Seriously, mages svck hard in this game

Post » Thu Jun 07, 2012 7:04 am

but at 40+ they start to svck again other than illusion
Level 52 pure mage and I kick ancient dragon ass, I don't even use illusion.

With a follower, two summons and dual casted augmented thunderbolt I can stun lock foes into oblivion. And thats before taking a potion of fortify destruction (which increases damage rather then lowers the magicka cost like items) I can effectively stunlock two or three enemies and prevent them from fighting back.
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Lisa
 
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Post » Thu Jun 07, 2012 1:50 am

Level 52 pure mage and I kick ancient dragon ass, I don't even use illusion.

With a follower, two summons and dual casted augmented thunderbolt I can stun lock foes into oblivion. And thats before taking a potion of fortify destruction (which increases damage rather then lowers the magicka cost like items) I can effectively stunlock two or three enemies and prevent them from fighting back.

this is what I do pretty much, but without the potion use. With my level 44 Archmage only having 100 in destruction and still not getting the master spells I can kill an Ancient dragon with lightning bolt with out it landing a single hit and before my magicka runs out. I have something liek 550 magicka am wearing the Archmages robes Mor's dragon mask and custom ring and gloves to decrease destruction for a total of about 30%.
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Ally Chimienti
 
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Post » Thu Jun 07, 2012 6:39 am

You're doing it wrong.

Try again.
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Beulah Bell
 
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Post » Thu Jun 07, 2012 5:29 am

Basically, playing a destruction mage in vanilla boils down to stunlock and enchantment abuse. It's a horrible mechanic, but that's all you have/
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Justin
 
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Post » Thu Jun 07, 2012 5:23 am

Take away stunlock; and mages are more worthless than a follower using a hunter bow :laugh:
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Nims
 
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Post » Thu Jun 07, 2012 12:14 am

Less QQ, more pew pew. And magic is ridiculously awesome if you know what you're doing.

I think you just won the thread. Remind me that I owe you an internetz.

Poster's right; if you know what you're doing, you're indestructible (and as another poster said, if you're a one-trick pony, you're bound to lose).

Mages are difficult to not be awesome with at any level. If you mix and match your schools of magic (or even use all five), you'll be friggin' spectacular. I just started a new mage who uses all of the schools, and if you spread yourself thin with perks (getting every novice-level perk your first five levels and so on) while investing in Magicka, you'll be able to cast your way out of anything.

Sure, some schools deserve more attention than others depending on your playstyle and for sake of simple survivability. For instance, you'll want to get Apprentice Destruction early on so that you can shoop some whoops at more than three meters away, and Illusion Dual Casting is a must for making those novice spells keep their utility. But as long as you even things out, you'll be fine.

Battles should go simply for you. Just cast fear/calm on an enemy or fear/frenzy if you're up against more than one, maybe throw on some mage armor if they have a chance of getting close. Throw out a summon to distract/use as a meat shield/deal some damage, focus on zapping a single baddie and reanimate him/her/it to keep things interesting (and keep you alive), and it'll be over in no time at any level.

At higher levels, you could throw down a rune (several if you have a mod) and a wall of fire to protect yourself (I'll explain more Destruction below), bring out stronger (and more entertaining!) summons, paralyze a bloke and set him aflame, use staves for great damage at no cost, turn invisible (and silent with Muffle) and escape, set all undead in the area (if that's what you're fighting) on fire and running for their "lives," mass paralyze, or even make peace with everyone just so you could pack them all in one tight area for a Firestorm. The possibilities just get better and better.

Personally, I had a sort of battlemage I was very fond of. Imperial with investment in Conjuration (only Novice and the weapon tree up to but not including Oblivion Binding, so very few perks there), Restoration, Alteration, and One Handed. Bound Sword on my right, armor spell on my left and a hotkeyed heal spell and I was good to go for two minutes (battles usually didn't last that long). Eventually, I leveled to the point of having more perks than I knew what to do with (since I was pretty specialized), and since I had so many souls, I invested in Enchanting and Smithing (up to Deadric). Had me some nice toys, but still loved my lightsaber. Voice of the Emperor came in handy often (but luckily not often enough to warrant using more than once a day), especially since it worked on any level humanoid and I had no Illusion spells or perks.

