Seriously, mages svck hard in this game

Post » Wed Jun 06, 2012 7:30 pm

So the whole last page of advice is essentially abuse cost reduction to 0 and spam impact for stun lock; how does anyone think that is fun ? :laugh:

All schools of magic in skyrim devolve into spam one spell fests. ~ level 80

Destruction : spam incinerate / impact
Alteration : spam paralyze
Conjuration : spam summon demora lord or thrall
Illusion : spam frenzy or pacify
Restoration : spam grand healing

every school is a one trick pony.

Even so, its about 3x more variation than a melee character isnt it? Run up, power attack, dead. Run up, power attack, power attack, dead.
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TIhIsmc L Griot
 
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Post » Thu Jun 07, 2012 2:10 am

A Mage should seldom take damage and is not a warrior. A Mage arranges mayhem to his purpose.

Any way that's how I build my Mage. I have one at level 49 and he is parked except for demonstation runs for friends. He is a Destruction/Conjuror and wanders around with lightning in one hand and a Dremora Lord in the other. Two Dremora Lords make combat pretty well irelevant and I can cast Storm Atronachs for baddies with bows. I just go get the item/do the deed with very little fuss.

For a Battlemage it's very different and I have built one I am quite pleased with although it took quite a bit more time and effort than the Mage did.

Excellently stated: "A Mage should seldom take damage and is not a warrior. A Mage arranges mayhem to his purpose."

Destruction alone is just not going to cut it.

Tactical use of conjuration, destruction and illusion made it almost too easy for me on Master as my mage nears 40.

I just added in the mods PISE and Deadly Dragons, and I now have a newfound respect for enemies.
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Jenna Fields
 
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Post » Wed Jun 06, 2012 11:28 pm

I'm on my first play-through as a pure mage and I am almost giving up on this game. I have a tremendous trouble killing enemies, one example is the dwarven sphere. I find myself hiding behind my flame atronach 100% of the time and even then just one of them is not enough to kill a dwarven sphere. Right now I am stuck at the one quest because I cannot handle two Falmers at once. It's one mage and one archer. The mage uses ice so my flame atronach is [censored]. And it takes 4 hits for my mage to die from any meele/arrow attack so yea.

Magic svcks in this game, hard.

Pure mage with clothe only and no weapons (not even bound).....get a companion tank
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Lance Vannortwick
 
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Post » Wed Jun 06, 2012 10:27 pm

Ditto. You svck at playing a mage. You HAVE to change tactics

No you don't. Spam incinerate(or the other colored versions :facepalm:) for roughly 95% of your play time. Real great magic system, no wait...it does svck hard.

Offensive magic in this game is horrible, which is why I use mods to make it half as fun as melee/bows(non-exploited). Thank god for mods.
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Batricia Alele
 
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Post » Thu Jun 07, 2012 10:54 am

This thread is yawn. If you arent very good, try a lower difficulty. If you feel that isnt enough, try some mods. If you play on console, well, try CoD or something...

I might say that your response is "yawn". It certainly isn't in the least bit helpful. I'm just glad that you were able to take time out of your busy day to add useful information to the conversation!

EDIT - of course my post is in similar vein. My bad... But at least I'm not raking the OP over the coals and informing them to play CoD...

--Randall
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steve brewin
 
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Post » Thu Jun 07, 2012 4:13 am

Being a mage just takes more strategy than playing a warrior or sneaky type now.
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Adrian Powers
 
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Post » Thu Jun 07, 2012 10:11 am

Even so, its about 3x more variation than a melee character isnt it? Run up, power attack, dead. Run up, power attack, power attack, dead.

Not as tedious, it generally takes an increasing longer amount of time of spamming to kill stuff with a mage without resorting to exploits, scaling is bad in that respect.

It would be anologous to standing in one place and spaming power attacks for several minutes for every enemy. If your power attacks didn't one shot everything there's still some variety involved; but it doesn't if you end up one shotting everything in your way.


