My main gripe is in combat and how unbalanced it is. There is no middle ground for damage output. With expert and master most enemies will just own you (you die to 2-3 hits) which leads to only one or two viable tactics (ie sneaking with magic or magic with sneaking). If you play on lower than expert you pretty much own everybody with any build.
The Melee combat is also bad (not as bad as oblivion). Playing a melee character in skyrim is like shooting yourself in the knee (unless you use knife, doesn't matter which knife they are all op). Goodluck trying kill a mountain lion on expert with a melee charater (because if it doesn't get cletched you are dead). Seriously Dark Messiah was released in 2006 just copy paste it and make it less brutal (well on higher difficulties it could be brutal)
http://www.youtube.com/watch?NR=1&feature=endscreen&v=vL20ElnIsWM
http://www.youtube.com/watch?v=TyezDhIymEI&feature=related
you can also try the demo:
http://www.ubi.com/FI/Downloads/Info.aspx?dlId=1732
Problem number x is the "I win" -health system. Ain't it nice when you use inventory time pauses. Bethesda could have used any other health system. For example is witcher 1 you could use hp potion during combat but all potions would toxicate you and if you were too toxicated you would die (I believe it was 3 potions and 4th would kill you)
Also removal of various spell effect saddens me. Silence would be really handy.
ps. Knives use no stamina and can have 30x sneak attack bonus. Also there is no dodge (oblivion had dodge) and some enemies can't be out run or dodged like mountain lion.




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