Skyrim and how it svcks

Post » Fri Jun 15, 2012 3:51 pm

i haven't had a problem its not to terribly difficult i guess its because i use a shield
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Victor Oropeza
 
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Post » Fri Jun 15, 2012 4:09 pm

How do you kill boss characters, like Alduin or Ancano? Or even in the very beginning of the game in Bleak Falls Barrow, where it's just you and the spider, or just you and the Draugr at the end?

Eventually you have to take out a weapon and fight something. There is no way around it.
Followers or you sneak around certain ppl. That spider is not a boss and can be Fear struck or just avoided
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Jon O
 
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Post » Fri Jun 15, 2012 11:57 pm

Testing stuff at lvl 1 isn't going to work as all playstyles are equal and it is often smart to use everything to survive. I personally used bow for the initial attack then magic and when the enemies were close I switched to sword and shield.

Perhaps I didn't explain clearly, but I did not merely test stuff at level one. I've played three complete playthroughs on Master with completely different playing styles (stealth dual wield/archer, pure mage, 2-handed warrior).

I was using Bleak Falls Barrow as an example to explain why I agree that a pure melee character can be the most challenging at low levels. However, if you are using a combination of magic, stealth, archery and sword+shield, that should be much easier than playing, say a 2-handed barbarian who thinks sneaking, magic spells and bows are for cowards. I misunderstood your OP, as I thought you mentioned you want to play a pure melee character and hated that you had to resort to magic or sneaking.
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Emma
 
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Post » Sat Jun 16, 2012 2:09 am

Followers.

Make sure their equipment is pimped out and bide your time.

That sounds fun. Sitting in the corner getting your ass beat while your friend kills off everybody else. Still, you would have to play on a very low difficulty and make sure you get new followers as you level up. Assuming that you level up at all. Once you level up to high, all the enemies will scale and your follower stays the same. And If your follower gets too weak and dies to often, he can't help you and you're going down the instant that they do.

And you can't bring any followers to some places in certain quests, like Skuldafn. So it's completely impossible to complete even the main quest as a pacifist


And this is still a very loose interpretation of "pacifist". I was thinking complete violence free, as in not even having someone else do the violence for you, like in Deux Ex: HR
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City Swagga
 
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Post » Sat Jun 16, 2012 2:35 am

Ah. I also play as a pacifist, and it's my most fun build - but I do not allow myself followers (because they'd kill) or frenzy spells, and I think the main and all the guild quest lines are uncompletable.
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Phillip Brunyee
 
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Post » Fri Jun 15, 2012 10:43 pm

Bethesda's idea of difficult is to pump health points into enemies while gimping the player's damage output. That's not fun or innovative, it's asinine. Turning enemies into tanks while the player is as fragile as glass is a really cheap way to increase the difficulty.

And singleplayer games DO need balance otherwise certain playstyles and other things that rely on balance fall to the wayside as other, clearly superior ways of playing are going to be used more and in a game where any sort of playstyle is supposed to be viable for any sort of situation, that's a bad thing.
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benjamin corsini
 
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Post » Fri Jun 15, 2012 10:10 pm

THIS GUY OBVIOUSLY ISNT COOL ENOUGH TO HANDLE SKYRIM
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Rachell Katherine
 
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Post » Fri Jun 15, 2012 11:19 pm

My Jedi powers tell me that a "Don't Flame People" warning may be on it's way for certain posts in this thread... lol
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Kim Kay
 
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Post » Fri Jun 15, 2012 10:26 pm

Master is a walk in the park if you factor in smithing/alchemy/enchanting. Everything about it is unbalanced in some way but I think you're being a bit hyperbolic in general.

Agreed.
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Jonathan Braz
 
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Post » Fri Jun 15, 2012 2:41 pm

Bethesda's idea of difficult is to pump health points into enemies while gimping the player's damage output.

Skyrim's difficulty setting doesn't increase or decrease enemy health. It adjusts damage dealt by enemies and damage dealt by the player.

Personally, I find the setting at Master to be the most enjoyable. And it's a matter of perspective. If you are already accustomed to playing at master, then from my perspective, for example, reducing the difficulty to adept merely buffs the player and nerfs enemy damage. The idea is to find whatever setting you enjoy most, and there is nothing wrong with dialing it up or down as needed.
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Charlotte X
 
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Post » Sat Jun 16, 2012 3:55 am

This.
I play the game to tell a story, to live the life of my character. The best moments in the game, for me, are all character driven - how my character reacts to certain events, befriends certain NPCs, makes certain decisions and often changes dramatically over the course of their lives.

To me, Skyrim and TES in general aren't about combat, fighting and killing things. They're about personal experiences, about character development and the character.

If you want a game specifically built for fighting, play CoD or a similar first person shooter, in my opinion. Skyrim isn't going to meet the standards of a FPS, simply because it's not specialized towards combat like a FPS is.
exactly the story is the fun part. The combat is just a distraction so it takes you longer to complete it
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Talitha Kukk
 
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Post » Sat Jun 16, 2012 2:43 am

My Jedi powers tell me that a "Don't Flame People" warning may be on it's way for certain posts in this thread... lol

Yea lol i see that coming
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Laura-Jayne Lee
 
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Post » Fri Jun 15, 2012 1:41 pm

Skyrim's difficulty setting doesn't increase or decrease enemy health. It adjusts (1) damage dealt by enemies and (2) damage dealt by the player.

Personally, I find the setting at Master to be the most enjoyable. And it's a matter of perspective. If you are already accustomed to playing at master, then from my perspective, for example, reducing the difficulty to adept merely buffs the player and nerfs enemy damage. The idea is to find whatever setting you enjoy most, and there is nothing wrong with dialing it up or down as needed.

