Size/Class and why! All in one.

Post » Fri May 27, 2011 2:39 pm

wow, this went to bashing on Operatives very quickly. Operatives are Scout/Saboteurs both of which are most efficient when stealthy. Of course the soldier engineer and medic can be stealthy too, but what benefit does that give? A sneaky soldier will blow someone up from behind, immediately get spotted and killed. A sneaky engineer will throw a turret in some odd spot where, yes it will get decent kills, however and enemy operative will come, kill you, and hack the turret. A sneaky medic? you better be with other sneaky people, or else your whole role is thrown out of whack with nobody to heal. a sneaky Operative? finds you flanking routes, opens shortcuts, gathers intel, scouts enemies, and while the medics engineers and soldiers are on the frontlines, the operative is softening up the opposition while you get to pick them off. Operatives can be played non-stealthily, I just think i'd play it better stealthily.
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danni Marchant
 
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Post » Fri May 27, 2011 11:46 am

Good point, but disguises can be very useful. I am completely in agreement that they won't be what I'm personally use to from TF2.



Ohhhh I wonder if there is a french voice pack :D


I was never really on your side.


What? The Operative can disguise as a fallen enemy. Sure, it's not like you can go invisible, and using the disguise to fool enemies will require a little finesse, but it's silly to say the Operative is not stealthy at all. Wedgwood said that the Operative is the "stealthy guy who sneaks behind enemy lines".

It's good that you're trying to prepare people for the Operative being neither a Third Echelon agent nor a TF2 spy, and not relying entirely on going unnoticed, but let's not get carried away. Operative is the sneakiest role. It's just also equipped to engage in traditional FPS combat, and will be required to employ both shooter skills and infiltration skills as circumstances change.


Light operative is likely the easiest class to be stealthy with. Yes they are is no cloak or anything that we know of yet. However the speed and ability to get places no one else can supposed to give us the edge. As I have said in other treads hit and run tactics is the key. Your solider and medic have the enemy team under fire and then the faster players will flank and finish.

Operatives creed = 4 F's

Find, fix, flank, and finish.


wow, this went to bashing on Operatives very quickly. Operatives are Scout/Saboteurs both of which are most efficient when stealthy. Of course the soldier engineer and medic can be stealthy too, but what benefit does that give? A sneaky soldier will blow someone up from behind, immediately get spotted and killed. A sneaky engineer will throw a turret in some odd spot where, yes it will get decent kills, however and enemy operative will come, kill you, and hack the turret. A sneaky medic? you better be with other sneaky people, or else your whole role is thrown out of whack with nobody to heal. a sneaky Operative? finds you flanking routes, opens shortcuts, gathers intel, scouts enemies, and while the medics engineers and soldiers are on the frontlines, the operative is softening up the opposition while you get to pick them off. Operatives can be played non-stealthily, I just think i'd play it better stealthily.


I really couldn't have put it better myself. I think that teamwork is going to the deciding factor. Two operatives working together is better than one but that could be said of any class.
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hannah sillery
 
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Post » Fri May 27, 2011 5:29 am

I just want to run around and shoot at things ! :P

therefore ill be making candle light love to the Light Soldier
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Tanika O'Connell
 
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Post » Fri May 27, 2011 5:46 am

Light operative is likely the easiest class to be stealthy with. Yes they are is no cloak or anything that we know of yet. However the speed and ability to get places no one else can supposed to give us the edge. As I have said in other treads hit and run tactics is the key. Your solider and medic have the enemy team under fire and then the faster players will flank and finish.

Operatives creed = 4 F's

Find, fix, flank, and finish.

