Size/Class and why! All in one.

Post » Fri May 27, 2011 1:54 pm

Light Operative.

Operative seems to be the spy class, which always seems very interesting to me; I think the best size to compliment this play style choice would Light since it would be useful for sneaking behind enemy lines or getting to hard to reach places to complete objectives.

I also usually play shooters with a more tactical outlook than a juggernaut-like one.

Other than Light Operative I will probably play a Heavy Engineer if we can have more than one person. The reason for that is so I can take more damage while placing turrets.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Fri May 27, 2011 5:18 am

To get a small idea of how the different body types move, Rahdo said the Heavy body type probably plays most like a tradition shooter character - if that means anything to you guys...
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Fri May 27, 2011 8:36 am

Changed my vote. Heavy Engineer will be my starting class. :gun:
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Fri May 27, 2011 7:18 am

To get a small idea of how the different body types move, Rahdo said the Heavy body type probably plays most like a tradition shooter character - if that means anything to you guys...

lights must be pretty damn fast
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Fri May 27, 2011 10:17 am

To get a small idea of how the different body types move, Rahdo said the Heavy body type probably plays most like a tradition shooter character - if that means anything to you guys...


That makes me wonder how slow the heavy really is, or conversely how fast the light is going to be.
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Thu May 26, 2011 11:35 pm

To get a small idea of how the different body types move, Rahdo said the Heavy body type probably plays most like a tradition shooter character - if that means anything to you guys...


I think it was more leaned towards his mobility (SMART access) rather than overall speed.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Fri May 27, 2011 1:03 pm

I don't see why the poll doesn't have multiple questions. Which size, then which class.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Fri May 27, 2011 9:50 am

I don't see why the poll doesn't have multiple questions. Which size, then which class.

does it really matter?
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Fri May 27, 2011 8:20 am

does it really matter?

One could argue that it does, because while you'll be able to change class during a match, you may not be able to change body type.

Of course, Rahdo has said he's pushing for SD to allow you to switch characters during a match, to give you access to multiple body types without the bewildering nonsense of suddenly putting on 70kg of muscle at a command post.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Fri May 27, 2011 11:01 am

Of course, Rahdo has said he's pushing for SD to allow you to switch characters during a match, to give you access to multiple body types without the bewildering nonsense of suddenly putting on 70kg of muscle at a command post.

From what I have read/heard, changing body types would only be allowed between matches, not during, and you wouldn't just "change" your body type, you would change characters altogether. They talked about it not even making sense to "change" body types during a match - how would that even work? (in the interview, Ed Stern makes growing and shrinking sounds and hand movements when talking about it, to hint at how ridiculous it is)
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Fri May 27, 2011 5:52 am

Medium Soldier for max versatility. Shoot you, blow you up, take hits, flank you, all in one neat little package. :thumbsup:
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri May 27, 2011 8:57 am

From what I have read/heard, changing body types would only be allowed between matches, not during, and you wouldn't just "change" your body type, you would change characters altogether. They talked about it not even making sense to "change" body types during a match - how would that even work? (in the interview, Ed Stern makes growing and shrinking sounds and hand movements when talking about it)

I think I remember this. We're probably referencing the same interview. If this is the one where suddenly Ed Stern has to go, and they continue interviewing Rahdo alone, I think Rahdo starts talking about how he hopes that they support changing to another of your persistent characters during a match, while waiting to respawn.

I don't think it's important for game mechanics to "make sense" as much as it is for them to be balanced. How much sense does it make that a character can absorb an unlimited amount of gunfire over time, as long as a medic supplies him with enough bandages and adrenaline? This is a game where Soldiers crap ammo and have some kind of magnetic field that draws gunfire away from their allies, Engineers are apparently so smart they can make your gun work better just by touching it, and Operatives can supposedly give themselves tattoos, change their skin color, and ... here we get back to Ed Stern's "doesn't make sense" moment in the interview ... change size. I'm not complaining about the unrealism; I actually like how SD thinks with all these mechanics. Realism is for simulations; when it has a negative impact on gameplay, it needs to be ignored. Considering the impact body type has on how you play the game, I am worried about the consequences of not allowing players to change it during a match.
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Fri May 27, 2011 4:24 am

I think I remember this. We're probably referencing the same interview. If this is the one where suddenly Ed Stern has to go, and they continue interviewing Rahdo alone, I think Rahdo starts talking about how he hopes that they support changing to another of your persistent characters during a match, while waiting to respawn.

