Skyrim Dead is Dead Thread IV

Post » Sat Jun 09, 2012 6:54 am

Alas, Delcor is no more. After reaching his 11th cycle, he made the fatal mistake of investigating a fort along the road to Markarth. He was met by many Forsworn, and slew many Forsworn, but their arrows and numbers proved too much.

J.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sat Jun 09, 2012 1:36 am

Little excitement this evening as most of it was spent brewing potions (most of which failed, but Delvin did discover a rather nasty anti-mage poison for the next Dragon Priest). There were short side trips to Volunruud and Silent Moons Camp where Delvin swore off the skooma after seeing a flying mammoth and a teleporting giant.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat Jun 09, 2012 1:04 am



Don't continue, you won't feel right and people will frown on you for it. Take it as a learning experience, roll a new char and be more careful. If your finding it too stressful don't do DiD it's meant to be a fun challenge!
I would keep that character saved just in case you want to go back.. But that's just me
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Sat Jun 09, 2012 8:56 am

. Please note that you must post notice, of starting a new character, for them to be eligible for the Skyrim Memorial.

I started a DiD nord hunter a while back, i have 23 hours of play time on him and hes level 13. He hasn't died yet, but i didnt post anything about him on any of the DiD threads. Will he sill be eligible for a tombstone when he dies?
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Fri Jun 08, 2012 9:35 pm

I started a DiD nord hunter a while back, i have 23 hours of play time on him and hes level 13. He hasn't died yet, but i didnt post anything about him on any of the DiD threads. Will he sill be eligible for a tombstone when he dies?
Absolutely! Thanks for posting your character creation.

Safe travels.
J.
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sat Jun 09, 2012 12:15 am

Little excitement this evening as most of it was spent brewing potions (most of which failed, but Delvin did discover a rather nasty anti-mage poison for the next Dragon Priest). There were short side trips to Volunruud and Silent Moons Camp where Delvin swore off the skooma after seeing a flying mammoth and a teleporting giant.
That skooma can be bad, bad stuff... Delcor saw a couple of flying elk the other day, but I attributed it to just waking up and not yet having had any coffee, er, ale. Maybe a kadjit skipped some skooma into my stew?

Congrats on Delvin's poison work!

J.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Jun 09, 2012 3:29 am

I just started a new character and decided I will give this a try.

Pahldus Pendragon
Plan: Battlemage/Warrior type.
Born: 1/18/12
Status: Just arrived in Riverwood.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sat Jun 09, 2012 4:53 am

In DiD III I had a Khajiit berserker named R'Jasta who managed to become harbinger of the companions and got a bit into the Civil war(Stormcloaks). However I put him on hiatus at around level 15-17 when the last thread died because half the fun was keeping people up to date with his daily life.

I think I'll bring him back out of stasis now!
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat Jun 09, 2012 6:50 am

@Pahldus: Welcome, and good luck!
@Ra'Qanar: Welcome back, and I look forward to hearing of R'Jasta's udpates.

After mourning Delcor's death for a day, I've decided to create a new character, Syrion Hamsterbane, an imperial. Syrion is a ne'er-do-well who's gained motivation in life after his recent near-death in Helgen. He's a warrior type and fairly intelligent, so he'll take advantage of every opportunity that he hears about to get ahead. He's not a thief, nor an assassin, but is OK with using trickery to reach his goals.
GAMEPLAY: Expert
MODS: Deadly Dragons, Realistic Lighting
FOCUS AREAS: Sword & Board, Alchemy, Illusion and Restoration

J.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Fri Jun 08, 2012 10:36 pm

Mia, my Bosmer level 25 mage, met her untimely death at the hands of a Master Necro whilst retreiving Azura's star. Ice spiked to death as was my numerous Dremora Lords. Sometimes spamming isn't enough, guys. 'Twas a sad day. Pity Azura didn't foresee that outcome, the [censored]!
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Sat Jun 09, 2012 3:42 am

excited to start my first official DiD character on the 360!