I really couldn't have put it better myself. I think that teamwork is going to the deciding factor. Two operatives working together is better than one but that could be said of any class.

light operative is not the easiest class to be stealthy with but it is the class that requires you to be stealthy. if a heavy operative was skilled enough, he could use his power to get behind enemy lines. a light cannot do that.

operatives dont fix. engineers do. operatives hack

two operatives working together in the same place doubles the chance of being spotted if your trying to use your stealth tactics. they should be in the same general area so that if one gets discovered, the other can either protect him or go complete the objectives undiscovered
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Roberto Gaeta
 
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Post » Fri May 27, 2011 12:53 am

Exactly reptar, they should each have a vantage point that compliments the other, this way if one gets compromised, the other can pick off the enemy.
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Prisca Lacour
 
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Post » Fri May 27, 2011 4:03 am

Exactly reptar, they should each have a vantage point that compliments the other, this way if one gets compromised, the other can pick off the enemy.

depends on the enemy. if a heavy blindsides the other person, i wouldnt recommend trying to take him out from behind
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Holli Dillon
 
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Post » Fri May 27, 2011 2:14 pm

depends on the enemy. if a heavy blindsides the other person, i wouldnt recommend trying to take him out from behind

Actually, it depends on how far his reinforcements would me, if they were a good distance, two light operatives should be enough to confuse and take him out.
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candice keenan
 
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Post » Fri May 27, 2011 5:39 am

Actually, it depends on how far his reinforcements would me, if they were a good distance, two light operatives should be enough to confuse and take him out.

not if ones already dead :shifty:
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FLYBOYLEAK
 
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Post » Fri May 27, 2011 2:05 am

Haha wow, I didn't expect so many votes for the light operative. The lightweight operative is defiantly the kinda character I will be spending the most time with.

I've always preferred stealth over any other combat strategy, and anybody who says the operative isn't stealthy, needs to go read up on more information about this class. The operative class can disguise himself as an enemy, backstab enemies, use a third-person perspective camera for more eyesight on your surroundings, see through walls for a limited time, track enemies, the list goes on! Then you add in the things he can do while behind enemy lines: track a specific enemy, hack sentries, steal intelligence; It's like an amazing hybrid with the TF2 Spy and a Splinter Cell.

As for the weight, I chose light because I want to take full advantage of the SMART system while also having the ability to take things slow when I need to and being quick & efficient when necessary. Full control of my surroundings is key being a pro stealth operative, in my opinion.
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Big mike
 
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Post » Fri May 27, 2011 12:44 am

I've always preferred stealth over any other combat strategy, and anybody who says the operative isn't stealthy, needs to go read up on more information about this class. The operative class can disguise himself as an enemy, backstab enemies, use a third-person perspective camera for more eyesight on your surroundings, see through walls for a limited time, track enemies, the list goes on! Then you add in the things he can do while behind enemy lines: track a specific enemy, hack sentries, steal intelligence; It's like an amazing hybrid with the TF2 Spy and a Splinter Cell.

if you had read any of the other posts or other threads on class you would realize that operatives dont get any special treatment for stealth
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JR Cash
 
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Post » Fri May 27, 2011 1:44 am

if you had read any of the other posts or other threads on class you would realize that operatives dont get any special treatment for stealth


What do you mean? I'm pretty sure all the skills I mentioned are only for the operative class.
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Darlene Delk
 
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Post » Fri May 27, 2011 8:06 am

What do you mean? I'm pretty sure all the skills I mentioned are only for the operative class.

yes they are. the diguises and backstabs wont be very useful at first due to the excessive amounts of players playing as operatives. the third person is only available while performing an objective and i think it might be available to everybody. the homing beacon ability will be very helpful but the other classes get othe abilities to balance that out
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Mari martnez Martinez
 
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Post » Fri May 27, 2011 2:04 am

What do you mean? I'm pretty sure all the skills I mentioned are only for the operative class.

That's true, but those skills don't make you any better at sneaking around. They make you have to be sneaky to use them. :disguise:
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Katie Louise Ingram
 
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Post » Fri May 27, 2011 12:44 pm

yes they are. the diguises and backstabs wont be very useful at first due to the excessive amounts of players playing as operatives. the third person is only available while performing an objective and i think it might be available to everybody. the homing beacon ability will be very helpful but the other classes get othe abilities to balance that out


It's too early to say games will be overfilled with operatives just because of a poll on one forum. The Eurogamer preview said the third person perspective is for the operative class, but that doesn't 100% confirm it either. And of course other classes will be balanced, that doesn't make the operative anymore or less stealthily. Every class can be stealthily obviously, but the operative class has a bunch of skills that compliment the stealth. That's what makes them the stealth class, right? Also, he can see though walls. That already makes him a thousand times better for stealth then any other class xD;

