Skyrim and how it svcks

Post » Fri Jun 15, 2012 7:54 pm

95% killing and 5% other stuff? Are we playing the same gameusing the same world simulator?
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OJY
 
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Post » Sat Jun 16, 2012 3:25 am

I'm content setting myself up in a position where I'm noticeably weaker than my enemies. Strength isn't measured in damage, your tactics have a huge impact as well. Given I play Skyrim unleveled (as in Draugr Deathlord at level 1(a very hairy, long winded fight)) tactics make up the majority of my gameplay. If your enemy is stronger, faster, yells louder (dragon shouts) then you need to be smarter.
Put yourself in your characters position. At best, given your circumstances at the start of the game (virtually no particular talents and limited training) you were probably a commoner who watched the local fighter's guild members train a bit. Suddenly your on death row, about to die, saved by a giant soul svcker, forced to fight with swords and axes, bows, etc. Its pretty realistic for you to be weaker than that undying proto-nord warrior wandering a crypt. They were trained, and now they are dead, and I don't know how easy it is to make the dead more dead.
I would almost think your character is in a level of psychological shock or extremely strong willed, given how rapidly but numbly they adapt to the circumstances, such as fighting spiders that dwarf your horse, and giant flying lizards who's shouting has the potential to limit the flow of time itself (though dragons don't actually use such a shout)
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Maria Leon
 
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Post » Sat Jun 16, 2012 1:16 am

I'm content setting myself up in a position where I'm noticeably weaker than my enemies. Strength isn't measured in damage, your tactics have a huge impact as well. Given I play Skyrim unleveled (as in Draugr Deathlord at level 1(a very hairy, long winded fight)) tactics make up the majority of my gameplay. If your enemy is stronger, faster, yells louder (dragon shouts) then you need to be smarter.
Put yourself in your characters position. At best, given your circumstances at the start of the game (virtually no particular talents and limited training) you were probably a commoner who watched the local fighter's guild members train a bit. Suddenly your on death row, about to die, saved by a giant soul svcker, forced to fight with swords and axes, bows, etc. Its pretty realistic for you to be weaker than that undying proto-nord warrior wandering a crypt. They were trained, and now they are dead, and I don't know how easy it is to make the dead more dead.
I would almost think your character is in a level of psychological shock or extremely strong willed, given how rapidly but numbly they adapt to the circumstances, such as fighting spiders that dwarf your horse, and giant flying lizards who's shouting has the potential to limit the flow of time itself (though dragons don't actually use such a shout)

Don't know what your talkin about. My character was born with a sword and shield in each hand right out the womb. As are all nords. Swords slashing, and teeth flashing!
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Dalley hussain
 
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Post » Sat Jun 16, 2012 12:09 am

Its all about opinion, I love the game, love the damage output on both sides, and love the challenge.
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Charity Hughes
 
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Post » Fri Jun 15, 2012 11:32 pm

You are playing a different game then. My trickster class has completed 3 guilds, the civil war, and an unearthly amount of random side-quests and he never do any damage to anything

Every guild questline and the civil war has enemies you have to kill for them to proceed. So you used illusion to make enmies kill each other (but given how much powerful bosses are to common enemies i don't see that succeeding) or had someone else doing the killing for you. Regardless, pacifism i doesn't work in Skyrim ;)

If you focus on stealth, and need to kill something powerful out of stealth, they can either use bows, or abuse the awesome shadow warrior perk where u crouch and attack at the same time, and instant killcam a human or just get a sneak attack critical on anything else. Very effective build.

Yes, i often play an assassin-like build, so i know how powerful sneaking is. To kill things, i mean :hehe:
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sally R
 
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Post » Sat Jun 16, 2012 2:56 am

I've played almost 400 hours and I disagree strongly. I love the close combat battles and if you think stuff is too hard then just lower the difficulty or load a save were you can go do something else instead. I think the health system is great. I played a lot of Oblivion and some Morrowind and I think it was great that Bethesda changed it so that you can regain your health by just walking instead of having to wait like in the other TES-games. It also gives you a choice if you want to use potions or wait a little and then strike with a little less health than you would have if you used a potion.
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Nicole Elocin
 
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Post » Fri Jun 15, 2012 2:56 pm

Firstly: I think you'll find that smithing, alchemy, enchanting and sneak also won't do you much good in combat.

