is my weapon of choice.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Thu May 03, 2012 1:55 pm

My general rule of thumb when it comes to class selection is that, if there's already two of a class, I should pick something else. Preferably a class that nobody is.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Thu May 03, 2012 3:47 am

I really really hope the name of this thread won't be changed back.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Wed May 02, 2012 11:50 pm

I really really hope the name of this thread won't be changed back.
Oh, don't worry, I don't plan on asking them to. :P
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Thu May 03, 2012 12:24 am

Yeah, found that without Cloak and Dagger or Dead Ringer, it's going to be very hard being a spy. Not really enjoying the engineer as I thought I would, probably because there are at least 3 on a map and a 4th would be overkill.

Getting better with the soldier too, and that Liberty Launcher is my weapon of choice.

I don't care for the C&D(Although I loved it as a newbie, it helped me practice a bit). Takes too much time to do anything. That time could be better spent as an offensive class. IW and DR are the only ones I'd consider. IW is like DR except you need to activate it before you hit enemies, and get moving quickly.

I am currently the backup pyro for Team Rainbow Dash in the My Little Pony Team Central, and will be competing to be the Pyro for Team Applejack.

I'm surprised they even considered having mr on the team, im a horrible airblaster and have a general lack of comp experience, I have no idea how to communicate in a match.

Anyone here got anytips for a budding tourney player?

(I'm talking about Highlander 9v9 here if you didn't know)


Remember that you don't have to kill your target. Give em a good light and if they know you're there, just airblast em away and retreat(Toss in a flare if you have it). Forcing an enemy(Or group) to retreat is 1 enemy(group) that isn't participating in the objective.(Plus if you've got a good team, one of them's likely to finish em off for you)

Also look for a dodgeball server, good airblast practice.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Thu May 03, 2012 10:08 am

Arg, against my better judgement I used a key on a #41 crate in the stupid hope of getting a "heavies killed" strange part. I got a strange bat for my troubles. Maybe in another month or so I can get one for a good price on a trade server. By the way, if anyone wants a strange bat I've got one for sale - does two reclaimed seem reasonable?

I'm surprised they even considered having mr on the team, im a horrible airblaster and have a general lack of comp experience, I have no idea how to communicate in a match.
I can't consciously airblast - I overthink it and almost inevitable trigger it a split second too soon. Funny enough I was pretty good my first month or so, and even today I'm usually fine if its pure reaction. I had one a while back where a solider surprised me and I ended up vaporizing him and a soldier buddy with a redirected cowmangler shot - I wish I'd gotten that recorded. Another time I gibbed a scout mid-leap with a redirected rocket. It's a shame I can't claim this is skill, because that would mean I was awesome. :smile:
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Thu May 03, 2012 1:25 pm

I crafted a sticky jumper the other day. Best thing I've ever done. If you don't have this gun you should really look into it. A sticky jumper demo is capable of so much mayhem. It...it brings a http://www.youtube.com/watch?v=pTxWhN1FEKw.
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Thu May 03, 2012 6:55 am

I played with someone who combined it with the caber for maximum hilarity. :D
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Thu May 03, 2012 12:39 am

My general rule of thumb when it comes to class selection is that, if there's already two of a class, I should pick something else. Preferably a class that nobody is.

Good, so I am playing the game right! :biggrin:

but really, before knowing that that was my first thought too.

*remembers a game with literally 7 spies on a 32 player server*
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Thu May 03, 2012 11:46 am

It's not necessarily representative of skill, but generally the quality of a player can be determined by their willingness to change class. The game tends to degrade quickly if one side is dominated by a particular class. A whole pile of ineffective spies or snipers can hamstring one side, or alternatively a gaggle of engineers or heavy/medic combos can grind the game to a halt, and may require the other team adopt a similarly lopsided roster.