Being a mage just takes more strategy than playing a warrior or sneaky type now.
I fear for the future of gaming if strategy is equal to spamming one button. :laugh:
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Jacob Phillips
 
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Post » Thu Jun 07, 2012 10:02 am

We have lost spell creation and several useful spell types. With the loss of these older spells and spell creation we have lost customization and roleplaying potential in regards to creating our mages the way we want. We need spell creation to opens back up our options and so we fan diversify our builds. There used to be so many options with what we could do with crafting our own spells and crossing over effects that allowed us to create arch types beyond the niche mage builds, it gave us customization alongside the older spells and we need them back.
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Heather M
 
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Post » Thu Jun 07, 2012 5:30 am

Hate the player, not the game. I have a Mage character. He's bau5. Conjure up some Obliviminions. Get me a Bound sword in one hand. Get X cloak on. Healing in other hand. That's my usual setup. Get your enchanting up for +Magicka and +Magicka Regen.
You're not using destruction, that's why it's easy for you.
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Sheila Esmailka
 
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Post » Thu Jun 07, 2012 8:06 am

Do you guys think there will be official dlc with more stuff for mages as far as spells? I am fine with the damage but it would be cool for more spells.
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Izzy Coleman
 
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Post » Thu Jun 07, 2012 4:23 am

Being a mage just takes more strategy than playing a warrior or sneaky type now.
It certainly does not, once you get impact and expert level spells...which should be fast.
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RaeAnne
 
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Post » Thu Jun 07, 2012 10:58 am

It certainly does not, once you get impact and expert level spells...which should be fast.

Nobody is forcing you to play a mage in that boring abusive way. :shrug:
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Code Affinity
 
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Post » Thu Jun 07, 2012 8:29 am

Even so, its about 3x more variation than a melee character isnt it? Run up, power attack, dead. Run up, power attack, power attack, dead.

No actually, it's not. Does a melee character rely on just one skill? How effective would a warrior be that only put perks into two-handed, and none into heavy armor, or block? Or for that matter, didn't bother to wear armor or try to block any shots?

It's the same with a mage- you have to use multiple schools of magic to really be successful. A thief doesn't use just sneak, or just archery, or just light armor. A warrior doesn't use just one-handed, or just block, or just smithing. A mage isn't going to be too successful using just destruction (though he can in fact be pretty successful using just conjuration, so mage is really more OP than anyone else, eh?)
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Schel[Anne]FTL
 
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Post » Wed Jun 06, 2012 11:26 pm

Essentially all the opinions boil down to this;

Abuse X Y and Z and magic is ok -> mostly meaning you can abuse fortify restoration potions to jack up your damage to about 2000000%; and grinding enchanting to make magic cost 0; then spam destruction spells with the impact perk for stun lock. Its also incredibly boring :laugh:

Using illusion and conjuration -> summon or rage then wait for several minutes while enemies attack each other; repeat if necessary till dead.

Pick up a sword -> don't play a mage. :laugh:

Don't play on master -> set difficulty to novice, all problems solved.
Yup, basically this.
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rae.x
 
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Post » Thu Jun 07, 2012 11:04 am

Haha....my mage destroys everything in her path. It's all too easy.
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flora
 
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Post » Thu Jun 07, 2012 9:12 am

I'm on my first play-through as a pure mage and I am almost giving up on this game. I have a tremendous trouble killing enemies, one example is the dwarven sphere. I find myself hiding behind my flame atronach 100% of the time and even then just one of them is not enough to kill a dwarven sphere. Right now I am stuck at the one quest because I cannot handle two Falmers at once. It's one mage and one archer. The mage uses ice so my flame atronach is [censored]. And it takes 4 hits for my mage to die from any meele/arrow attack so yea.

Magic svcks in this game, hard.


It depends on what level you are too,but I played my first mage and I thought it was so OP, i killed everything so much easier then my melee character, dragons were no problem, neither were falmer, centurions, or spheres, just make sure you get the right spells for your guy as well.
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Claire Vaux
 
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Post » Thu Jun 07, 2012 5:49 am

spell creation svcked HARD, ever since I got Midas spells AND balanced magic mod I pretty much have 200 + spells to use AT ALL LEVELS in the game
Yeah that's cool, not all of us play on the pc and thus we can't fix it ourselves. We have to rely on Beth to fix it, so please stop polluting these threads with mod suggestions that don't apply. Thank you :biggrin:
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Nathan Risch
 
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Post » Thu Jun 07, 2012 5:40 am

I'm on my first play-through as a pure mage and I am almost giving up on this game. I have a tremendous trouble killing enemies, one example is the dwarven sphere. I find myself hiding behind my flame atronach 100% of the time and even then just one of them is not enough to kill a dwarven sphere. Right now I am stuck at the one quest because I cannot handle two Falmers at once. It's one mage and one archer. The mage uses ice so my flame atronach is [censored]. And it takes 4 hits for my mage to die from any meele/arrow attack so yea.