Second of a, you misunderstand me. The fact that you use combat in the game =/= combat being the point of the game. I don't care if an enemy only takes three hits to die, or takes 20 hits - I don't play TES for its combat, and thus don't care if an enemy is too easy/hard.

To me, the best parts of the game are roleplay-driven. This roleplay is often enhanced by the quests in-game, but not often by slicing up bandits. For example:

Spoiler
the funeral of Kodlak Whitemane. My character laid a thistle branch on the Skyforge to honor the Harbringer, and once the Questline was over she mourned for him in her own way.

Yes, combat is a big part of TES. But I don't need hard fights in order for me to enjoy the game, and to tell a story.

Oh so I'm just brewing these health potions because I hurt my knee when I fell in stairs? or I'm forging these weapons for display of my fine craftmanship? With your logic I could say archery is for to do well in archery competions and not in slaying dragons.
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Chris Jones
 
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Post » Fri Jun 15, 2012 2:17 pm

Don't know what your talkin about. My character was born with a sword and shield in each hand right out the womb. As are all nords. Swords slashing, and teeth flashing!

At least someone was. My character started out with all but 6 skills at 5 x.x. And half of those 6, I don't even use. Had to train up my one-handed on rats and wolves.
I feel sorry for your mother though. A sword in your womb for 9 months sounds painful. At least Tamriel time is fast.

On a roleplay perspective, my character will make major attempts not to kill a human. Personal favorites are obliterating their stamina, and paralysis.
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Dewayne Quattlebaum
 
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Post » Sat Jun 16, 2012 12:39 am

Any difficulty with the game can be overcome by focusing on whatever weakness you may have. If you're struggling with a fighter build on Master, it's probably because you aren't using any strategy whatsoever in combat (yes, believe it or not, melee on Master does require strategic planning).

I have a level 29 mage on Adept, and I just got through clearing out a dungeon after having died at least 7 times on one battle. I cleared the same dungeon out with my fighter build on Master without dying once. So, I definitely don't agree that the game is *easier* with a pure mage build.

Anyway, I'm not entirely sure your post is sincere so I don't know why I'm replying. The game definitely isn't *difficult*, but it is *challenging* at times.
May I ask how the game is when using a pure mage build? I thought about doing that for my next character, and would like to know if it's viable (regarding the state of destruction and magic in general).
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Rinceoir
 
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Post » Sat Jun 16, 2012 2:36 am

| Check link is sig for my opinion on this.
V
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Taylor Thompson
 
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Post » Fri Jun 15, 2012 8:55 pm

I really just dont like that so many nords in Skyrim are so down on magic and magic users, they really need to remember their own history and stop thinking sword or axe is the way of a 'true nord'.

And a pure mage is a viable approach Big Punisher, I would suggest Destruction for offense, Alteration and Restoration for defense, and Conjuration for allies in battle.
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Wayne W
 
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Post » Fri Jun 15, 2012 8:27 pm

this post never existed

:blush:
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teeny
 
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Post » Fri Jun 15, 2012 8:55 pm

Woah, this is the first time I think I've ever heard someone finding the game too hard. Honestly, any build at all can get you to invincible status on Master at the end game. You don't have to chase that though, it's very easy to get a comfy difficulty level in this game too.
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CHangohh BOyy
 
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Post » Fri Jun 15, 2012 1:18 pm

| Check link is sig for my opinion on this.
V

I've read books:
http://www.youtube.com/watch?v=2cpMqgklnCI

I've played almost 400 hours and I disagree strongly. I love the close combat battles and if you think stuff is too hard then just lower the difficulty or load a save were you can go do something else instead. I think the health system is great. I played a lot of Oblivion and some Morrowind and I think it was great that Bethesda changed it so that you can regain your health by just walking instead of having to wait like in the other TES-games. It also gives you a choice if you want to use potions or wait a little and then strike with a little less health than you would have if you used a potion.

Thats not a new system that is a minor tweak and hp regen is pretty useless in combat (I believe it also slows down in combat). If you are relying on hp regen you are either out of mana/potions or you are playing on easy.

And I'll repeat myself: dying fast=/=hard.
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Sherry Speakman
 
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Post » Fri Jun 15, 2012 5:43 pm

no one cares for your 'gripes'. Im sick and tired of everything on this board being idiots moaning about aspects of the game they dont like. Fair enough you may not like something in the game, but nothing will be done about it by sharing it on a forum, so keep it to yourself

While i do not agree with the OP , posts like yours are just as bad. This is a forum where people come to express their opinions. You may disagree with that opinion , but people have a right to post negative stuff aswell as positive. If you're sick and tired of reading negative posts then why read and then further more respond to such posts.
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Roberta Obrien
 
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Post » Sat Jun 16, 2012 3:36 am

Oh so I'm just brewing these health potions because I hurt my knee when I fell in stairs? or I'm forging these weapons for display of my fine craftmanship? With your logic I could say archery is for to do well in archery competions and not in slaying dragons.