This isn't to say you can't have a main class, sometimes it only takes 10-15 minutes as another class to fix a problem. I switch to Soldier almost exclusively to take out sentries, and then switch back after taking care of the problem. I'll admit I probably need to be a bit more flexible in terms of loadout, particularly with my heavy loadout which is a bit specialized (Natascha + fists of steel).
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Thu May 03, 2012 1:57 am

It's not necessarily representative of skill, but generally the quality of a player can be determined by their willingness to change class. The game tends to degrade quickly if one side is dominated by a particular class. A whole pile of ineffective spies or snipers can hamstring one side, or alternatively a gaggle of engineers or heavy/medic combos can grind the game to a halt, and may require the other team adopt a similarly lopsided roster.

This isn't to say you can't have a main class, sometimes it only takes 10-15 minutes as another class to fix a problem. I switch to Soldier almost exclusively to take out sentries, and then switch back after taking care of the problem. I'll admit I probably need to be a bit more flexible in terms of loadout, particularly with my heavy loadout which is a bit specialized (Natascha + fists of steel).
You should switch to demo to take out sentries, unless you have a clear line of sight, then you can use the Direct Hit with the Soldier.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Thu May 03, 2012 5:33 am

I'm not terribly good with the demoman, but I'm decent at removing them with the direct hit (the righteous bison for taking out the sneaky engineer hiding behind).
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Thu May 03, 2012 11:45 am

Anyone notice how a good percentage of demomen seem to be just melees? I dunno, but I find that it kind of defeats the purpose of being a demoman. Speaking of, is the default loadout the best for an offensive demo (with the melee depending on preference)?

And like with Hungry Donner, I'm a much better sentry remover with the soldier than the demo, though I do occasionally switch to demo if the engineer is turtling in a place that's really hard to get a direct hit.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Thu May 03, 2012 11:43 am

Anyone notice how a good percentage of demomen seem to be just melees? I dunno, but I find that it kind of defeats the purpose of being a demoman.
It takes a lot of skill to make up for the lack of a sticky launcher, and losing demoman on defense can hurt.

I'd say whether offensive or defensive the default launchers are generally the best. The loch-n-load and Scottish resistance aren't bad, but they are less flexible.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Thu May 03, 2012 6:38 am

A Demoman can turn around a game on defense. One the cart was one ramp away from the objective, but they could never get it because I kept placing sticky bombs everywhere near it. In the same places even. They never seemed to figure out that I would keep placing them there.

They tried with spies, but I would just blow up my bombs if any class went near the cart, so that didn't work out.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Thu May 03, 2012 9:58 am

Really? Whenever I play a heavy, I take the time to shoot out any stickies I see. Sure, maybe 1 or 2 remain, but it won't kill me. In addition, the pryos should be embarrassed for not even using the airblast.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Thu May 03, 2012 7:49 am

Anyone notice how a good percentage of demomen seem to be just melees? I dunno, but I find that it kind of defeats the purpose of being a demoman. Speaking of, is the default loadout the best for an offensive demo (with the melee depending on preference)?

And like with Hungry Donner, I'm a much better sentry remover with the soldier than the demo, though I do occasionally switch to demo if the engineer is turtling in a place that's really hard to get a direct hit.
It's not necessarily representative of skill, but generally the quality of a player can be determined by their willingness to change class. The game tends to degrade quickly if one side is dominated by a particular class. A whole pile of ineffective spies or snipers can hamstring one side, or alternatively a gaggle of engineers or heavy/medic combos can grind the game to a halt, and may require the other team adopt a similarly lopsided roster.

This isn't to say you can't have a main class, sometimes it only takes 10-15 minutes as another class to fix a problem. I switch to Soldier almost exclusively to take out sentries, and then switch back after taking care of the problem. I'll admit I probably need to be a bit more flexible in terms of loadout, particularly with my heavy loadout which is a bit specialized (Natascha + fists of steel).

I am the opposite, I find clearing any 'nests' as a Demoman unless the base is around the corner I can really do damage as Pyro.

Also Hellmouth, I have been seeing alot more melee Demos, especially the other day I ubered one not realizing he was just a demo night >_<


the pryos should be embarrassed for not even using the airblast.