See, mages are awesome no matter what you do (unless you only do one thing). Make it up as you go and have a blast.

Edit: Some notes on Destruction:

There's a lot of hating on stun-locking here as well as some people pointing out that it's all you can rely on sometimes. While it has its uses, it's not what you need to worry about. What you should focus on is what each Destruction spell actually does.

Stun-locking requires a lot of magicka and a single target. If you can stun-lock multiple enemies at a time and have no worries for MP, then you're probably "playing on easy" (0% spell cost). Personally, I don't look down on that as cheating so much as just not fun.

If you've got the Arch Mage's Robes and say, one well-enchanted ring (~25% cost reduction), you're looking at -40% Destruction spell cost, while still giving you room for other enchantments both on that ring as well as on a necklace, circlet, gloves and boots (I'd call that balanced, close to overpowered if you play your cards right). That's enough to get off some good spells without forcing you to focus on Destruction, something a "pure" mage generally shouldn't be doing.

There are spells that cannot impact (stun) which are very, very useful. The runes, walls and cloak spells can be a wonderful (and heavily damaging) line of defense, and that's before you'd even consider attacking. While AOE spells like Fireball can cause an impact, only direct hits will do the job--and direct hits obviously aren't what AOE spells excel at; hitting all five trolls is better than stun-locking one. Then there are Master spells, which are obviously useful of their own accord.

Don't forget staves! While they're fun and pretty, they also have utility. You'll never stun with a staff, since even using two of the same staff with the proper perks still counts as a single cast in each hand, but they're an excellent way to deal damage. I cannot exaggerate how great it is to have a staff of flame wall to count on. Same effect, but it costs you zero magic (highly useful to circumvent the 0% cost enchantments, since you'll have room for other goodies instead!). As I said about Wall of Flames, staves work especially well if you have one with a usually costly effect (any expert level ones, basically, but I prefer defensive damage dealing staves, like the wall ones).

More staff usage=less magic used AND more room for other enchantments in place of lowering costs. Also, staves, and in fact all enchanted weapons, are affected by spell cost--the less costly the spells of that school are to you, the more uses you'll get out of an enchanted weapon.
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Connor Wing
 
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Post » Wed Jun 06, 2012 9:26 pm

Mages could use a buff, the NPC mages seem waaay stronger.
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yermom
 
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Post » Thu Jun 07, 2012 8:02 am

In short, if you're a mage just CC and let your summons do the work. Maybe toss in a fireball or two.

Or cast Bound spells and go melee-happy.
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Jade Muggeridge
 
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Post » Thu Jun 07, 2012 9:45 am

i have't tried mage build at this point yet,but i heard they could be a walking doom when properly played and build...also utilised both powers and shouts are essentials,not to mention the fortify destruction that can be reduced to 0 mana usage...

i don't know,maybe i'll try when CK is out and someone made a better or more cool robes,hehehehe :D
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cosmo valerga
 
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Post » Wed Jun 06, 2012 7:32 pm

In the end, if Destruction magic was fine as is, then there wouldn't be so many topics questioning it's viability.
Something is wrong concerning it, and even though there isn't consensus as to what exactly that is, it's still something wrong.
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Ana
 
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Post » Wed Jun 06, 2012 9:30 pm

>Run into a bandit camp.
>Dual Cast Frost Atronach
>Atronach destroys the whole camp in one go.
>I see 8 bodys. Bandit Chief, bandit bandit bandit bandit, bandit (I forgot), bandit bandit.
>I smile and proceed to loot them
>I say thank you to my summoned Atronach
>Walk off like it was nothing.