Ri'narassa-dar, khajiit female, thief/assassin, Expert.

the plan right now: major = sneak/archery (can max)
minor = 1-h with dual emphasis/alchemy (50ish only)
other = lockpicking/pickpocket (will use throughout)

emphasis: very strict roleplaying, appropriate quests, companions for hire, NO pay for skill increases (unless absolutely appropriate for in-game roleplay purposes)etc.

out of the gate: go with hadvar to riverwood. then, try and find the thieves guild and join.

my big obstacle right now for rping purposes is that i have yet to find a reason to get to riften or hear anybody talk about the thieves guild in obout 75hrs of gameplay. anyone have some ideas??

can't wait to get this started...
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Fri Jun 08, 2012 11:02 pm

Try reading this book: http://uesp.net/wiki/Skyrim:Fall_from_Glory

That could give you a reason.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sat Jun 09, 2012 6:16 am

I have every death recorded on my YouTube page and stream page. Check em out. Www.twitch.tv/katabasis
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sat Jun 09, 2012 12:50 am

Ingrid the nord barbarian fell to a smelly gang of bandits at a camp at the foot of dragonsreach hill. She was much to young to die :sad:
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Sat Jun 09, 2012 12:26 am

http://www.youtube.com/user/TheZemalf

Is doing an entertaining DiD roleplay LP. He is playing a cloth wearing mage on master difficulty, so yea... life expectancy is pretty low, but he has made it to the 42nd installment. I've watched a couple of DiD streams on twitch.tv as well. Definitely something I'm considering.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sat Jun 09, 2012 8:32 am

gonna take a wack at this.

name: Fewrfre

character: Nord male

specializations: combat versatility focus (smithing, armors, one hand, archery, two hand, resto/alchy, sneak)

gonna keep some mods active, but I'll deactivate the ones that give me op stuff. Currently most of my mods are cosmetic or add balanced weapons.

edit: I WILL be keeping the werewolf toggle button mod. I feel that it's late enough in game that it won't affect things too much (next to no passive health regen while in werewolf, and no skills advance), plus everyone is still hostile to you in werewolf, so it's usefulness will be in limited encounters. Just a fun little mod.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Sat Jun 09, 2012 3:20 am

so Fewrfre started out his journey with Hadvar. Ran to Riverwood.

First thing he did in Riverwood was smithing. Then, he picked up a mighty axe, and... started chopping wood. Lots of wood. Made quite a bit of gold by doing so. Bought more materials, and continued his smithing. Set out for the embershard mine, on the path between the helgen exit tunnel and riverwood, wearing upgraded banded iron armor. killed bandits, mined iron, collected loot, sold it for more gold. Levelled up a few times, started into steel smithing. He's now decked in full steel armor and weapons, all of which have been upgraded. He's level 4.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat Jun 09, 2012 7:42 am

Delvin and Lydia spent the evening in Riften, mainly dealing with the Thieves Guild quest line. All of the earlier sneaking around paid off - bow and blade backstabs made fairly short work of mercs, Skeevers, spiders and anything else that got in the way and Lydia finished off whatever was still standing. We're off to Solitude next.
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Fri Jun 08, 2012 7:19 pm

Pahldus' story thus far:
Spoiler
Pahldus started out by clearing out the bandits from Embershard Mine in the fine Imperial Armor Suit he had salvaged off the redguard [censored] back at Helgen. After clearing out the mine, he took Gerdur's advice and headed to Whiterun to inform the Jarl of the Dragon. They attempted to drag him into their mess by asking him to retrieve some dragonstone, but he decided that wasn't real important and headed off to Dawnstar to put some distance between he and the dragon. While there he learned of one of those standing stones at the top of a nearby mountain so he visited it and discovered the Hall of Stendarr along the way. After this he returned to Dawnstar when the innkeeper mentioned a shrine to Azura. Always fascinated by the Daedra he set off the next morning to find this shrine. After several harrowing encounters with ice wolves and one badass mage, Pahldus barely by the skin of his teeth made it to Winterhold. The next morning he set off for the shrine and had some more harrowing encounters. He talked to a priestess and this set him off on a course to recover a devious artifact. Its recovery took nearly all of his resources but once again by the skin of his teeth and some natural resistance to magicka, Pahldus survived. He learned that he could make the star svck the souls out of humans and this was just too intriguing to pass up so he never returned the artifact to Azura and instead kept it for himself. With artifact in hand he returned to Whiterun and met a redguard named Amren whom he agreed to help recover a family heirloom. This did not prove so harrowing, so now Pahldus is ready to go retrieve the stupid dragonstone from Bleak Falls Barrow. But that is another story.