Magic svcks in this game, hard.

A straight mage or straight theif or straight warrior build doesn't seem to be the option in this game. Best to focus on one, but not neglect the rest, or you will come upon a character that completely counteracts yours.
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Susan Elizabeth
 
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Post » Thu Jun 07, 2012 5:24 am

I'm level 16 with a high destro/conjuration/alteration build (haven't used alteration much though). I just started making more use out of Enchanting and I'm doing absolutely fine.
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butterfly
 
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Post » Thu Jun 07, 2012 6:02 am

You're doing it wrong.

Try again.
Basically this. Sorry OP. Some say mages are too powerful, others say they are too weak.. *shrug*
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sarah taylor
 
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Post » Thu Jun 07, 2012 7:12 am

Yeah that's cool, not all of us play on the pc and thus we can't fix it ourselves. We have to rely on Beth to fix it, so please stop polluting these threads with mod suggestions that don't apply. Thank you :biggrin:

Hey, you pay the price for the life you choose to lead...

The PC has always been the platform to go to if you want a game that can be expanded and modified in a semi-open fashion.

The console as a serious CRPG platform is dubious at best and the games are made for the console simply because the console has so much more market penetration.

I'm not saying that it's *right* that you have to feel like you need to mod the game and I certainly concede that it's unfortunate that many feel that the game needs modding, but I am saying that your ability to mod any game is limited by your choice of gaming platform.
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quinnnn
 
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Post » Thu Jun 07, 2012 1:56 am

I really want some utilities spells back (open locks, telekinesis etc..). Even if they're not that useful, they certainly add more immersion, making my char more mage-like.
About the practical aspect, imo, Destruction needs some improvements. Or else the only way to be a powerful mage in this game is to use Conjuration, how immersive and "freedom" is that?
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Mark Hepworth
 
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Post » Thu Jun 07, 2012 7:47 am

Hey, you pay the price for the life you choose to lead...

The PC has always been the platform to go to if you want a game that can be expanded and modified in a semi-open fashion.

The console as a serious CRPG platform is dubious at best and the games are made for the console simply because the console has so much more market penetration.

I'm not saying that it's *right* that you have to feel like you need to mod the game and I certainly concede that it's unfortunate that many feel that the game needs modding, but I am saying that your ability to mod any game is limited by your choice of gaming platform.
erm...ok? Not sure why you needed to derail the thread like that.
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SamanthaLove
 
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Post » Thu Jun 07, 2012 7:59 am

Nobody is forcing you to play a mage in that boring abusive way. :shrug:

The GAME Does. I tried rolling a Destro Focused mage using Fire and Ice without the Impact Perk, enchanting tricks, Uber Potions, etc and it's unreal.

"But As A Mage, Utility is your greatest asset"

What utility?! Every fight plays out the same for me at this stage in the game; Summon/ Paralyze/ Spam Incinerate and Ice Spear while back peddaling/ Run out of mana in 30 seconds/ Run around like a moron waiting for that Slooooow Recharge to do it's job.

Alternatively, If I wander into Drauger Territory(I.E. Nothing but Scourges and Deathlords... Thanks for fixing the level scaling) my COA is as follows: Turn around/ Run/ Never Return.

If I were to exploit some Alchemy or Enchanting,( I should not have to. I didn't have to in OB or Morrowind), the only difference would be being able to spam 2 Destro Spells Forever instead of having to run.

I can't make the character I WANT in an Elder Scrolls game!

Magic is broken and it's a [censored] FACT. No amount of apoligistics, sycophantics or just plain denial can change that.

For me personally, it's the only thing holding this game back.

PS: I'm not stupid, I don't play COD, and I know how a game should work. If any of you want to suggest any of that, you can die in a hole.
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Emily Jeffs
 
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Post » Thu Jun 07, 2012 9:02 am

I'm level 16 with a high destro/conjuration/alteration build (haven't used alteration much though). I just started making more use out of Enchanting and I'm doing absolutely fine.

Come back at level 80; that is, if you don't get so bored off your socks spamming one spell ad infinitum before then :laugh:

too many moot points from people who've barely started playing at low levels.
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Britney Lopez
 
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