Really OP? Mages are OVERPOWERED to say the least.
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Cool Man Sam
 
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Post » Thu Jun 07, 2012 5:00 am

>Run into a bandit camp.
>Dual Cast Frost Atronach
>Atronach destroys the whole camp in one go.
>I see 8 bodys. Bandit Chief, bandit bandit bandit bandit, bandit (I forgot), bandit bandit.
>I smile and proceed to loot them
>I say thank you to my summoned Atronach
>Walk off like it was nothing.

Really OP? Mages are OVERPOWERED to say the least.

I tried that once, Frost Atronoch got one hit by the boss bandit and left me standing otu there with little magic and surrounded by 4 bandits....
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Kayla Bee
 
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Post » Thu Jun 07, 2012 11:03 am

I tried that once, Frost Atronoch got one hit by the boss bandit and left me standing otu there with little magic and surrounded by 4 bandits....
I tried that once, Frost Atronoch got one hit by the boss bandit and left me standing otu there with little magic and surrounded by 4 bandits....

While it was doing all that...

>Hiding like a little [censored].
>Peek around the corner.
>8 dead bodys
>Atronach still there.
>Sitting there waiting for magic to recharge

Maybe you should try that?
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Cathrin Hummel
 
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Post » Thu Jun 07, 2012 8:29 am

Conjuration is the most powerful school of magic.
Examples of its dominance don't really help to pinpoint where magic does need work in the other schools.
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carley moss
 
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Post » Thu Jun 07, 2012 3:03 am

I don't know what's to complain about because if you actually played a bit more you would get your enchanting to 100 (pretty easy) then enchant gear with destruction spells cost 25% less, get the impact perk and then the game is to easy.

My mage has every destruction spell and they all cost 0 magicka (because of enchantments) so all i have to do is dual cast incinerate or ice spear and i beat anything.Even ancient dragons can't breath fire for more than 0.5 of a second before they get staggered.

And if your up against groups of enemies just dual cast fireball or ice-storm and they all get staggered.
So i think mages are fine how they are or maybe even to powerful.
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Sian Ennis
 
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Post » Wed Jun 06, 2012 9:59 pm

Maybe you should try that?

nope I just drank a few magicka potion pulled up firebolt and prema stunned the lot of them to death. :P
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Mr. Allen
 
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Post » Wed Jun 06, 2012 7:55 pm

Do you destruction magic players use the rune, cloak and wall spells at higher levels?
I really like the idea behind them, but found they just didn't cut it after a while.
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Catharine Krupinski
 
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Post » Thu Jun 07, 2012 1:52 am

Conjuration is the most powerful school of magic.

I disagree.

I actually think the most powerful school is Destruction, when it's well-played.

Also, would you personally count the bound weapons as part of the reason why the school is powerful? I wonder, as the overall utility of them depends on your other skills and perks. Put in Smithing (and I guess enchant weapons with Soul Trap + Banish for the same effect, to be fair), and you've generally got a better weapon (except that the Bound Bow is weightless and therefore draws very fast [as well as has 100 Deadric arrows], so I guess that one's up for debate--better quality weapon or faster strikes?).

Edit: To be clear, I am NOT talking about 0% spell cost. As I said in my earlier post, I'm against that.
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Star Dunkels Macmillan
 
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Post » Thu Jun 07, 2012 12:53 am

nope I just drank a few magicka potion pulled up firebolt and prema stunned the lot of them to death. :tongue:
nope I just drank a few magicka potion pulled up firebolt and prema stunned the lot of them to death. :tongue:

That's good too! Another good way is to calm at least 2 of them and proceed to slaughter the rest with a Dremora lord and laugh as they get cut down by him!