Pahldus currently:
Level 12
Conjuration:46 Alteration:29 One-Handed:39 Heavy Armor:26 Block:20 Enchanting:22 Smithing:31 Speech:29
Just started using Uthgerd as a follower when retrieving an heirloom(if interested see spoiler)

Several times tonight where I thought it was over. One real harrowing fight was with 2 ice wolves and 2 regular wolves at the same time. Another came against a conjurer adept, and the third was in the Azura's Star quest where I face one real bad dude that left me without any healing potions left, I almost left the quest to go in search of healing potions, that is how scared I was that it would all end so soon. Conjuration really levels too quick imo.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sat Jun 09, 2012 11:13 am

My Imperial sellsword, named Syrion, is now in Riverwood improving his armor and weaponry. He's managed to convince Sven to join him on an expedition to Bleak Falls Barrow. Hopefully it'll all go well...

From my warrior Delcor's recent death, I've learned a few DiD truisms for playing on Expert difficulty:

1. Always fight in 3rd person mode. Otherwise, you won't see that second or third combatant who's beating on your backside!
2. Always bring a companion, but beware of getting trapped in a room during a fight when your companion blocks the exit (see rule 1)
3. Sharpen all of your weapons and refit all of your armor using the Smithing skill.
4. Take lots of potions, and use them! If you don't have the money for a lot of potions, and you're not a good alchemist, then don't travel far from your home base.
5. Become an alchemist! See rule 4.
6. If you're in the middle of a huge battle and have already used some potions to stay alive, or are fighting a difficult opponent and have already used potions to stay alive, then RUN, YOU FOOL! RUN!!!

J.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sat Jun 09, 2012 10:10 am

Hi all guys, I am re-registering on these forums for basically the sole purpose of playing a DID in Skyrim! :biggrin:
So, here's what I'll be playing:

Level of difficulty: Expert.
Plugins that affect gameplay: Deadly dragons, balanced destruction, realistic running speed.

Additional rules (I'm kind of a roleplayer):

- Only for the dragon fights, difficulty will be raised to master. That is to ensure dragon fights get the epicness they're supposed to have. No bandits will be as though as dragons.
- I can only use one potion at a time, and I need to have a little time at my disposal (not right under a power attack form a draugr overlord!). I'll stick to this general rule: it takes around 2-3 seconds to drink a potion, in my idea. So, if I think I have that time, like if I just shouted enemies away, or if I ran away a bit, I'm going to drink a potion. Otherwise, I am not.
- I can only open the map if I am not in combat.
- I can only change ring, helmet, gauntlets and amulets if I am not in combat. I can only change armour (or robe) and boots if I am in a safe position.
- I need to sleep around 8 hours a day. I can go without sleeping for some time, if it's really needed, but I need to sleep as soon as I can then.
- I will be eating and drinking three times a day.

That's pretty much all, I guess. If something else comes to mind, I will add it here.

Now, on to my character:

Name: Tyrig Lokzoor
Race: Nord, male.
Born: Hearthfire, 4E 175

Background: Tyrig was found in front of the door of a remote monastery in the state of Northpoint, in High Rock. He was wrapped in a blanket, and was obviously just a few days old. The only thing he had was an amulet he held in his hand, a triangle with a strange symbol made of three vertical notches on the front, and his name on the back. It was the 17th of Hearthfire, 4E 175, a warm fredas. The Ramas* knights who lived in the monastery, as they were called, took him inside and raised him as if it was their child. They were all-round individuals, and trained him in their ways, teaching him how to fight, as well as history, geography, and how to deal with every kind of situation. He grew stronger and wiser every day that passed.
Until... Until that slimy altmer showed up. A servant of the Thalmor, he claimed to be. He was kind at first, gently asking the knights if he could come in and take a look at the amulet which Tyrig was always wearing around his neck. But after some minutes spent watching the amulet closely and whispering strange words, a satisfied sneer appeared on his face: "Thank you", he said, and held his rod up in the air. The moment later, he was gone. In his place, a bunch of hooded figures appeared, and started summoning daedras, atronachs and every possible kind of monstrosity. The battle that ensued was a cruel one indeed. The knights were outnumbered, and although they were fighting bravely, they were falling one after the other. Tyrig was fighting his way through a hallway when a powerful spell hit the wall behind him, making it cruble above him and knocking him unconscious. When he woke up, everything was quiet. He had suffered a bad injury at his face, under his right eye. As soon as he managed to burrow his way through the stones which had buried him, he was shocked by the vision of all of his masters, of his friends... All slain. There were many altmer corpses as well, all over the place... But that was of little comfort. Bitter tears fell from his eyes, as he swore to avenge that bloody slaughter. As a sign of his oath, he painted the left part of his face red, to remind himself of the blood of those who fell that night.
Four years have passed, and for all that time Tyrig has been tracking down the movements of the group of attackers, and of their leader in particular. They are very skilled at hiding their movements, and many times he lost his trail, but always managed to find it again. Yet, they continued to elude him in such a way that he was never able to confront them directly. Until now. His journey took him across a big part of Tamriel, leading him from the mountains of High Rock through the deserts of Hammerfell, on to the mystic Summerset Islands and, finally, to snowy Skyrim, his ancestral home. Here, he has found a track that is going to lead him to his enemies, he is sure.
There is a Nord fellow, whose name is Lokir. He is a small-time crook, but apparently met their leader and made a deal with him. About what, Tyrig does not know. But he is going to find out soon, since he tracked down the position of this thief. The idiot has got himself caught while he was trying to steal a horse from a Stormcloak camp. He has been held captive for the last few hours.
Now it's night, and the camp is just behind the hill from Tyrig's position. Taking advantage of the shelter offered by the thick forest, he observes the camp for a few minutes before approaching. He takes a mental note of the position of the sentries, and then starts to sneak between the trees. Paying attention to stay away from the light of the torches, he reaches the tent in which Lokir is held. With a single hit of the pommel of his sword, he knocks the guard unconscious, and then enters the tent unseen. After telling Lokir to stay quiet, he is about to cut the rope that binds him, when many shouts burst into the night. The fear of being caught is just temporary: when the unmistakable sound of a battle reaches his ears, Tyrig dares taking a look out of the tent, just to spot a large number of imperial soldier swarming across the camp. With the adrenalin rushing through his veins, his mind working as sharply as a blade, it takes just a few moments for him to realize he is not going to fight his way through this. In an instant, he takes a decision and starts to strip himself of his clothes and equipment, put them in a chest nearby, and put on a worn prisoner tunic he finds: after all, if the imperials find them as prisoners of the Stormcloaks, they might as well let them go.
"Ha, Silus, come over here! Look at what I found! Scums being held by those 'Cloaks! By the Nine, how can someone be so filthy to be trashed even by these slug-breaths?!". The pommel of the soldier's sword is the last thing he sees.

... But we all know this is going to be continued.

* this name is actually taken from the italian edition of a series of books I've loved since I was a child. Not very hard to figure that out even if you're not italian, since the story of our hero is somewhat similar to the one of these books hero. Until now, that is...
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Fri Jun 08, 2012 10:32 pm

Forget it, just found out :D
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sat Jun 09, 2012 9:37 am

Hi all guys, I am re-registering on these forums for basically the sole purpose of playing a DID in Skyrim! :biggrin:
So, here's what I'll be playing:

Level of difficulty: Expert.
Plugins that affect gameplay: Deadly dragons, balanced destruction, realistic running speed.

Additional rules (I'm kind of a roleplayer):

- Only for the dragon fights, difficulty will be raised to master. That is to ensure dragon fights get the epicness they're supposed to have. No bandits will be as though as dragons.
- I can only use one potion at a time, and I need to have a little time at my disposal (not right under a power attack form a draugr overlord!). I'll stick to this general rule: it takes around 2-3 seconds to drink a potion, in my idea. So, if I think I have that time, like if I just shouted enemies away, or if I ran away a bit, I'm going to drink a potion. Otherwise, I am not.
- I can only open the map if I am not in combat.
- I can only change ring, helmet, gauntlets and amulets if I am not in combat. I can only change armour (or robe) and boots if I am in a safe position.
- I need to sleep around 8 hours a day. I can go without sleeping for some time, if it's really needed, but I need to sleep as soon as I can then.
- I will be eating and drinking three times a day.
Welcome Deerber!

I use many of the same rules as you do, with perhaps slightly less roleplaying. For example, I only eat and drink in the morning or just before a huge anticipated battle, rather than 3 times a day. To follow your roleplaying rules, as far as smithing and enchanting go, I only smith metals and items that I find in the game. I don't grind the skill to crazy levels by purchasing oodles of supplies and crafting 100 daggers. I only smith what makes sense from a roleplaying perspective (i.e. to gain better items or improve items). Similar for enchantments: I only use enchanting that my character would reasonably know about and would need to perform from a roleplaying perspective. But I do use smithing and enchanting to improve my items. I need it!

Be sure to post your character's progress with dragons! I have Deadly Dragons loaded in my game and wow! I can't imagine fighting those beasts on a Master level of difficulty.