I don't think it's important for game mechanics to "make sense" as much as it is for them to be balanced. How much sense does it make that a character can absorb an unlimited amount of gunfire over time, as long as a medic supplies him with enough bandages and adrenaline? This is a game where Soldiers crap ammo and have some kind of magnetic field that draws gunfire away from their allies, Engineers are apparently so smart they can make your gun work better just by touching it, and Operatives can supposedly give themselves tattoos, change their skin color, and ... here we get back to Ed Stern's "doesn't make sense" moment in the interview ... change size. I'm not complaining about the unrealism; I actually like how SD thinks with all these mechanics. Realism is for simulations; when it has a negative impact on gameplay, it needs to be ignored. Considering the impact body type has on how you play the game, I am worried about the consequences of not allowing players to change it during a match.

As far as body types are concerned, it's not so much about "making sense" as it as about balance like you said - If I could change my body type whenever I want, what's the point of even having Body types? I look at is as one of those choices you make and have to deal with, like how in other games, certain weapons are restricted to certain classes - you want to be the Soldier, but you're restricted to using AR's - it's a choice you deal with. in Brink, I see Body types being the "restriction." You can still play any class regardless of your body, and there are no "body specific" objectives, so the ability to change body type at will really doesn't add more balance to the game. It adds a sort of depth and tactical choice if you can't change Body types at will.

The thing they were talking about where I could see it maybe not being so bad, is that you change characters, not just body types, so if you have a kick ass Heavy Medic in the game, and you want to go Light, but you have no Light's spec'd as a Medic, that's a compromise you would have to make.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Fri May 27, 2011 1:03 pm

As far as body types are concerned, it's not so much about "making sense" as it as about balance like you said - If I could change my body type whenever I want, what's the point of even having Body types? I look at is as one of those choices you make and have to deal with, like how in other games, certain weapons are restricted to certain classes - you want to be the Soldier, but you're restricted to using AR's - it's a choice you deal with. in Brink, I see Body types being the "restriction." You can still play any class regardless of your body, and there are no "body specific" objectives, so the ability to change body type at will really doesn't add more balance to the game. It adds a sort of depth and tactical choice if you can't change Body types at will.

The thing they were talking about where I could see it maybe not being so bad, is that you change characters, not just body types, so if you have a kick ass Heavy Medic in the game, and you want to go Light, but you have no Light's spec'd as a Medic, that's a compromise you would have to make.

I'm with you on body types being a choice with benefits and drawbacks, but I don't see it as necessary that that choice sticks with you for a whole match, rather than, say, a whole life. I'd be fine with not allowing characters to change body types at command posts, but I think they should consider allowing it (free of XP penalty) at each respawn. After all, the "character continuity" argument for static body types starts to break down when your character has now died and you are playing as a new, identical guy just showing up to the battle.

But, I'll probably be fine with Rahdo's in-game character swap idea, since I'm the type to make a bunch of different characters anyway.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri May 27, 2011 12:36 pm

As far as body types are concerned, it's not so much about "making sense" as it as about balance like you said - If I could change my body type whenever I want, what's the point of even having Body types? I look at is as one of those choices you make and have to deal with, like how in other games, certain weapons are restricted to certain classes - you want to be the Soldier, but you're restricted to using AR's - it's a choice you deal with. in Brink, I see Body types being the "restriction." You can still play any class regardless of your body, and there are no "body specific" objectives, so the ability to change body type at will really doesn't add more balance to the game. It adds a sort of depth and tactical choice if you can't change Body types at will.