:facepalm: Ever heard of Role-Play? Some people like to do that in-game.
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Sunny Under
 
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Post » Fri Jun 15, 2012 9:16 pm

I'v been playing the game for 43 hours according to steam and I think Skyrim is the best TES game I've played (I have played 4 and 3) but that doesn't stop it svcking.

My main gripe is in combat and how unbalanced it is. There is no middle ground for damage output. With expert and master most enemies will just own you (you die to 2-3 hits) which leads to only one or two viable tactics (ie sneaking with magic or magic with sneaking). If you play on lower than expert you pretty much own everybody with any build.

The Melee combat is also bad (not as bad as oblivion). Playing a melee character in skyrim is like shooting yourself in the knee (unless you use knife, doesn't matter which knife they are all op). Goodluck trying kill a mountain lion on expert with a melee charater (because if it doesn't get cletched you are dead). Seriously Dark Messiah was released in 2006 just copy paste it and make it less brutal (well on higher difficulties it could be brutal)
http://www.youtube.com/watch?NR=1&feature=endscreen&v=vL20ElnIsWM
http://www.youtube.com/watch?v=TyezDhIymEI&feature=related

you can also try the demo:
http://www.ubi.com/FI/Downloads/Info.aspx?dlId=1732

Problem number x is the "I win" -health system. Ain't it nice when you use inventory time pauses. Bethesda could have used any other health system. For example is witcher 1 you could use hp potion during combat but all potions would toxicate you and if you were too toxicated you would die (I believe it was 3 potions and 4th would kill you)

Also removal of various spell effect saddens me. Silence would be really handy.

ps. Knives use no stamina and can have 30x sneak attack bonus. Also there is no dodge (oblivion had dodge) and some enemies can't be out run or dodged like mountain lion.

If you want to play a melee character on Master, you just need to develop some tactics.

I did Bleak Falls Barrow on master at level 1 with no followers with a few different characters. The 2-handed barbarian who did not use bows was the hardest, in fact the fight at the end with two restless draugr was one of the most challenging battles I've ever played in the game. After that point, it got much easier as I gained more experience, however. Personally I've never had any interest in crafting overpowered gear, and you don't need it to play a melee character on master. I've never put any points into Health, either (only Stamina), and never got any armor perks.

The main tactic you want to use is to completely forget about sneaking and just run right up to any spell casters or high level draugr and keep bashing them to interrupt their spells and shouts. It helped that I put all my points into Stamina instead of Health.

If you still find you are dying too often with your melee character, you may want to get a follower that uses ranged weapons or spells, and there is nothing wrong with adjusting the difficulty setting up and down as needed until you find the setting you enjoy most. Dragons are going to be almost impossible to bring down using melee only unless you have a follower who uses ranged weapons or spells, or you kite the dragon toward some area where there are NPCs or other creatures.

At lower levels, a pure melee warrior is certainly more challenging than a character that uses bows or spells, but overall it was very fun to play. Toward the end of my game (stopped playing at level 27 after I finished MQ), I favored Volendrung with the perks that ignore armor. Volendrung absorbs enemy Stamina, so it was perfect for my playing style.
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Karen anwyn Green
 
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Post » Fri Jun 15, 2012 6:15 pm

:facepalm: Ever heard of Role-Play? Some people like to do that in-game.

Could you define this "Role-Play". I'm interested to hear your view of it.

Also this thread has nothing to do roleplaying. This thread is about how bad the melee combat is in an action adventure game.

EDIT:

If you want to play a melee character on Master, you just need to develop some tactics.

I did Bleak Falls Barrow on master at level 1 with no followers with a few different characters.

Testing stuff at lvl 1 isn't going to work as all playstyles are equal and it is often smart to use everything to survive. I personally used bow for the initial attack then magic and when the enemies were close I switched to sword and shield.
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sam
 
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Post » Fri Jun 15, 2012 7:39 pm

pacifism i doesn't work in Skyrim :wink:


Honest question here.