That's true, but those skills don't make you any better at sneaking around. They make you have to be sneaky to use them. :disguise:


Exactly, it forces the operative to use stealth gameplay for the skills to be used to the best of their ability.
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Betsy Humpledink
 
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Post » Fri May 27, 2011 2:20 pm

Also, he can see though walls. That already makes him a thousand times better for stealth then any other class xD;

im pretty sure that seeing through walls is a reward for successful interrogations. its not a skill that you can use whenever you want
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Tammie Flint
 
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Post » Fri May 27, 2011 3:14 am

im pretty sure that seeing through walls is a reward for successful interrogations. its not a skill that you can use whenever you want

Oh yea yea, I already know that. It's just having the ability, even if it's just for a short time, what makes it incredibly useful for stealth. I think it's better having it only after doing a certain task and only for a limited time because it made Splinter Cell Conviction way too easy xD;
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Claire Mclaughlin
 
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Post » Fri May 27, 2011 9:42 am

Oh yea yea, I already know that. It's just having the ability, even if it's just for a short time, what makes it incredibly useful for stealth. I think it's better having it only after doing a certain task and only for a limited time because it made Splinter Cell Conviction way too easy xD;

you will find that interrogations will become very tricky and require you to think outside of the box before they just bleedout while your running towards them
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Anthony Santillan
 
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Post » Fri May 27, 2011 9:20 am

As long as it's not an Operative bleeding out... ;)

(I saw this suggestion somewhere else on the forms, forget where)
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Maddy Paul
 
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Post » Fri May 27, 2011 6:43 am

I guess what I meant is that the Operative seems more geared towards recon than anything else. Collecting information from various sources and using it to help his team. It's not all about backstabbing and disguises. And you also need to be on hand to hack stuff for your team. I think it's less about striking from the shadows and more about flanking and hittin 'em in the kidneys.
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candice keenan
 
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Post » Fri May 27, 2011 6:08 am

you will find that interrogations will become very tricky and require you to think outside of the box before they just bleedout while your running towards them


Is interrogations part of this game? Never heard this. HOw does it work?
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Amber Ably
 
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Post » Fri May 27, 2011 8:51 am

Is interrogations part of this game? Never heard this. HOw does it work?

when an enemy is bleeding out, an operative has the option to interrogate him which provides a UAV for his team for about 10 seconds. they show it in the container city videos
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Noely Ulloa
 
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Post » Fri May 27, 2011 1:29 am

when an enemy is bleeding out, an operative has the option to interrogate him which provides a UAV for his team for about 10 seconds. they show it in the container city videos
a successful Interrogation provides your team with the location of enemy players on the map - they never said anything about it granting access to a UAV.
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Queen of Spades
 
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Post » Fri May 27, 2011 8:35 am

a successful Interrogation provides your team with the location of enemy players on the map - they never said anything about it granting access to a UAV.

We MW2 players are simply used to UAV being synonymous with radar. :shrug:
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megan gleeson
 
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Post » Fri May 27, 2011 6:56 am

We MW2 players are simply used to UAV being synonymous with radar. :shrug:


Is there even going to be a radar in this game? I know there won't be names over the head of our characters.
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CArla HOlbert
 
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Post » Fri May 27, 2011 8:20 am

Seeing how you turn my joke into a troll ( I was wholeheartedly kidding) I guess you don't need to take every post you see as an insult. I know that people think operatives are going to be ninjas. I don't agree with that, but the fact so many people want to play as lightweights is more amusing.

Its been said time and time again, each class has their ups and downs. I just hope people will realize that when the game comes out.

The Heavy Medic was just a joke by the way... I think its cool people want to choose classes that probably wouldn't be the norm in other games ( Heavy Operative anyone?) but it seems that my sense of humor is taken as trolling hear.

I would like to apologize but honestly, I don't feel like I should.


lol heavy operative i might give it a go. but i would most likley be light or medium operative because i like to move fast and operative is my type of person
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Natalie J Webster
 
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