The thing they were talking about where I could see it maybe not being so bad, is that you change characters, not just body types, so if you have a kick ass Heavy Medic in the game, and you want to go Light, but you have no Light's spec'd as a Medic, that's a compromise you would have to make.


There isn't a point if you can change body types at will. As far as changing characters between multiplayer matches makes sense but not during the middle of a game.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Fri May 27, 2011 7:15 am

I'm with you on body types being a choice with benefits and drawbacks, but I don't see it as necessary that that choice sticks with you for a whole match, rather than, say, a whole life. I'd be fine with not allowing characters to change body types at command posts, but I think they should consider allowing it (free of XP penalty) at each respawn. After all, the "character continuity" argument for static body types starts to break down when your character has now died and you are playing as a new, identical guy just showing up to the battle.

But, I'll probably be fine with Rahdo's in-game character swap idea, since I'm the type to make a bunch of different characters anyway.


The appealing thing about bodytypes is, the need to play to the bodytype's strengths for all circumstances.
At least for me anyway :)
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Fri May 27, 2011 3:10 am

im choosing medium operative so i can still be fast but be able to stand up to a heavy
User avatar
Brittany Abner
 
Posts: 3401
Joined: Wed Oct 24, 2007 10:48 pm

Post » Fri May 27, 2011 4:07 am

Light Soldier. I do parkour irl so I want to be light, but I don't care to be an operative until all of the obsession about them dies down a bit.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Fri May 27, 2011 12:24 am

Medium operative. medium because you can take a fair amount of damage. operative because you can flank the enemy and swing around behind them or get on with some sort of hacking objective.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri May 27, 2011 3:40 pm

There isn't a point if you can change body types at will. As far as changing characters between multiplayer matches makes sense but not during the middle of a game.


I think it makes sense to change in the middle of a game as long as you have died and are waiting to respawn. When the next wave comes in, who says it has to be the exact same character in those reinforcements? It would actually make more sense to have a different character coming in every respawn because the one you started with died, but that would be impossible because of the amount of characters needed per person, so being able to switch characters during respawn would make sense. On the other hand. switching charaters at command posts makes no sense at all...
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Fri May 27, 2011 12:59 am

I think it makes sense to change in the middle of a game as long as you have died and are waiting to respawn. When the next wave comes in, who says it has to be the exact same character in those reinforcements? It would actually make more sense to have a different character coming in every respawn because the one you started with died, but that would be impossible because of the amount of characters needed per person, so being able to switch characters during respawn would make sense. On the other hand. switching charaters at command posts makes no sense at all...

im pretty sure you cant change characters in the middle of the game. that means you cant change body types. but you can change classes mid-game
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Fri May 27, 2011 7:38 am

im pretty sure you cant change characters in the middle of the game. that means you cant change body types. but you can change classes mid-game

It has obviously not been finalised, but the creative director of the game, Richard Ham, wants to allow players to change characters while waiting to respawn during a match.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Fri May 27, 2011 11:29 am

It has obviously not been finalised, but the creative director of the game, Richard Ham, wants to allow players to change characters while waiting to respawn during a match.

i like it better the other way. it also depends on how long the games are. if they are around 20 minutes than yea but if they are 10 and under than no
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri May 27, 2011 3:30 am

its either light, operative for me or a heavy operative, i choose light because ive ALWAYS been a runner in games like CoD and such, its my way of nature and having the opportunity to leap around them ap like a monkey is a dream come true.
Now for the heavy operative part, ive read and watched some vids, ''Your size determines how high you can grab'' this seems like something i can actually get used to, knowing the maps, which spots are to tall for a heavy would actually be nice, getting behind people suprising them as heavy svcking up the dmg aswell as doing dmg:)
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri May 27, 2011 2:33 am

Chose the medium operative because I think it reflects my own playstyle and me IRL. I'm medium sized and I love to stealth-kick-butt, logical aye?
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

PreviousNext

Return to Othor Games