J.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Jun 09, 2012 12:15 am

So, I started a DiD character last week. Poor http://img.photobucket.com/albums/v680/ixoye/Screenshot187865.jpg, necromancer and conjurer, died at the claws of a mudcrab that ambushed her while she was brawling with a sabrecat. So sad.

_____

And, a character I actually care about announcing and keeping track of (and getting a memorial for, should she fall): http://img.photobucket.com/albums/v680/ixoye/Screenshot17010.jpg. Nord. Lover of the war axe. Goodhearted with a thirst for justice.

I figured if you're going to bother reading my drivel, I'll reward you with pictures. ;)

Born 4E 181 to a loving family. Arrived in Skyrim 4E 201, and hit the ground running. Busy bee.

Hacked http://img.photobucket.com/albums/v680/ixoye/Screenshot284830.jpg of Helgen.

Followed the terrain southwest, stumbling onto what appeared to be an abandoned home called Pinewatch. Needless to say, it wasn't abandoned. The bandits she slew generously provided her with a nice set of iron armor, and some solid loot to pawn at a trader's shop.

Continuing through the thickening pine forest, a couple clever bandits tried to crown her with boulders. Their trap failed, http://img.photobucket.com/albums/v680/ixoye/Screenshot206936.jpg.

At last, peeking through the needles, http://img.photobucket.com/albums/v680/ixoye/Screenshot123243.jpg. The town immediately felt like home. Talia spent a few days here getting to know the locals and enjoying the scenery. In her conversations, the jarl's steward expressed a need for help taking care of a bandit problem on a nearby ridge. Of course, she jumped at the chance for an adventure.

Making her way through the forest, she spied corpses fallen outside of a stone ruin. http://img.photobucket.com/albums/v680/ixoye/Screenshot7949.jpg Ominous lead to a hurried retreat when the sound of an angry beehive reached her ears. The bane of unexperienced adventurers everywhere, the spriggan chased her back to the gates of Falkreath. The town guard barely broke a sweat putting the forest spirit down like a rabid dog.

Back on track after the Spriggan Incident, she neared the ridge where the bandit clan had holed up. An orange sunset lit up a http://img.photobucket.com/albums/v680/ixoye/Screenshot43573lr.jpg in the eerily silent woods. Quickly and quietly, Talia skirted the area and began clambering up the rocks to Knifepoint Ridge. http://img.photobucket.com/albums/v680/ixoye/Screenshot71109.jpg, so did Talia's axe. Much blood was spilled, though little of it hers.

After collecting her bounty from the steward, she made haste for Riverwood and then on to Whiterun. Her first day in Whiterun was a blur. A quick errand for the jarl's wizard http://img.photobucket.com/albums/v680/ixoye/Screenshot151485.jpg Back in time for lunch (industrious, no?), nightfall saw her burying her axe in the neck of a dragon. Confusion followed ... dragon?! Dragonborn!?

Unsure what to make of herself now, she turned to what she knew: work. It has a way of sharpening the mind. A fellow in Whiterun had, rather carelessly, lost his family sword. Talia, with new friend Faendal in tow, hit the tundra. Her http://img.photobucket.com/albums/v680/ixoye/Screenshot41232.jpg with a sabrecat http://img.photobucket.com/albums/v680/ixoye/Screenshot45217.jpg. Crossing the river east of Whiterun, she spent the evening http://img.photobucket.com/albums/v680/ixoye/Screenshot170410.jpg with the bandits who'd stolen the Amren sword. The http://img.photobucket.com/albums/v680/ixoye/Screenshot192883.jpg that morning was all the reward she needed.

On the way to return the sword, she met an afflicted refugee. His story gripped her, and she began the long journey to the Shrine of Peryite. The road was fraught with dangers ... greatest of which was another flying lizard, http://img.photobucket.com/albums/v680/ixoye/Screenshot362363.jpg

TBC!

[ DiD is a blast so far. at level 12 right now. Discovered how incredibly valuable a good shield is. ]
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Sat Jun 09, 2012 9:57 am

Those are outstanding images, Carpe Noctum.! That must be one hefty rig that you're running Skyrim on. If you don't mind my asking, what mods and settings are you running?

She's survived a sabre cat and also a dragon? My DiD's have had trouble with sabre cats, and I suspect that the dragons will be the death of my sellsword.

Welcome, and may Talia have safe travels.

J.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

PreviousNext

Return to V - Skyrim