Not to sound ignorant but almost 80% of the games I am in I feel like the only Pyro that is actually properly playing that class. I Airblast anyone on fire, on point, stickies, deflect rockets and gernades, and push ubers, I also light any Huntsman sniper's arrow on fire for them and spycheck literally every corner and alcove. I guess it depends on the server I am in :D
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Thu May 03, 2012 4:49 am

Not to sound ignorant but almost 80% of the games I am in I feel like the only Pyro that is actually properly playing that class. I Airblast anyone on fire, on point, stickies, deflect rockets and gernades, and push ubers, I also light any Huntsman sniper's arrow on fire for them and spycheck literally every corner and alcove. I guess it depends on the server I am in :biggrin:
I encounter the same thing. I've been complimented several times on the fact that I actually extinguish teammates and knock ubers around. With the backburner I can't really juggle, but often it just takes one or two good blasts to eat up the majority of an uber.

I was running around with the manmelter for a while and loved the ability to easily extinguish people. The first few times I was on phlog-heavy servers and it was awesome, but I've recently returned to the detonator. I'm also giving the back scratcher a shot, I love the homewrecker's ability to remove sappers but I've found that for every match I do this I'm playing half a dozen where it never factors in at all. And the extra health from the backscratcher will offset my det-jumping.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Thu May 03, 2012 11:48 am

Not to sound ignorant but almost 80% of the games I am in I feel like the only Pyro that is actually properly playing that class. I Airblast anyone on fire, on point, stickies, deflect rockets and gernades, and push ubers, I also light any Huntsman sniper's arrow on fire for them and spycheck literally every corner and alcove. I guess it depends on the server I am in :biggrin:

I've noticed that as well for my games.

I'm usually the only one airblasting when my KotH games go into overtime. It's won the game for us many a time. ^^
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Wed May 02, 2012 11:09 pm

I encounter the same thing. I've been complimented several times on the fact that I actually extinguish teammates and knock ubers around. With the backburner I can't really juggle, but often it just takes one or two good blasts to eat up the majority of an uber.

I was running around with the manmelter for a while and loved the ability to easily extinguish people. The first few times I was on phlog-heavy servers and it was awesome, but I've recently returned to the detonator. I'm also giving the back scratcher a shot, I love the homewrecker's ability to remove sappers but I've found that for every match I do this I'm playing half a dozen where it never factors in at all. And the extra health from the backscratcher will offset my det-jumping.

I love the Detonator! I also discovered a few weeks back that I can double jump with the Detonator (Kinda like Scout+Force-A-Nature jump combo that I like to use as well). I use the Axtinguisher but rarely use it, and the Backburner I use and will only ever use. I never really see the point in Phlog, tbh. Sure it is powerful and extremely powerful when one is ubered but the downside is...well, no airblasting :hehe:
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Thu May 03, 2012 12:46 am

http://www.youtube.com/user/thejimz1 has some great det-jump videos. Many of them were made before it was buffed a few months ago, although that just means some of his more amazing jumps are available to mere mortals. :smile: (Even with the buff I haven't been able to replicate some of them, and I'd like to think I'm approaching half-way decent.)

He's also pretty active on SPUF.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Thu May 03, 2012 11:29 am

Anyone notice how a good percentage of demomen seem to be just melees? I dunno, but I find that it kind of defeats the purpose of being a demoman. Speaking of, is the default loadout the best for an offensive demo (with the melee depending on preference)?

And like with Hungry Donner, I'm a much better sentry remover with the soldier than the demo, though I do occasionally switch to demo if the engineer is turtling in a place that's really hard to get a direct hit.
The best demo loadout is: Sticky Bomb Launcher, Grenade Launcher, Bottle/Pain Train.

The sticky launcher is probably the most powerful weapon in the game, it has huge damage potential and even if you can't hit directs with the grenade launcher, you can still use it to spam chokepoints.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Thu May 03, 2012 12:47 pm

Does anyone use the pyro with the default axe? If not which do you prefer? I prefer the homewrecker and the back scratcher.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

PreviousNext

Return to Othor Games