That could probably sum up an entire argument. But the valiant defenders will still contest.
Look at free-winter. He isn't the only anti racist nord. But his entire personality is based on anti racism
Look at Nazeem.
Look at the woman of war maiden's . "i am not as good as eurland. give me a chance" That's about as good as burger king advertising that they aren't as good as Mcdonalds.
Look at mercer. He has an evil sounding voice. Brnyjolf sounds friendly. one of these is a protagonist. guess?
Look at guards.
Look at Babett. Does she shut up about being a vampire? I understand that she's a child but she is also 300 years old and should probably grow the [censored] up.
Look at alduin in contrast to other dragons. He is black and spikey and has glowing red eyes. Scared yet? Meanwhile the friendly dragon has nice blue eyes.
It's like bethesda were horrified that we might get confused if characters possessed more than a single trait!! (or perhaps bethesda were confused with putting in more than a single trait) Don't get me entirely wrong here- i found depth in two Jarls, a murderer and a necrophile.
secondly we have the various changes to lore made for skyrim
Werebears and werewolves- Nup, No werebears. Werewolves are simply something you can turn into whenever you want for only a tiny consequence.
Alduin being an aspect of akatosh and is the literal world eater? Nup-Black dragon
Get to meet Ysmir and a bunch of other nord legends- Can't talk to any of them.
Technological dwemer who live in metal colonies and are staunch supporters of science and logic?- Nup, stone ruins for the tokien fans.
Mysterious snow elves - [censored] it, we need a goblin race.
Winterhold the capital- Screw it! it fell into the sea (and some houses exploded too. But also there is no debris at the bottom and jarl's hall is coincidently in the good part) What a fantasticaly awful excuse to not make a bunch of houses and a wall. It makes me wonder if they also had plans to remove other cities which they didn't have many ideas for use.
Interesting clan of monsterous ice vampires who live within the frozen lakes of skyrim, away from the lands of men? Of course not! guys in robes who hang out in caves with a drain spell! Yes, dawnguard is fixing this issue to some extent- Now these ice vampires will be orange eyed people in castles who can transform into cool looking monsters with useless wings at will and control bats which were previously unassociated with Tes vampires!!
I am not even going to make an argument against faction quest lines. The Civil war is simply You on a fort hopping campaign. The Factions have more giant faults in them than the earth's crust and they constantly draw me out of the game and into the nitpicking "Why the **** didn't you do this" or "why can't i just do this?" But WHY am i the chosen one for EVERY faction? Does bethesda have some kind of fear of not putting you in the limelight in case you start to think that you are worthless and have suicidal thoughts manifest within you? You are seen in a dream , told that only you can save the world , Told that only you can rule the group , told that half the guild feels that you will bring a change to them, told that you are dovakhin , expected to do the work of a dozen soldiers...
Not to mention gameplay ideas
Being inspired by bioshock when it comes to spells. We probably expected physics destruction spells and cool illusions. Instead We got a bounce in lightning,Weak sprays, Blizzard and No spell-making. All schools of magic are the weakest they have ever been.
Found acrobatics useless - Could have Upgraded acrobatics to Envolve climbing and Vaulting and stuff related. Instead it was removed.
Liked fallout's perks - assumed that we needed an expansive perk system 10 times more complex. The value of Skill level went down in favour of perks that offer 20% improvements and Players needed to get a perk for things like dual casting and impact and dual enchantments. Leading to some perk trees being absurdly powerful (enchanting) and some Completely Unused (lockpicking)
Attributes use numbers- REMOVE THEM BECAUSE MOST PEOPLE DON'T KNOW NUMBERS. (Attributes were the key to balanced enchanting, Meaningful character differences and logical effects. )
Didn't like social gameplay in past games? REMOVE IT!!
There probably is someone smart in bethesda - Daedric quests were much more natural and a minority of books are worthy additions . I think bethesda needs to hire more "thinkers" Someone has to try.