Can you tell me the names of some RPGs in which pacifism is a viable opton for a character to play and finish the game?
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Grace Francis
 
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Post » Fri Jun 15, 2012 6:11 pm

I'v been playing the game for 43 hours according to steam and I think Skyrim is the best TES game I've played (I have played 4 and 3) but that doesn't stop it svcking.

My main gripe is in combat and how unbalanced it is. There is no middle ground for damage output. With expert and master most enemies will just own you (you die to 2-3 hits) which leads to only one or two viable tactics (ie sneaking with magic or magic with sneaking). If you play on lower than expert you pretty much own everybody with any build.

The Melee combat is also bad (not as bad as oblivion). Playing a melee character in skyrim is like shooting yourself in the knee (unless you use knife, doesn't matter which knife they are all op). Goodluck trying kill a mountain lion on expert with a melee charater (because if it doesn't get cletched you are dead). Seriously Dark Messiah was released in 2006 just copy paste it and make it less brutal (well on higher difficulties it could be brutal)
http://www.youtube.com/watch?NR=1&feature=endscreen&v=vL20ElnIsWM
http://www.youtube.com/watch?v=TyezDhIymEI&feature=related

you can also try the demo:
http://www.ubi.com/FI/Downloads/Info.aspx?dlId=1732

Problem number x is the "I win" -health system. Ain't it nice when you use inventory time pauses. Bethesda could have used any other health system. For example is witcher 1 you could use hp potion during combat but all potions would toxicate you and if you were too toxicated you would die (I believe it was 3 potions and 4th would kill you)

Also removal of various spell effect saddens me. Silence would be really handy.

ps. Knives use no stamina and can have 30x sneak attack bonus. Also there is no dodge (oblivion had dodge) and some enemies can't be out run or dodged like mountain lion.
So why do you play it obviously it's not for you
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Agnieszka Bak
 
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Post » Fri Jun 15, 2012 1:02 pm

Every guild questline and the civil war has enemies you have to kill for them to proceed. So you used illusion to make enmies kill each other (but given how much powerful bosses are to common enemies i don't see that succeeding) or had someone else doing the killing for you. Regardless, pacifism i doesn't work in Skyrim :wink:

I have already proven that wrong, i get by very well with Pacifism. My character is very wealthy, has the exact armor i was aiming for, has the house and spouse i intended. Nothing in the playthrough has gone wrong and i have even toyed with entire towns for amusemant. Pacifism is very viable as long as you have patience and some common sense in dangerous situations. Both the DB and TG guilds were far more fun with Pacifism then if you were an archer. I never had to do any of the quests by the book since i found better ways. Pacifism is Skyrim's hidden fun-switch
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Mr. Ray
 
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Post » Fri Jun 15, 2012 9:34 pm

I guess that's what mods are for, well not in the Xbox version. If you have the PC version, you could always find or make some mods to tailor the game better to your liking... Well, I assume. I haven't played the PC version.
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Mari martnez Martinez
 
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Post » Fri Jun 15, 2012 6:21 pm

I have already proven that wrong, i get by very well with Pacifism. My character is very wealthy, has the exact armor i was aiming for, has the house and spouse i intended. Nothing in the playthrough has gone wrong and i have even toyed with entire towns for amusemant. Pacifism is very viable as long as you have patience and some common sense in dangerous situations

This.

You can make any type of character you want as long as you're somewhat intelligent about it.
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Sebrina Johnstone
 
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Post » Fri Jun 15, 2012 11:29 pm

I have already proven that wrong, i get by very well with Pacifism. My character is very wealthy, has the exact armor i was aiming for, has the house and spouse i intended. Nothing in the playthrough has gone wrong and i have even toyed with entire towns for amusemant. Pacifism is very viable as long as you have patience and some common sense in dangerous situations

How do you kill boss characters, like Alduin or Ancano? Or even in the very beginning of the game in Bleak Falls Barrow, where it's just you and the spider, or just you and the Draugr at the end?

Eventually you have to take out a weapon and fight something. There is no way around it.
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Eduardo Rosas
 
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Post » Fri Jun 15, 2012 10:44 pm

How do you kill boss characters, like Alduin or Ancano? Or even in the very beginning of the game in Bleak Falls Barrow, where it's just you and the spider, or just you and the Draugr at the end?

Eventually you have to take out a weapon and fight something. There is no way around it.

Followers.

Make sure their equipment is pimped out and bide your time.
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Breanna Van Dijk
 
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