You point at them, you point at them and laugh!
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Sunnii Bebiieh
 
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Post » Thu Jun 07, 2012 2:24 am

i, and I assume everyone else just about, has done the overpowered mage with 85% armour in clothes, crafted touch spells that kill Xivilai in two hits, and heal over times that can be cast again before you even noticed your magicka has dropped. While invisible. While jumping 100' and running 70 mph. With an open very hard lock spell and silencing enemy mages to boot. It was fun. Lots of fun. Been there and done that though.
At the mo, I am really enjoying having a hard fight of things. Don't have the hitting power, hp, or armour to take on an ancient dragon in close combat. So it's incinerate and healing. Lots of them. Big fight, need to use cover, running out of magicka even with master robes, constantly keeping an eye on the skies, knowing one slip up could mean death. Killing things in Ob as a mage was, in comparison, a matter of course. Killing things in Skyrim without all the armour and melee power feels like a victory.
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Chenae Butler
 
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Post » Wed Jun 06, 2012 8:06 pm

i, and I assume everyone else just about, has done the overpowered mage with 85% armour in clothes, crafted touch spells that kill Xivilai in two hits, and heal over times that can be cast again before you even noticed your magicka has dropped. While invisible. While jumping 100' and running 70 mph. With an open very hard lock spell and silencing enemy mages to boot. It was fun. Lots of fun. Been there and done that though.
At the mo, I am really enjoying having a hard fight of things. Don't have the hitting power, hp, or armour to take on an ancient dragon in close combat. So it's incinerate and healing. Lots of them. Big fight, need to use cover, running out of magicka even with master robes, constantly keeping an eye on the skies, knowing one slip up could mean death. Killing things in Ob as a mage was, in comparison, a matter of course. Killing things in Skyrim without all the armour and melee power feels like a victory.

Bah What I do for the tough stuff, is not use the highest level damage spell I use the for instance Firebolt over Incenerate if I'm fighting more powerful enemies so I can keep them perma stunned without using up all my magicka at once. I'll use the strong spells to quickly take out the weak guys so I can narrow the field down before they get too close. Less running around and so forth just stand and shoot...for a while but the enemy (even dragons) can't land a hit one you.
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Jesus Lopez
 
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Post » Wed Jun 06, 2012 7:54 pm

Uhm i played a pure mage wearing cloth after lvl 10-15, playing on master, using only destruction and restoration for cure e alteration for armor, at lower level can be challenging but using the shouts and you can do this, never used potion alchemy illusion or conjuration (this specially because fail the most of the time), after lvl 35 i enchanted a full cloth armor with reduction of mana cost of 75% for destruction and alteration for paralyze, after reach 100 in destruction i get the atronach stone for have more mana and protection for spell (i get the same perk in alteration), now i'm lvl 63 and nothing can stand against me, the game with mage wasn't hard , and now the enemy are too easy.
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Javaun Thompson
 
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Post » Thu Jun 07, 2012 5:49 am

i, and I assume everyone else just about, has done the overpowered mage with 85% armour in clothes, crafted touch spells that kill Xivilai in two hits, and heal over times that can be cast again before you even noticed your magicka has dropped. While invisible. While jumping 100' and running 70 mph. With an open very hard lock spell and silencing enemy mages to boot. It was fun. Lots of fun. Been there and done that though.
At the mo, I am really enjoying having a hard fight of things. Don't have the hitting power, hp, or armour to take on an ancient dragon in close combat. So it's incinerate and healing. Lots of them. Big fight, need to use cover, running out of magicka even with master robes, constantly keeping an eye on the skies, knowing one slip up could mean death. Killing things in Ob as a mage was, in comparison, a matter of course. Killing things in Skyrim without all the armour and melee power feels like a victory.

I like you.
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Sophie Louise Edge
 
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Post » Thu Jun 07, 2012 6:32 am

On another note:

I'm in the middle of making a pure mage. I want to focus on all six magic skills, which is already a thin enough spread for me not to want to use Alchemy (not to mention that it levels so damned slowly!). Does anyone know how reliable merchants are for Fortify Destruction potions, and how potent they normally are? I really want some (especially for Quiet Casting assassinations) and I think they'd be a great money sink, but I don't have the patience or opportunity to invest in Alchemy as well.
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Britney Lopez
 
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Post » Wed Jun 06, 2012 7:31 pm

forget alchemy, just use destruction normally. Using Dual casting and Impact is all you really need. :P Along with a good magicka regen. My Arhcmage was supposed to be master of all magics but after experience I only ever used destruct, alteration, conjuration and restoration.
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Dalia
 
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