Regardless, the effect is still the same. Combat becomes a slog. It's cool if you're accustomed to it but whether or not people find it enjoyable wasn't my point.
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FITTAS
 
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Post » Sat Jun 16, 2012 12:07 am

I'v been playing the game for 43 hours according to steam and I think Skyrim is the best TES game I've played (I have played 4 and 3) but that doesn't stop it svcking.

My main gripe is in combat and how unbalanced it is. There is no middle ground for damage output. With expert and master most enemies will just own you (you die to 2-3 hits) which leads to only one or two viable tactics (ie sneaking with magic or magic with sneaking). If you play on lower than expert you pretty much own everybody with any build.

The Melee combat is also bad (not as bad as oblivion). Playing a melee character in skyrim is like shooting yourself in the knee (unless you use knife, doesn't matter which knife they are all op). Goodluck trying kill a mountain lion on expert with a melee charater (because if it doesn't get cletched you are dead). Seriously Dark Messiah was released in 2006 just copy paste it and make it less brutal (well on higher difficulties it could be brutal)
http://www.youtube.com/watch?NR=1&feature=endscreen&v=vL20ElnIsWM
http://www.youtube.com/watch?v=TyezDhIymEI&feature=related

you can also try the demo:
http://www.ubi.com/FI/Downloads/Info.aspx?dlId=1732

Problem number x is the "I win" -health system. Ain't it nice when you use inventory time pauses. Bethesda could have used any other health system. For example is witcher 1 you could use hp potion during combat but all potions would toxicate you and if you were too toxicated you would die (I believe it was 3 potions and 4th would kill you)

Also removal of various spell effect saddens me. Silence would be really handy.

ps. Knives use no stamina and can have 30x sneak attack bonus. Also there is no dodge (oblivion had dodge) and some enemies can't be out run or dodged like mountain lion.
honestly it seem your complaing about the game being "too hard" and that is not true at all i normally play on master difficulty i normally die like maybe once every couple of hours.
it would seem your also complaining about the game being too "easy"? with the whole potion thing. however i have had very little problems with the combat system. ive played arher mage and warrior. all of them have their strengths and weaknesses. also daggers are not over powered. the max ammount of X damage you can do is 15x2x(?) and thats with the perk from the sneak skill tree. now this is assumiong everytime you hit some one you are hidden. and seeing as daggers are not affected by the perks in the one handed skill tree it relies entirely upon your ability to upgrade them with smithing and enchanting.
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Lavender Brown
 
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Post » Fri Jun 15, 2012 8:19 pm

who cares if its hard as long as its fun?? seriously come on its a game, its ment to be enjoyed. dont enjoy it? get rid of it.. simple
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jessica robson
 
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Post » Fri Jun 15, 2012 4:32 pm

who cares if its hard as long as its fun?? seriously come on its a game, its ment to be enjoyed. dont enjoy it? get rid of it.. simple
The meaning of a Game: To Have Fun
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Cesar Gomez
 
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Post » Fri Jun 15, 2012 9:21 pm

who cares if its hard as long as its fun?? seriously come on its a game, its ment to be enjoyed. dont enjoy it? get rid of it.. simple
The meaning of a Game: To Have Fun

Both are genius.

These posts exactly.
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Sherry Speakman
 
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Post » Sat Jun 16, 2012 2:14 am

Both are genius.

These posts exactly.
Exactly, that is why i HATE competitive multiplayer games...it is all about winning by any means and that is not fun
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Jessie Rae Brouillette
 
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Post » Fri Jun 15, 2012 11:03 pm

Exactly, that is why i HATE competitive multiplayer games...it is all about winning by any means and that is not fun

Yup. This is a big part of the reason that Skyrim has taken over my "favorite game series" spot. The spot that used to be owned by Halo.
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brenden casey
 
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Post » Fri Jun 15, 2012 12:48 pm

Yup. This is a big part of the reason that Skyrim has taken over my "favorite game series" spot. The spot that used to be owned by Halo.
Mine as well. I used to play Halo, CoD, Space Marine, Mortal Kombat, and many others online until i got sick of the lows people would go to just to win
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Roberta Obrien
 
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Post » Fri Jun 15, 2012 5:30 pm

Mine as well. I used to play Halo, CoD, Space Marine, Mortal Kombat, and many others online until i got sick of the lows people would go to just to win

Yup. When I enter a match and the three other people on my team start killing each other just to help out a K/D ratio... I almost have rage-strokes...

:stare:
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Steven Nicholson
 
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Post » Fri Jun 15, 2012 7:04 pm

Yup. When I enter a match and the three other people on my team start killing each other just to help out a K/D ratio... I almost have rage-strokes...

:stare:
True, although i have been playing Ghost Recon in small doses and i really like Assassins Creed's multiplayer but if i stay with it my blood pressure will drown me
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Iain Lamb
 
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Post » Sat Jun 16, 2012 2:26 am

you guys liked my post??? :celebrate: :touched:
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adame
 
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Post » Sat Jun 16, 2012 4:50 am

you guys liked my post??? :celebrate: :touched:

lol

If I think you have a good post, then I'll quote it.

So... yeah. :D
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Dezzeh
 
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Post » Fri Jun 15, 2012 4:54 pm

#1. You will take almost no damage with the right gear and perks on ANY difficulty... Also there are various ways to make most enemies completely harmless with spells and enchantments...
#2. Daggers can get a x30 multiplier, but swords can get a x12 multiplier along with their much higher damage. Daggers are not in any way overpowered...
#3 No game is perfect. Complaining will not fix this fact because people have been for 20 years and nothing has changed.

Edit #4. There are multiple ways to dodge in this game with the right perks/shouts.......

This thread might help you with some of your problems.
http://www.gamesas.com/topic/1333470-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-9/
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SamanthaLove
 
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